This deck is a midrange deck built around Deafening Silence, and creatures.
Here are the main concepts the deck tries to embody:
Prison
The main idea is to have a "prison" aspect to it.
We're maindecking 4 Deafening Silence, as it shuts down a LOT of decks right now in the current meta. Rest in Peace is also a great option with so many delve cards, dredge decks, delirium decks etc.
As such, we're playing only a few spells and have almost no interaction with the graveyard.
Removal/Counter
The best removal/counter creatures are UW, so they fit right into this deck.
The Reflector Mage + Deputy of Detention + Spell Queller package is very efficient.
Pretty self explanatory.
Lifelink
The lifelink buys us time, is a counter to burn strategies, and can also give us an aggressive edge through the card Lone Rider.
It's very easy to flip turn 3 or 4, as they are 13 cards in the deck than can make us gain life. Glory-Bound Initiate is great value too.
4/4 lifelinkers is often not what the opponents expects when they see a UW deck, so it has a slight edge right now.
Charming Prince is a workhorse in this deck. Really great card.
It can flip a Lone Rider, flicker a Reflector Mage, or scry for lands early game.
Ojutai's Command can fetch back a Lone Rider and flip it the same turn, as well as serve as counter+draw tool in late game.
Blessed Alliance is great counter to Boggle decks as well as gaining life.
Teferi, Time Raveler is one of the best pw in the format and also acts as prison + removal. Easy include.
I'm been brewing this for a week or two now, and so far my results on MTGO have got better and better.
With this version I now do either 3-2 or 4-1 leagues.
Its main weakness is creature-based decks, especially those that don't rely on many spells or graveyard interaction.
They're basically immune to my prison cards and I can't really board mass creature removal so that's a problem.
I'll post more detailed match-ups when I have more results and if you guys are interested.
Here are the main concepts the deck tries to embody:
Prison
The main idea is to have a "prison" aspect to it.
We're maindecking 4 Deafening Silence, as it shuts down a LOT of decks right now in the current meta.
Rest in Peace is also a great option with so many delve cards, dredge decks, delirium decks etc.
As such, we're playing only a few spells and have almost no interaction with the graveyard.
Removal/Counter
The best removal/counter creatures are UW, so they fit right into this deck.
The Reflector Mage + Deputy of Detention + Spell Queller package is very efficient.
Pretty self explanatory.
Lifelink
The lifelink buys us time, is a counter to burn strategies, and can also give us an aggressive edge through the card Lone Rider.
It's very easy to flip turn 3 or 4, as they are 13 cards in the deck than can make us gain life.
Glory-Bound Initiate is great value too.
4/4 lifelinkers is often not what the opponents expects when they see a UW deck, so it has a slight edge right now.
4 Judge's Familiar
4 Charming Prince
4 Glory-Bound Initiate
4 Lone Rider
4 Reflector Mage
2 Deputy of Detention
2 Spell Queller
1 Lavinia of the Tenth
// Lands
6 Plains
5 Island
4 Hallowed Fountain
4 Glacial Fortress
1 Shefet Dunes
4 Deafening Silence
2 Rest in Peace
// Spells
1 Brave the Elements
1 Blessed Alliance
3 Ojutai's Command
// Planeswalkers
1 Ajani, Strength of the Pride
3 Teferi, Time Raveler
2 Rest in Peace
1 Deputy of Detention
2 Spell Queller
2 Authority of the Consuls
2 Blessed Alliance
3 Dovin's Veto
3 Pithing Needle
Most other cards are enablers :
I'm been brewing this for a week or two now, and so far my results on MTGO have got better and better.
With this version I now do either 3-2 or 4-1 leagues.
Its main weakness is creature-based decks, especially those that don't rely on many spells or graveyard interaction.
They're basically immune to my prison cards and I can't really board mass creature removal so that's a problem.
I'll post more detailed match-ups when I have more results and if you guys are interested.