The way the deck works is you play creatures that come with good value from enter the battlefield effects like Goblin Chainwhirler (or exert in the case of Glorybringer) and then you get even more value by copying them with Saheeli Rai.
Reasons for card choices:
Creatures
Soul-Scar Mage: Soul-Scar is amazing. He can both block and attack well thanks to prowess. His other line of text about -1/-1 counters instead of damage is also great. You can shrink bigger threats such as Lyra Dawnbringer to manageable sizes with your burn spells, or you can combo Soul-Scar with Goblin Chainwhirler to give their entire board a -1/-1 counter. Also works well against Winding Constrictor decks, as they receive an extra -1/-1 counter thanks to Winding Constrictor's ability. Furthermore, deals with pesky indestructible creatures (Hazoret the Fervent, Adanto Vanguard).
Wily Goblin: I was playing a lot without this card and found myself wishing I had some more "speed bump" creatures that I didn't mind blocking with like Champion of Wits. Wily Goblin is deceptively strong, as he fixes our mana for our harder to cast spells as well as ramping us. Casting Chandra, Torch of Defiance on turn 3 is amazing! Also a goblin, so he can be sac'd to Siege-Gang Commander.
Champion of Wits: This card is insane. Faithless looting on a 2/1 body that has eternalize(and you draw 4 when its eternalized). Can be copied by Saheeli in regular or eternalized form. Lets us discard our dead draws and replace them with gas.
Goblin Chainwhirler: The reason for our red-heavy mana base. Punishes opponents for playing 1 toughness creatures by itself. Punishes opponents for playing any creatures when paired with Soul-Scar Mage.
Nimble Obstructionist: A nice card to have, lots of utility. Situationally very powerful. At worst, you can cycle it for 3 mana and target nothing. At best, you can counter planeswalker ultimates, Bomat Courier sacrifices(they still discard their hand), and Gate to the Afterlife activations (they still sacrifice it). Also can be a 3/1 flyer with flash to pressure opposing life/planeswalker loyalty.
Glorybringer: Glorybringer speaks for itself. Tons of value. Copy with Saheeli for even more value.
Abrade: Needs no introduction. Lots of utility. Allows you to keep the board relatively clear of creatures early before you get going. Can also destroy artifacts.
Blink of an Eye: Again, lots of utility. Can slow fast decks down early. Can also deal with non-creature permanents that Blue/Red normally wouldn't have great answers to (Sagas, Planeswalkers, Enchantments). Can also bounce your own creatures in response to opposing removal that you can then replay for more value. Can also draw you a card if you have extra mana.
Syncopate: A nice catch-all counter that scales to the late game with only 1 blue mana requirement. Exiling is also very relevant.
Wizard's Lightning: More removal, can be pointed at Planeswalkers as well. With 10 Wizards (Soul-Scar, Champion of Wits, Nimble Obstructionist)it can often be cast for 1. This could be switched for another removal spell such as Abrade number 4 or even a Lightning Strike. Not set in stone.
Entrancing Melody: Easiest 2 for 1 ever! Gets rid of their creature and gives it to you. Nobody expects this. Use it on their problem creature and make it their problem!
Planeswalkers
Saheeli Rai: Saheeli ties everything together. All three of her abilities are useful. Copy your best creature and keep her with 1 loyalty still. Or tick up and eventually ultimate and get your God-Pharaoh's Gift and whatever other artifacts you want to put in the deck. I've found that God-Pharaoh's Gift is usually enough to steal the win, but Panharmonicon would be first runner up to GPG and they synergize well.
God-Pharaoh's Gift: If you get to 7 mana, this usually lets you win. Also gives your Saheeli ultimate some threat factor.
Conclusion
This deck runs very smoothly due to lots of redundant effects and fixers such as Wily Goblin and Champion of Wits. Can allow you to take some very powerful and complex lines of play due to all the interactions and synergy. I am pretty satisfied with the manabase for now, but you could add some Highland Lakes for consistency in place of the utility lands Field of Ruin or Memorial to Genius.
Anyway, I hope you enjoy the list! Feel free to provide feedback if you want!
This deck looks insanely fun. Ill probably have to swap out the CTODs (because out of 3 boosterboxes I got exactly 0) but I should have most if not all of the rest. Ive gotta try this thing out.
Awesome, I'm really glad you like it! After some more testing, I'm making some small changes.
-2 Syncopate
This deck needs to tap out often to get stuff done, holding up all my mana has felt awkward and predictable whenever I try to use Syncopate.
+2 Karn, Scion of Urza
Karn is a beast, might as well try him out in this
-1 Wizard's Lightning
A little too cute with the wizard synergy in here, I have enough effects like this already
+1 Spell Pierce
I've played a lot with Spell Pierce in the current Standard and I've really liked it, so I'm going to give it a try in the maindeck again.
I'm also thinking about swapping one Memorial to Genius for a Highland Lake for consistency's sake due to Goblin Chainwhirler's tough manabase constraints.
I wish I had more karn…… opened 2 boosterboxes and 2 fat packs and got 0 Karn and 0 mox….. =( Feels bad man.
He is good in everything and I run a 1 of (got from a prerelease) in my B/G reanimator deck. Im shocked to see that chainwhirler is so expensive. Ill need 2 more of them. But I do like your changes. Honestly counter spells with an X cast are often too low floor to be of use. I would have slotted in wizards retort before I tried that avenue. Do you feel that pierce is having enough effect for you?
The reasoning behind Syncopate was that it only requires one blue mana. I run 4x Wizard's Retort in my midrange Wizards deck and it is amazing. I would run it in this deck too if I could, but it's just not feasible to consistently have double blue for it while running a manabase that also supports triple red on turn 3 for Chainwhirlers. Pierce has been great in my experience. I'm pretty sure every single deck out there right now has at least one target for it.
Finished top4 (lost in semifinals of top8) in a 30 something person PPTQ today with a slightly modified version of this list.
Write up to come tomorrow.
For now here's the list I played and what changes I am making for next time(tomorrow).
The best part was my opponents' confusion at what I was playing.
For the PPTQ tomorrow I'm doing:
Maindeck
-1 Blink of an Eye +1 Spell pierce
-1 Memorial to Genius +1 Field of Ruin
Sideboard
-1 Aethersphere Harvester
-1 Sweltering Suns
-1 Spell Pierce
+1 Negate
+2 Sorcerous Spyglass
I came to the same conclusion about Nimble Obstructionist that SaffronOlive did after the pro tour results. It was there for the U/B and U/W control decks because flashing a threat on their turn or countering a scarab god return to hand trigger/teferi activation is one of the better things you can do against them.
I replaced Nimbles in the main with another Fight with Fire and another Siege-Gang Commander as they fit the tough role of being relevant versus both control and aggro
I have some ideas for the deck, adding an energy sub-theme can work for the deck, I'd go with:
#4x Whirler Virtuoso - a good midrange card, works with Saheeli, it can replace Champion of Wits which I find a bit weak in this deck (before it is eternalized).
#2x Aethersphere Harvester - a good maindeck card that gains life and blocks flyers (especially in a red dominated meta), easy to crew and a decent target for Saheeli to copy as well, should replace Nimble Obstructionist. Heart of Kiran can also work here with so many PW's and 3-power creatures to crew it reliably.
#4x Harnessed Lightning - can replace the random 1x-of spells for a consistent removal option.
#1x Confiscation Coup - pretty much a better Entrancing Melody which requires less mana (unless you steal 1-2 cmc cards which isn't really worth it) and can get artifacts.
#3x Aether Hub can be another untapped multi-color land here, replacing FoR and Lake.
I have some ideas for the deck, adding an energy sub-theme can work for the deck, I'd go with:
#4x Whirler Virtuoso - a good midrange card, works with Saheeli, it can replace Champion of Wits which I find a bit weak in this deck (before it it is eternalized).
#2x Aethersphere Harvester - a good maindeck card that gains life and blocks flyers (especially in a red dominated meta). easy to crew and a decent target for Saheeli to copy as well, should replace Nimble Obstructionist. Heart of Kiran can also work here with so many PW's and 3-power creatures to crew it reliably.
#4x Harnessed Lightning - can replace the random 1x-of spells for a consistent removal option.
#1x Confiscation Coup - pretty much a better Entrancing Melody which requires less mana (unless you steal 1-2 cmc cards which isn't really worth it) and can get artifacts.
#3x Aether Hub can be another untapped multi-color land here, replacing FoR and Lake.
Thank you for the feedback and the congratulations!
I like the energy direction you took the list, but I have some concerns, mainly concerning the Chainwhirler and U/W matchups, as they are the majority of the metagame right now. I'm not sure that Whirler Virtuoso is much better than Champion of Wits vs Chainwhirler decks, as the tokens still die to Chainwhirler. The potential upside of an eternalized Champion of Wits getting copied by Saheeli seems better when compared to an extra 3 energy. Sure, they can block a Hazoret for another turn or turn on huge harnessed lightnings, but I would err on the side of Champion of Wits. At the very least run a 2/2 split and see which one you wish you had more often.
Next, Harnessed Lightning plus Aether Hub is a good package to include, but that's four more dead cards against U/W (and to a lesser extent U/B) which can hardly be afforded, considering that the three Abrades, the Magma Spray, and Entrancing Melody are often blanks, depending on if they run Gearhulks or not. This is the reason I'm currently running two Fight with Fires as they can be either removal or a win condition, the flexibility should not be underestimated.
Lastly, I like the Aethersphere Harvesters and Confiscation Coup, and I think that the the Aether Hubs have potential, but I would replace a Mountain instead of the Field of Ruin considering how prevalent Search for Azcanta and value Deserts are in the current meta.
I actually yhink that the changes should help with Red deck matchups with the extra blockers, lifegain and removal.
Maybe it is worth having Champion in the SB for Control ?
I've added Syncopate besides Negate for a total of 6x counterspells but maybe having more card advantage is better.
Though with so much value from PW's (once you manage to resolve one) control should have a hard time keeping up.
Also, topdecking a Virtuoso later in the game with a good amount of energy is a good way to rebuild against Control.
I thought about maindecking Fight but Abrade is pretty much the go-to removal for the maindeck and Harnessed is necessary for the energy theme and removing bigger threats (Shalai, Lyra, Glorybringer, Steel Leaf, Brontodon and in a best case scenarion maybe even Ghalta).
Maybe it is a better maindeck card than Coup though so I can see switching them around.
I ran syncopate before and it felt very awkward since we want to tap out most of the time. We arent running many flash or instant speed cards to give us stuff to do in case our opponent doesnt leave themselves open to syncopate.
Fight with Fire and Abrade aren't fighting each other for slots. Casting kicked FwF wins many games as the board tends to stall with lots of Chainwhirlers and Champion of Wits since they are great blockers. I don't think adding four more cards that are dead to U/W control (Harnessed Lightning) is the way to improve the deck.
Have you playtested much with this deck? I think after getting a bunch of dead cards stuck in your hand vs U/W you would agree with me about the Harnessed Lightnings. Of course if your meta has very few U/W in it then go for it, but from my experience U/W is a significant part of the meta.
I've been wondering why I didn't try Baral's Expertise earlier, it is pretty awesome. You can even bounce one of your creatures like Chainwhirler and recast it with the second part of Expertise. Alternatively, bouncing up to three opposing creatures and simultaneously playing a planeswalker is pretty nice.
So I took some of your tech for my sideboard plan in my UR control deck i played at GP Pitt, Changing into the midrange after playing game one worked quite well. I only played the Saheelis and seige gangs, but i also had combustible gearhulks which were great. In all matches that i didnt get 0-2ed in (2 all weekend) it felt great.
On another note, M19 has two decent additions to the deck. Banefire is insane against control, especially if they use Settle the Wreckage on you. Much better than a kicked Fight with Fire. Tezzeret, Artifice Master is another great value walker that synergizes well with Karn, Scion of Urza
Honorable mention to Demanding Dragon, but I think it's worse than Glorybringer.
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Hey everyone, I'm back with another brew. I just 4-0'd a standard showdown with this deck. It felt great to play and was a ton of fun.
First, the list:
UPDATED LIST 6/17/2018
4 Soul-Scar Mage
4 Champion of Wits
4 Goblin Chainwhirler
2 Glorybringer
3 Siege-Gang Commander
Instants and Sorceries (7):
1 Blink of an Eye
3 Abrade
2 Fight with Fire
1 Baral's Expertise
4 Saheeli Rai
3 Chandra, Torch of Defiance
4 Karn, Scion of Urza
Artifacts (1):
1 God-Pharaoh's Gift
Lands (24):
4 Spirebluff Canal
4 Sulfur Falls
1 Field of Ruin
2 Highland Lake
1 Island
12 Mountain
3 Negate
2 Dire Fleet Daredevil
1 Nimble Obstructionist
2 Magma Spray
1 Abrade
1 Baral's Expertise
1 Entrancing Melody
3 Sorcerous Spyglass
1 Crook of Condemnation
The way the deck works is you play creatures that come with good value from enter the battlefield effects like Goblin Chainwhirler (or exert in the case of Glorybringer) and then you get even more value by copying them with Saheeli Rai.
Soul-Scar Mage: Soul-Scar is amazing. He can both block and attack well thanks to prowess. His other line of text about -1/-1 counters instead of damage is also great. You can shrink bigger threats such as Lyra Dawnbringer to manageable sizes with your burn spells, or you can combo Soul-Scar with Goblin Chainwhirler to give their entire board a -1/-1 counter. Also works well against Winding Constrictor decks, as they receive an extra -1/-1 counter thanks to Winding Constrictor's ability. Furthermore, deals with pesky indestructible creatures (Hazoret the Fervent, Adanto Vanguard).
Wily Goblin: I was playing a lot without this card and found myself wishing I had some more "speed bump" creatures that I didn't mind blocking with like Champion of Wits. Wily Goblin is deceptively strong, as he fixes our mana for our harder to cast spells as well as ramping us. Casting Chandra, Torch of Defiance on turn 3 is amazing! Also a goblin, so he can be sac'd to Siege-Gang Commander.
Champion of Wits: This card is insane. Faithless looting on a 2/1 body that has eternalize(and you draw 4 when its eternalized). Can be copied by Saheeli in regular or eternalized form. Lets us discard our dead draws and replace them with gas.
Goblin Chainwhirler: The reason for our red-heavy mana base. Punishes opponents for playing 1 toughness creatures by itself. Punishes opponents for playing any creatures when paired with Soul-Scar Mage.
Nimble Obstructionist: A nice card to have, lots of utility. Situationally very powerful. At worst, you can cycle it for 3 mana and target nothing. At best, you can counter planeswalker ultimates, Bomat Courier sacrifices(they still discard their hand), and Gate to the Afterlife activations (they still sacrifice it). Also can be a 3/1 flyer with flash to pressure opposing life/planeswalker loyalty.
Glorybringer: Glorybringer speaks for itself. Tons of value. Copy with Saheeli for even more value.
Siege-Gang Commander: Siege-gang gives you 4 creatures that can all be sacrificed to Shock anything. Can also sac Wily Goblins or Goblin Chainwhirlers in a pinch. Again, copy with Saheeli for max value.
Abrade: Needs no introduction. Lots of utility. Allows you to keep the board relatively clear of creatures early before you get going. Can also destroy artifacts.
Blink of an Eye: Again, lots of utility. Can slow fast decks down early. Can also deal with non-creature permanents that Blue/Red normally wouldn't have great answers to (Sagas, Planeswalkers, Enchantments). Can also bounce your own creatures in response to opposing removal that you can then replay for more value. Can also draw you a card if you have extra mana.
Syncopate: A nice catch-all counter that scales to the late game with only 1 blue mana requirement. Exiling is also very relevant.
Wizard's Lightning: More removal, can be pointed at Planeswalkers as well. With 10 Wizards (Soul-Scar, Champion of Wits, Nimble Obstructionist)it can often be cast for 1. This could be switched for another removal spell such as Abrade number 4 or even a Lightning Strike. Not set in stone.
Entrancing Melody: Easiest 2 for 1 ever! Gets rid of their creature and gives it to you. Nobody expects this. Use it on their problem creature and make it their problem!
Chandra, Torch of Defiance: Chandra is great. Chandra on turn 3 is just unfair(thanks Wily Goblin!). Card advantage, ramp, removal, win con.
God-Pharaoh's Gift: If you get to 7 mana, this usually lets you win. Also gives your Saheeli ultimate some threat factor.
Anyway, I hope you enjoy the list! Feel free to provide feedback if you want!
-2 Syncopate
This deck needs to tap out often to get stuff done, holding up all my mana has felt awkward and predictable whenever I try to use Syncopate.
+2 Karn, Scion of Urza
Karn is a beast, might as well try him out in this
-1 Wizard's Lightning
A little too cute with the wizard synergy in here, I have enough effects like this already
+1 Spell Pierce
I've played a lot with Spell Pierce in the current Standard and I've really liked it, so I'm going to give it a try in the maindeck again.
I'm also thinking about swapping one Memorial to Genius for a Highland Lake for consistency's sake due to Goblin Chainwhirler's tough manabase constraints.
Sideboard:
-1 Aethersphere Harvester
-1 Sentinel Totem
+2 Magma Spray
He is good in everything and I run a 1 of (got from a prerelease) in my B/G reanimator deck. Im shocked to see that chainwhirler is so expensive. Ill need 2 more of them. But I do like your changes. Honestly counter spells with an X cast are often too low floor to be of use. I would have slotted in wizards retort before I tried that avenue. Do you feel that pierce is having enough effect for you?
Write up to come tomorrow.
For now here's the list I played and what changes I am making for next time(tomorrow).
4x Soul-Scar Mage
4x Champion of Wits
4x Goblin Chainwhirler
2x Nimble Obstructionist
2x Glorybringer
2x Siege-Gang Commander
Instants and Sorceries: 9
3x Abrade
2x Blink of an Eye
2x Fight with Fire
1x Spell Pierce
1x Entrancing Melody
4x Saheeli Rai
2x Chandra, Torch of Defiance
2x Karn, Scion of Urza
Artifacts: 1
1x God-Pharaoh's Gift
Lands: 24
1x Field of Ruin
1x Memorial to Genius
2x Highland Lake
4x Sulfur Falls
4x Spirebluff Canal
1x Island
11x Mountain
1x Abrade
2x Aethersphere Harvester
2x Crook of Condemnation
2x Dire Fleet Daredevil
2x Magma Spray
2x Negate
1x Spell Pierce
3x Sweltering Suns
The best part was my opponents' confusion at what I was playing.
For the PPTQ tomorrow I'm doing:
Maindeck
-1 Blink of an Eye +1 Spell pierce
-1 Memorial to Genius +1 Field of Ruin
Sideboard
-1 Aethersphere Harvester
-1 Sweltering Suns
-1 Spell Pierce
+1 Negate
+2 Sorcerous Spyglass
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-standard-constructed-league-2018-05-28#decklists
Here's the list:
4 Soul-Scar Mage
4 Champion of Wits
4 Goblin Chainwhirler
2 Nimble Obstructionist
2 Glorybringer
2 Siege-Gang Commander
Instants and Sorceries:
1 Spell Pierce
1 Magma Spray
1 Blink of an Eye
3 Abrade
1 Fight with Fire
1 Entrancing Melody
4 Saheeli Rai
3 Chandra, Torch of Defiance
2 Karn, Scion of Urza
Artifacts:
1 God-Pharaoh's Gift
Lands:
4 Spirebluff Canal
4 Sulfur Falls
1 Field of Ruin
2 Highland Lake
1 Island
12 Mountain
3 Negate
2 Dire Fleet Daredevil
1 Nimble Obstructionist
2 Magma Spray
1 Abrade
2 Sweltering Suns
3 Sorcerous Spyglass
1 Crook of Condemnation
https://www.mtggoldfish.com/articles/instant-deck-tech-izzet-saheeli-standard
I came to the same conclusion about Nimble Obstructionist that SaffronOlive did after the pro tour results. It was there for the U/B and U/W control decks because flashing a threat on their turn or countering a scarab god return to hand trigger/teferi activation is one of the better things you can do against them.
I replaced Nimbles in the main with another Fight with Fire and another Siege-Gang Commander as they fit the tough role of being relevant versus both control and aggro
I have some ideas for the deck, adding an energy sub-theme can work for the deck, I'd go with:
#4x Whirler Virtuoso - a good midrange card, works with Saheeli, it can replace Champion of Wits which I find a bit weak in this deck (before it is eternalized).
#2x Aethersphere Harvester - a good maindeck card that gains life and blocks flyers (especially in a red dominated meta), easy to crew and a decent target for Saheeli to copy as well, should replace Nimble Obstructionist.
Heart of Kiran can also work here with so many PW's and 3-power creatures to crew it reliably.
#4x Harnessed Lightning - can replace the random 1x-of spells for a consistent removal option.
#1x Confiscation Coup - pretty much a better Entrancing Melody which requires less mana (unless you steal 1-2 cmc cards which isn't really worth it) and can get artifacts.
#3x Aether Hub can be another untapped multi-color land here, replacing FoR and Lake.
Here is my tweaked take on this build:
4x Soul-Scar Mage
4x Goblin Chainwhirler
4x Whirler Virtuoso
2x Glorybringer
2x Siege-Gang Commander
Planeswalker (9)
4x Saheeli Rai
3x Chandra, Torch of Defiance
2x Karn, Scion of Urza
Artifact (2)
2x Aethersphere Harvester
4x Harnessed Lightning
3x Abrade
1x Blink of an Eye
Sorcery (1)
1x Confiscation Coup
Land (24)
3x Aether Hub
4x Spirebluff Canal
4x Sulfur Falls
12x Mountain
1x Island
2x Blink of an Eye
2x Syncopate
1x Abrade
1x Glorybringer
2x Magma Spray
4x Negate
1x Fight with Fire
2x Sweltering Suns
Thank you for the feedback and the congratulations!
I like the energy direction you took the list, but I have some concerns, mainly concerning the Chainwhirler and U/W matchups, as they are the majority of the metagame right now. I'm not sure that Whirler Virtuoso is much better than Champion of Wits vs Chainwhirler decks, as the tokens still die to Chainwhirler. The potential upside of an eternalized Champion of Wits getting copied by Saheeli seems better when compared to an extra 3 energy. Sure, they can block a Hazoret for another turn or turn on huge harnessed lightnings, but I would err on the side of Champion of Wits. At the very least run a 2/2 split and see which one you wish you had more often.
Next, Harnessed Lightning plus Aether Hub is a good package to include, but that's four more dead cards against U/W (and to a lesser extent U/B) which can hardly be afforded, considering that the three Abrades, the Magma Spray, and Entrancing Melody are often blanks, depending on if they run Gearhulks or not. This is the reason I'm currently running two Fight with Fires as they can be either removal or a win condition, the flexibility should not be underestimated.
Lastly, I like the Aethersphere Harvesters and Confiscation Coup, and I think that the the Aether Hubs have potential, but I would replace a Mountain instead of the Field of Ruin considering how prevalent Search for Azcanta and value Deserts are in the current meta.
Maybe it is worth having Champion in the SB for Control ?
I've added Syncopate besides Negate for a total of 6x counterspells but maybe having more card advantage is better.
Though with so much value from PW's (once you manage to resolve one) control should have a hard time keeping up.
Also, topdecking a Virtuoso later in the game with a good amount of energy is a good way to rebuild against Control.
I thought about maindecking Fight but Abrade is pretty much the go-to removal for the maindeck and Harnessed is necessary for the energy theme and removing bigger threats (Shalai, Lyra, Glorybringer, Steel Leaf, Brontodon and in a best case scenarion maybe even Ghalta).
Maybe it is a better maindeck card than Coup though so I can see switching them around.
Fight with Fire and Abrade aren't fighting each other for slots. Casting kicked FwF wins many games as the board tends to stall with lots of Chainwhirlers and Champion of Wits since they are great blockers. I don't think adding four more cards that are dead to U/W control (Harnessed Lightning) is the way to improve the deck.
Have you playtested much with this deck? I think after getting a bunch of dead cards stuck in your hand vs U/W you would agree with me about the Harnessed Lightnings. Of course if your meta has very few U/W in it then go for it, but from my experience U/W is a significant part of the meta.
Here's my current list for reference:
4 Soul-Scar Mage
4 Champion of Wits
4 Goblin Chainwhirler
2 Glorybringer
3 Siege-Gang Commander
Instants and Sorceries (8):
1 Spell Pierce
1 Blink of an Eye
3 Abrade
2 Fight with Fire
1 Entrancing Melody
4 Saheeli Rai
3 Chandra, Torch of Defiance
3 Karn, Scion of Urza
Artifacts (1):
1 God-Pharaoh's Gift
Lands (24):
4 Spirebluff Canal
4 Sulfur Falls
1 Field of Ruin
2 Highland Lake
1 Island
12 Mountain
3 Negate
2 Dire Fleet Daredevil
1 Nimble Obstructionist
3 Magma Spray
1 Abrade
1 Sweltering Suns
3 Sorcerous Spyglass
1 Crook of Condemnation
Current list:
4 Soul-Scar Mage
4 Champion of Wits
4 Goblin Chainwhirler
2 Glorybringer
3 Siege-Gang Commander
Instants and Sorceries (7):
1 Blink of an Eye
3 Abrade
2 Fight with Fire
1 Baral's Expertise
4 Saheeli Rai
3 Chandra, Torch of Defiance
4 Karn, Scion of Urza
Artifacts (1):
1 God-Pharaoh's Gift
Lands (24):
4 Spirebluff Canal
4 Sulfur Falls
1 Field of Ruin
2 Highland Lake
1 Island
12 Mountain
3 Negate
2 Dire Fleet Daredevil
1 Nimble Obstructionist
2 Magma Spray
1 Abrade
1 Baral's Expertise
1 Entrancing Melody
3 Sorcerous Spyglass
1 Crook of Condemnation
I've been wondering why I didn't try Baral's Expertise earlier, it is pretty awesome. You can even bounce one of your creatures like Chainwhirler and recast it with the second part of Expertise. Alternatively, bouncing up to three opposing creatures and simultaneously playing a planeswalker is pretty nice.
On another note, M19 has two decent additions to the deck.
Banefire is insane against control, especially if they use Settle the Wreckage on you. Much better than a kicked Fight with Fire.
Tezzeret, Artifice Master is another great value walker that synergizes well with Karn, Scion of Urza
Honorable mention to Demanding Dragon, but I think it's worse than Glorybringer.