Quote from Greyimp »So we have 4 sets including this Jan drop before Kaladesh block rotates I think... that seems like a long time.
I can't help but hope that some sort of Vampire deck and a Merfolk deck are viable with all the cards they're swamping us with. Really depends on answers though if it's not going to be a midrange swingfest. (I consider Pirates already a deck really, though it should change for the better?)
Lot riding on Dominaria... 3 more months of standard not firing and they might be done before it drops.
Quote from motleyslayer »think merfolk could be a reasonable deck choice at all after Rivals?
Quote from hoser2 »I was hopeful that the format would evolve, but I was totally wrong. Standard has been stale and rotation didn't have much effect other than destroying Zombies. I am hopeful anew for Rivals, but it's hard to argue that there's a rational basis for my optimism.
There seems to have been a consensus forming that energy is the problem and banning energy is the solution, but I disagree.
The card that wrecks the format for me is Glorybringer. It is in the two best decks and invalidates too many creatures (Regisaur Alpha, I'm looking at you.) and planeswalkers. If you want to ban something to freshen up the format, just hose Glorybringer. No need to hamstring the main mechanic of two sets, just get rid of one card.
My real hope is that Rivals will make the tribes competitive and nothing gets banned. But if we have nine more months of Temur+ and Ramunap Red, I'll be looking at how Glorybringer affects the format. It doesn't help that Harnessed Lightning is the best answer. Holding up Harnessed Lightning? They play Chandra or Hazoret. Holding up Essence Scatter? They play Chandra or Confiscation Coup. Maybe Rivals will have something to hose Glorybringer that I'm not seeing, but a two mana spell that does 4 at instant speed and can hit planeswalkers and indestructible also seems too strong.
Quote from Shmanka »...
Glorybringer, along with the dozens of other creatures with attached card advantage is a design problem. You can go ahead and ban Glorybringer, but then you are just going to need to ban Scarab Gob, and the newest Chupacabra to boot.
We can't ban an entire set, and parts of the newest set to accomodate this format. This format is horrible, and guess what, it's going to be horrible until Ixalan leaves. We need to ban the enablers that increase the consistency of all these effects. Aether Hub and Attune with Aether are pretty much dead, the only question is what do they ban out of Mono Red in order to compensate?
Quote from Greyimp »I see what you're saying. I still think a proper and efficient answer to 4 power creatures (that's not another creature) would do a lot of fixing. Walk the Plank is not it.
I played Sultai energy for a long while, at Portland GP as well. Liked the deck but just so sick of energy. Be nice to have 1 cmc ramp back too even 2 cmc that doesn't suck.
Quote from hoser2 »Plenty of people found Thragtusk objectionable in its time. IIRC, it nerfed Aggro pretty hard and people thought it was too easy to splash.
Quote from Lord Seth »Quote from hoser2 »Plenty of people found Thragtusk objectionable in its time. IIRC, it nerfed Aggro pretty hard and people thought it was too easy to splash.I don't see how someone can plausibly claim Thragtusk nerfed aggro pretty hard when Naya Blitz was one of the best decks while Thragtusk was legal. If Thragtusk "nerfed" aggro pretty hard then I'd be scared of how good aggro decks would've been if Thragtusk wasn't around.
It was a bit annoying how it seemed every non-aggro Green deck was running the card, though, especially early on. Thragtusk's prominence did fall off a bit after Gatecrash, however.
Quote from Greyimp »Here's where Marketing should be doing their job instead of screwing things up more.
Why did they push 'established' players to the weekend???????????????? FNM has been the staple for magic players forever. When you have participation woes you DO NOT FORCE PEOPLE TO CHANGE. Now they're splitting the few people they have left into FNM and some weekend event and none are firing. People have their routine of x times a month I get to play standard at FNM... now they have nothing.
Marketing department FIRED.
I'd love to get a showdown pack but I have kids and a life and cannot play on the weekend. Families do things on the weekends, soccer, swimming, hiking trips, etc. 'Interested players' who lots of time are young people who aren't going to be staying up till 10 or 11 by themselves at the local game shop are more likely to play on weekend days. That's where you hook the new players not FNM you &*^(*&**)&(^&^&* morons!
Right now they should be giving out showdown packs, promos, and more on FNM to get people to participate because they have a HUGE problem. I predict sales on this set will be very low.
Why buy cards if FNM and showdown never fire? They are in an emergency and apparently have no clue what they're doing or even realize how bad it is because they're only looking at big event numbers. The LGS numbers are where their profits are and they aren't even trying.
Quote from Greyimp »
The showdown packs are a great incentive but they should be giving first, second, and 2 random people every FNM to generate interest. I'll go in today and see why they aren't doing it. Maybe I'll sign up for pre release, which numbers are about half what they used to be as well.
Quote from Greyimp »I think maybe they're taking the use of them literally since initially WotC announced the showdown packs were for showdown on the weekends. Waiting for the lead mtg to get in today and chat him up about it. Thanks!
Better to hold one day (FNM) and give prizes than schedule 2-3 days and none fire.