Tonight I decided to make a Wilderness Reclamation/Mill deck as a joke and was surprised at how well it did. I went 5-0 on MTGO a couple of hours ago. Albeit, the deck is absurdly annoying to play against. So what did I do? I entered it into a tournament and, I kid you not, I faced the exact same deck only ten times better!! That was the first match! His isn't a mill deck though and just has a Carnage Tyrant to wipe you out and Callous Dismissal along with Mobilized District. But to annoy you, even if he can wipe you out, he'll just play spells non-stop and only after he can't play anymore will he wipe you out
So now I no longer want to play the deck anymore but only want to counter it. Do you guys have some suggestions on what types of decks play well against the Wilderness Reclamation/Nexus of Fate decks? The deck this guy was playing was crazy good and about turn 3 or 4 things really started getting out of hand. He played, I kid you not, like 5-8 turns back to back. It might have been like turn 4 or 5 but it felt like turn 3 since he had a couple Growth Spirals right away
I just want to be able to smash the next guy who tries that deck since it makes Esper Control look like a non-control deck. At least with Esper Control you get to actually play a few turns in a match
Just about 15 minutes of the entire match was him just playing his turn over and over and over again.
Thanks!
*Edit
Yes, it was his turn 4 in game 2 of the match. In game 1, it was turn 8
It doesn't help against Nexus, and I don't see how it likes to be milled when it rather sees your creatures in the graveyard and discarding. It's not the kind of card you want in a mill deck but a graveyard one.
Haha a Mountain. I could see how that would be true.
I know the Thief of Sanity has helped many players out in their control decks but for me, it hasn't done a whole lot even with Tefari (the draw Tefari)
I'll have to try my mono white too with Tithe Takers!
Just lost to a Nexus of Fate deck 5 minutes ago but it was a close match! I was playing White Weenies and went 1-2. I almost had him 2nd game. He was down to 1 life when he started his loop!
Son of a *****! Haha just kidding. It was actually a great match. I'll get em next time. He was actually a cool player unlike the other guy I lost against the other day.
*Edit
I added Demystify for Fate removal along with Conclave Tribunal. I conclaved his Fate but he returned my Conclave Tribunal to my hand before his loop started.
So in response, I bumped up my Demystify's to 4 copies instead of just 2 on my sideboard.
I assume you meant Reclamation, not Fate? Also, are you running a standard WW list? Its usually fast enough to get under the Nexus clock. 4 Demystify is too much imo. 2-3 should be enough alongside your Tribunal in that matchup
Ohh ya, I meant Nexus of Reclamation. Ya, it's pretty standard. Let me review what happened. Ok, I'll try 2 or 3 Demystify's.
He started with one Root Snare and drew another one on his turn 3. My turn 4 I had him down to 3 health. My turn 5 and 6 he root snared. Afterwards, he was able to start his Nexus loop. That was game 1
Game 2 he should have countered my Benalish Marshal with Sinister Sabotage. By turn 4, he couldn't come back and I had him.
Game 3 he had Wilderness Reclamation up by turn 3. He had 2 Root Snares, Blink of an Eye and Chemister's Insight in hand along with a forest. I couldn't keep up with him after that. I ended up getting him down to 2 life but he still had 2 unused Snares and Blast Zone (I conceded).
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So now I no longer want to play the deck anymore but only want to counter it. Do you guys have some suggestions on what types of decks play well against the Wilderness Reclamation/Nexus of Fate decks? The deck this guy was playing was crazy good and about turn 3 or 4 things really started getting out of hand. He played, I kid you not, like 5-8 turns back to back. It might have been like turn 4 or 5 but it felt like turn 3 since he had a couple Growth Spirals right away
I just want to be able to smash the next guy who tries that deck since it makes Esper Control look like a non-control deck. At least with Esper Control you get to actually play a few turns in a match
Just about 15 minutes of the entire match was him just playing his turn over and over and over again.
Thanks!
*Edit
Yes, it was his turn 4 in game 2 of the match. In game 1, it was turn 8
I just found out that the deck is Simic Nexus
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Thank you for the reply!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
It doesn't help against Nexus, and I don't see how it likes to be milled when it rather sees your creatures in the graveyard and discarding. It's not the kind of card you want in a mill deck but a graveyard one.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Charnel Troll is good! I'm not sure I've pulled that card yet
Tonight I took down an Esper Control with white-green aggro so I'll try a fast deck against Nexus of Fate
My mono-red build isn't bad that I'm working on
Glad to hear there are some viable counters though!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I know the Thief of Sanity has helped many players out in their control decks but for me, it hasn't done a whole lot even with Tefari (the draw Tefari)
I'll have to try my mono white too with Tithe Takers!
Son of a *****! Haha just kidding. It was actually a great match. I'll get em next time. He was actually a cool player unlike the other guy I lost against the other day.
*Edit
I added Demystify for Fate removal along with Conclave Tribunal. I conclaved his Fate but he returned my Conclave Tribunal to my hand before his loop started.
So in response, I bumped up my Demystify's to 4 copies instead of just 2 on my sideboard.
He started with one Root Snare and drew another one on his turn 3. My turn 4 I had him down to 3 health. My turn 5 and 6 he root snared. Afterwards, he was able to start his Nexus loop. That was game 1
Game 2 he should have countered my Benalish Marshal with Sinister Sabotage. By turn 4, he couldn't come back and I had him.
Game 3 he had Wilderness Reclamation up by turn 3. He had 2 Root Snares, Blink of an Eye and Chemister's Insight in hand along with a forest. I couldn't keep up with him after that. I ended up getting him down to 2 life but he still had 2 unused Snares and Blast Zone (I conceded).