Sooo this deck is supposed to be red green aggro. But I kind of have been sitting on it for a while and made it back when eldritch moon was standard legal and had to take out some stuff and throw some stuff in. I've been avoiding asking for help because I wanted to go into my first tournament with my own creation but I hadn't realized that eldritch moon and SOI stuff had gone out of legality and that shifted what I had available. Now this is not anywhere near finished, it's a bit of a mess and I don't really know what direction to go with it in.
I want to go get the Hazoret aggro deck from somewhere so I have some more cards to choose from but as far as individual cards go I'm pretty limited because anything I would buy I would buy online and it would take too long to get to me. I have some longtusk cubs and some greenbelt rampagers, I could make the deck around energy counters. I just want to know whats garbage and what has potential.
If this is all you have then there's nothing much you can do on a short period without knowing what you can get in the time. One huge glaring problem though is that you have 70 cards. Cut it down to 60. You're running way too many lands so I would cut it down to 22 or 23 considering you're running a bunch of mana dorks and have a lower curve already too. If you have additional cards, I would fix the creature/spell ratio. You are running way too little creatures for an aggro deck, and for whatever reason you're running ramp cards when you aren't ramping up to anything. Those would be the first cards to replace.
//Red
2 Brazen Scourge
2 Fervent Strike
2 Giant Spectacle
3 Harnessed Lightning
1 Keldon Overseer
11 Mountain
1 Renegade Tactics
//Green
4 Adventurous Impulse
2 Baloth Gorger
18 Forest
3 Grow from the Ashes
1 Lifecrafter's Bestiary
4 Llanowar Elves
2 Nissa, Vital Force
2 Rishkar, Peema Renegade
4 Servant of the Conduit
4 Untamed Kavu
//Multicolor
4 Voltaic Brawler
Display deck statistics
Sooo this deck is supposed to be red green aggro. But I kind of have been sitting on it for a while and made it back when eldritch moon was standard legal and had to take out some stuff and throw some stuff in. I've been avoiding asking for help because I wanted to go into my first tournament with my own creation but I hadn't realized that eldritch moon and SOI stuff had gone out of legality and that shifted what I had available. Now this is not anywhere near finished, it's a bit of a mess and I don't really know what direction to go with it in.
I want to go get the Hazoret aggro deck from somewhere so I have some more cards to choose from but as far as individual cards go I'm pretty limited because anything I would buy I would buy online and it would take too long to get to me. I have some longtusk cubs and some greenbelt rampagers, I could make the deck around energy counters. I just want to know whats garbage and what has potential.
2 Brazen Scourge
1 Keldon Overseer
2 Baloth Gorger
4 Llanowar Elves
2 Rishkar, Peema Renegade
4 Servant of the Conduit
4 Untamed Kavu
4 Voltaic Brawler
2 Fervent Strike
2 Giant Spectacle
3 Harnessed Lightning
3 Grow from the Ashes
1 Lifecrafter's Bestiary
2 Nissa, Vital Force
1 Renegade Tactics
4 Adventurous Impulse
18 Forest
11 Mountain
If this is all you have then there's nothing much you can do on a short period without knowing what you can get in the time. One huge glaring problem though is that you have 70 cards. Cut it down to 60. You're running way too many lands so I would cut it down to 22 or 23 considering you're running a bunch of mana dorks and have a lower curve already too. If you have additional cards, I would fix the creature/spell ratio. You are running way too little creatures for an aggro deck, and for whatever reason you're running ramp cards when you aren't ramping up to anything. Those would be the first cards to replace.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles