This is the first deck I made when Kaladesh/Aether Revolt came out. I've had it on the backburner for a while to play more powerful, expensive decks but I just love it too much to let it not get some time in the sun. I'll admit, it's not a very good deck. It's clunky, inconsistent, and takes a bit of setup, but when it goes off it feels like Warp World. It's fun for multiplayer too. I once died twice in a single game and still managed to win after that. Thanks, Exquisite Archangel!
That may seem far-fetched but I've flipped this exactly before. It's even more crazy if you just play more artifacts instead of the angel on T4. Obviously you won't always get results this good. I've whiffed just as often but the look on peoples faces when you have multiple angels or colossi on T5 or theyve just taken 20 damage out of nowhere... Priceless.
Scrap Trawlers in here so you can get more value out of your artifacts dying. He's not the best I feel but necessary. It kinda sucks flipping him when you're trying to go off because he won't bring back artifacts that died from the creativity, but he gives you more fuel after if you start to run low. Pia's Revolution is also in here in addition to the trawler for more redundancy. Again, it's not great because it gives your opponent a choice, but this deck runs out of fuel without it so I'm stuck with it. Cathartic Reunion makes sure you have enough fuel to keep the combo moving. Ditch those extra lands or Metalwork Colossus (Best use for the colossus actually) to stay stocked with artifacts or draw your combo. If you run outta fuel or sputter out you have few options.
Metalwork Colossus wants to be in your graveyard. If you have a fireweaver and scrap trawler or Pia's Revolution and a mass of artifacts you can do shenanigans.
I've killed several opponents this way. Activate the colossus multiple times in response to itself, sac schematics, make tokens, deal damage, recur stuff, deal more damage and get your colossus back.
Servo Exhibition It seems like the perfect card but it has one problem: it's not an artifact. I'd rather have more puzzleknots to recur. Sram's Expertise Same reason as above. Ornithopter Helps to cast stuff with the statuary but you don't wanna flip it with creativity. Implement of Improvement The life gain helps to keep you alive if you can loop it but I stick with combustion. Possible sideboard card for aggressive decks. Release the Gremlins Turning artifacts into more creatures is great but it always ends up getting cut.
Cards I'm considering Ravenous Intruder Extremely explosive but fragile and can leave me vulnerable. Anointer Priest Life gain is valuable to this deck because it will buy you time to get your combo, but I can't find a spot for it. Madcap Experiment Who doesn't want a T4 colossus. Most likely it will whiff but shouldnt hurt too much. Leave // Chance Wrath protection and more ETB triggers plus card draw. Dusk // Dawn Not a perfect choice but can get back fireweavers and protect me from big beaters.
When you're playing an Indomitable Creativity deck, you don't want to have a bunch of cheap artifacts and/or creatures in it. The only artifacts/creatures you should have in there need to be bombs. Every other artifact and/or creature should be a token.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the first deck I made when Kaladesh/Aether Revolt came out. I've had it on the backburner for a while to play more powerful, expensive decks but I just love it too much to let it not get some time in the sun. I'll admit, it's not a very good deck. It's clunky, inconsistent, and takes a bit of setup, but when it goes off it feels like Warp World. It's fun for multiplayer too. I once died twice in a single game and still managed to win after that. Thanks, Exquisite Archangel!
The idea is to get as many cheap artifacts as possible onto the field along with an Inspiring Stauary, then cast Indomitable Creativity and hope to flip an angel, Metalwork Colossus, or Reckless Fireweaver and more artifacts. Sometimes you can cast a turn 4 angel too.
Magical Christmasland:
T1: Mountain, Implement of Combustion
T2: Mountain, Servo Schematic
T3: Plains, Inspiring Statuary
T4: Plains, Exquisite Archangel
T5: Mountain, Servo Schematic, Indomitable Creativity for X = 6, flipping 2 Reckless Fireweavers, 2 Cogworker's Puzzleknots, 2 Metalwork Colossus, 2 Implement of Combustion. 20 damage + attack for 5.
That may seem far-fetched but I've flipped this exactly before. It's even more crazy if you just play more artifacts instead of the angel on T4. Obviously you won't always get results this good. I've whiffed just as often but the look on peoples faces when you have multiple angels or colossi on T5 or theyve just taken 20 damage out of nowhere... Priceless.
Scrap Trawlers in here so you can get more value out of your artifacts dying. He's not the best I feel but necessary. It kinda sucks flipping him when you're trying to go off because he won't bring back artifacts that died from the creativity, but he gives you more fuel after if you start to run low.
Pia's Revolution is also in here in addition to the trawler for more redundancy. Again, it's not great because it gives your opponent a choice, but this deck runs out of fuel without it so I'm stuck with it.
Cathartic Reunion makes sure you have enough fuel to keep the combo moving. Ditch those extra lands or Metalwork Colossus (Best use for the colossus actually) to stay stocked with artifacts or draw your combo. If you run outta fuel or sputter out you have few options.
Metalwork Colossus wants to be in your graveyard. If you have a fireweaver and scrap trawler or Pia's Revolution and a mass of artifacts you can do shenanigans.
I've killed several opponents this way. Activate the colossus multiple times in response to itself, sac schematics, make tokens, deal damage, recur stuff, deal more damage and get your colossus back.
12x Mountain
4x Plains
4x Survivors' Encampment
4x Stone Quarry
Creatures
4x Reckless Fireweaver
4x Exquisite Archangel
3x Scrap Trawler
3x Metalwork Colossus
Sorcery
4x Indomitable Creativity
2x Cathartic Reunion
Artifacts
4x Implement of Combustion
4x Servo Schematic
2x Cogworker's Puzzleknot
4x Inspiring Statuary
2x Pia's Revolution
Cards that I've cut
Servo Exhibition It seems like the perfect card but it has one problem: it's not an artifact. I'd rather have more puzzleknots to recur.
Sram's Expertise Same reason as above.
Ornithopter Helps to cast stuff with the statuary but you don't wanna flip it with creativity.
Implement of Improvement The life gain helps to keep you alive if you can loop it but I stick with combustion. Possible sideboard card for aggressive decks.
Release the Gremlins Turning artifacts into more creatures is great but it always ends up getting cut.
Cards I'm considering
Ravenous Intruder Extremely explosive but fragile and can leave me vulnerable.
Anointer Priest Life gain is valuable to this deck because it will buy you time to get your combo, but I can't find a spot for it.
Madcap Experiment Who doesn't want a T4 colossus. Most likely it will whiff but shouldnt hurt too much.
Leave // Chance Wrath protection and more ETB triggers plus card draw.
Dusk // Dawn Not a perfect choice but can get back fireweavers and protect me from big beaters.
That's it. Lemme know what you think. Thanks.