So, I have built this deck for standard but due to the mana availability right now for Rakdos and since I used to play Ramunap red in standard two years ago I decided to mix the two decks together and create this turn 4 winning monstrosity.
This is just the first version of the deck once I see how the meta shapes up I will make more changes, maybe I will need more 1 mana spells or creatures to make the deck more aggro. The combination of theater and Hazoret is really good and can give the deck staying power if I don't win by turn 4.
Let me know what you think!
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I would say Thoughtseize is an auto 4-of in black decks, it's cheap and can fit over a couple rampages and maybe the Skewers.
2-4 Smuggler's Copters would give you evasion, and they're ok with Hazoret since they don't provide CA. There'll be times where your topdeck 1&2 drops won't be able to attack, and overall you don't want to attack with Artists or can't attack with the Gutterbones you want to sac.
Just food for thought !
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
I would say Thoughtseize is an auto 4-of in black decks, it's cheap and can fit over a couple rampages and maybe the Skewers.
2-4 Smuggler's Copters would give you evasion, and they're ok with Hazoret since they don't provide CA. There'll be times where your topdeck 1&2 drops won't be able to attack, and overall you don't want to attack with Artists or can't attack with the Gutterbones you want to sac.
Just food for thought !
Great ideas, I'm definitely going to try bloodsoaked champion over footlight fiend.
Urborg may be OK but it's about $15 at my lgs so I don't want to buy it. I don't have anything to take advantage of all swamps, I may even take witch's cottage out.
Don't have thoughtseize and don't need it, I have other things to cast on turn one with 8 one drops but I may go as far as 10 one drops.
Smuggler's copter doesn't do much, many of my guys will come into play tapped so I can't use them to crew it, also I have many two mana spells that I need to cast which are much better than the copter.
Thanks for the ideas, I'm wondering what other dual type lands I can add since I don't want many come into play tapped lands.
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I went 2-1 last sat at my first pioneer tourney of my lgs. I lost to a dredge deck since I didn't have any graveyard hate in my sideboard, that deck went 3-0.
I will post the new deck changes and sideboard later this week, I did win one game on turn 4 as predicted.
I beat azorius control even though he drew a crazy amount of cards and gained some life, so this deck is the real deal.
I have tuned it so it'll be able to win on turn 4 more consistently. The deck doesn't do much first and second turns and then explodes on the third and fourth turns.
It can do 20 damage on the fourth turn so even if the opp gained some life and lost some life in the first 3 turns he'll probably still die in the fourth turn.
Also the deck doesn't need to attack to win which is why it's so difficult to fight against it. I have added more direct damage main deck and in the sideboard.
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I'm working on my own list of rakdos sacrifice deck (based on hazoret's favor which is a card I always tried to break) with medium success although I'm liking it a lot!!
This is the latest version of the deck after last weekend's tourney, I haven't had a chance to play this version but it should be much better than the previous one, and that one went 2-1 last saturday.
So the deck has even more power main deck and also will be able to win without needing to attack on turn 4 due to the heart fires main deck.
In the sideboard I am prepared to deal with graveyard decks in the form of rakdos charm and grafdigger's cage.
Against blue decks I can add more scrapheap scroungers/shrapnel blast to deal damage without needing to attack, and of course the one banefire to finish the game.
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Instead of playing the more conventional 4/2 split of Thoughtseize and Duress I'm trying something slightly different with the 3/3 split with Drill Bit which can pretty consistently act as a painless Thoughtseize in this deck.
You do know that scrounger comes back, and having 4 in the deck is enough, once you get one you can bring it back to sac it.
And it will come back in a deck with 31 creatures also I don't need hand disruption since I plan to win by turn 4. It's an aggro deck not a midrange deck.
What is the point of playing only one Judith in your deck?
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With only 4x targets for Blast in your deck there is a rather high risk of not drawing them making it a dead card which is what I was referring to.
I'm well aware of Scrounger's recursive nature hence why I run the full playset in my deck.
Discard (post-board) is vital against spell heavy decks like Control and Superfriends so dismissing it outright like that is not the best idea as far as I'm concerned.
Judith is not the centerpiece of my version of the deck and is legendary so 1x copy seems sufficient to me.
It's not really a dead card since it can be pitched to Hazoret also, and 4 targets is enough since you only need to draw one, as I said before the scrounger will come back to be sacced.
Discard is unnecessary in a hyper aggro deck like mine, I beat U/W control last week even though he drew a bunch of cards, the recursion and fast damage of my deck is enough to overpower his counters.
One copy of Judith doesn't make sense in any deck, either you play 3 or 4 copies of her.
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I don't need card draw in my deck but if I did I'd play light up the stage, it's only one mana for two extra cards.
I'm playing it in standard in my boros knights deck and it works great.
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I'm going to share with you my list because although it wins lot of games sometimes is bit inconsistent and I have the feeling that I'm missing some cards to finally broke it.
As you can see there are lot of cute combos and synergies inside.
Only for marking some of them:
- Favor + kingpin = hit with a 4/5 and put 4 goblin tokens
- favor + butcher = deal 3 in combat and 3 more when dies
- kingpin/butcher + stamina = LOF, put tokens or deal damage and keep the creature to continue the party
- gift + kingpin = fill all the board with plenty of tokens
- gift + butcher = beat with a monster that deals 4 when dies
- propector + goblin tokens = Cast GOGP from your hand
- Prospector : reach 3 mana on turn 2 and put aother creature to GTA
- Supplier + Stamina = Mill 9 cards to the grave
- favor + supplier = mill 6 and deal 3 damage
- Judith + any other creature = profit (more when you have lot of gobbos or creatures that look his power to do something)
- Bloodsoaked champion + favor = 4/1 haste each turn
- Relentless dead + any zombie + it dying= reusable zombies
- Relentless dead + any zombie + favor = reusable zombies + 4/2 amost unblockable guy
- Dreahorde arcanist + Stamina = Reusable trick that also pumps
- and much more fun
I'm very satisfied with my list right now, but I think it needs little tweaks and feel that something is missing.
Things I would love to have:
- I would like to have more creatures that act as removal. Something like shriekmaw, martyr of ashes, etc. The options in this slot are very expensive (being ravenous chupacabra the goal of this function (but it should be better if it would be cheaper (and even better if it would be a zombie or goblin also)). The options i have in mind here are goblin chainwhirler (the RRR hurts a lot), fleshbag marauder and friends, and ravenous chupacabra (which is very expensive).
- Creatures that act as mass removal (something that is a creature and deals 2+ damage when enters the battlefield)
- A way to recover gates when they go to the grave (sometimes you mill them but can't recover). Something like goblin welder would be superb but you know....
- Another creature (besides butcher, krenko) that does obscene things looking to its power (so favor increase this effect).
Pcrusader, your list looks interesting though rather unfocused imho.
As it isn't really a a "pure" Rakdos Aggro deck but rather a graveyaed-focused Gate-Gift deck I think it deserves its own thread.
Regarding creatures that act as removal Plaguecrafter is probably your best option at 3-mana as a better and there is also Vengeful Rebel but it needs revolt to do a better Wasteland Strangler impression.
The only mass-removal creatures that I can think of are Massacre Girl and Demon of Dark Schemes.
Regarding my version of the deck I think I found what to add instead of Copter and it is not very original. Heart of Kiran fits the curve but as it is legendary and needs more 3-power 2-drops I've split it 2/2 with Graveyard Marshal (picked it over Asylum Visitor).
I played something similar to this back in standard. I have updated and improved some of the cards and the comments about Heart of Kiran inspired me to post.
My goal is to have cheap, efficient beaters, most of which can crew up Heart of Kiran. When I played this in standard, the games where I saw Heart and Scrapheap Scrounger saw my winning percentage skyrocket. I think the legendary drawback is offset by how good Heart is. Furthermore, Forerunner of Slaughter can give our freshly returned Scrapheap Scroungers or newly cast Heart of Kiran haste for 1, giving an element of surprise.
The upgrades from when I played this in standard are Thoughtseize and Bonecrusher Giant. It may also be more correct to run burn instead of the Fatal Pushes to provide us some reach.
Is anyone else ending up here? I plan to play Saturday night in our local Pioneer tournament and will certainly report back my results!
I played something similar to this back in standard. I have updated and improved some of the cards and the comments about Heart of Kiran inspired me to post.
My goal is to have cheap, efficient beaters, most of which can crew up Heart of Kiran. When I played this in standard, the games where I saw Heart and Scrapheap Scrounger saw my winning percentage skyrocket. I think the legendary drawback is offset by how good Heart is. Furthermore, Forerunner of Slaughter can give our freshly returned Scrapheap Scroungers or newly cast Heart of Kiran haste for 1, giving an element of surprise.
The upgrades from when I played this in standard are Thoughtseize and Bonecrusher Giant. It may also be more correct to run burn instead of the Fatal Pushes to provide us some reach.
Is anyone else ending up here? I plan to play Saturday night in our local Pioneer tournament and will certainly report back my results!
Twenty creatures is a bit light for an aggro deck, also if you need card draw light up the stage is insane, you may also consider theater of horrors, it makes the deck really grindy and able to win past turns 4-5.
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I do have four open spots, some (or all) of which may be creatures. I think an Aethersphere Harvester or two along with a pair of Weldfast Engineer might do the trick.
I am fully aware of how nuts LutS can be, having played it in standard and Modern Phoenix. That said, I think game one I want to get 'em dead. Theater of Horrors seems like a great sideboard option for grindy control match ups.
My other thought is that contorting the deck to accommodate Heart of Kiran may not be the right idea. While the card is insane, it does put a lot of requirements on us. I do feel like I have a pretty good aggro configuration for it here, but it might be better in a superfriends style of build that is more controllish or midrange.
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So, I have built this deck for standard but due to the mana availability right now for Rakdos and since I used to play Ramunap red in standard two years ago I decided to mix the two decks together and create this turn 4 winning monstrosity.
4 Blood Crypt
4 Dragonskull Summit
5 Mountain
6 Swamp
1 Castle Embereth
1 Witch's Cottage
2 Dreadbore
2 Heartfire
3 Skewer the critics
2 Theater of Horrors
4 Angrath's Rampage
4 Dreadhorde Butcher
3 Fireblade Artist
3 Hazored the Fervent
3 Lathnu Hellion
4 Judith, the Scourge Diva
4 Gutterbones
3 Abrade
2 Plaguecrafter (
3 Bedevil
2 Harsh Mentor
2 Sweltering Suns
3 Tibalt, rakish instigator
This is just the first version of the deck once I see how the meta shapes up I will make more changes, maybe I will need more 1 mana spells or creatures to make the deck more aggro. The combination of theater and Hazoret is really good and can give the deck staying power if I don't win by turn 4.
Let me know what you think!
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Urborg, Tomb of Yawgmoth would be great with Cottage !
I would say Thoughtseize is an auto 4-of in black decks, it's cheap and can fit over a couple rampages and maybe the Skewers.
2-4 Smuggler's Copters would give you evasion, and they're ok with Hazoret since they don't provide CA. There'll be times where your topdeck 1&2 drops won't be able to attack, and overall you don't want to attack with Artists or can't attack with the Gutterbones you want to sac.
Just food for thought !
Great ideas, I'm definitely going to try bloodsoaked champion over footlight fiend.
Urborg may be OK but it's about $15 at my lgs so I don't want to buy it. I don't have anything to take advantage of all swamps, I may even take witch's cottage out.
Don't have thoughtseize and don't need it, I have other things to cast on turn one with 8 one drops but I may go as far as 10 one drops.
Smuggler's copter doesn't do much, many of my guys will come into play tapped so I can't use them to crew it, also I have many two mana spells that I need to cast which are much better than the copter.
Thanks for the ideas, I'm wondering what other dual type lands I can add since I don't want many come into play tapped lands.
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You're right about Copter, I missed that.
I will post the new deck changes and sideboard later this week, I did win one game on turn 4 as predicted.
I beat azorius control even though he drew a crazy amount of cards and gained some life, so this deck is the real deal.
I have tuned it so it'll be able to win on turn 4 more consistently. The deck doesn't do much first and second turns and then explodes on the third and fourth turns.
It can do 20 damage on the fourth turn so even if the opp gained some life and lost some life in the first 3 turns he'll probably still die in the fourth turn.
Also the deck doesn't need to attack to win which is why it's so difficult to fight against it. I have added more direct damage main deck and in the sideboard.
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I'm working on my own list of rakdos sacrifice deck (based on hazoret's favor which is a card I always tried to break) with medium success although I'm liking it a lot!!
If you want I can share also my list.
Bloodsoaked Champion, Dread Wanderer and Smuggler's Copter were mentioned and I tend to agree that they would be good here.
Some other good creatures for this deck can be:
Bomat Courier, Scrapheap Scrounger, Forerunner of Slaughter, Kari Zev, Skyship Raider, Bonecrusher Giant, Rotting Regisaur, Ahn-Crop Crasher,
Goblin Rabblemaster (Legion Warboss/Hanweir Garrison), Olivia, Mobilized for War, Goblin Chainwhirler and Ruin Raider (for card draw).
With enough cheap spells the prowess creatures can also be considered.
As far as spells go Wild Slash is an auto-include in an aggro deck as the Bolt of this format and other decent options can be:
Fatal Push, Light Up the Stage/Sign in Blood, Claim // Fame, Lightning Strike/Stoke the Flames, Claim the Firstborn and Unlicensed Disintegration.
4 Blood Crypt
4 Dragonskull Summit
4 Mountain
5 Swamp
2 Foreboding Ruins
1 Temple of Malice
1 Castle Embereth
2 Dreadbore
3 Heartfire
4 Angrath's Rampage
4 Dreadhorde Butcher
3 Fireblade Artist
3 Hazored the Fervent
4 Lathnu Hellion
4 Judith, the Scourge Diva
4 Gutterbones
2 Scrapheap Scrounger
2 Spawn of Mayhem
1 Bontu the Glorified
2 Smash to smithereens
2 Shrapnel Blast
2 Scrapheap Scrounger
2 Rakdos Charm
2 Tibalt, rakish instigator
2 Grafdigger's Cage
1 Banefire
So the deck has even more power main deck and also will be able to win without needing to attack on turn 4 due to the heart fires main deck.
In the sideboard I am prepared to deal with graveyard decks in the form of rakdos charm and grafdigger's cage.
Against blue decks I can add more scrapheap scroungers/shrapnel blast to deal damage without needing to attack, and of course the one banefire to finish the game.
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Shrapnel Blast doesn't seem right for the deck with only the Scrapheap Scroungers, if you also had Bomat Courier and Smuggler's Copter it would make more sense in the deck.
BtW, I have built my own version of the deck and it looks like this:
4x Bloodsoaked Champion
4x Dread Wanderer
4x Forerunner of Slaughter
4x Scrapheap Scrounger
4x Bonecrusher Giant
1x Judith, the Scourge Diva
2x Hazoret the Fervent
Artifact (4)
4x Smuggler's Copter
Instant (8)
4x Wild Slash
4x Fatal Push
3x Skewer the Critics
Land (22)
4x Blood Crypt
4x Dragonskull Summit
4x Foreboding Ruins
2x Mutavault
1x Urborg, Tomb of Yawgmoth
4x Swamp
3x Mountain
4x Dreadbore
3x Rakdos Charm
3x Thoughtseize
3x Drill Bit
2x Chandra, Torch of Defiance
Goblin Rabblemaster is a really strong 3-drop for the deck but I couldn't find room for it (Bonecrusher Giant is just too good to pass on).
Instead of playing the more conventional 4/2 split of Thoughtseize and Duress I'm trying something slightly different with the 3/3 split with Drill Bit which can pretty consistently act as a painless Thoughtseize in this deck.
And it will come back in a deck with 31 creatures also I don't need hand disruption since I plan to win by turn 4. It's an aggro deck not a midrange deck.
What is the point of playing only one Judith in your deck?
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I'm well aware of Scrounger's recursive nature hence why I run the full playset in my deck.
Discard (post-board) is vital against spell heavy decks like Control and Superfriends so dismissing it outright like that is not the best idea as far as I'm concerned.
Judith is not the centerpiece of my version of the deck and is legendary so 1x copy seems sufficient to me.
Discard is unnecessary in a hyper aggro deck like mine, I beat U/W control last week even though he drew a bunch of cards, the recursion and fast damage of my deck is enough to overpower his counters.
One copy of Judith doesn't make sense in any deck, either you play 3 or 4 copies of her.
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I consider some card draw in Sign in Blood or Light Up the Stage or maybe some more threats though I'm not overly convinced by the other 2-drops in the colors:
Kari Zev, Skyship Raider, Fireblade Artist, Ash Zealot, Dreadhorde Butcher, Robber of the Rich, Asylum Visitor or Stormfist Crusader.
Also, without Copter I wonder if I should keep Forerunner in the deck as now it has less targets for its ability with only Scrounger besides itself.
I'm playing it in standard in my boros knights deck and it works great.
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4 stitcher's supplier
4 skirk prospector
4 supernatural Stamina
1 Spark Harvest
4 Dreadhorde Butcher
3 dreadhorde arcanist
2 relentless Dead
1 Dreadbore
1 fleshbag marauder
4 krenko, tin street kingpin
3 judith, the scourge diva
4 hazoret's favor
3 gate to the afterlife
1 god-pharaoh's gift
4 forebording ruins
4 dragonskull summit
4 Blood Crypt
1 Urborg, tomb of yawgmoth
5 Swamp
3 Mountain
As you can see there are lot of cute combos and synergies inside.
Only for marking some of them:
- Favor + kingpin = hit with a 4/5 and put 4 goblin tokens
- favor + butcher = deal 3 in combat and 3 more when dies
- kingpin/butcher + stamina = LOF, put tokens or deal damage and keep the creature to continue the party
- gift + kingpin = fill all the board with plenty of tokens
- gift + butcher = beat with a monster that deals 4 when dies
- propector + goblin tokens = Cast GOGP from your hand
- Prospector : reach 3 mana on turn 2 and put aother creature to GTA
- Supplier + Stamina = Mill 9 cards to the grave
- favor + supplier = mill 6 and deal 3 damage
- Judith + any other creature = profit (more when you have lot of gobbos or creatures that look his power to do something)
- Bloodsoaked champion + favor = 4/1 haste each turn
- Relentless dead + any zombie + it dying= reusable zombies
- Relentless dead + any zombie + favor = reusable zombies + 4/2 amost unblockable guy
- Dreahorde arcanist + Stamina = Reusable trick that also pumps
- and much more fun
I'm very satisfied with my list right now, but I think it needs little tweaks and feel that something is missing.
Things I would love to have:
- I would like to have more creatures that act as removal. Something like shriekmaw, martyr of ashes, etc. The options in this slot are very expensive (being ravenous chupacabra the goal of this function (but it should be better if it would be cheaper (and even better if it would be a zombie or goblin also)). The options i have in mind here are goblin chainwhirler (the RRR hurts a lot), fleshbag marauder and friends, and ravenous chupacabra (which is very expensive).
- Creatures that act as mass removal (something that is a creature and deals 2+ damage when enters the battlefield)
- A way to recover gates when they go to the grave (sometimes you mill them but can't recover). Something like goblin welder would be superb but you know....
- Another creature (besides butcher, krenko) that does obscene things looking to its power (so favor increase this effect).
Other cards I'm considering:
Cards tested and discarded because underperformed:
and much others ...
Any advice and help is really welcome!! Lot of thanks for it!
As it isn't really a a "pure" Rakdos Aggro deck but rather a graveyaed-focused Gate-Gift deck I think it deserves its own thread.
Regarding creatures that act as removal Plaguecrafter is probably your best option at 3-mana as a better and there is also Vengeful Rebel but it needs revolt to do a better Wasteland Strangler impression.
The only mass-removal creatures that I can think of are Massacre Girl and Demon of Dark Schemes.
If you want to run a Threaten type card then Claim the Firstborn is the most efficient option (followed by Wrangle and Kari Zev's Expertise).
Regarding my version of the deck I think I found what to add instead of Copter and it is not very original.
Heart of Kiran fits the curve but as it is legendary and needs more 3-power 2-drops I've split it 2/2 with Graveyard Marshal (picked it over Asylum Visitor).
4 Bomat Courier
4 Scrapheap Scrounger
4 Forerunner of Slaughter
4 Bonecrusher Giant
4 Goblin Chainwhirler
4 Thoughtseize
4 Fatal Push
3 Heart of Kiran
3 Unlicensed Disintegration
4 Blood Crypt
4 Foreboding Ruins
4 Dragonskull Summit
9 Mountain
1 Urborg, Tomb of Yawgmoth
This leaves me with four free slots and my considerations include:
Rampaging Ferocidon
Weldfast Engineer (Heart turn 2, this turn 3 swing 6 is some good)
Aethersphere Harvester
Chandra, Torch of Defiance
or the last Heart of Kiran
My goal is to have cheap, efficient beaters, most of which can crew up Heart of Kiran. When I played this in standard, the games where I saw Heart and Scrapheap Scrounger saw my winning percentage skyrocket. I think the legendary drawback is offset by how good Heart is. Furthermore, Forerunner of Slaughter can give our freshly returned Scrapheap Scroungers or newly cast Heart of Kiran haste for 1, giving an element of surprise.
Some tertiary thoughts for card advantage include:
Light Up The Stage
Ruin Raider
Glint-Sleeve Siphoner
but I'm not sure I want to mess around with that.
The upgrades from when I played this in standard are Thoughtseize and Bonecrusher Giant. It may also be more correct to run burn instead of the Fatal Pushes to provide us some reach.
Is anyone else ending up here? I plan to play Saturday night in our local Pioneer tournament and will certainly report back my results!
Twenty creatures is a bit light for an aggro deck, also if you need card draw light up the stage is insane, you may also consider theater of horrors, it makes the deck really grindy and able to win past turns 4-5.
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
I am fully aware of how nuts LutS can be, having played it in standard and Modern Phoenix. That said, I think game one I want to get 'em dead. Theater of Horrors seems like a great sideboard option for grindy control match ups.
My other thought is that contorting the deck to accommodate Heart of Kiran may not be the right idea. While the card is insane, it does put a lot of requirements on us. I do feel like I have a pretty good aggro configuration for it here, but it might be better in a superfriends style of build that is more controllish or midrange.