I hope you see that these are two different things entirely.
Quote from WarMachinePrime »I hope you see that these are two different things entirely.
They are and they aren't at the same time. As for power of play, yes they are coming at different angles, but that isn't what I was referring to. I was referring to straight variance/luck.
Increasing variance (by reducing consistency) by banning a green card would be the same as banning a black card (Thoughtseize) which would increase the variance of a black deck. Thoughseize is a guaranteed hit on turn 1 or 2. There is ZERO variance when it is played. No luck involved. And nearly no skill involved as well. People aren't going to hold all land hands. You hit a card and it will always be the most important card. Its a shotgun blast that is guaranteed (ZERO variance) to pick apart a hand early game. Then on top of that it gives valuable information of what and how an opponent will be playing. I would like to see the increased variance of players making a choice between Despise and Duress. Now there is some real variance. Even a "whiff" isn't so, again knowing an opponents hand is HUGE in this game.
Killing OuaT reduces green variance by introducing inconsistency. A ban of TS would do the exact same thing, reduce black consistency and up variance. It can be argued that banning TS would be a far greater blow to black decks than OuaT to green. But that is another debate.
I hope I have conveyed my point and I am not trying to enflame. I am pleased as punch at the recent bans and I hoping they cut just a bit deeper soon. Just my opinion, nothing more, nothing less.