Easy ride to the 5-0 in PIONEER with this list. I've been away from this format for 7 months but spirits still feels like a tier 1 deck or so when you know how to squence and handle your resources.
During this winter i have really felt the need of a counter like mana leak, now we ve got denial and i couldn't be happier, I'll go as far as to say it is stronger in pioneer than in modern, cause here we play the 8x 1cmc so it's easy to have it fully online by turn two, but also to curve it t3 when you might have 1cmc drop+ denial.
Shacklegeist is the other new inclusion, I 've definitely unterestimated it when it's been spoilered. Shacklegeist has been key to beat BW Aura and their gigantic creatures when they had the torpor orb-faerie to shut down neblegast herald's triggers, and to tap down the snake with reach scales plays. I still like having the 1x borrower for the flexibility, but shackle is some serious addition, having 6 tapping effects means a lot.
The sideboard has been initially copy-pasted by recent lists since i have no idea of that the new decks are doing, then i decided to bring in my knowledge and made some adjustments. I like my choices, but they are far from definitive. Any suggestions are welcomed.
As for the next leagues: I wanna try again one hanged executioner to synergize with shacklegeist, diversify my removal package, having a 2x1 against grindy matchups.
I wanted to fit a Lurrus as i do in modern but the mana base is atrocius without seachromecoasts or adakar wasted, and I'm greedy and i like mutavaults (synergy with shacklegeist, animate it and tap to the activated ability) and I hate flooding out . UW has no sincking for when you start flooding beside spectral sailors.
Have you tried out Watcher of the Spheres?
Is the manabase working out for you with 2x mutavaults?
I have 1 mutavault and i would love to squeze one more in, i guess with 4 x teritory it works out but what
happens when you have a playset of lofty denial plus all the UW non creature spells in the sideboard?
Also i want your opinion for sideboard to a very heavy removal thoughtseize local meta.
Currently i'm using 2 spell pierce on the SB & 4 lofty main for protection
I've took my Jeskai Spirits to the 5-0 in PIONEER and i'll share the list with some of the latest adjustments.
-EDIT: just 5-0'd with the simic list posted in the picture too-
So basicly this list is ment to grind without having to play extra copies of lands for the CoCo, you'll use the tempo negative effect of light up the stage to look for lands or sink mana when you re flooding. Giants are awesome against mono red and mono black, they really give you a hedge against those decks, and they give you some occasional reach.The thing is that you want to assume the control role vs them, so you can sit back, keep the pressure in check with Stomp, and the land a 4/3 to wall their next creature. It s very powerful,
As for the side, flame sweep is huge against Winnota and aggro decks in general, the rest of the list is an attempt to catch all of the other popular strategies.
I think moving to jeskai is mostly justified by the combo deck being haxed, so now it gets more about creature and control decks, Giants and Stages shine in the matchups, repsectively.
Sideboard is adjustable, the apostles might not be necessary given the 4 giants and the 3 sweeps and the tap effects vs mono black, they could be extra counters. 3 Tefri are my gold standard against control. Gusts are very well positioned right now, Shadowspear is a test. Flux is my pet card, it fits my playstyle, I like it in general to provide combat tricks and to trade 1x1 at 1cmc with opponent's removal spells, it also triggers herald, untaps for shackle and resets spell queller if you actually need to do it... and it gives +1/+1. You steal games cause people don't see it coming.
I'm not sure about the numbers, it's not given that 4 Giants are necessary maninboard ( you could argue to move one to the side but there you'll find 3 wraths, so it depends on which matchups you wanna be ready for), i don't know whether 3 eagles are something you must have (simic spirits lists doing great with 4 lords), or if we should have more tap effects. This is also true for the 4th selfless.
Ps. Shootout to the players who have put the reps to make Simic a viable deck, always love to see people making it with something no one would have thought about. I'm playing it and i think it's super aggro and fun, love it.