I think the best card to get rid of would be Whirler Virtuoso. It's the card that benefits the player most from generating energy all game. Nothing worse than answering your opponents' cards, card for card, getting ahead, only for them to drop a Virtuoso, make a ton of chump blockers, and stall long enough to come back. Seeing a cub get big doesn't bother me. Having a Hydra having multiple hexproof triggers is annoying but not the end of the world, and all the other cards that are generating tons of energy and not using energy doesn't bother me. However, Virtuoso is a huge pay off to making energy all game long, even if you're losing.
those to cards make energy based decks easy to play. no other deck has it that easy to get 3 colors. remove these cards and energy decks aren't as potent as they are now. and gives other decks a better/fairer chance
I 100% agree with these suggestions. Repeatable Tendo Ice Bridge is just too strong when only a single strategy can really use it. Energy can run 3 - 4 colors easy while other decks struggle to run 2 colors. I don't know if WoTC would pull the trigger on both though, especially since Aether Hub was a promo, but at least Attune with Aether needs to go.
- Hub won't get banned as that will hit decks that aren't energy, and that goes against targetting Energy decks.
- Attune getting banned won't make a difference, as decks would just run a couple more land, some Evolving Wilds, and/or some number of Enter the Infinite.
- Rogue Refiner getting banned also won't affect decks that much. They'd slot in Jadelight Ranger, tweak the manabase to accomodate T3 GG, and be running a card that's just as good.
- Virtuoso... possible, but that only cuts out Temur, and then all the players just switch to running Sultai Energy.
- Cub... also possible. Left unchecked a T2 Cub does serious work, and is one of the key energy generators in the deck. But, banning that would slow the deck down, push it firmly in to midrange, rather than occasionally acting as aggro/midrange. Probably not a large effect.
- Bristly H - not likely to affect the deck. Again, tweak the manabase to run Chandra or Phoenix instead. Or hell, just run Ripjaw Raptor. That's almost as equally obnoxious and gives card advantage.
Short version - they can't ban just one card and get any significant effect on both Temur and Sultai energy decks, and given that they're already taking flak for banning 5 cards in standard in a year, I find it highly unlikely that more than one card would be banned this time round.
They can't actually fix anything by banning energy since the problems with the format are from the design of the sets currently in it. If they stop energy, then we're still going to probably be in a two to three deck dominant format, just it would maybe buy time as people sort it out so that dominaria can hit. The trouble with banning cards right now is that it hits consumer confidence in an already really shaky standard.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They can't actually fix anything by banning energy since the problems with the format are from the design of the sets currently in it. If they stop energy, then we're still going to probably be in a two to three deck dominant format, just it would maybe buy time as people sort it out so that dominaria can hit. The trouble with banning cards right now is that it hits consumer confidence in an already really shaky standard.
This is right where I'm at with this format. If energy gets nerfed, then ram red is likely to be the best deck by quite a bit. The problem wouldn't really be solved, so a ban just creates a problem of pissing off customers.
Energy was too strong of a mechanic and everything made after it can't really compete with it. We just have to wait for rotation and hope wizards doesn't do something else stupid to ruin standard. I'm not optimistic.
I actually think it's the crappy mana-base that is to blame for the situation more than the presence of energy. This is possibly the worst land base to have to work with I've ever seen since coming back to magic three years ago. We had great two color fixing during BFZ and SOI that made deck building in allied colors great, but now we have a half cycle of fast lands in enemy colors, a half cycle of buddy lands, a half cycle of bicycle lands, and two different flavors of "Whatever" lands that have block specific restrictions. The bicycle lands from Amonkhet are great support / filler lands, but they aren't a replacement for something like ravnica shocks, battle lands from BFZ, or the lorwyn block filter lands. Fast lands are great for aggro strategies, but those do not really exist in all the pairings at the moment. Merfolk is definitely more a combo list that could benefit greatly from Hinterland Harbor more than Botanical Sanctum, and the same can be said of vampires. Boros needs better mid-range mana support as well to really flourish as its a color pair handicapped since the exit of SOI.
Also, who's simply brilliant idea was it in the R&D department to make enemy colored tribes, and then print allied buddy lands? This is like if they made RtR and Gate Crash, then flipped the lands so that RtR had the lands for the stuff in Gate Crash and Gate Crash had the lands for RtR guilds. It doesn't make any lick of sense.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I actually think it's the crappy mana-base that is to blame for the situation more than the presence of energy. This is possibly the worst land base to have to work with I've ever seen since coming back to magic three years ago. We had great two color fixing during BFZ and SOI that made deck building in allied colors great, but now we have a half cycle of fast lands in enemy colors, a half cycle of buddy lands, a half cycle of bicycle lands, and two different flavors of "Whatever" lands that have block specific restrictions. The bicycle lands from Amonkhet are great support / filler lands, but they aren't a replacement for something like ravnica shocks, battle lands from BFZ, or the lorwyn block filter lands. Fast lands are great for aggro strategies, but those do not really exist in all the pairings at the moment. Merfolk is definitely more a combo list that could benefit greatly from Hinterland Harbor more than Botanical Sanctum, and the same can be said of vampires. Boros needs better mid-range mana support as well to really flourish as its a color pair handicapped since the exit of SOI.
Also, who's simply brilliant idea was it in the R&D department to make enemy colored tribes, and then print allied buddy lands? This is like if they made RtR and Gate Crash, then flipped the lands so that RtR had the lands for the stuff in Gate Crash and Gate Crash had the lands for RtR guilds. It doesn't make any lick of sense.
And lets make Pirates a 3 color tempo tribe with ZERO actual mana help. Limited Tribe only for 2 years, oh boy.
I actually think it's the crappy mana-base that is to blame for the situation more than the presence of energy. This is possibly the worst land base to have to work with I've ever seen since coming back to magic three years ago. We had great two color fixing during BFZ and SOI that made deck building in allied colors great, but now we have a half cycle of fast lands in enemy colors, a half cycle of buddy lands, a half cycle of bicycle lands, and two different flavors of "Whatever" lands that have block specific restrictions. The bicycle lands from Amonkhet are great support / filler lands, but they aren't a replacement for something like ravnica shocks, battle lands from BFZ, or the lorwyn block filter lands. Fast lands are great for aggro strategies, but those do not really exist in all the pairings at the moment. Merfolk is definitely more a combo list that could benefit greatly from Hinterland Harbor more than Botanical Sanctum, and the same can be said of vampires. Boros needs better mid-range mana support as well to really flourish as its a color pair handicapped since the exit of SOI.
Also, who's simply brilliant idea was it in the R&D department to make enemy colored tribes, and then print allied buddy lands? This is like if they made RtR and Gate Crash, then flipped the lands so that RtR had the lands for the stuff in Gate Crash and Gate Crash had the lands for RtR guilds. It doesn't make any lick of sense.
And lets make Pirates a 3 color tempo tribe with ZERO actual mana help. Limited Tribe only for 2 years, oh boy.
I keep thinking to myself "and people who played Force of Will thought 0 cost Regalia were bad, come take a look at this carnival ride that people are being put through." How does a company go from being the exemplar of the TCG market to the trash heap they got themselves into now? Even if they had stuck with the twice a year rotation, that would have left enemy color pairings with strictly worse lands than the allied pairings, making Amonkhet block the power house since they are the ones that make use of the allied colors. Also, they totally screwed up on the tribal spells. Tribal non-creature spells were trouble back in the last big tribal block, and the best spells from that time were ones that were basically not tribal at all such as Runed Halo and Unmake. It's like they tried to template that block when making Ixalan and just did a worse job on the second pass than the first time. I suppose they had a different team than they do now and they don't have the lessons from the past to go off of.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
If they ban something it will probably be Longtusk Cub and Bristling Hydra. They can't really afford to ban Attune with Aether or Aether hub because of the collateral damage to a bunch of other decks that need at least some way to help fix mana. That and with hydra out of the way it opens up space for Rekindling Phoenix or other mid-range options in the creature selection. Ripjaw Raptor is almost as good as Bristling Hydra and can act as a replacement in some cases. Basically, shake up energy deck builds a bit and force them into using something else besides the same mode of attack.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The standard mana base fail is because they wanted to lure people into Modern Masters instead of reprinting in standard like they should have.
Mana right now is a mess for everyone except energy.
I don't think they'll ban but I hope they kill energy entirely. No one is playing standard. Even people with energy decks don't want to play standard at the LGS level so no one will be buying RIX cards just to get beat by energy.
Not only the wrong kind of hate for the problems at hand currently with the wrong mana bases but the new tribes all require too many synergies to get it done compared to Energy. Dinos has the most threatening individual drops but because of the E mechanic practically every card they drop is a huge threat.
The most powerful cards from recent sets can get slotted into whatever they ban from Energy so there's no real targeted 'solution' ban that will help.
Sad state of affairs. I don't buy the consumer confidence being harmed by a ban.
If no one is playing because things are boring and broke that's consumer disappointment in action.
Even pre-release had lower numbers than usual for RIX. When people are put off standard they're put off product and new sets lack the luster that draws them in.
without going into details of what's going to get banned, here's why I think Wizards will have to do SOMETHING to address the metagame.
They release a set with THREE tribes decently represented (Merfolk, Pirates, Dinosaurs), with Vampires coming along for the ride, and NONE of them are seeing any play. Try to brew a deck with the newest cards, there's no way you'll have a good matchup against either Temur or Ramunap Red.
What would I do? Banning energy cards alone isn't going to help, since it makes Ramunap Red THE deck to run. Other archetypes are fringe at best, depending on how bad you hose energy builds, they might barely compete with it (if they still win, the ban didn't fix anything).
So at the minimum, the card that has to be in the ban list is Hazoret. Without it, RR is just another fast horde, there are ways to stop it. Hazoret just makes it impossible for other decks to defend against both a lightning fast start and midrange inevitability.
Rogue Refiner, Hazoret, Bristling Hydra, The Scarab God, Attune with Aether. 5 cards which, if no longer in standard, will even the playing field. You can still run Energy but if you think it's going to be nearly as consistent without Rogue Refiner or as scary without Bristling Hydra, you're wrong. It's still a cool deck but not nearly as dominant.
Yeah list minute thought in my head is they might just ban Hazoret too just so Ramunap Red doesn't just run away with the meta if they hose energy. So last minute thoughts:
Banned:
- Attune
- Hazoret
Unbanned:
- Copter, just to push the aggressive tribes and to make up to Red losing Hazoret.
I actually think it's the crappy mana-base that is to blame for the situation more than the presence of energy. This is possibly the worst land base to have to work with I've ever seen since coming back to magic three years ago. We had great two color fixing during BFZ and SOI that made deck building in allied colors great, but now we have a half cycle of fast lands in enemy colors, a half cycle of buddy lands, a half cycle of bicycle lands, and two different flavors of "Whatever" lands that have block specific restrictions. The bicycle lands from Amonkhet are great support / filler lands, but they aren't a replacement for something like ravnica shocks, battle lands from BFZ, or the lorwyn block filter lands. Fast lands are great for aggro strategies, but those do not really exist in all the pairings at the moment. Merfolk is definitely more a combo list that could benefit greatly from Hinterland Harbor more than Botanical Sanctum, and the same can be said of vampires. Boros needs better mid-range mana support as well to really flourish as its a color pair handicapped since the exit of SOI.
Also, who's simply brilliant idea was it in the R&D department to make enemy colored tribes, and then print allied buddy lands? This is like if they made RtR and Gate Crash, then flipped the lands so that RtR had the lands for the stuff in Gate Crash and Gate Crash had the lands for RtR guilds. It doesn't make any lick of sense.
I don't get why they didn't release stuff like Hinterland Harbour in Rivals... I pressumed they'd release "the second batch" of those types of lands in Rivals, but nope.
ok so I was not too far off, but the decision to ban Ramunap Ruins rather than Hazoret is puzzling. Well, maybe RR would survive without Hazoret, but it's not clear it's that crippled without Ramunap Ruins. I guess they want to make RR still viable.
ok so I was not too far off, but the decision to ban Ramunap Ruins rather than Hazoret is puzzling. Well, maybe RR would survive without Hazoret, but it's not clear it's that crippled without Ramunap Ruins. I guess they want to make RR still viable.
RR is still viable, but losing Ruins was quite a hit, losing Ferocidon is going to suck against Vamps and tokens, but the deck definitely has a chance.
Ruins gives it extra reach. If the deck doesnt kill in the early turns of the game, it runs into trouble because the opposing deck has time to build up. Ruins gives that extra bit of reach you sometimes need. Ruins definitely has won me some games, but nowhere near a majority. I have not played RR since Ixalan though, so I havent tried it with Ferocidon.
I have been making janky home brews and getting schwacked by energy lately
Rampaging Ferocidon only got banned because they believed they made a mistake card. The feeling I got is that the only reason it wasn't banned immediately was for the sake of standard sales. However I really don't feel like it needed to get banned.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
ok so I was not too far off, but the decision to ban Ramunap Ruins rather than Hazoret is puzzling. Well, maybe RR would survive without Hazoret, but it's not clear it's that crippled without Ramunap Ruins. I guess they want to make RR still viable.
RR is still viable, but losing Ruins was quite a hit, losing Ferocidon is going to suck against Vamps and tokens, but the deck definitely has a chance.
Ruins gives it extra reach. If the deck doesnt kill in the early turns of the game, it runs into trouble because the opposing deck has time to build up. Ruins gives that extra bit of reach you sometimes need. Ruins definitely has won me some games, but nowhere near a majority. I have not played RR since Ixalan though, so I havent tried it with Ferocidon.
I have been making janky home brews and getting schwacked by energy lately
Ramunap Red's extreme late game presence is almost entirely due Ramunap Ruins, both directly and indirectly. It obviously provides late game reach on its own, but it also allows RDW to run 24 lands without losing its damage potential, which in turn allows it to consistently hit 4 mana on turn four for both Chandra and Hazoret, as well as reliably hit 5 mana for Glorybringer. All of this in a deck that can actually reasonably win by turn 4 with its explosive starts. Getting rid of Hazoret would solve the issue of the deck's innate late game inevitability and late game presence, which is supposed to be a weakness for aggro lists. Getting rid of Ruins means that the deck will actually have to make some meaningful decisions on which direction it wants to go, as you can no longer reliably get the best of both worlds with no real investment.
ok so I was not too far off, but the decision to ban Ramunap Ruins rather than Hazoret is puzzling. Well, maybe RR would survive without Hazoret, but it's not clear it's that crippled without Ramunap Ruins. I guess they want to make RR still viable.
Hazoret the Fervent is the new Gideon, Ally of Zendikar: an obviously overpowered 4-mana threat that pushes aggro decks over the top but has become so involved in WOTC's story marketing that they will arbitrarily never ban it.
Getting rid of Ramunap Ruins is a little sad because that angle for making red powerful is cool, but Ruins and Hazoret together were too good. Since they will arbitrarily never ban Hazoret they have to ban Ruins.
Banning Rampaging Ferocidon is a joke obviously intended to force-rotate red and enable their Vampire tribal deck that they have a hard-on for.
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Standard: GW ~ Angels ~ WG
Modern: RBW ~ Shadowmancer ~ WBR
Legacy: BUG ~ Shadow Delver ~ GUB
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That's my pick. What do you think?
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I 100% agree with these suggestions. Repeatable Tendo Ice Bridge is just too strong when only a single strategy can really use it. Energy can run 3 - 4 colors easy while other decks struggle to run 2 colors. I don't know if WoTC would pull the trigger on both though, especially since Aether Hub was a promo, but at least Attune with Aether needs to go.
- Attune getting banned won't make a difference, as decks would just run a couple more land, some Evolving Wilds, and/or some number of Enter the Infinite.
- Rogue Refiner getting banned also won't affect decks that much. They'd slot in Jadelight Ranger, tweak the manabase to accomodate T3 GG, and be running a card that's just as good.
- Virtuoso... possible, but that only cuts out Temur, and then all the players just switch to running Sultai Energy.
- Cub... also possible. Left unchecked a T2 Cub does serious work, and is one of the key energy generators in the deck. But, banning that would slow the deck down, push it firmly in to midrange, rather than occasionally acting as aggro/midrange. Probably not a large effect.
- Bristly H - not likely to affect the deck. Again, tweak the manabase to run Chandra or Phoenix instead. Or hell, just run Ripjaw Raptor. That's almost as equally obnoxious and gives card advantage.
Short version - they can't ban just one card and get any significant effect on both Temur and Sultai energy decks, and given that they're already taking flak for banning 5 cards in standard in a year, I find it highly unlikely that more than one card would be banned this time round.
Meet the new boss, same as the old boss.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This is right where I'm at with this format. If energy gets nerfed, then ram red is likely to be the best deck by quite a bit. The problem wouldn't really be solved, so a ban just creates a problem of pissing off customers.
Energy was too strong of a mechanic and everything made after it can't really compete with it. We just have to wait for rotation and hope wizards doesn't do something else stupid to ruin standard. I'm not optimistic.
http://forums.mtgsalvation.com/showthread.php?p=11439737#post11439737
Reality is only what man allows it to be. Few shape it so that many may accept it.
C Long Live Eldrazi C
Also, who's simply brilliant idea was it in the R&D department to make enemy colored tribes, and then print allied buddy lands? This is like if they made RtR and Gate Crash, then flipped the lands so that RtR had the lands for the stuff in Gate Crash and Gate Crash had the lands for RtR guilds. It doesn't make any lick of sense.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
And lets make Pirates a 3 color tempo tribe with ZERO actual mana help. Limited Tribe only for 2 years, oh boy.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
I keep thinking to myself "and people who played Force of Will thought 0 cost Regalia were bad, come take a look at this carnival ride that people are being put through." How does a company go from being the exemplar of the TCG market to the trash heap they got themselves into now? Even if they had stuck with the twice a year rotation, that would have left enemy color pairings with strictly worse lands than the allied pairings, making Amonkhet block the power house since they are the ones that make use of the allied colors. Also, they totally screwed up on the tribal spells. Tribal non-creature spells were trouble back in the last big tribal block, and the best spells from that time were ones that were basically not tribal at all such as Runed Halo and Unmake. It's like they tried to template that block when making Ixalan and just did a worse job on the second pass than the first time. I suppose they had a different team than they do now and they don't have the lessons from the past to go off of.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There's nothing wrong with Attune With Aether + Aether Hub + Harnessed Lightning as a mana fixing engine.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Mana right now is a mess for everyone except energy.
I don't think they'll ban but I hope they kill energy entirely. No one is playing standard. Even people with energy decks don't want to play standard at the LGS level so no one will be buying RIX cards just to get beat by energy.
Not only the wrong kind of hate for the problems at hand currently with the wrong mana bases but the new tribes all require too many synergies to get it done compared to Energy. Dinos has the most threatening individual drops but because of the E mechanic practically every card they drop is a huge threat.
The most powerful cards from recent sets can get slotted into whatever they ban from Energy so there's no real targeted 'solution' ban that will help.
Sad state of affairs. I don't buy the consumer confidence being harmed by a ban.
If no one is playing because things are boring and broke that's consumer disappointment in action.
Even pre-release had lower numbers than usual for RIX. When people are put off standard they're put off product and new sets lack the luster that draws them in.
They release a set with THREE tribes decently represented (Merfolk, Pirates, Dinosaurs), with Vampires coming along for the ride, and NONE of them are seeing any play. Try to brew a deck with the newest cards, there's no way you'll have a good matchup against either Temur or Ramunap Red.
What would I do? Banning energy cards alone isn't going to help, since it makes Ramunap Red THE deck to run. Other archetypes are fringe at best, depending on how bad you hose energy builds, they might barely compete with it (if they still win, the ban didn't fix anything).
So at the minimum, the card that has to be in the ban list is Hazoret. Without it, RR is just another fast horde, there are ways to stop it. Hazoret just makes it impossible for other decks to defend against both a lightning fast start and midrange inevitability.
Rogue Refiner, Hazoret, Bristling Hydra, The Scarab God, Attune with Aether. 5 cards which, if no longer in standard, will even the playing field. You can still run Energy but if you think it's going to be nearly as consistent without Rogue Refiner or as scary without Bristling Hydra, you're wrong. It's still a cool deck but not nearly as dominant.
Banned:
- Attune
- Hazoret
Unbanned:
- Copter, just to push the aggressive tribes and to make up to Red losing Hazoret.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I don't get why they didn't release stuff like Hinterland Harbour in Rivals... I pressumed they'd release "the second batch" of those types of lands in Rivals, but nope.
I think it will suck if they ban attune.
C Long Live Eldrazi C
RR is still viable, but losing Ruins was quite a hit, losing Ferocidon is going to suck against Vamps and tokens, but the deck definitely has a chance.
Ruins gives it extra reach. If the deck doesnt kill in the early turns of the game, it runs into trouble because the opposing deck has time to build up. Ruins gives that extra bit of reach you sometimes need. Ruins definitely has won me some games, but nowhere near a majority. I have not played RR since Ixalan though, so I havent tried it with Ferocidon.
I have been making janky home brews and getting schwacked by energy lately
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Ramunap Red's extreme late game presence is almost entirely due Ramunap Ruins, both directly and indirectly. It obviously provides late game reach on its own, but it also allows RDW to run 24 lands without losing its damage potential, which in turn allows it to consistently hit 4 mana on turn four for both Chandra and Hazoret, as well as reliably hit 5 mana for Glorybringer. All of this in a deck that can actually reasonably win by turn 4 with its explosive starts. Getting rid of Hazoret would solve the issue of the deck's innate late game inevitability and late game presence, which is supposed to be a weakness for aggro lists. Getting rid of Ruins means that the deck will actually have to make some meaningful decisions on which direction it wants to go, as you can no longer reliably get the best of both worlds with no real investment.
Hazoret the Fervent is the new Gideon, Ally of Zendikar: an obviously overpowered 4-mana threat that pushes aggro decks over the top but has become so involved in WOTC's story marketing that they will arbitrarily never ban it.
Getting rid of Ramunap Ruins is a little sad because that angle for making red powerful is cool, but Ruins and Hazoret together were too good. Since they will arbitrarily never ban Hazoret they have to ban Ruins.
Banning Rampaging Ferocidon is a joke obviously intended to force-rotate red and enable their Vampire tribal deck that they have a hard-on for.
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB