First off, welcome to the boards. You should be posting under deck creation.
Secondly about the deck itself, there are tons of issues. There's only 17 lands and over 60 cards. A deck like this wants 20-22 lands and decks should never go over the minimum 60 cards. There's also no consistency with so many 1-2 copies of cards when you should be running 3-4 of the best cards. Don't stick cards into the deck just because you can.
If you want to see an optimized Wizards deck, this is a good start:
2 Adeliz, the Cinder Wind
1 Beacon Bolt
1 Benthic Biomancer
1 Cavalcade of Calamity
2 Chart a Course
1 Dismissive Pyromancer
1 Dive Down
2 Electrodominance
1 Electrostatic Field
1 Enigma Drake
2 Essence Capture
1 Firemind's Research
2 Ghitu Lavarunner
2 Goblin Electromancer
1 Ionize
4 Island
2 Lightning Strike
5 Mountain
1 Naru Meha, Master Wizard
2 Opt
1 Piston-Fist Cyclops
1 Pteramander
2 Quench
2 Risk Factor
1 Sage's Row Savant
4 Shock
2 Siren Stormtamer
4 Steam Vents
4 Sulfur Falls
1 Syncopate
1 Unwind
2 Viashino Pyromancer
3 Wizard's Lightning
2 Wizard's Retort
Secondly about the deck itself, there are tons of issues. There's only 17 lands and over 60 cards. A deck like this wants 20-22 lands and decks should never go over the minimum 60 cards. There's also no consistency with so many 1-2 copies of cards when you should be running 3-4 of the best cards. Don't stick cards into the deck just because you can.
If you want to see an optimized Wizards deck, this is a good start:
https://www.mtggoldfish.com/deck/1616131#paper
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles