Alright well I decided to go and test a Drake Haven Turbo Xerox style version of the deck. It plays a lot like Modern Death's Shadow, Legacy Delver, or Vintage Mentor.
The deck uses a lot of cantrips, between Opt and all the cycling cards. On the topic of cycling cards, that is why the inclusion of Canyon Slough and Fetid Pools, to add to the cycle count. Yes there is no B in the deck, and I am ok with that. The deck spends the first few turns disrupting its opponent's plan, while sculpting your hand. Once you have what you're looking for, start dropping threats!
Yes I am aware there is no Riddleform in the deck. I was never super excited about him, but could be convinced to try him again if you could recommend some things to cut.
With all the cantrips, I am actually thinking of dropping a few lands, 1 or 2. If I do, I am thinking about adding either Riddleform or Search for Azcanta, thoughts?
So Testing was interesting. As much as I want a UR drake deck to work, it just lacks a lot of answers. It has a really time answers any resolved god or Phoenix.
So then I tried to combine UR Enigma Drake with UW Drake Haven. Adding W helped answer a lot of UR problems, dealing with aggro and better answers. While UWR Drakes worked, I eventually found out that Haven just felt bad. I can’t remember a game I won off of it. On turn 3 I always wanted to be playing something else. So I dropped Haven, which made the deck feel better. However with the increase in enchantment removal, Cast Out started feeling worse.
So I went back to the original reason I wanted to play a deck like this, I wanted to play a deck very similar to the tempo decks of modern and Legacy, Death’s Shadow abd Delver, so I dropped white and added black.
Currently I have been testing a Grixis tempo deck that utilizes Drake, Serpent, and Chandra as the win-cons. It has plenty of removal, disruption, and counters to keep the opponent off tempo, while allowing you to filter your hand.
It still needs some tweaking, trying to find the right 2 cmc creature that creates value, but it has felt real good, especially against the creature based meta we are currently in.
I struggled a bit with my mana first couple of weeks I have ended up with this blue heavy version. There is a lot of red in the sideboard which can be awkward but all my can tripping is in blue.
This is this weeks version, I was using something very similar to version eight with the main deck spell pierces but last week was nothing but GB snek decks this is my anti GB version and it beat GB... then was crushed by Grixis/UB control. That seems to be the real problem with the deck, you can decide to beat a deck but then you really struggle against some other popular deck.
Basically my meta is GB and Grixis and I can only beat one of them. Any good ideas on how to improve the grixis match up?
Hey guys, I recently started playing this deck. I prefer a more control version, where I play draw-go and cast Opt or some burn/counterspell on the opponent's turn, cast a Cryptic Serpent once I can cast it for 2-3 mana to draw away their removal and counters, and maybe get in a few points of damage, and finally cast Enigma Drake once I have enough spells in my graveyard to feed it. A few swings with it and a Fling or a Insult/Injury and the game is done. Dynavolt Tower is there as a secondary threat and a way to take down large creatures with Harnessed Lightning.
Of course, this is not the complete version of the deck. I'm definitely going to want a full playset of Glimmer of Genius, and maybe add some Censors and 1 or 2 Opts. Nothing is off the table! I'm going to play it for the first time this Saturday at a local Standard Showdown. I don't have a sideboard yet, but I guess I'll need another Sweltering Suns, a few counterspells like Negate or Spell Pierce, and another 2 Essence Scatters.
PPTQ Next weekend.
Anyone have any ideas on what can be done against Grixis energy?, I am concerned about that particular match, well that and grixis control.
I am not fast enough to go under and don't have a good enough long game to go with them. Scarab god is too strong.
I am looking at things like Saheeli or Hazoret that force them to use Varaska's contempt (That is easy to spell piece rather than Push and Harness lightning that I just can't seem to tag, (I have been losing the counter wars).
Maybe I should sideboard soul-scour mage? just to give them more push/lightning targets.. but its the kind of thing you need 4 of.
PPTQ Next weekend.
Anyone have any ideas on what can be done against Grixis energy?, I am concerned about that particular match, well that and grixis control.
I am not fast enough to go under and don't have a good enough long game to go with them. Scarab god is too strong.
I am looking at things like Saheeli or Hazoret that force them to use Varaska's contempt (That is easy to spell piece rather than Push and Harness lightning that I just can't seem to tag, (I have been losing the counter wars).
Maybe I should sideboard soul-scour mage? just to give them more push/lightning targets.. but its the kind of thing you need 4 of.
I have found a bit (not a ton) more success with more controlesque play and then swinging with Insult for one big turn's worth of damage once I have counter backup, or playing Fling in response to removal. I've also never gone better than 2-2 because of all the removal in standard right now (or the inability to deal with Carnage Tyrant or The Scarab God).
Warkite Marauder is one way to deal with The Scarab God, but it's pretty slow/crappy otherwise (and almost certainly gets removed). One option is to run 4x Unsummon to just bounce it until you can swing for the win.
Tempoing to a turn 6 huge swing is the best bet, I think, but after weeks of playing and loving the deck I am not sure how to refine it further..
The deck has absolutely no way of dealing with Carnage Tyrant without sacrificing a creature to it. Against Grixis Control really the only thing you can do is run full suites of Essence Scatter and Cancel.
Engima drake and Cryptic serpent are bigger than Tyrant and cost a lot less. Typically I find the dinosaurs deck just dies before they can get enough damage through with the tyrant to kill us. Also Vizier of many faces to copy it. That is unless they onward // victory it.
I don't know trying to play a control game against an actual control deck doesn't sound like a good idea. The problem is I have 20 lands and I am making the aggressive moves so they just have more lands to win the counter war. I wish I had access to dispel, its not in any supplemental products is it?
Maybe I'll try Vance's blasting cannons, grixis can't deal with enchantments and unlike azcanta its a win condition. The problem is that its 4 mana and therefor counterable and not quite fast enough against Scarab God.
I played the insult // injury + fling combo last PPTQ and failed miserably. I just kept drawing them at the worse times.
Has anyone tried Saheeli Rai? I am getting tempted just for that 1 point of damage and scry. Occasionally tick down and double up a drake. I really want to be forcing my opponents into using cast out and vraska's contempt because they take up their whole turn.
Has anyone tried Saheeli Rai? I am getting tempted just for that 1 point of damage and scry. Occasionally tick down and double up a drake. I really want to be forcing my opponents into using cast out and vraska's contempt because they take up their whole turn.
I think Saheeli Rai would be a great option; if you're running a more control version, put it in your main board, and if you're more aggro, sideboard it.
Since I'm playing a more control and counter-y version of the deck, I thought of dividing my sideboard in two parts: a few extra counters and burn against creature-heavy, fast-paced decks, and a bunch of small aggressive creatures with prowess against control decks. By doing this, you can surprise control decks by rapidly attacking them, when they're expecting a control adversary. This is all theory, but I think it just might work against grundy control matchups.
I couldn't find any Saheeli Rai in time for tomorrow but I have switched from Spell pierce to Dive down. Its like a spell pierce that I can use to stop Chubaracra. I can also cast it on an opponents creature just to trigger riddleform, so its not a dead draw. I am still struggling with grixis in particular though.. so I am expecting just to get crushed at the PPTQ. I side in 13 cards against them makes me think I need more good cards against them in the main deck but those 13 cards still aren't getting me wins.
2-3 drop :(.
Match 1 GB Explore
Game 1: I pick off a creature and attack with Riddleform for a few turns. But he lands a Wildgrowth Walker and gains life before I find a chandra a kill it. He begins to attempt to grind and stall the game with Animation Module But my stuff flys and I win before he can overwhelm me.
Game 2: He doesn't draw black mana to kill my 6/4 drakes and quickly dies.
Match 2 Mono Black Aggro
Game 1: He basically kills me with a single Night Market Lookout that I could never spare a removal spell for.. I drew all three dive down and wanted to kill myself :/
Game 2: Mull to 5. its a good 5 and I fire off a furry of removal but he had more creatures and recursive creatures and I had no threats... also drew multiple dive down again (although his hand was 2x fatal push and contempt so if I had drawn a creature I'd of needed them).
Match 3 Sultai Midrange
Game 1: Mull to five. Opponent has 2x glint-sleeve siphoner beating me down. I never had more than one creature in play to block it. I didn't draw the removal for them. Drew the dive downs again and we had a flurry of removal against dive downs but was forced to block a Gifted aetherborn and lose it anyway.
Game 2: Opponent gets The Scarab God into play while still at 17 health. I attempt to strike and attack with two riddleform but he had double fatal push against my one dive down.
Match 3: UW Second sun.
Game 1: I manage to get him to 2 (after milling his first Second sun) but then he stabilized with Azcanta and Gearhulk in play. he is digging and digging for another second sun but cannot find it. I he manages to settle the wreckage my riddleform before I can use it to scry for more burn draw land land shock but I know he has a counter in hand. Second sun forces me to shock he counters.
Game 2: He misses a couple of land drops in the mid game and I easily over power him.
Game 3: I get Chandra to 7 counters and got the ultimate disallowed. I had actually been using her for card advantage often casting the card I reviled rather than damaging. I flip azcanta I got a few big hits in before and after the first second sun. Gearhulk comes down to counter my second Chandra but I copy it with Vizier and keep up the burn and riddle-form pressure my opponent is on 4 life now. He cycles, cycles, and casts glimmer of genius.. I use Ipu Rivulet.. and.. I miss counted and lost. :(. I had put my die on 6 instead of 7 because I want to mill before the last card, my dice was on 4 when he cast glimmer (bottom bottom draw draw dead)
Match 4. Sultai Ramp.
Game 1:Riddleform strike Riddleform strike. He plays a 8/8 gearhulk but I have too much air power. Shock, attack dead.
Game 2: This game plays out similarly with riddleforms and drakes protected with dive down.
Well that's disappointing, I think I'll go back to the drawing board and try the combo version again because at least I'll have some good match ups rather than feeling bad agianst everything.
I run 4 highland lake.. I am not happy about it but I don't really have another choice. And 3 Ipnu Rivulet, which is great for reloading after grave hate and for messing with second sun.
I have thought about the Rekindling Phoenix but it is competing with Glorybringer they both attack on the same turn, glorybringer kills an opponents creature but gets no value if it just dies. The Phoenix dies to more things, like lightning strike and fatal push that glorybringer doesn't. Its a really close call and depends what you are looking for in a creature.
Well here is the full combo version again its been awhile since I played the combo version. Went 3-1.. its nice when your lucky. Its weird because it often feels really dangerous post board with your glorybringers and chandra's and you wonder why you don't play it that way pre-board.
I am in the salty at standard point now and just waiting for the next set, the gods have me pretty tilted.
I went on a losing streak (1-3 :s streak) and just went on a crazy brewing spree with weird things... I actually did alright with firebrand archer one week but then 0-4ed the week after. I even tried control yesterday 1-3 again.
Perhaps I should switch back to the classic :/. Sidenote I have managed to grind to the deck on Arena now.
Do you guys have any ideas in improving the deck with the new wizard cards?
I think the new Wizards tribal cards won't really affect this deck a whole lot. Tribal effects are only reliable when you have a lot of them, and Enigma Drake sadly isn't a wizard. UR Wizards is definitely worth a try as another tempo archetype, but unless you want to move around a lot of cards at once, Dominaria will only affect this deck by improving the manabase (or maybe Syncopate if you want more cheap counterspells).
I could see a Wizards tribal deck running Enigma Drake to have an "Oops, I win" button, which is what I'm gonna try.
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C Long Live Eldrazi C
So Testing was interesting. As much as I want a UR drake deck to work, it just lacks a lot of answers. It has a really time answers any resolved god or Phoenix.
So then I tried to combine UR Enigma Drake with UW Drake Haven. Adding W helped answer a lot of UR problems, dealing with aggro and better answers. While UWR Drakes worked, I eventually found out that Haven just felt bad. I can’t remember a game I won off of it. On turn 3 I always wanted to be playing something else. So I dropped Haven, which made the deck feel better. However with the increase in enchantment removal, Cast Out started feeling worse.
So I went back to the original reason I wanted to play a deck like this, I wanted to play a deck very similar to the tempo decks of modern and Legacy, Death’s Shadow abd Delver, so I dropped white and added black.
Currently I have been testing a Grixis tempo deck that utilizes Drake, Serpent, and Chandra as the win-cons. It has plenty of removal, disruption, and counters to keep the opponent off tempo, while allowing you to filter your hand.
It still needs some tweaking, trying to find the right 2 cmc creature that creates value, but it has felt real good, especially against the creature based meta we are currently in.
4x Enigma Drake
4x Cryptic Serpent
Enchantment (4)
4x Riddleform
Instant (22)
4x Opt
4x Shock
2x Unsummon
4x Lightning Strike
4x Censor
2x Abrade
2x Essence scatter
4x Chart a Course
Plainswalker (2)
2x Chandra, Torch of Defiance
Land (20)
4x Spirebluff Canal
4x Highland Lake
3x Ipnu Rivulet
5x Island
4x Mountain
2x Spell pierce
2x Chandra's defeat
2x Negate
2x Search for azcanta
2x Sweltering suns
2x Vizier of Many Faces
2x Glorybringer
1x Hour of Devastation
So far 3-1, 2-2, 2-2, 3-1.
I struggled a bit with my mana first couple of weeks I have ended up with this blue heavy version. There is a lot of red in the sideboard which can be awkward but all my can tripping is in blue.
This is this weeks version, I was using something very similar to version eight with the main deck spell pierces but last week was nothing but GB snek decks this is my anti GB version and it beat GB... then was crushed by Grixis/UB control. That seems to be the real problem with the deck, you can decide to beat a deck but then you really struggle against some other popular deck.
Basically my meta is GB and Grixis and I can only beat one of them. Any good ideas on how to improve the grixis match up?
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
10x Mountain
1x Desert of the Mindful
2x Cryptic Serpent
4x Enigma Drake
3x Dynavolt Tower
3x Negate
2x Revolutionary Rebuff
2x Cancel
2x Essence Scatter
2x Spell Pierce
3x Lightning Strike
2x Harnessed Lightning
1x Sweltering Suns
4x Shock
2x Opt
2x Pull from Tomorrow
1x Insult/Injury
2x Fling
Of course, this is not the complete version of the deck. I'm definitely going to want a full playset of Glimmer of Genius, and maybe add some Censors and 1 or 2 Opts. Nothing is off the table! I'm going to play it for the first time this Saturday at a local Standard Showdown. I don't have a sideboard yet, but I guess I'll need another Sweltering Suns, a few counterspells like Negate or Spell Pierce, and another 2 Essence Scatters.
Anyone have any ideas on what can be done against Grixis energy?, I am concerned about that particular match, well that and grixis control.
I am not fast enough to go under and don't have a good enough long game to go with them. Scarab god is too strong.
I am looking at things like Saheeli or Hazoret that force them to use Varaska's contempt (That is easy to spell piece rather than Push and Harness lightning that I just can't seem to tag, (I have been losing the counter wars).
Maybe I should sideboard soul-scour mage? just to give them more push/lightning targets.. but its the kind of thing you need 4 of.
*thinking* *brewing* *thinking* *brewing* *thinking*
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Siren Stormtamer? It either draws removal or prevents it. Also can target the player themselves if they settle the wreckage.
I have found a bit (not a ton) more success with more controlesque play and then swinging with Insult for one big turn's worth of damage once I have counter backup, or playing Fling in response to removal. I've also never gone better than 2-2 because of all the removal in standard right now (or the inability to deal with Carnage Tyrant or The Scarab God).
Warkite Marauder is one way to deal with The Scarab God, but it's pretty slow/crappy otherwise (and almost certainly gets removed). One option is to run 4x Unsummon to just bounce it until you can swing for the win.
Tempoing to a turn 6 huge swing is the best bet, I think, but after weeks of playing and loving the deck I am not sure how to refine it further..
I don't know trying to play a control game against an actual control deck doesn't sound like a good idea. The problem is I have 20 lands and I am making the aggressive moves so they just have more lands to win the counter war. I wish I had access to dispel, its not in any supplemental products is it?
Maybe I'll try Vance's blasting cannons, grixis can't deal with enchantments and unlike azcanta its a win condition. The problem is that its 4 mana and therefor counterable and not quite fast enough against Scarab God.
I played the insult // injury + fling combo last PPTQ and failed miserably. I just kept drawing them at the worse times.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I think my sideboard is too grindy I need cards I can cast to trigger my riddleforms and attack.
Dive down, is looking better than spell pierce or even negate atm.
Has anyone tried Saheeli Rai? I am getting tempted just for that 1 point of damage and scry. Occasionally tick down and double up a drake. I really want to be forcing my opponents into using cast out and vraska's contempt because they take up their whole turn.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I think Saheeli Rai would be a great option; if you're running a more control version, put it in your main board, and if you're more aggro, sideboard it.
Since I'm playing a more control and counter-y version of the deck, I thought of dividing my sideboard in two parts: a few extra counters and burn against creature-heavy, fast-paced decks, and a bunch of small aggressive creatures with prowess against control decks. By doing this, you can surprise control decks by rapidly attacking them, when they're expecting a control adversary. This is all theory, but I think it just might work against grundy control matchups.
4x Enigma Drake
4x Cryptic Serpent
Enchantment (4)
4x Riddleform
Instant (22)
4x Opt
4x Shock
3x Dive down
2x Unsummon
4x Lightning Strike
3x Censor
2x Abrade
4x Chart a Course
Plainswalker (2)
2x Chandra, Torch of Defiance
Land (20)
4x Spirebluff Canal
4x Highland Lake
3x Ipnu Rivulet
5x Island
4x Mountain
2x Chandra's defeat
2x Essence scatter
2x Negate
2x Search for azcanta
2x Sweltering suns
2x Vizier of Many Faces
2x Glorybringer
1x Hour of Devastation
I couldn't find any Saheeli Rai in time for tomorrow but I have switched from Spell pierce to Dive down. Its like a spell pierce that I can use to stop Chubaracra. I can also cast it on an opponents creature just to trigger riddleform, so its not a dead draw. I am still struggling with grixis in particular though.. so I am expecting just to get crushed at the PPTQ. I side in 13 cards against them makes me think I need more good cards against them in the main deck but those 13 cards still aren't getting me wins.
2-3 drop :(.
Match 1 GB Explore
Game 1: I pick off a creature and attack with Riddleform for a few turns. But he lands a
Wildgrowth Walker and gains life before I find a chandra a kill it. He begins to attempt to grind and stall the game with Animation Module But my stuff flys and I win before he can overwhelm me.
Game 2: He doesn't draw black mana to kill my 6/4 drakes and quickly dies.
Match 2 Mono Black Aggro
Game 1: He basically kills me with a single Night Market Lookout that I could never spare a removal spell for.. I drew all three dive down and wanted to kill myself :/
Game 2: Mull to 5. its a good 5 and I fire off a furry of removal but he had more creatures and recursive creatures and I had no threats... also drew multiple dive down again (although his hand was 2x fatal push and contempt so if I had drawn a creature I'd of needed them).
Match 3 Sultai Midrange
Game 1: Mull to five. Opponent has 2x glint-sleeve siphoner beating me down. I never had more than one creature in play to block it. I didn't draw the removal for them. Drew the dive downs again and we had a flurry of removal against dive downs but was forced to block a Gifted aetherborn and lose it anyway.
Game 2: Opponent gets The Scarab God into play while still at 17 health. I attempt to strike and attack with two riddleform but he had double fatal push against my one dive down.
Match 3: UW Second sun.
Game 1: I manage to get him to 2 (after milling his first Second sun) but then he stabilized with Azcanta and Gearhulk in play. he is digging and digging for another second sun but cannot find it. I he manages to settle the wreckage my riddleform before I can use it to scry for more burn draw land land shock but I know he has a counter in hand. Second sun forces me to shock he counters.
Game 2: He misses a couple of land drops in the mid game and I easily over power him.
Game 3: I get Chandra to 7 counters and got the ultimate disallowed. I had actually been using her for card advantage often casting the card I reviled rather than damaging. I flip azcanta I got a few big hits in before and after the first second sun. Gearhulk comes down to counter my second Chandra but I copy it with Vizier and keep up the burn and riddle-form pressure my opponent is on 4 life now. He cycles, cycles, and casts glimmer of genius.. I use Ipu Rivulet.. and.. I miss counted and lost. :(. I had put my die on 6 instead of 7 because I want to mill before the last card, my dice was on 4 when he cast glimmer (bottom bottom draw draw dead)
Match 4. Sultai Ramp.
Game 1:Riddleform strike Riddleform strike. He plays a 8/8 gearhulk but I have too much air power. Shock, attack dead.
Game 2: This game plays out similarly with riddleforms and drakes protected with dive down.
Well that's disappointing, I think I'll go back to the drawing board and try the combo version again because at least I'll have some good match ups rather than feeling bad agianst everything.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I have thought about the Rekindling Phoenix but it is competing with Glorybringer they both attack on the same turn, glorybringer kills an opponents creature but gets no value if it just dies. The Phoenix dies to more things, like lightning strike and fatal push that glorybringer doesn't. Its a really close call and depends what you are looking for in a creature.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4x Enigma Drake
4x Cryptic Serpent
Enchantment (3)
3x Search for Azcanta
Instant (20)
4x Opt
4x Shock
4x Lightning Strike
3x Censor
2x Fling
3x Hieroglyphic illumination
4x Chart a Course
3x Strategic Planning
2x Insult//injury
Land (20)
4x Spirebluff Canal
4x Highland Lake
3x Ipnu Rivulet
5x Island
4x Mountain
2x Crash Through
3x Dive Down
2x Countervailing winds
2x Sweltering suns
2x Chandra, Torch of Defiance
2x Vizier of Many Faces
2x Glorybringer
Crash through doesn't seem good I think I'll just go back to chandra's defeat. I think winds is good
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
4 Chart a Course
1 Dire Fleet Daredevil
4 Enigma Drake
2 Insult // Injury
2 Ipnu Rivulet
6 Island
4 Lightning Strike
8 Mountain
4 Opt
4 Riddleform
4 Shock
3 Siren Stormtamer
4 Soul-Scar Mage
2 Spell Pierce
4 Spirebluff Canal
2 Unsummon
2 Chandra's Defeat
2 Chandra, Torch of Defiance
2 Dire Fleet Daredevil
3 Fiery Cannonade
1 Jace's Defeat
1 Magma Spray
3 Negate
this is a list that got a 5-0 a couple of weeks ago.
can this list be competitive? is it possible to run it without the chandras?
thanks
UR Drake
Modern:
WBGCompany, UGInfect, RBGDredge
I went on a losing streak (1-3 :s streak) and just went on a crazy brewing spree with weird things... I actually did alright with firebrand archer one week but then 0-4ed the week after. I even tried control yesterday 1-3 again.
Perhaps I should switch back to the classic :/. Sidenote I have managed to grind to the deck on Arena now.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
UR Drake
Modern:
WBGCompany, UGInfect, RBGDredge
I think the new Wizards tribal cards won't really affect this deck a whole lot. Tribal effects are only reliable when you have a lot of them, and Enigma Drake sadly isn't a wizard. UR Wizards is definitely worth a try as another tempo archetype, but unless you want to move around a lot of cards at once, Dominaria will only affect this deck by improving the manabase (or maybe Syncopate if you want more cheap counterspells).
I could see a Wizards tribal deck running Enigma Drake to have an "Oops, I win" button, which is what I'm gonna try.