So, there are a lot of mono-red decks going around with a number of flavors, each with a number of variants. This seems about right to me because there's a lot of ways to play red in this format. This is the list I'm going with (I'm sure there will be more tinkering as time goes on). It's pretty unintentionally budget (personally, all I needed to buy was 4 Wild Slash, so it was very budget for me but that wasn't really my goal in putting it together. This deck is fast enough to frequently win by turn 4 and pulls off turn 3 wins more frequently than one might imagine.
Over the course of the next few days I will be writing up a bit of a guide for the deck and put it up here [ Insert primer here ] but it's pretty straight forward Prowess Creatures + Runaway Steam-Kin for extra manna, Dreadhorde Arcanist for free casts on swings (which also trigger prowess / Steam-Kin) along with cheap spells with a number of them being cantrips and burn to keep the train running, Soul-Scar Mage + burn to chip away at bigger creatures. The deck 3-1 a tournament for me this weekend with my one loss being a close round against Phoenix where I got badly flooded (with 18 lands....) in both losses (pulling 9, then 8 lands....) but then went on to trounce another Phoenix deck the next round when I did not flood.
4 Monastery Swiftspear
4 Soul-Scar Mage
4 Runaway Steam-Kin
4 Dreadhorde Arcanist
Land
17 Mountain
1 Castle Embereth
Instant
3 Titan's Strength
4 Wild Slash
3 Expedite
3 Wizard's Lightning
4 Shock
2 Warlord's Fury
2 Crash Through
2 Light Up the Stage
3 Skewer the Critics
2 Rampaging Ferocidon
3 Tormod's Crypt
3 Abrade
2 Blazing Volley
3 Lava Coil
2 Chandra, Fire Artisan
Over the course of the next few days I will be writing up a bit of a guide for the deck and put it up here [ Insert primer here ] but it's pretty straight forward Prowess Creatures + Runaway Steam-Kin for extra manna, Dreadhorde Arcanist for free casts on swings (which also trigger prowess / Steam-Kin) along with cheap spells with a number of them being cantrips and burn to keep the train running, Soul-Scar Mage + burn to chip away at bigger creatures. The deck 3-1 a tournament for me this weekend with my one loss being a close round against Phoenix where I got badly flooded (with 18 lands....) in both losses (pulling 9, then 8 lands....) but then went on to trounce another Phoenix deck the next round when I did not flood.
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk
It seems better than Expedite.