I'm having a bit of trouble with cards that can help me stall for time or deal with threats on board as I managed to find room for a playset of Return to Nature. Golos, Tireless Pilgrim seemed like a perfect fit in here especially since I can cast spells for free with his second line of text If I get WUBRG on board which shouldn't be too hard with the Guildgates.
Any advice, comments, and/or suggestions are greatly appreciated. Thanks!
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Main deck Return to Nature probably isn't a great idea. Against aggro its a dead draw, and often against control it isn't that great, either. You probably shouldn't stray away from playing cards like Gates Ablaze as an early game answer. Greenside Watcher also doesn't seem great. I also think you are going to lose to random games due to cards like Assassin's Trophy, since you only have 1 copy of every gate, so you need some sort of recursion. I think a place I'd start if I was going to brew something like this would be more like:
If you absolutely cannot get the Shock lands or Fast Lands (i.e. Botanical Sanctum)—which I advise you do eventually if you plan on playing Pioneer—is they could be substituted with something like the temples (Temple of Mystery, Temple of Abandon), but you will be notably slower. I think you need some interaction for aggro, which is why if you're playing gates, Gates Ablaze should be on your radar. In a deck playing sweepers (and TBH so many taplands), Arboreal Grazer is better than Llanowar Elves, and the land count was increased to account for that. Nature's Spiral is in the deck to help you be able to win through Assassin's Trophy, as without destroying 1 of your gates means you can't really win.
One thing to note, you're going to have a hard time fighting against cards like Ashiok, Dream Render, so you need some sort of planeswalker removal, at least in the board.
Here is a maze deck that me and a buddy have worked on for a while. We also have a second version where we play dread presence and get a pseudo scapeshift win with urborg. Going into a slow grinding control shell seems to be the best spot for the deck. I’ve been out of the loop pretty much for all of 2020 so not sure if there are any cards that might fit in, but I’ll be getting back to the grind and fine tuning this deck!