Introduction:
Welcome, I present to you another Rogue deck of mine, give it a shot. It does not dissapoint.
Any contributions/ideas that add to this decks performance are valued and appreciated.
Now without any further ado, I present to you 12 angry bald guys and their pet hawks, Delver Prow Blade.
The Basics:
For all intensive purposes Delver Prow Blade is a quick UW aggro/tempo deck, with
an emphasis on Prowess and Equipment based beatdown. The ultimate goal of
this deck is to outrace opponents and rapidly end the game via creature damage.
A firm understanding of how each of these three decks fuction will benefit you greatly
when piloting the Delver Prow Blade deck.
There is a bit of a learning curve involved due to an unusually high amount of both
powerful and subtle synergies, as this is very much a "thinking man's" aggro deck.
The main threats of this deck and the creatures with which you will be dealing
damage to your opponents are: Delver of Secrets Evasive high efficiency beater. Seeker of the Way Prowess (power and toughness) and Lifelink Elusive Spellfist Prowess (power) and Unblockable Squadron Hawk Evasion (able to swarm)
* Equipment enhances the damage output performance of all these creatures.
* Snap&Snag potential blockers to trigger Prowess and get damage through.
Prowess:
The deck runs 25 non creature spells with which to trigger Prowess.
23 of them are cmc1 and the remaining two (Snap)s are cmc2.
Chaining spells when possible is an effective way to push damage.
Chains can be created when "digging" with Brainstorm, Ponder, and Preordain. ex.Ponder into Snap (2 Prowess triggers) ex.Brainstorm into Emerge Unscathed (2 Prowess triggers) ex.Preordain into Brainstorm into Vapor Snag (3 Prowess triggers)
With multiple Seekers and Spellfists in play, damage adds up quickly.
Advice on Mindset: "Don't worry to much about what your opponent is trying to do
to you, it is they who should be worried about what you are trying to do to them". TEMUJIN
Delver of Secrets:
Easily one of the best blue creatures ever printed, not much more to say about it.
22 instants/sorceries in the deck with 9 of them being cantrips ensure he will be
flipped consistently. By itself, a turn 1 Delver is one of the most broken openings
you can possibly play in pauper, and in this deck an Insectile Aberration can
be swinging with a Bonesplitter on turn 2, (if Richard Garfield smiles upon you).
Seeker of the Way:
An outstanding beater that fits right in with this decks strategy. Aside from being
excellent targets for equipment, Seeker's let you stabilize and push back against
opposing aggro and burn decks. With 25 ways to trigger Prowess and subsequent
Lifelink, Seekers definately pull their weight here and are fully capable of ending
games rapidly.
Elusive Spellfist:
The blue counterpart of Seeker of the Way, Spellfists are one hell of creature.
Pump and unblockable with every non creature spell is quite powerful. When
wielding equipment they become absolutely murderous, and are fully capable
of ending games rapidly.
Squadron Hawk:
Squawks allow you to overload an opponents spot removal and Edict options and
they wield equipment quite effectively. In addition, their self tutoring effect has
great synergy with Brainstorm being able to put themselves back on top of your
library from your hand for later re-tutoring. The Hawks are masters of thinning
and shuffling as well as swarming the sky to apply pressure on an opponent.
Emerge Unscathed: Very important card for this deck! Rebound pushes it over the top.
When it's used on a Seeker or Spellfist this card acts a pseudoVines of Vastwood.
Force Spike: Fantastic tempo card in this deck! Always unexpected. Testing
has proved these were needed. Prowess allows you to use this card in an
unorthodox manner to get triggers off, so it's never a dead card.
Vapor Snag:
Tempo,tempo,tempo... among other uses.
These cantrips are the gold standard. They keep deck flowing along nice and smoothly. with the added bonus of triggering Prowess as well.
Brainstorm:
High efficiency instant speed card draw. It has good synergy with all of the shuffling
effects this deck has access to (9), 13 if you count Ponders, and is exceptionaly good
when used with Squadron Hawks becoming a pseudo Ancestral Recall.
Ponder:
High efficiency draw/filter that gets you a card while setting up your next two draws.
In some situations you may want to shuffle away uneeded cards and draw blind.
Preordain:
High efficiency draw/filter that gets the deck moving. Very good when the decks
shuffle effects are not at hand.
Bonesplitter:
Being ultra efficient in terms of both cost and effect, these are the absolute best
pieces of equipment in pauper as they speed up the damage clock considerably.
These are Prow Blades Mutagenic Growth equivalents. They lack the surprise
element but they stay in play for reuse by whatever creature picks them up over
the course of the game.
*Mantle of Tides is an interesting and viable option for this deck as well, it keeps
Aberrations, Seekers, and Spellfists out of Lightning Bolt range.
Prow Blade runs 9 cantrips so the free equip would be fairly consistent.
If there was such a thing as Tempo Equipment, Mantle is it. But in this deck Bonesplitter is the superior choice.
Awesome to come across another Pauper Caw Blade fan. I've been running UW Caw Blade in the format for about 3/4 years and it could be my one of my top three favorite decks across all constructed formats. A couple comments, suggestions, and ideas from probably 500+ UW Caw Blade games:
*There is almost zero draw back (and a lot to gain in certain situations) from dropping one Island and Plains and running a singleton Seat of the Synod and Ancient Den whenever you are running Trinket Mage. You might only tutor for an artifact land with Mage 5%-10% of the time, but it's never a bad play when you do so. The move can be a life saver when you need to make a land drop, and in the late game if you have already exhausted your equipment, it just continues card advantage. Opponents hardly ever board in artifact hate against us (it's not their priority) and if they do, they will gunning for equipment not lands. I feel that running one of each is just a percentage better play in 100% of decks running Trinket Mage.
*It might just be a personal preference, but I feel running redundant equipment main deck isn't the best move unless burn is prevalent in the meta and I might run 2x Lifestaff. I feel it clogs up spots I can fill with other utility and card advantage. I believe this because A) We aren't winning matches on turns 1-4 by overwhelming an opponent. We win on turn 7+ with our card advantage protecting our evasive threats. A Guardian of the Guildpact unchecked with one equipment is usually going to win the game. Redundant equipment clogs up spots that can be used to protect our finishers, because as much as Guardian is the format's True-Name Nemesis - it is still format rife with Edicts (although not near as much as before Delver was nerfed), fogs, and Dinrova Horror. Also, with all the matches I've played with the deck I can probably count the number of times an equipment has been countered or blown up on two hands. Opponents just don't focus on them.
*Trinket Mage also means a Relic of Progenitus main deck is a percentage better play. We are greatly disadvantaged against Jeskai Snow and Tron without a Relic in play and without the chance to land a Relic game 1 we basically concede that game unless they are mana screwed because unfortunately they do what we want to do (survive to mid-late game and overwhelm with card advantage) better than we do. Relic, however, causes them to be much less efficient at that. Relic hurts Jeskai, Tron, Turbo Fog, BR Re-antimator, Tortured Existence, and UB Teachings which are all decks you will run into in a competitive environment and it also clears out flashback edicts. I would almost guess I have tutored for a relic more times with my first Trinket Mage of a match than all equipments combined.
*I like Mulldrifter more than Court Hussar and I've tried CH a lot. It's arguably the best creature in the format and does two things we really want (evasive threat and card advantage) very well. It also eats some much unwarranted removal from inexperienced players because they see a Mulldrifter and freak out for some reason.
*My favorite tech is 2x Angelic Renewal. It turns Mulldrifter into "Draw 4 with a 2/2 Flying Stick" for 3WU and invalidates removal that does get through to our finishers.
Thanks for your insight and wisdom sbfinley! I too have ran Caw Blade for a few years
now, and I still love that deck! It was my first and most played pauper deck when I started
out in the format.
*I'm sure you've seen Zephyr Scarlets Caw Blade Primer, it's the definitive guide to that deck,
lot's of great info in there.
I play paper pauper and my deck is a little different from those old Caw Blade builds
because there's some pretty intense aggro in my area and I was just getting ran over
until I made some adjustments, which then became the Azorius Guardians deck.
Thanks for sharing your deck truth_bomb lots of good stuff in there. I like the full playset
of Guardians and the Snaps! Patrician's Scorn is good stuff!
Some interesting stuff here. The only reason I prefer Preordain over Ponder is the rare occasions I Ponder and need one of the three but really have no interest of drawing one or more of the other two and I lack a shuffle outlet. It doesn't happen often, but when it does I would always say, "I wish I could have scry'd those away..."
Aven Riftwatcher is interesting. Especially with Jeskai dominating the format. I might try it out.
Has anyone tried Mantle of Tides yet? It's can be tutored, we can usually attached it for free without effort, and we can attach it at instant speed for combat tricks with Brainstorm.
Thanks sbfinley, this is a whole new breed of animal here, Prow Blade, It's Alive!
Yeah, Mantle of Tides is pretty interesting. Mono blue Delver has already started using it.
* it's like tempo equipment! Is it better than Bonesplitter?, that's debateable... depends on the deck.
Seems effective on Delvers and Faeries, and... Squadron Hawks.
Aven Riftwatcher is interesting. Seems effective on Delvers. Aven Riftwatcher vs flipped Delvers:
-If they bolt Aven, spare 3 for you & Aven would've died anyhow.
-If they wait it out, you just bought 3 turns of stalemate.
-If they attack thru, trades!
In all these scenarios, you +2 life.
About Kiln Fiend, it's funny, because I never really thought to make that comparison when i was building
this deck. There are some similarities but Prow Blade is very different animal.
Yes while UR Kiln Fiend is undoubtably efficient and explosive, Prow Blade plays a good tempo game and
its damage is delivered more gradually and smoothly as a result. Working within the confines of UW
it's fairly quick and effective for a rogue deck.
and yes... Trinket Mage was fired LoL! Way to slow for what's going on here.
Introduction:
Welcome, I present to you another Rogue deck of mine, give it a shot. It does not dissapoint.
Any contributions/ideas that add to this decks performance are valued and appreciated.
Now without any further ado, I present to you 12 angry bald guys and their pet hawks,
Delver Prow Blade.
The Basics:
For all intensive purposes Delver Prow Blade is a quick UW aggro/tempo deck, with
an emphasis on Prowess and Equipment based beatdown. The ultimate goal of
this deck is to outrace opponents and rapidly end the game via creature damage.
Delver Prow Blade is a hybrid mix of 3 decks which have been effectively merged together.
1. Mono U Delver: (Delver of Secrets, Ponder, Preordain, Vapor Snag, Force Spike)
2. Pauper UW Prowess (Seeker of the Way, Elusive Spellfist, Emerge Unscathed, Snap)
3. Pauper Caw Blade (Squadron Hawk, Brainstorm, Bonesplitter)
A firm understanding of how each of these three decks fuction will benefit you greatly
when piloting the Delver Prow Blade deck.
There is a bit of a learning curve involved due to an unusually high amount of both
powerful and subtle synergies, as this is very much a "thinking man's" aggro deck.
The main threats of this deck and the creatures with which you will be dealing
damage to your opponents are:
Delver of Secrets Evasive high efficiency beater.
Seeker of the Way Prowess (power and toughness) and Lifelink
Elusive Spellfist Prowess (power) and Unblockable
Squadron Hawk Evasion (able to swarm)
* Equipment enhances the damage output performance of all these creatures.
* Snap&Snag potential blockers to trigger Prowess and get damage through.
Prowess:
The deck runs 25 non creature spells with which to trigger Prowess.
23 of them are cmc1 and the remaining two (Snap)s are cmc2.
Chaining spells when possible is an effective way to push damage.
Chains can be created when "digging" with Brainstorm, Ponder, and Preordain.
ex. Ponder into Snap (2 Prowess triggers)
ex. Brainstorm into Emerge Unscathed (2 Prowess triggers)
ex. Preordain into Brainstorm into Vapor Snag (3 Prowess triggers)
With multiple Seekers and Spellfists in play, damage adds up quickly.
Advice on Mindset: "Don't worry to much about what your opponent is trying to do
to you, it is they who should be worried about what you are trying to do to them".
TEMUJIN
The Deck:
4 Delver of Secrets
4 Seeker of the Way
4 Elusive Spellfist
4 Squadron Hawk
Protection:
4 Emerge Unscathed
Tempo:
4 Force Spike
3 Vapor Snag
2 Snap
4 Brainstorm
3 Ponder
2 Preordain
Equipment:
3 Bonesplitter
Lands:
10 Island
4 Plains
3 Evolving Wilds
2 Ash Barrens
4 Disenchant
4 Hydroblast
3 Spell Pierce
2 Holy Light
2 Relic of Progenitus
Card Descriptions:
Easily one of the best blue creatures ever printed, not much more to say about it.
22 instants/sorceries in the deck with 9 of them being cantrips ensure he will be
flipped consistently. By itself, a turn 1 Delver is one of the most broken openings
you can possibly play in pauper, and in this deck an Insectile Aberration can
be swinging with a Bonesplitter on turn 2, (if Richard Garfield smiles upon you).
Seeker of the Way:
An outstanding beater that fits right in with this decks strategy. Aside from being
excellent targets for equipment, Seeker's let you stabilize and push back against
opposing aggro and burn decks. With 25 ways to trigger Prowess and subsequent
Lifelink, Seekers definately pull their weight here and are fully capable of ending
games rapidly.
Elusive Spellfist:
The blue counterpart of Seeker of the Way, Spellfists are one hell of creature.
Pump and unblockable with every non creature spell is quite powerful. When
wielding equipment they become absolutely murderous, and are fully capable
of ending games rapidly.
Squadron Hawk:
Squawks allow you to overload an opponents spot removal and Edict options and
they wield equipment quite effectively. In addition, their self tutoring effect has
great synergy with Brainstorm being able to put themselves back on top of your
library from your hand for later re-tutoring. The Hawks are masters of thinning
and shuffling as well as swarming the sky to apply pressure on an opponent.
When it's used on a Seeker or Spellfist this card acts a pseudo Vines of Vastwood.
Force Spike: Fantastic tempo card in this deck! Always unexpected. Testing
has proved these were needed. Prowess allows you to use this card in an
unorthodox manner to get triggers off, so it's never a dead card.
Vapor Snag:
Tempo,tempo,tempo... among other uses.
Snap:
Tempo,tempo... among other uses.
These cantrips are the gold standard. They keep deck flowing along nice and smoothly.
with the added bonus of triggering Prowess as well.
Brainstorm:
High efficiency instant speed card draw. It has good synergy with all of the shuffling
effects this deck has access to (9), 13 if you count Ponders, and is exceptionaly good
when used with Squadron Hawks becoming a pseudo Ancestral Recall.
Ponder:
High efficiency draw/filter that gets you a card while setting up your next two draws.
In some situations you may want to shuffle away uneeded cards and draw blind.
Preordain:
High efficiency draw/filter that gets the deck moving. Very good when the decks
shuffle effects are not at hand.
Bonesplitter:
Being ultra efficient in terms of both cost and effect, these are the absolute best
pieces of equipment in pauper as they speed up the damage clock considerably.
These are Prow Blades Mutagenic Growth equivalents. They lack the surprise
element but they stay in play for reuse by whatever creature picks them up over
the course of the game.
*Mantle of Tides is an interesting and viable option for this deck as well, it keeps
Aberrations, Seekers, and Spellfists out of Lightning Bolt range.
Prow Blade runs 9 cantrips so the free equip would be fairly consistent.
If there was such a thing as Tempo Equipment, Mantle is it. But in this deck
Bonesplitter is the superior choice.
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
*There is almost zero draw back (and a lot to gain in certain situations) from dropping one Island and Plains and running a singleton Seat of the Synod and Ancient Den whenever you are running Trinket Mage. You might only tutor for an artifact land with Mage 5%-10% of the time, but it's never a bad play when you do so. The move can be a life saver when you need to make a land drop, and in the late game if you have already exhausted your equipment, it just continues card advantage. Opponents hardly ever board in artifact hate against us (it's not their priority) and if they do, they will gunning for equipment not lands. I feel that running one of each is just a percentage better play in 100% of decks running Trinket Mage.
*It might just be a personal preference, but I feel running redundant equipment main deck isn't the best move unless burn is prevalent in the meta and I might run 2x Lifestaff. I feel it clogs up spots I can fill with other utility and card advantage. I believe this because A) We aren't winning matches on turns 1-4 by overwhelming an opponent. We win on turn 7+ with our card advantage protecting our evasive threats. A Guardian of the Guildpact unchecked with one equipment is usually going to win the game. Redundant equipment clogs up spots that can be used to protect our finishers, because as much as Guardian is the format's True-Name Nemesis - it is still format rife with Edicts (although not near as much as before Delver was nerfed), fogs, and Dinrova Horror. Also, with all the matches I've played with the deck I can probably count the number of times an equipment has been countered or blown up on two hands. Opponents just don't focus on them.
*Trinket Mage also means a Relic of Progenitus main deck is a percentage better play. We are greatly disadvantaged against Jeskai Snow and Tron without a Relic in play and without the chance to land a Relic game 1 we basically concede that game unless they are mana screwed because unfortunately they do what we want to do (survive to mid-late game and overwhelm with card advantage) better than we do. Relic, however, causes them to be much less efficient at that. Relic hurts Jeskai, Tron, Turbo Fog, BR Re-antimator, Tortured Existence, and UB Teachings which are all decks you will run into in a competitive environment and it also clears out flashback edicts. I would almost guess I have tutored for a relic more times with my first Trinket Mage of a match than all equipments combined.
*I like Mulldrifter more than Court Hussar and I've tried CH a lot. It's arguably the best creature in the format and does two things we really want (evasive threat and card advantage) very well. It also eats some much unwarranted removal from inexperienced players because they see a Mulldrifter and freak out for some reason.
*My favorite tech is 2x Angelic Renewal. It turns Mulldrifter into "Draw 4 with a 2/2 Flying Stick" for 3WU and invalidates removal that does get through to our finishers.
*I love Seraph of Dawn along with Guardian of the Guildpact as a 2x each of finishers for the deck. It's also Baneslayer Angel with vigilance if you can attach a Bladed Bracers. I also often feel it is more important to protect than Guardian and wins games more efficiently.
*Personal preference: I actually prefer Preordain over Ponder.
Best of luck!
Preordain is better when you can't shuffle reliably. TC's build shuffles a lot tho.
TC took your advice and added your artifact lands. Solid post sbfinley!
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
now, and I still love that deck! It was my first and most played pauper deck when I started
out in the format.
*I'm sure you've seen Zephyr Scarlets Caw Blade Primer, it's the definitive guide to that deck,
lot's of great info in there.
I play paper pauper and my deck is a little different from those old Caw Blade builds
because there's some pretty intense aggro in my area and I was just getting ran over
until I made some adjustments, which then became the Azorius Guardians deck.
Thanks again.
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
4 aven riftwatcher (best anti-aggro creature imo)
4 guardian of the guildpact
4 mulldrifter
4 squadron hawk
4 trinket mage
(8) sorceries:
4 ponder
4 preordain (no shuffle lands. prefer over brainstorm.)
(4) artifacts:
3 bonesplitter
1 relic of progenitus
4 journey to nowhere
4 snap
(20) lands:
8 island
4 plains
4 tranquil cove
2 ancient den
2 seat of the synod
4 gut shot (elves)
4 spreading seas (tron)
3 patrician's scorn (boggles)
3 relic of progenitus (recur)
1 bonesplitter (when relic sucks)
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
of Guardians and the Snaps! Patrician's Scorn is good stuff!
* and you're absolutely right about the Aven Riftwatchers!
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
Aven Riftwatcher is interesting. Especially with Jeskai dominating the format. I might try it out.
Has anyone tried Mantle of Tides yet? It's can be tutored, we can usually attached it for free without effort, and we can attach it at instant speed for combat tricks with Brainstorm.
Yeah, Mantle of Tides is pretty interesting. Mono blue Delver has already started using it.
* it's like tempo equipment! Is it better than Bonesplitter?, that's debateable... depends on the deck.
Seems effective on Delvers and Faeries, and... Squadron Hawks.
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
Aven Riftwatcher vs flipped Delvers:
-If they bolt Aven, spare 3 for you & Aven would've died anyhow.
-If they wait it out, you just bought 3 turns of stalemate.
-If they attack thru, trades!
In all these scenarios, you +2 life.
Regarding Mantle of Tides, it's a mono-blue card so it non-bo's w/Guardian of the Guildpact.
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
4 Delver of Secrets
4 Seeker of the Way
4 Elusive Spellfist
4 Squadron Hawk
Bounce:
4 Vapor Snag
4 Snap
Protection:
4 Emerge Unscathed
4 Brainstorm
4 Ponder
2 Preordain
Equip/Pump:
2 Bonesplitter
2 Distortion Strike
Lands:
4 Evolving Wilds
10 Island
4 Plains
4 Disenchant
4 Hydroblast
3 Holy Light
2 Relic of Progenitus
2 Sylvok Lifestaff
TC, your latest edit of UR ProwBlade is a less efficient UR Kiln Fiend now. You even fired Stoneforge Mystic (Trinket Mage!)
I would also -2 Evolving Wilds/+2 Terramorphic Expanse (may mislead opponent.) And -2 Distortion Strike (you have bounce/evasion/protection)/+2 Preordain (chain cantrips for prowess.) I support Bonesplitter over Distortion Strike b/c you will have rare games w/excess Plains, scarce Islands and no way to utilize that white mana.
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
About Kiln Fiend, it's funny, because I never really thought to make that comparison when i was building
this deck. There are some similarities but Prow Blade is very different animal.
Yes while UR Kiln Fiend is undoubtably efficient and explosive, Prow Blade plays a good tempo game and
its damage is delivered more gradually and smoothly as a result. Working within the confines of UW
it's fairly quick and effective for a rogue deck.
and yes... Trinket Mage was fired LoL! Way to slow for what's going on here.
Preordains have been upped to 4.
Thanks again.
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~