I considered cutting Strangler altogether for Catacomb Sifter but eventually decided against it as it's probably supported well enough in the deck to justify its inclusion.
To compensate for the loss of Temple I've added a playset of Elvish Mystic for some mana acceleration.
I used to have Lost Legacy in the SB as it acts both as a (non-artifact) combo hoser and can also "draw" all copies of Scourge from the deck. not sure if it is worth including here now though.
How can this deck be adjusted to handle the Field of the Dead (and other ramp) decks better ?
I'm not sure if maindecking a full set of Field of Ruin is really crucial but other LD options are rather weak besides Trophy
with Bramblecrush being the best one.
Maybe adding more hand disruption is the way to go or shutting down the payoffs (or Hour of Promise) with Lost Legacy extraction type effects.
Another idea might be shutting down the land-seraching with Ashiok, Dream Render.
I used to have Relic in the original deck to enable Wasteland Strangler and get back Eternal Scourge and in this version I decided to go with Scavenging Ooze as a replacement instead of Scrabbling Claws (a decent Relic stand-in) to have a higher quality of a card and gain some life and have also added Scavenger Grounds to the manabase.
I considered cutting Strangler altogether for Catacomb Sifter but eventually decided against it as it's probably supported well enough in the deck to justify its inclusion.
To compensate for the loss of Temple I've added a playset of Elvish Mystic for some mana acceleration.
A natural replacement for Stirrings is Once Upon a Time though a case could be made for Adventurous Impulse as a cheaper cantrip that digs for lands and creatures.
Here is the list:
4x Elvish Mystic
4x Scavenging Ooze
4x Matter Reshaper
4x Eternal Scourge
3x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
Instant (10)
4x Fatal Push
2x Assassin's Trophy
4x Once Upon a Time
4x Llanowar Wastes
4x Blooming Marsh
4x Overgrown Tomb
4x Hashep Oasis
2x Scavenger Grounds
1x Blast Zone
1x Urborg, Tomb of Yawgmoth
2x Forest
1x Swamp
4x Thoughtseize
2x Assassin's Trophy
2x Ratchet Bomb
2x Phyrexian Revoker
1x Wasteland Strangler
2x Blight Herder
2x Vraska, Golgari Queen
I used to have Lost Legacy in the SB as it acts both as a (non-artifact) combo hoser and can also "draw" all copies of Scourge from the deck. not sure if it is worth including here now though.
I'm not sure if maindecking a full set of Field of Ruin is really crucial but other LD options are rather weak besides Trophy
with Bramblecrush being the best one.
Maybe adding more hand disruption is the way to go or shutting down the payoffs (or Hour of Promise) with Lost Legacy extraction type effects.
Another idea might be shutting down the land-seraching with Ashiok, Dream Render.