Hey, the state of standard seems to be awesome. There are so many diverse decks out there right now. RDW, sultai midrange, esper control and midrance, white aggro and variants, nexus variants, gate variants, grixis control, dimir control, jeskai control, gruul aggro, GW tokens, naya feather, boros angels/feather, simic merfolks, monoblue aggro, superfriends, jace self mill combo
It appears standard is very diverse! Great job Wizards! Now please make more standard events instead of modern to get more new players!
This is the most I've enjoyed standard since Theros-Khans standard, which doesn't seem like a while ago to me because that's when I started playing somewhat competitively but it's almost 5 years ago.
For the past few years (mostly since Kaladesh came out), I've kind of just had standard together just in case I couldn't play something else but didn't really care. Now i actually want to play it over other formats, especially since I kind of got burnt out on modern
Standard seems to be in a good place but keep in mind larger tournaments arent meant for new players. Thats what local LGS cater towards. Among highly competitive players, Modern seems to be the prefered format, hence the increased number of those events. If anything, i wish they'd get rid of limited events for more constructed
They make rounds last 20 minutes longer, take all the turns doing nothing at all while the opponent just has to sit and watch. Nexus of Fate should be banned.
Completely disagree. It may not be a fun deck to play against, but its not overwhelmingly strong to the point where its warping or oppressing the format. Nexus decks struggle with the same issue a lot of control decks do.....the opponent not knowing when theyre dead and making them play an extra 20 minutes
Its not the same. When a control deck has a hand full of cards and you're topdecking, its pretty easy to know you have to concede.
With Nexus decks, you could actually have a good board position, cards in hand, but your opponent keeps taking turns and you have no way to know if they will fizzle, but the game prolongs 10-20 mins long while they do this, and its all in detriment of the nexus's opponent and sometimes even everybody else in the tournament.
Much in the likes of egg decks in modern (which were banned btw)
Edit: And thats not even taking the fact that Nexus completely invalidates a whole arquetype (midrange)
Its not the same. When a control deck has a hand full of cards and you're topdecking, its pretty easy to know you have to concede.
With Nexus decks, you could actually have a good board position, cards in hand, but your opponent keeps taking turns and you have no way to know if they will fizzle, but the game prolongs 10-20 mins long while they do this, and its all in detriment of the nexus's opponent and sometimes even everybody else in the tournament.
Much in the likes of egg decks in modern (which were banned btw)
Edit: And thats not even taking the fact that Nexus completely invalidates a whole arquetype (midrange)
Your're still dead to Nexus before youre actually dead, same as a control deck. If they have their combo pieces, theyre going to get a look at half their library every turn. Its in your best interest to scoop at this point.
In regard to killing midrange strategies, Bant Midrange was designed specifically to beat Nexus @ SCG Richmond. Having said that, it doesnt even matter if it generally preys upon that archetype, because every deck is going to have its good and bad matchups. So yes, if the Nexus player sees a lot of Sultai, thayre going to fair well. If they see a lot of Mono Red, not so much
I have no issues with Nexus. It has plenty of decks that beat it pretty handily. I'm also a fan of playing blue and not smashing creatures into other creatures which a lot of players enjoy. I like small board states.
Its not the same. When a control deck has a hand full of cards and you're topdecking, its pretty easy to know you have to concede.
With Nexus decks, you could actually have a good board position, cards in hand, but your opponent keeps taking turns and you have no way to know if they will fizzle, but the game prolongs 10-20 mins long while they do this, and its all in detriment of the nexus's opponent and sometimes even everybody else in the tournament.
Much in the likes of egg decks in modern (which were banned btw)
Edit: And thats not even taking the fact that Nexus completely invalidates a whole arquetype (midrange)
Your're still dead to Nexus before youre actually dead, same as a control deck. If they have their combo pieces, theyre going to get a look at half their library every turn. Its in your best interest to scoop at this point.
Personally I think it's very cheap to win by forcing a concession. I miss the days control decks played a few creatures and life totals mattered in control match ups. That's why I like Experimental Frenzy, it gives red decks a winning chance no matter how far behind you are.
This idea that aggro decks should just concede when the opponent have too much CA is ridiculous. If your opponent is playing a 27 lands control deck the chance that his massive 7 card hand is just air (like 4 lands, 1 or 2 dead cards and only a single answer) is not low enough to be ignored. Personally I play every game to the end and I'm 100% sure it's not in my interest to give up victories that are rightly mine because it's too much trouble or stress getting there.
Control decks dont need to run creatures anymore because they have planeswalkers as win cons now (more card advantage). If you choose to play every game to 100% completion, thats certainly your prerogative. However, dragging games out and chewing up what could be valuable clock can hurt you if youre trying to get a match win. A Teferi emblem on an empty board is game over. A Nexus player with a flipped Azcanta + Tamiyo + Reclamation + ~25 cards in library is game over. Hence, dead before youre actually dead
Further, the reverse applies. If you win game 1 and are effectively sure to lose game 2, but think that the opponent won't have time to actually win the game, you shouldn't concede. Let the opponent durdle and take the 1-0 match win.
Going back to the subject of the thread, I think standard is better for the new Teferi making Reclamation, Absorb, Sinister Sabotage, etc less good. The wins by taking infinite turns or tucking Teferi were miserable experiences. If those are tier 1 decks, I believe it is bad for the growth and success of Magic. Much as I like diversity and am comfortable with decks like these existing in the fringes of the meta, their success would drive players away.
It appears standard is very diverse! Great job Wizards! Now please make more standard events instead of modern to get more new players!
For the past few years (mostly since Kaladesh came out), I've kind of just had standard together just in case I couldn't play something else but didn't really care. Now i actually want to play it over other formats, especially since I kind of got burnt out on modern
They make rounds last 20 minutes longer, take all the turns doing nothing at all while the opponent just has to sit and watch. Nexus of Fate should be banned.
With Nexus decks, you could actually have a good board position, cards in hand, but your opponent keeps taking turns and you have no way to know if they will fizzle, but the game prolongs 10-20 mins long while they do this, and its all in detriment of the nexus's opponent and sometimes even everybody else in the tournament.
Much in the likes of egg decks in modern (which were banned btw)
Edit: And thats not even taking the fact that Nexus completely invalidates a whole arquetype (midrange)
In regard to killing midrange strategies, Bant Midrange was designed specifically to beat Nexus @ SCG Richmond. Having said that, it doesnt even matter if it generally preys upon that archetype, because every deck is going to have its good and bad matchups. So yes, if the Nexus player sees a lot of Sultai, thayre going to fair well. If they see a lot of Mono Red, not so much
Personally I think it's very cheap to win by forcing a concession. I miss the days control decks played a few creatures and life totals mattered in control match ups. That's why I like Experimental Frenzy, it gives red decks a winning chance no matter how far behind you are.
This idea that aggro decks should just concede when the opponent have too much CA is ridiculous. If your opponent is playing a 27 lands control deck the chance that his massive 7 card hand is just air (like 4 lands, 1 or 2 dead cards and only a single answer) is not low enough to be ignored. Personally I play every game to the end and I'm 100% sure it's not in my interest to give up victories that are rightly mine because it's too much trouble or stress getting there.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Going back to the subject of the thread, I think standard is better for the new Teferi making Reclamation, Absorb, Sinister Sabotage, etc less good. The wins by taking infinite turns or tucking Teferi were miserable experiences. If those are tier 1 decks, I believe it is bad for the growth and success of Magic. Much as I like diversity and am comfortable with decks like these existing in the fringes of the meta, their success would drive players away.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Thanks
Blockers can be removed by blink of an eye or blast zone.
BGU Control
R Aggro
Standard - For Fun
BG Auras