11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
This seems fun, but having tested a lot of decks using legendary sorceries, I don't think having only 6 legends in the deck is going to be consistent enough, especially for having 4 copies of KTS. I often found 7 - 9 to be the playable minimum, especially considering sans Karn/Tatyova, there's not card draw in your deck. You might even want to try to fit in a couple of Memorial to Genius.
I could lower the KTS count to 2 and add 2 copies of Navigator.
And yeah, I'll definitely add some Memorial to Genius thanks for that idea
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Your list runs 23 lands but yet...a bunch of tayovas and swortooth. Additionally, you have no way of getting additional use out of your lands since you neither play crucible nor the 2/3 crucible guy. Feels like you're running cards that have no way of being good value. If we had something like utopia sprawl or even overgrowth in standard, this would be a real deck. But the closest we have is that 3 mana enchantment which is actually likely a better fit than the swordtooth.
I do believe a take turns deck is highly possible with nexus of fate but i don't think this configuration is currently the most optimal.
Edit: Really don't think you should cut the barals out of a deck like this. Timestream navigator? Naw. I'd put the barals back in over those.
Actually swordtooth helps me get to 10 permanents rather quickly and is a great beater as well.
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I have been running a very inconsistent version of this, it's been piecemeal upgraded since the previous standard rotation when I was ramping into part the waterveil and ulamogs.
I have Aus Nats coming up next weekend and I was just looking to see if anyone else was still running a form of this deck.
I have been running a very inconsistent version of this, it's been piecemeal upgraded since the previous standard rotation when I was ramping into part the waterveil and ulamogs.
I have Aus Nats coming up next weekend and I was just looking to see if anyone else was still running a form of this deck.
Once you get to take turns it is over pretty quickly.
I want you to take the following in consideration, regarding your curve:
1: 0 cards
2: 7 Cards (Grow from Ashes is practically a 5 drop though)
3: 0 Cards
4: 8 Cards
5: 12 Cards
6: 5 Cards
X: 4 Cards
You have, for all practical matters, zero ways to interact in the first 4 turns. You're highly reliant on one of your 3 drops to resolve. Against any aggressive deck, you will lose quickly. Against control, you will super lose since you give them plenty of time to set up ways to answer everything since you'll likely only play one spell a turn.
I would cut the black entirely and switch it to red. You gain access to board control cards but additionally, Banefire as your finisher of choice that can't be countered.
-3 Primal Amulet
-1 Wildest Dream
-2 Karn, Scion of Urza
-2 Torment of Hellfire
-2 Metallurgic Summonings
-3 Karn's Temporal Sundering
-3 Tatyova, Benthic Druid
-4 Grow from the Ashes
-2 Nissa, Vital Force
(total cards removed: 22)
+3 Nexus of Fate
+4 3 mana split card that rampant growths and draws 2
+4 Abrade
+3 Sweltering Suns
+2 Banefire
+2 Struggle//Survive
+2 Chandra, Torch of Defiance
+2 Walking Ballista
You can shift the Nissas to the board in this kind of build. With this, you have better ways to interact early on and can stabilize against aggressive starts. You might find yourself struggling vs a T2 Steel Leaf (as opposed to straight up losing in your previous build), but you're not dead in the water to it.
Additionally, i would not recommend you take a deck like this to your Nationals. Look for something more established to maximize your chances of doing well. And remember to practice drafting! That accounts for 6 of your matches and can make or break your day. Good luck!
I have been running a very inconsistent version of this, it's been piecemeal upgraded since the previous standard rotation when I was ramping into part the waterveil and ulamogs.
I have Aus Nats coming up next weekend and I was just looking to see if anyone else was still running a form of this deck.
Once you get to take turns it is over pretty quickly.
I want you to take the following in consideration, regarding your curve:
1: 0 cards
2: 7 Cards (Grow from Ashes is practically a 5 drop though)
3: 0 Cards
4: 8 Cards
5: 12 Cards
6: 5 Cards
X: 4 Cards
You have, for all practical matters, zero ways to interact in the first 4 turns. You're highly reliant on one of your 3 drops to resolve. Against any aggressive deck, you will lose quickly. Against control, you will super lose since you give them plenty of time to set up ways to answer everything since you'll likely only play one spell a turn.
I would cut the black entirely and switch it to red. You gain access to board control cards but additionally, Banefire as your finisher of choice that can't be countered.
-3 Primal Amulet
-1 Wildest Dream
-2 Karn, Scion of Urza
-2 Torment of Hellfire
-2 Metallurgic Summonings
-3 Karn's Temporal Sundering
-3 Tatyova, Benthic Druid
-4 Grow from the Ashes
-2 Nissa, Vital Force
(total cards removed: 22)
+3 Nexus of Fate
+4 3 mana split card that rampant growths and draws 2
+4 Abrade
+3 Sweltering Suns
+2 Banefire
+2 Struggle//Survive
+2 Chandra, Torch of Defiance
+2 Walking Ballista
You can shift the Nissas to the board in this kind of build. With this, you have better ways to interact early on and can stabilize against aggressive starts. You might find yourself struggling vs a T2 Steel Leaf (as opposed to straight up losing in your previous build), but you're not dead in the water to it.
Additionally, i would not recommend you take a deck like this to your Nationals. Look for something more established to maximize your chances of doing well. And remember to practice drafting! That accounts for 6 of your matches and can make or break your day. Good luck!
Thanks for the advice.
As for Nationals, I'm going for the experience (not gameplay). I'm not a spike player and the number of events of this size (con style events) in Australia are far and few between. I still need to take a deck that I'm comfortable playing.
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4x Karn, Scion of Urza
3x Teferi, Hero of Dominaria
Other Spells: 29
2x Karn's Temporal Sundering
4x Nexus of Fate
4x Root Snare
4x Haze of Pollen
4x Gift of Paradise
1x Oath of Teferi
1x Fumigate
1x Settle the Wreckage
3x Search for Azcanta
4x Anticipate
1x The Conjecture
4x Island
3x Forest
4x Hinterland Harbor
4x Scattered Grove
4x Irrigated Farmland
2x Sunpetal Grove
2x Glacial Fortress
1x Plains
4x Spell Pierce
4x Negate
4x Reclamation Sage
3x Fumigate
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
4x Wayward Swordtooth
2x Walking Ballista
2x Timestream Navigator
2x Tatyova, Benthic Druid
3x Karn, Scion of Urza
4x Karn's Temporal Sundering
4x Syncopate
4x Opt
4x Mox Amber
2x Baral's Expertise
2x Negate
4x Hinterland Harbor
4x Botanical Sanctum
6x Forest
6x Island
3x Field of Ruin
I had the Moxens to help with Temporal Sunderings, but with Nexus in the drck it won't be necessary anymore
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
And yeah, I'll definitely add some Memorial to Genius thanks for that idea
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
I do believe a take turns deck is highly possible with nexus of fate but i don't think this configuration is currently the most optimal.
Edit: Really don't think you should cut the barals out of a deck like this. Timestream navigator? Naw. I'd put the barals back in over those.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
I have Aus Nats coming up next weekend and I was just looking to see if anyone else was still running a form of this deck.
Mine is as follows:
1 Blooming Marsh
1 Fetid Pools
3 Ipnu Rivulet
5 Island
6 Forest
2 Swamp
4 Botanical Sanctum
2 Desert of the Indomitable
1 Scavenger Grounds
Spells
2 Torment of Hailfire
3 Commit // Memory
2 Metallurgic Summonings
3 Karn's Temporal Sundering
4 Hour of Promise
4 Grow from the Ashes
1 Wildest Dreams
2 Multani, Yavimaya's Avatar
3 Tatyova, Benthic Druid
1 Walking Ballista
Planeswalkers
2 Nissa, Vital Force
2 Karn, Scion of Urza
Artifacts
3 Treasure Map
3 Primal Amulet
1 Vizier of Many Faces
2 Appetite for the Unnatural
2 Commencement of Festivities
3 Haze of Pollen
3 Negate
2 Spell Pierce
1 Sandwurm Convergence
1 Nissa, Steward of Elements
Once you get to take turns it is over pretty quickly.
I want you to take the following in consideration, regarding your curve:
1: 0 cards
2: 7 Cards (Grow from Ashes is practically a 5 drop though)
3: 0 Cards
4: 8 Cards
5: 12 Cards
6: 5 Cards
X: 4 Cards
You have, for all practical matters, zero ways to interact in the first 4 turns. You're highly reliant on one of your 3 drops to resolve. Against any aggressive deck, you will lose quickly. Against control, you will super lose since you give them plenty of time to set up ways to answer everything since you'll likely only play one spell a turn.
I would cut the black entirely and switch it to red. You gain access to board control cards but additionally, Banefire as your finisher of choice that can't be countered.
-3 Primal Amulet
-1 Wildest Dream
-2 Karn, Scion of Urza
-2 Torment of Hellfire
-2 Metallurgic Summonings
-3 Karn's Temporal Sundering
-3 Tatyova, Benthic Druid
-4 Grow from the Ashes
-2 Nissa, Vital Force
(total cards removed: 22)
+3 Nexus of Fate
+4 3 mana split card that rampant growths and draws 2
+4 Abrade
+3 Sweltering Suns
+2 Banefire
+2 Struggle//Survive
+2 Chandra, Torch of Defiance
+2 Walking Ballista
You can shift the Nissas to the board in this kind of build. With this, you have better ways to interact early on and can stabilize against aggressive starts. You might find yourself struggling vs a T2 Steel Leaf (as opposed to straight up losing in your previous build), but you're not dead in the water to it.
Additionally, i would not recommend you take a deck like this to your Nationals. Look for something more established to maximize your chances of doing well. And remember to practice drafting! That accounts for 6 of your matches and can make or break your day. Good luck!
Thanks for the advice.
As for Nationals, I'm going for the experience (not gameplay). I'm not a spike player and the number of events of this size (con style events) in Australia are far and few between. I still need to take a deck that I'm comfortable playing.