So the basic idea of this deck is an control deck disguised as a aggro deck. It focuses on death-touching everything the opponent has and then winning by your afterlife flyers or Ill-Gotten Inheritance Here's my rough draft first thought
So that's 38, I have all the dual lands I could need, so I can do whatever I want to figure out the manabase later.
Lots of low cost afterlifers to trade or death touch, and to Fuel Pitiless Pontiff to death touch multiple guys. Lots of two for ones to gain advantage. I have a wipe that can give me some one ones and life gain. Teysa can multiply afterlifers and give them lifelink/vigilance to keep me alive for bigger guys, Ill Gotten Inheritance can be a constant drain on someone with a big finisher. I have lots of life link and control so I think I can get to high mana and cast something ridiculous like Knight of last breath, who gives me 3 power in the air if he dies and can create other flyers if I need too. Basilica Bell-haunt keeps pressure on and gets a free hit but I could probably reduce him. Teysa gives my spirits vigilance and lifelink letting me stall out more until I get a bomb. I feel like I need a win con in this deck, Kinght of last breath is ok, but I think I need something bigger. Ill gotten inheritance was what got me to start thinking of this deck, but honestly it feels like it's kind of clunky, i mean...has someone ever won a pro-tour off a common, so maybe I can keep the idea of the deck and replace ill-gotten with s
ome disgusting bomb.
I feel like this concept can have enough control for aggro, and enough advantage for control. I think this could be really fun.
If I was going to put money into this deck would probably replace Marty or dusk with Tithe Taker
Some other cards im interested in are Hired Poisoner to get a 1 cmc guy ,but I may be wrong, I usually play very aggressive and it feels weird not having a turn one play Kaya, Orzhov UsurperBecause you got to have a plansewalker, hates graveyards, gains life, kills llanowar eleves, and an easy ultimate to get to do at least four damage Isareth the awakener maybe replace revival with that, but then I'll lose a turn and the option to cut the opponents life and double mine Ministrant of Obligation it has afterlife 2 for 3 mana, I feel like theres something here, but I'm probably wrong Necrotic Wound I'm going to be trading and sacking guys so I might have enough bodies in the yard to make this relevant Hunted Witness Has "Afterlife" and can gain me life and 1cmc (Again, I would like some turn one guys) Doomed Dissenter Has Afterlife that makes a 2/2, not much other then that Ajani, Adversary of tyrants Can protect himself by bringing back and afterlifer, can pump my spirits, possibilites? Mentor of the Meek most of my creature base is under 2 + afterlife, get cards, is that worth a spot on the team? Remorseful cleric possible sideboard for control to be used in tangent with Kaya Kitesail Freebooter Just a solid card, could use against control, I think Kaya is the vs Control win condition (I have a lot of control in my meta) Vraska's Contempt Just a solid all purpose removal with life gain, but I think Mortify is better for cost and budget reasons Sphinx of the Guildpact Possible finisher
So that's what I'm working on right now, any tips?
I haven't been playing lately, what's the meta like? I didn't think about goblin chainwhirler while i was doing this, is that going to be a problem?
i've played mnon b midrange for w while, some additions i would recommend Plaguecrafter works well with afterlife, kills carnage tyrant, knight of grace, vinemare, drakes (as gets past dive) and hit tef and other planeswalkers. Graveyard Marshal in long grindy games this will create an army with very little effort (alos its a solid body for 2 mana) (recommend no more than 2 mb) Blood Operative is good against golgari, phoenix and aggro also works well with Price of Fame
card neutral cards 2 drops Burglar RatDusk Legion Zealot
both have done there job by the time they hit the field so sacing them or chump blocking with them is just extra value
your weakest slots current are
1 Syndicate Guildmage (to slow for too little)
1 Knight of the Last Breath (again to slow for too little value i would run either Champion of Dusk or Demon of Catastrophes in this slot )
4 Sky tether (there is so much better removal options)
1 Mortify (mortify is good but three cmc is a lot and there's alot of good 2 cmc available so i recommend dropping 1 for something cheaper)
2 Revival //Revenge ( value is good buts its soc speed, better to run plague crafter or Ravenous Chupacabra ij this slot
chain wirler can be an issue but afterlife should hopefully make it difficult enough for your opponent that it won't matter
4 Martyr of dusk
4 Imperious Oligarch
4 Pitiless Pontiff
2 Ravenous Chupacabra
3 Basilica Bell-Haunt
1 Syndicate Guildmage
2 Teysa Karlov
1 Knight of the Last Breath
3 Mortify
2 Revival //Revenge
2 Kaya's wrath
2 Ill-gotten Inheritance
So that's 38, I have all the dual lands I could need, so I can do whatever I want to figure out the manabase later.
Lots of low cost afterlifers to trade or death touch, and to Fuel Pitiless Pontiff to death touch multiple guys. Lots of two for ones to gain advantage. I have a wipe that can give me some one ones and life gain. Teysa can multiply afterlifers and give them lifelink/vigilance to keep me alive for bigger guys, Ill Gotten Inheritance can be a constant drain on someone with a big finisher. I have lots of life link and control so I think I can get to high mana and cast something ridiculous like Knight of last breath, who gives me 3 power in the air if he dies and can create other flyers if I need too. Basilica Bell-haunt keeps pressure on and gets a free hit but I could probably reduce him. Teysa gives my spirits vigilance and lifelink letting me stall out more until I get a bomb. I feel like I need a win con in this deck, Kinght of last breath is ok, but I think I need something bigger. Ill gotten inheritance was what got me to start thinking of this deck, but honestly it feels like it's kind of clunky, i mean...has someone ever won a pro-tour off a common, so maybe I can keep the idea of the deck and replace ill-gotten with s
ome disgusting bomb.
I feel like this concept can have enough control for aggro, and enough advantage for control. I think this could be really fun.
If I was going to put money into this deck would probably replace Marty or dusk with Tithe Taker
Some other cards im interested in are
Hired Poisoner to get a 1 cmc guy ,but I may be wrong, I usually play very aggressive and it feels weird not having a turn one play
Kaya, Orzhov UsurperBecause you got to have a plansewalker, hates graveyards, gains life, kills llanowar eleves, and an easy ultimate to get to do at least four damage
Isareth the awakener maybe replace revival with that, but then I'll lose a turn and the option to cut the opponents life and double mine
Ministrant of Obligation it has afterlife 2 for 3 mana, I feel like theres something here, but I'm probably wrong
Necrotic Wound I'm going to be trading and sacking guys so I might have enough bodies in the yard to make this relevant
Hunted Witness Has "Afterlife" and can gain me life and 1cmc (Again, I would like some turn one guys)
Doomed Dissenter Has Afterlife that makes a 2/2, not much other then that
Ajani, Adversary of tyrants Can protect himself by bringing back and afterlifer, can pump my spirits, possibilites?
Mentor of the Meek most of my creature base is under 2 + afterlife, get cards, is that worth a spot on the team?
Remorseful cleric possible sideboard for control to be used in tangent with Kaya
Kitesail Freebooter Just a solid card, could use against control, I think Kaya is the vs Control win condition (I have a lot of control in my meta)
Vraska's Contempt Just a solid all purpose removal with life gain, but I think Mortify is better for cost and budget reasons
Sphinx of the Guildpact Possible finisher
So that's what I'm working on right now, any tips?
I haven't been playing lately, what's the meta like? I didn't think about goblin chainwhirler while i was doing this, is that going to be a problem?
Plaguecrafter works well with afterlife, kills carnage tyrant, knight of grace, vinemare, drakes (as gets past dive) and hit tef and other planeswalkers.
Graveyard Marshal in long grindy games this will create an army with very little effort (alos its a solid body for 2 mana) (recommend no more than 2 mb)
Blood Operative is good against golgari, phoenix and aggro also works well with Price of Fame
Memorial to Folly (recommend 2 of
1 copy of Arguel's Blood Fast and 2 Mausoleum Secrets can create a strong and consistent card advantage package
card neutral cards 2 drops Burglar Rat Dusk Legion Zealot
both have done there job by the time they hit the field so sacing them or chump blocking with them is just extra value
The Eldest Reborn is a solid value engin
solid budget friendly removal options
Moment of Craving
walk the plank
Price of Fame
cast down
Consecrate // Consume
Final Payment
conclave tribunal
your weakest slots current are
1 Syndicate Guildmage (to slow for too little)
1 Knight of the Last Breath (again to slow for too little value i would run either Champion of Dusk or Demon of Catastrophes in this slot )
4 Sky tether (there is so much better removal options)
1 Mortify (mortify is good but three cmc is a lot and there's alot of good 2 cmc available so i recommend dropping 1 for something cheaper)
2 Revival //Revenge ( value is good buts its soc speed, better to run plague crafter or Ravenous Chupacabra ij this slot
chain wirler can be an issue but afterlife should hopefully make it difficult enough for your opponent that it won't matter
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