Yeah the 20+ rares in a 'correct' mana base causes problems. Most of my losses are down to not having WW when I need it, or G coming too late as I don't have all the lands.
What about those times when you are tapped out with the Enchantment removal in hand, but have to wait for your opponent to finish their 5 turn sequence and lose anyway, because now they are just ahead anyway.
What about those times when you are tapped out with the Enchantment removal in hand, but have to wait for your opponent to finish their 5 turn sequence and lose anyway, because now they are just ahead anyway.
Thats on you for tapping out when you shouldnt have. (Note: I'm a former Twin player. :p)
Honestly, I feel the good run we had with Guilds was a fluke and now we're back to 3-4 color good stuff decks again. Aside from fringe decks and mono red, every deck is mono-, poly- or tri- color blue. The Golgari deck became Sultai, white weenie became Azorious, Dimir added white, Selesnya went Bant, and don't get me started on that stupid Gates deck. The only decks untouched are mono U tempo and Izzet drakes.
WotC succeeded in turning standard into mini-modern; degenerate blue combo decks or hyper agro red. Midrange is mostly dead due being controlled out or raced by agro.
Standard going to be a long stretch of red deck wins vs Blue/x Goodstuff.
Honestly, I feel the good run we had with Guilds was a fluke and now we're back to 3-4 color good stuff decks again. Aside from fringe decks and mono red, every deck is mono-, poly- or tri- color blue. The Golgari deck became Sultai, white weenie became Azorious, Dimir added white, Selesnya went Bant, and don't get me started on that stupid Gates deck. The only decks untouched are mono U tempo and Izzet drakes.
WotC succeeded in turning standard into mini-modern; degenerate blue combo decks or hyper agro red. Midrange is mostly dead due being controlled out or raced by agro.
Standard going to be a long stretch of red deck wins vs Blue/x Goodstuff.
100% agree with this, and the Bo1 Arena ban does nothing to change this. The add blue trend will continue, waiting for March Banlist.
Standard going to be a long stretch of red deck wins vs Blue/x Goodstuff.
You mean continue to be, since Mono Red has been a deck since Amonkhet and Blue/X has been good since at least Hour of Devastation because Scarab god was a thing, at least the different Blue decks are doing different sort of things.
Reclamation tries to combo off, Drakes tries to land/protect the namesakes, Sultai Explore is just like the Golgari Deck, but with a way to take advantage of Explore effects handing you lands, Obsession is a tempo deck, Azorious is an Aggro deck that uses the fact it goes wide to set up Convoke, that is quite a bit more healthy than being propped up by Scarab God or Teferi.
Hell yes. After several times of having my Selesnya aggro creatures deafened, contempted, cast down, countered, etc. I finally built a Gruul deck with Rythm of the Wild and 4 Vine Mares, 4 Gruul Spellbreaker in the MD and some proper company and went undefeated. Monoblack recursion, Grixis control, Jeskai control and Sultai midrange were ran over by hasty uncounterable hexproof mares.
*yeah there were other shenanigans in play, but whatevs, control had to learn its place (yes, I was salty).
On topic, yeah a reign of 3-color goodstuff was my first thought when Ravnica was announced. I would ask for the return of Blood Moon but by now even a significant portion of the players get mad when they lose to the card and consider it unfair. I hope the third set brings at least something akin to Anathemancer but don't hold my breath.
I'm increasingly hoping for a Teferi ban. When this card is seeing even legacy play, its hard for the other potential late game control stuff to compete as Teferi is so far above it all that the alternatives are just a joke.
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Am I the only one who thinks standard is kinda boring and weak right now? I know that the meta is "healthy" and all that, but I just don't find the decks very powerful or fun to play with or against as pre rotation.
I got back into playing Magic around Aether Revolt's release and I've been playing standard since then. I just find myself wanting to play modern way more lately so I can play with Fatal push again and stuff like that hehe.
Not trying to be contrarian or anything, I just don't find the cards/decks very fun right now. They feel slow and weak. Guess I'm kinda just taking it as me being "ready to level up to modern" now hehe.
I'm kinda hoping that the new non rotating format from Shadows over Innistrad forward people are talking about will be a thing soon (since it's the oldest set programmed into Arena) It'll be a format where I have a lot of good cards and won't have to spend a ton of money on a modern deck.
I'm increasingly hoping for a Teferi ban. When this card is seeing even legacy play, its hard for the other potential late game control stuff to compete as Teferi is so far above it all that the alternatives are just a joke.
I think banning Teferi in Standard would be a huge mistake. It would more or less put control type decks way out of the format's top tier decks and I think that's a bad move since the current meta has a bit of everything running around the top of the field. So why remove one when the format is "healthy"? Teferi isn't overpowered and a lot of the time he hits the board it's just trying to stall the opponent more than win.
I don't get why people want to ban strong cards just because they're being played in other formats too. Everybody wants their decks to be strong and have strong cards, but people start yelling for bans when there's an actual strong card.
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
(Sorry for double post.... I suck with the quote thing here)
I've played standard religiously since Return to Rav.
This format is fantastic.
I can see all points why this is a really good format and I agree, that's why I don't think there should be any bans in standard. There's lots of cards that do stuff and lots of answers to those cards, so it's a very flexible format in that sense.
I'm just not digging it as much, so I'm toning my standard playing down a bit for now hehe. I know it sounds stupid, I just can't help it.
This is probably the most I've enjoyed standard since at least Khans of Tarkir. There are a lot of viable decks right now and no optimal builds either.
It's just a shame standard has been slow in my area for a few years and the death of PPTQs has encouraged a lot of other people around here to get out of the format/competitive Magic as a whole even
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
I'm increasingly hoping for a Teferi ban. When this card is seeing even legacy play, its hard for the other potential late game control stuff to compete as Teferi is so far above it all that the alternatives are just a joke.
I think banning Teferi in Standard would be a huge mistake. It would more or less put control type decks way out of the format's top tier decks and I think that's a bad move since the current meta has a bit of everything running around the top of the field. So why remove one when the format is "healthy"? Teferi isn't overpowered and a lot of the time he hits the board it's just trying to stall the opponent more than win.
I don't get why people want to ban strong cards just because they're being played in other formats too. Everybody wants their decks to be strong and have strong cards, but people start yelling for bans when there's an actual strong card.
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
(Sorry for double post.... I suck with the quote thing here)
WOTC would be loathe to ban Walkers cause they are expensive. As for Teferi what is funny is this is Teferi with the restraints on cause Maro fully admitted they made sure not to print much that is good for Teferi in Azorius. Just imagine Teferi in a set with Supreme Verdict and Sphinx's Revelation.
Still I think its fine the state of standard is strong.
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
Weak? Or balanced?
I think it's pretty well balanced with weak cards if that makes sense Like I said in another post, the format has lots of threats and lots of answers, so it's balanced in that sense. I just find the threats and answers feel weak and slow. Not saying it has to be as fast and brutal as modern, but I'm hoping the new non rotating format that's being talked about (Shadows forward) becomes a thing since I felt there were stronger cards in those sets. (Also cards I felt were more fun to play)
Not dissing Standard because I've had a lot of fun playing it, I'm just not enjoying it right now and yeah yeah I know that doesn't make sense, I'm an idiot and all that hehe.
@AUTMNTWILIGHT: Yeah, as somebody who's mainly been palying control in Standard, I was extremely disappointed in how Azorious was done. Having a keyword that goes against control strategies and all that. Don't get me wrong though, I'm not oblivious to why they did it and how it could have potentially ****ed the format completely if they had gotten some stronger tools.
Kaya's Wrath is pretty good though It ain't Supreme Verdict, but a 4 mana wrath in a format with a good mana base? yes please
Teferi is strong, but definitely not unbeatable.
On the good side, tournaments are occurring and there are a lot of different decks that I want to try. In my less competitive meta, a first time playing in a tournament player ran the tables with Mono-R last week. This week a Naya brew built around Hero of Precinct 1 and Guildmage's Forum took it. Tournaments are still firing this late in the format. Even after the Mythic Championship, there was a spirited discussion about the best deck.
On the bad side, control is a tier one strategy and even with Arena bringing in players, tournaments are down to barely 8 players. In my more competitive meta, control is dominating. Last week I won with a controlling midrange deck that had three maindeck Ritual of Soot. I was frankly lucky to make it past two control decks in the last two rounds. This week, the finals was Esper Control versus Esper Control for a draw. When I think about what it would take to win there, I think about playing Mono-U and Esper Control and I don't even want to go. I'd rather lose having my crappy creatures wiped out every other turn.
Speaking of wiping the board, do you know how many playable wraths there are? Kaya's Wrath, Cleansing Nova, Settle the Wreckage, Cry of the Carnarium, Gates Ablaze at least. Ritual of Soot, Golden Demise and Deafening Clarion are only out of favor because of generally better replacements.
To me, this Standard is more evidence supporting my theory that control being tier one is bad for the game. I think Kaya's Wrath into Teferi is too strong and it is driving away players. I like control being tier 1.5 to 2. Good enough that a good player can win with it in a good week, but creatures have a fighting chance without playing Negate also.
It scares me that control is already this strong with just 6 sets. How suffocating will it be with 8 sets? Maybe that's what you have to do to make the magic world safe for wall-to-wall planeswalkers. I hope that gazillion planeswalkers magic stays interesting for the full 6 months. In the meantime, I am filling out my playsets of Gruul Spellbreaker and Gutterbones.
I originally played from around 1994-2002, but sold my cards long ago. I briefly flirted with returning to play a few years ago but didn't see the cost of staying current with standard as justifiable. I started playing again on MTG Arena about a month ago partly for this practical reason: if you're smart about it it's cheaper than playing paper MTG in standard.
My impression is that the current meta is being extremely dominated by either the mono-red rush type of deck, or a million copycat esper control decks with Teferi and Karn and no real win condition. I don't know if this is as true in paper MTG as it is on Arena, but it's actually gotten fairly annoying, to a point where seeing your opponent is playing mono-red with Runaway Steam-Kin makes one go "Oh no, not this again" and it wins 95% of the time, even against my Mardu aggro humans deck, where it's just a slogfest to see who can damage who more quickly and they usually can easily just burn me and my creatures to death right away more or less. Mono blue is also doing pretty well, but it's not as oppressive as the mono-red decks.
I've felt for a while that red could use some creative expansion to do things other than burn and aggro. It seems like the current meta is sort of the opposite of that - it's all burn and aggro, and in a way that is arguably OP. Mostly due to Runaway Steam-Kin and Light Up The Stage.
I originally played from around 1994-2002, but sold my cards long ago. I briefly flirted with returning to play a few years ago but didn't see the cost of staying current with standard as justifiable. I started playing again on MTG Arena about a month ago partly for this practical reason: if you're smart about it it's cheaper than playing paper MTG in standard.
My impression is that the current meta is being extremely dominated by either the mono-red rush type of deck, or a million copycat esper control decks with Teferi and Karn and no real win condition. I don't know if this is as true in paper MTG as it is on Arena, but it's actually gotten fairly annoying, to a point where seeing your opponent is playing mono-red with Runaway Steam-Kin makes one go "Oh no, not this again" and it wins 95% of the time, even against my Mardu aggro humans deck, where it's just a slogfest to see who can damage who more quickly and they usually can easily just burn me and my creatures to death right away more or less. Mono blue is also doing pretty well, but it's not as oppressive as the mono-red decks.
I've felt for a while that red could use some creative expansion to do things other than burn and aggro. It seems like the current meta is sort of the opposite of that - it's all burn and aggro, and in a way that is arguably OP. Mostly due to Runaway Steam-Kin and Light Up The Stage.
Are you only playing Bo1? That's completely different from traditional Bo3. Mono Red isn't anywhere close to being dominant in Bo3 or paper.
I originally played from around 1994-2002, but sold my cards long ago. I briefly flirted with returning to play a few years ago but didn't see the cost of staying current with standard as justifiable. I started playing again on MTG Arena about a month ago partly for this practical reason: if you're smart about it it's cheaper than playing paper MTG in standard.
My impression is that the current meta is being extremely dominated by either the mono-red rush type of deck, or a million copycat esper control decks with Teferi and Karn and no real win condition. I don't know if this is as true in paper MTG as it is on Arena, but it's actually gotten fairly annoying, to a point where seeing your opponent is playing mono-red with Runaway Steam-Kin makes one go "Oh no, not this again" and it wins 95% of the time, even against my Mardu aggro humans deck, where it's just a slogfest to see who can damage who more quickly and they usually can easily just burn me and my creatures to death right away more or less. Mono blue is also doing pretty well, but it's not as oppressive as the mono-red decks.
I've felt for a while that red could use some creative expansion to do things other than burn and aggro. It seems like the current meta is sort of the opposite of that - it's all burn and aggro, and in a way that is arguably OP. Mostly due to Runaway Steam-Kin and Light Up The Stage.
Are you only playing Bo1? That's completely different from traditional Bo3. Mono Red isn't anywhere close to being dominant in Bo3 or paper.
I'm mostly doing a mix of Bo1 and Bo1-up-to-10 via the constructed events for extra gold and cards with the extra gems left over after buying packs.
At first I was doing really good, and then it started to seem like I endlessly am going up against mono-red and that's especially a losing proposition in a matchup against what is essentially a Mardu weenie/token deck. In the "best of up to 10" events, after a winning streak I'd start going up against like 3 mono-red decks in a row and losing, even with Tajic, Legion's Edge and Unbreakable Formation in my deck. I literally put Unbreakable Formation from my sideboard into the mainboard because of this endless "mono red rush wins on turn 4 or 5" scenario.
Then I made an Esper control deck and noticed my matchups radically change, much more diverse matchups, and I started to do good again.
After investigating further on Youtube, it seems like there are good reasons to believe that MTG Arena is somewhat rigged such that there is some algorithm in the background matching you up based on deck win percentages and rankings. The more you progress beyond the first match in events, the more the algorithm purposefully matches you up with others who are winning more. This is partly confirmed by the devs themselves. So it isn't as based on pure chance as paper MTG for matchups and is sort of set up to stop you from winning too much gold too quickly.
The other frustration I'm sometimes finding with MTG Arena is that I could swear a chunk of the players are trolls or are cheesing the system. As in they abuse the "time out" feature to try to get others to rage quit or otherwise stretch the time of play out unnecessarily. I've spent way too many matches swearing under my breath waiting for the other player to do something, and I'm pretty sure it's not just the server being slow.
Another recent example of degeneracy on Arena: I was playing a control vs. control matchup. A typical slow slogfest of what that is. It got to a point where the game turned around in my favor because they literally were about to run out of cards long before me. So then what do they do? They use Teferi's 2nd ability on itself for about 20 turns, returning it to their library over and over as the only card in their library, when they should have lost long ago for running out of cards. Someone else in my position would have rage quit but I didn't. I had Kaya out and kept exiling from their graveyard every turn. Eventually I got enough exiled to kill them. But really, I'm not sure you're supposed to be able to do the shennanigans with Teferi they pulled and that was the most absurd game on Arena I've played so far.
Another recent example of degeneracy on Arena: I was playing a control vs. control matchup. A typical slow slogfest of what that is. It got to a point where the game turned around in my favor because they literally were about to run out of cards long before me. So then what do they do? They use Teferi's 2nd ability on itself for about 20 turns, returning it to their library over and over as the only card in their library, when they should have lost long ago for running out of cards. Someone else in my position would have rage quit but I didn't. I had Kaya out and kept exiling from their graveyard every turn. Eventually I got enough exiled to kill them. But really, I'm not sure you're supposed to be able to do the shennanigans with Teferi they pulled and that was the most absurd game on Arena I've played so far.
Teferi tucking is a legit win con in control right now.
Spirits
Thats on you for tapping out when you shouldnt have. (Note: I'm a former Twin player. :p)
Spirits
WotC succeeded in turning standard into mini-modern; degenerate blue combo decks or hyper agro red. Midrange is mostly dead due being controlled out or raced by agro.
Standard going to be a long stretch of red deck wins vs Blue/x Goodstuff.
100% agree with this, and the Bo1 Arena ban does nothing to change this. The add blue trend will continue, waiting for March Banlist.
Some are just Golgari midrange with Hydroid, radical idea, and Muldrotha, there are a lot that are Simic control with black removal splashed.
You mean continue to be, since Mono Red has been a deck since Amonkhet and Blue/X has been good since at least Hour of Devastation because Scarab god was a thing, at least the different Blue decks are doing different sort of things.
Reclamation tries to combo off, Drakes tries to land/protect the namesakes, Sultai Explore is just like the Golgari Deck, but with a way to take advantage of Explore effects handing you lands, Obsession is a tempo deck, Azorious is an Aggro deck that uses the fact it goes wide to set up Convoke, that is quite a bit more healthy than being propped up by Scarab God or Teferi.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Hell yes. After several times of having my Selesnya aggro creatures deafened, contempted, cast down, countered, etc. I finally built a Gruul deck with Rythm of the Wild and 4 Vine Mares, 4 Gruul Spellbreaker in the MD and some proper company and went undefeated. Monoblack recursion, Grixis control, Jeskai control and Sultai midrange were ran over by hasty uncounterable hexproof mares.
*yeah there were other shenanigans in play, but whatevs, control had to learn its place (yes, I was salty).
On topic, yeah a reign of 3-color goodstuff was my first thought when Ravnica was announced. I would ask for the return of Blood Moon but by now even a significant portion of the players get mad when they lose to the card and consider it unfair. I hope the third set brings at least something akin to Anathemancer but don't hold my breath.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
I got back into playing Magic around Aether Revolt's release and I've been playing standard since then. I just find myself wanting to play modern way more lately so I can play with Fatal push again and stuff like that hehe.
Not trying to be contrarian or anything, I just don't find the cards/decks very fun right now. They feel slow and weak. Guess I'm kinda just taking it as me being "ready to level up to modern" now hehe.
I'm kinda hoping that the new non rotating format from Shadows over Innistrad forward people are talking about will be a thing soon (since it's the oldest set programmed into Arena) It'll be a format where I have a lot of good cards and won't have to spend a ton of money on a modern deck.
I think banning Teferi in Standard would be a huge mistake. It would more or less put control type decks way out of the format's top tier decks and I think that's a bad move since the current meta has a bit of everything running around the top of the field. So why remove one when the format is "healthy"? Teferi isn't overpowered and a lot of the time he hits the board it's just trying to stall the opponent more than win.
I don't get why people want to ban strong cards just because they're being played in other formats too. Everybody wants their decks to be strong and have strong cards, but people start yelling for bans when there's an actual strong card.
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
(Sorry for double post.... I suck with the quote thing here)
This format is fantastic.
I can see all points why this is a really good format and I agree, that's why I don't think there should be any bans in standard. There's lots of cards that do stuff and lots of answers to those cards, so it's a very flexible format in that sense.
I'm just not digging it as much, so I'm toning my standard playing down a bit for now hehe. I know it sounds stupid, I just can't help it.
It's just a shame standard has been slow in my area for a few years and the death of PPTQs has encouraged a lot of other people around here to get out of the format/competitive Magic as a whole even
C Long Live Eldrazi C
WOTC would be loathe to ban Walkers cause they are expensive. As for Teferi what is funny is this is Teferi with the restraints on cause Maro fully admitted they made sure not to print much that is good for Teferi in Azorius. Just imagine Teferi in a set with Supreme Verdict and Sphinx's Revelation.
Still I think its fine the state of standard is strong.
I think it's pretty well balanced with weak cards if that makes sense Like I said in another post, the format has lots of threats and lots of answers, so it's balanced in that sense. I just find the threats and answers feel weak and slow. Not saying it has to be as fast and brutal as modern, but I'm hoping the new non rotating format that's being talked about (Shadows forward) becomes a thing since I felt there were stronger cards in those sets. (Also cards I felt were more fun to play)
Not dissing Standard because I've had a lot of fun playing it, I'm just not enjoying it right now and yeah yeah I know that doesn't make sense, I'm an idiot and all that hehe.
@AUTMNTWILIGHT: Yeah, as somebody who's mainly been palying control in Standard, I was extremely disappointed in how Azorious was done. Having a keyword that goes against control strategies and all that. Don't get me wrong though, I'm not oblivious to why they did it and how it could have potentially ****ed the format completely if they had gotten some stronger tools.
Kaya's Wrath is pretty good though It ain't Supreme Verdict, but a 4 mana wrath in a format with a good mana base? yes please
Teferi is strong, but definitely not unbeatable.
On the good side, tournaments are occurring and there are a lot of different decks that I want to try. In my less competitive meta, a first time playing in a tournament player ran the tables with Mono-R last week. This week a Naya brew built around Hero of Precinct 1 and Guildmage's Forum took it. Tournaments are still firing this late in the format. Even after the Mythic Championship, there was a spirited discussion about the best deck.
On the bad side, control is a tier one strategy and even with Arena bringing in players, tournaments are down to barely 8 players. In my more competitive meta, control is dominating. Last week I won with a controlling midrange deck that had three maindeck Ritual of Soot. I was frankly lucky to make it past two control decks in the last two rounds. This week, the finals was Esper Control versus Esper Control for a draw. When I think about what it would take to win there, I think about playing Mono-U and Esper Control and I don't even want to go. I'd rather lose having my crappy creatures wiped out every other turn.
Speaking of wiping the board, do you know how many playable wraths there are? Kaya's Wrath, Cleansing Nova, Settle the Wreckage, Cry of the Carnarium, Gates Ablaze at least. Ritual of Soot, Golden Demise and Deafening Clarion are only out of favor because of generally better replacements.
To me, this Standard is more evidence supporting my theory that control being tier one is bad for the game. I think Kaya's Wrath into Teferi is too strong and it is driving away players. I like control being tier 1.5 to 2. Good enough that a good player can win with it in a good week, but creatures have a fighting chance without playing Negate also.
It scares me that control is already this strong with just 6 sets. How suffocating will it be with 8 sets? Maybe that's what you have to do to make the magic world safe for wall-to-wall planeswalkers. I hope that gazillion planeswalkers magic stays interesting for the full 6 months. In the meantime, I am filling out my playsets of Gruul Spellbreaker and Gutterbones.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
My impression is that the current meta is being extremely dominated by either the mono-red rush type of deck, or a million copycat esper control decks with Teferi and Karn and no real win condition. I don't know if this is as true in paper MTG as it is on Arena, but it's actually gotten fairly annoying, to a point where seeing your opponent is playing mono-red with Runaway Steam-Kin makes one go "Oh no, not this again" and it wins 95% of the time, even against my Mardu aggro humans deck, where it's just a slogfest to see who can damage who more quickly and they usually can easily just burn me and my creatures to death right away more or less. Mono blue is also doing pretty well, but it's not as oppressive as the mono-red decks.
I've felt for a while that red could use some creative expansion to do things other than burn and aggro. It seems like the current meta is sort of the opposite of that - it's all burn and aggro, and in a way that is arguably OP. Mostly due to Runaway Steam-Kin and Light Up The Stage.
Are you only playing Bo1? That's completely different from traditional Bo3. Mono Red isn't anywhere close to being dominant in Bo3 or paper.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I'm mostly doing a mix of Bo1 and Bo1-up-to-10 via the constructed events for extra gold and cards with the extra gems left over after buying packs.
At first I was doing really good, and then it started to seem like I endlessly am going up against mono-red and that's especially a losing proposition in a matchup against what is essentially a Mardu weenie/token deck. In the "best of up to 10" events, after a winning streak I'd start going up against like 3 mono-red decks in a row and losing, even with Tajic, Legion's Edge and Unbreakable Formation in my deck. I literally put Unbreakable Formation from my sideboard into the mainboard because of this endless "mono red rush wins on turn 4 or 5" scenario.
Then I made an Esper control deck and noticed my matchups radically change, much more diverse matchups, and I started to do good again.
After investigating further on Youtube, it seems like there are good reasons to believe that MTG Arena is somewhat rigged such that there is some algorithm in the background matching you up based on deck win percentages and rankings. The more you progress beyond the first match in events, the more the algorithm purposefully matches you up with others who are winning more. This is partly confirmed by the devs themselves. So it isn't as based on pure chance as paper MTG for matchups and is sort of set up to stop you from winning too much gold too quickly.
The other frustration I'm sometimes finding with MTG Arena is that I could swear a chunk of the players are trolls or are cheesing the system. As in they abuse the "time out" feature to try to get others to rage quit or otherwise stretch the time of play out unnecessarily. I've spent way too many matches swearing under my breath waiting for the other player to do something, and I'm pretty sure it's not just the server being slow.
Teferi tucking is a legit win con in control right now.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles