Nice to see that I'm not the only one who did this. I love my 16 deck Pauper Box. One of the understated nice things about Pauper is that the format doesn't change too much over time, so you can take a 6 month break, come back, and most likely you're decks will still be viable. Recently I swapped out Golgari Tortured Existence to build Golgari Madness. But that was too slow and similar to my Rakdos Tortured Existence deck, so I built that Jund Songs of the Damned deck I see popping up in MTGO. And of course, the whole update cost about 1000 points on Pucatrade.
Thanks! I'm really enjoying playing this set of decks! I think I might be switching BUGs and Pigs over to Tortured Existence. I absolutely adore B & P, but Tortured Existence just seems like it would fit a lot better in this set as the true Golgari option. It's just as grindy, but I feel like it might require a bit more skill to play very well, keeping the playability cap on the whole set rather high. Also, the blue splash has kinda bothered me from the start, but I'm a bit nit-picky like that!
Cheap and stable. The two best reasons to go Pauper with an idea like this.
I knew you were going to ask that... and that reminds me I should update the lists wherever I posted them here. Give me a day or two to get details but I have:
White Tokens
Blue Delver
Black Control (with Hymn)
Goblins
Infect (With Invigorate)
Elves
Esper Familiars
Jund Songs
RUG Tron
Affinity
Domain Zoo
Obviously color balance isn't a huge deal, but I do try to have as many bases covered as I can. Even though Bogles and Gond Combo have similar mana bases they are vastly different decks, so I let it slide. And most slivers are GW too, but I opted for what I feel is stronger with RG (and it didn't step on the other Selesnya decks' toes too much). Most of the lists are pretty much stock with their sideboards tweaked to account for the fact that the metagame is self-contained.
Don't feel pressured to post all those lists if you don't want to! It's a ton of work for what was just a simple curiosity.
Out of curiosity, why Goblins over Burn?
Doesn't infect tear a hole through some of these decks?
I like the mix of top tier and rogue in here, though. Do you think the inbred sideboarding manages to even out the playing field?
Burn is too expensive and there really aren't too many bum rush aggro decks in Pauper. Most feel more like combo or midrange. I suppose I could go either way but there's been no pressure to change it from anyone (the box doesn't come out too often with other adults. My 8 year old and I play on days with crappy weather though). Infect does exactly what Infect is supposed to do sometimes. But most of the boards have ways of dealing with it well enough to make it tolerable. I think that everything with white has Standard Bearer and that Instant to sac an attacker. Blue is blue and does fine. Black decks all have 4 Crypt Rats in the 75 as well as Edicts. Red has bolt and electrickery. And Green has some fogs.
There are favorable and unfavorable matchups with all of them. Some decks just can't cut it against some decks, but that's how it goes.
very cool! I like some of the interesting one-ofs that you have, like Opaline Bracers.
The Token deck seems rather unorthodox, and more of a mix between Tokens and straight up WW. I looking at mostly the Razor Golems and Javelineers.
I also find that there's a pretty big overlap between it and the Soul Sisters deck.
Opaline Bracers is really not bad for grindy games where everyone is just slugging it out with medium sized guys. It could stay or go probably but I feel like there are enough spots in the 16 decks that 1-ofs can drop in without being a problem.
The White tokens decks is just a copy of the decks I've seen over the last few months. Calling it a standard white and white token hybrid is fair - nothing too exciting about it, but it is good at out muscling people as well as recovering from board wipes and counters. It may look like Soul Sisters but the game plans and the way they play out is very different. White Tokens builds its army and swings the whole time. Sisters is all about stalling until it combo's off either with Gond or with Sprout Swarm. Sprout Swarm looked like a low impact spell when I first put it all together but with Midnight Guards and all the tokens coming from other stuff it gets out of control fast.
Just wanna give my thanks. Been lurking this thread alot since I'm building a pauperdeck for each for the 6 members in my playgroup. As time goes, hopefully I'll make us some more decks and have a battle bag aswell:)
It's a really good idea and I'm really looking forward to enter the pauper-format.
I'm so happy to hear that you found this thread so useful! Thanks for your encouraging comment. Pauper is such a great format to share; I hope you and your friends enjoy your decks!
If you are going to stick with just 6 people I'd be careful putting together Monoblack and Monoblue. They can be incredibly dominant and nullify a lot of other strategies - or the other decks dedicate a lot of their sideboard to these two. If you nix them up front though you may have a better chance at creating a balanced metagame.
I've let out monoblue but did pick a monoblack control deck. The 6 chosen decks were picked to have a wide variety of playstyles, but time will tell if I picked some wrong ones. And then we'll maybe just add some more decks to the pool
I'm really pshyced for the Turbofog deck. Looks like my kind of deck. And kind of like Lantern Control in modern.
Turbo Fog is definitely my pet deck in Pauper. It's a lot of fun to play, and harder than it looks! It's also the one that I've put the most work into, so I'd say it's the one that's had the most tweaking done to it.
Instead of getting anything from BFZ I've decided to put together a Burn deck for the stack. My question.... 16 deck box. Does it need both Goblins AND Burn or does it get by with just one? It seems like both is a bit overkill on MonoRed, but the strategies are different enough that it might warrant both.
I personally feel that having both Goblins and Burn is too much mono-red. They are both very distinct strategies, but it just makes for a lot of red in the mix.
The reason I chose Burn over Goblins in my own set was the unique place Burn has in a metagame. As an aggro deck that uses spells to deal its damage, it doesn't function like a typical aggro strategy and can't be interacted in the same way (other than racing). I have other decks that are creature-based aggro, so Goblins isn't all that special in that regard.
Goblin is too typical of an aggro/tribal deck, while Burn has a much more unique feel to it.
If removing the Goblins deck is out of the question, than I would go for either Songs or Gond Combo. I like Gond combo the least out of the set, personally. Or, you could have Goblins take the place of the Slivers, and Burn take the place of Goblins (if you know what I mean).
I personally feel that having both Goblins and Burn is too much mono-red. They are both very distinct strategies, but it just makes for a lot of red in the mix.
So, even though I am a total cheapskate I got a line on some Chain Lightnings, BFZ was full of garbage and I had a bunch of Pucatrade Credit, and I thought that it didn't really need to stick to just 16 decks.
I'm adding that stupid 1-land Spy deck over the next few weeks and Burn is in. Goblins and Burn are similar, but Goblins feels more like the other swarm decks a lot more than Burn, so screw it... they are both in.
I think you'll enjoy the diversity that Burn brings to the available strategies!
We'll see. Honestly, the worst case scenario is that I sell the thing to a Legacy player and recoup my investment. But, so far it feels like it provides an angle of attack that none of the other decks has - creatureless and balanced between offense and defense.
Forked Bolt has been wonderful and means that aside from Searing Blaze and Curse all the burn costs 1. It's really tight.
The first game was 3-player Free-For-All. I got Turbo Fog (yikes!), and I was playing against Eye Candy and Hexproof! The only way I could possibly win this game is if I wasn't attacked first.
The Izzet player mulligans and gets a slow start, sculpting his hand with a ton of cantrips in the first three turns.
I keep a good seven with two lands (terramorphic and Seat of the Synod), a Moment's Peace, Quiet Disrepair, Muddle and 2 draw spells. Going for the turn two Quiet Disrepair in hopes of gaining some time, I lead with Terramorphic and lay it down turn two. I struggle with my mana in the first turns, but manage to draw out of it.
The Hexproof player starts off very, very fast. Going from a tapped land on turn one into Utopia Sprawl, Gladecover Scout into Rancor, following it up next turn with Armadillo Cloak. He decided to attack the izzet player first and went up to 26 life.
Eye Candy probed me. He saw my Moment's Peace and chuckled (Probe says "look", not "reveal", so the Hexproof player still doesn't know what I'm doing). He had his nivix Cyclops out to start beating, so he instead went after the Hexproof player, dumping his hand for 20 damage and leaving him at 6 life. I sit tight and don't say a word.
The Hexproof player sees he's likely going to die next turn, so he lays down Ancestral Mask and Ethereal Armor, taking out the Izzet player by a fair margin. At this point I know I've won, since I managed to sculpt an ideal hand. I end the game very quickly with 3 Jace's Erasure into multiple Brainstorms.
This game could have gone very differently had the other players known more about what deck I was playing. They would have had no trouble focusing on me first and then deciding the game between the two of them. It was a good learning experience!
Another one of my friends arrived, so we all grabbed a new deck and played 4-player FFA. This time, I got BUGs and Pigs, going against Affinity to the left, Boros Kitty across, and White Weenie on the right.
I keep what seemed like a good hand, with Fume Spitter, Mystical Teachings, Diabolic Edict, Tragic Slip, Krosan Tusker, Jungle Hollow and Swamp. My first turn was a rather difficult one, because I wasn't sure if I should lead with Fume Spitter or Jungle Hollow, which would leave me with Edict open next turn. I go with Swamp and Spitter, thinking I still have Slip and the chance of drawing into an untapped land anyways.
The affinity player lays down a Great Furnace and I start to regret my decision already. He follows up with a turn two Atog. I then sacrifice Fume spitter to kill Javelineers and Tragic Slip Atog. I would have preferred to edict the Atog, but he was more likely to play another creature the following turn and I wanted to be able to play things on my own turn 3.
I proceed to not draw any lands until turn 4, which puts me far behind everyone. White Weenie is barrelling ahead and stomping on the affinity player and I, while Boros Kitty bides its time, drawing tons of cards and not playing much.
The affinity player plays another Atog, then Galvanic Blasts my second Fume Spitter, which I sacrifice to kill a second Icatian Javelineers, which responds by dealing 1 damage to me. So funnily enough, that Blast got him a 2-for-1 and a point of damage.
Finally digging myself out of my mana-screw, I semi-wipe the board with a timely Crypt Rats, activating for 1, than 1 in response to prevent stuff from coming back on the board on the White Weenie players' side. There's still an Atog and a Guardian on the field. I was confidant that the Affinity player would not kill me, because he would have to sacrifice many lands to do it and still have to deal with two other players.
He attacks me for 7 with the Atog, which is fine. I'm at 11 life. He passes the turn to the Boros player, who goes Galvanic Blast X2 + Lightning Bolt at my face for lethal. Darn.
The game proceeds into somewhat of a stalemate. The White Weenie and Kitty players are both gathering large armies of flyers that would bounce off each other, so they concentrate their efforts on the affinity player. A Myr Enforcer prevents attacks from Guardian, while Guardian prevents attack from Atog, and massive amounts of chump blockers make attacking the Boros Kitty player difficult.
Eventually, the Affinity player makes a last effort against the Boros player with a mass attack, which is chump blocked. He sacrifices almost all his lands to Atog and Flings it at the WW player for lethal. Severely crippled, the affinity player gets cleaned up by the Boros player. GG!
Another really fun and interesting set of matches! I'm always surprised by the depth of the gameplay going on. Every deck feels like it has a fighting chance, and there are many layers of strategy happening across the board for each deck, making each of your choices very crucial. I'm loving it!
Interested to hear how they did in multi-player. I feel like all of mine are very much built with 20 life in mind. Stuff like Eye Candy is designed to counter 1-2 things that stop them from winning in 1 turn, and if there's more than 20 life or 2 answers, the whole thing falls apart. Turbo Fog is sort of like that, but when your opponents are going to beat you down over 1-2 turns it's pretty easy to hold them off. I wonder how your deck would've done against Elves or MBC. Also, since Jace's Erasure hits all opponents it's almost like cheating when they have to swing twice as many times to beat their opponents.
I don't think I'll ever try mine with multi-player because then I'll start looking for ways to tune the decks to that - and I don't know if there's really enough stuff to make it work as a multi-player format.
Sidenote: My kid wanted his own Pauper deck so we are building him MonoRed Heroic. If it goes well I think that might rotate in for Goblins once in a while just to mix it up. So far I'm liking the idea of the deck but haven't tried it out yet.
My decks really aren't tuned to multiplayer. It's been working out surprisingly well, however!
Jace's Erasure only targets one player at a time.
Elves are not usually a problem for Turbo Fog. A mix between Elves and MBC, however would have been significantly more difficult, as the strategies attack different things. I think it often comes down to who is been focused on first. In my game, I got lucky. There is a psychological aspect to Turbo Fog which players who never play against it fall for: They don't want their attack to be fogged, so they attack someone else. This may seem like common sense, but this extremely advantageous for me. The Eye Candy player could have easily explained to the other player what I was doing in order to change his game plan.
Eye-Candy can actually do a consistent amount of damage over time rather than go out in a blitz. I think this would have been a more appropriate approach to a multiplayer game, as it would actually run me out of Fogs sooner and would allow him to not run out of gas immediately.
Heroic can have some pretty fast starts. It's not the easiest deck to play, so kudos to your kid!
I wouldn't consider it cheating, personally. Without giving specific names of cards in my hand, he could have explained the strategy, or said something like "We should kill him first". He only asked "You won't use it if I attack him, right?"
My decks really aren't tuned to multiplayer. It's been working out surprisingly well, however!
Jace's Erasure only targets one player at a time.
That shows you how much I pay attention to Pauper cards with multi-player in mind
I think I might pull Turbo Fog into the box but I don't really know what to cut. Maybe Gond Combo (I like it, but it can be anti-climactic) or White Tokens since nobody really enjoys playing that.
I'm not sure how well Turbo Fog will be in a closed meta - I'm actually worried that it'd be too good and I'd need to warp the sideboards for 10-12 of the decks to deal with it.
Turbo Fog, along with a few other decks in my set, is a deck that requires sideboard space in many decks in order to be able to fight it. Other decks, however, don't really have to worry so much about it (countermagic or enchantment removal already do a lot to fight it).
I like to compare Turbo Fog with Affinity, in terms of sideboarding. Would people run Gorilla Shaman or Ancient Grudge in their sideboard if they knew there would be no Affinity? Probably not. How about Hexproof with enchantment removal like Serene Heart? My point is that Turbo Fog warps sideboards as much as any other strong deck would.
I don't expect Turbo Fog to be too strong, because the sideboard cards for it are really strong against it (Flaring Pain) and because it's actually a difficult deck to pilot correctly.
Realistically, how many of your decks would need major sideboard re-working in order to be capable of winning against Turbo Fog?
Elfball has maindeck Viridian Longbow an sb Nature's Claim. It would probably need some sort of way to protect the combo.
Tokens would need some sideboard tech to deal with it (a mix of enchantment removal and Viridian Longbow)
Slivers need extra help. Either add more Burn for reach or enchantment destruction (Gleeful Sabotage would be excellent).
Soul Sister needs some help...
Hexproof has Pridemage, but could probably benefit from Flaring Pain.
Tortex would need maybe some more discard spells, or even a single Thrull Surgeon.
All the other decks seem to have enough going for them against the deck. Some just don't even care about fogs.
Right. I'm thinking more about dealing with the fog aspect of the deck but really those Erasures get toasted and the whole thing flops. That's easy to work with.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Cheap and stable. The two best reasons to go Pauper with an idea like this.
What are you current 16?
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
White Tokens
Blue Delver
Black Control (with Hymn)
Goblins
Infect (With Invigorate)
Elves
GW Gond Combo
Grull Slivers
Delver Fiend
GW Bogles
Rakdos Tortured Existence
Esper Familiars
Jund Songs
RUG Tron
Affinity
Domain Zoo
Obviously color balance isn't a huge deal, but I do try to have as many bases covered as I can. Even though Bogles and Gond Combo have similar mana bases they are vastly different decks, so I let it slide. And most slivers are GW too, but I opted for what I feel is stronger with RG (and it didn't step on the other Selesnya decks' toes too much). Most of the lists are pretty much stock with their sideboards tweaked to account for the fact that the metagame is self-contained.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Out of curiosity, why Goblins over Burn?
Doesn't infect tear a hole through some of these decks?
I like the mix of top tier and rogue in here, though. Do you think the inbred sideboarding manages to even out the playing field?
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Burn is too expensive and there really aren't too many bum rush aggro decks in Pauper. Most feel more like combo or midrange. I suppose I could go either way but there's been no pressure to change it from anyone (the box doesn't come out too often with other adults. My 8 year old and I play on days with crappy weather though). Infect does exactly what Infect is supposed to do sometimes. But most of the boards have ways of dealing with it well enough to make it tolerable. I think that everything with white has Standard Bearer and that Instant to sac an attacker. Blue is blue and does fine. Black decks all have 4 Crypt Rats in the 75 as well as Edicts. Red has bolt and electrickery. And Green has some fogs.
There are favorable and unfavorable matchups with all of them. Some decks just can't cut it against some decks, but that's how it goes.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
4 Ancient Den
4 Great Furnace
4 Seat of the Synod
4 Tree of Tales
Creatures - 24
4 Ardent Recuit
4 Atog
4 Auriok Sunchaser
4 Carapace Forger
4 Frogmite
4 Myr Enforcer
4 Chromatic Sphere
4 Chromatic Star
4 Galvanic Blast
4 Springleaf Drum
4 Thoughtcast
2 Flame Slash
3 Gorilla Shaman
3 Hydroblast
4 Krark-Clan Shaman
3 Pyroblast
11 Forest
1 Island
Creatures - 43
4 Birchlore Ranger
4 Elvish Mystic
4 Elvish Visionary
4 Llanowar Elves
3 Lys Alana Huntmaster
4 Nettle Sentinel
4 Priest of Titania
4 Quirion Ranger
4 Sylvan Ranger
4 Timberwatch Elf
4 Wellwisher
4 Distant Melody
1 Viridian Longbow
2 Magnify
3 Nature's Claim
4 Nylea's Disciple
1 Respite
2 Scattershot Archer
3 Spidersilk Armor
17 Island
Creatures - 21
4 Cloud of Faeries
4 Delver of Secrets
4 Ninja of the Deep Hour
4 Spellstutter Sprite
4 Spire Golem
1 Stormbound Geist
2 Bonesplitter
4 Counterspell
1 Deprive
2 Gush
1 Nullify
4 Ponder
4 Preordain
4 Snap
1 Curse of Chains
2 Dispel
3 Hydroblast
2 Nullify
3 Piracy Charm
2 Serrated Arrows
2 Stormbound Geist
19 Plains
2 Secluded Steppe
Creatures - 17
2 Icatian Javelineers
4 Razor Golem
3 Selfless Cathars
4 Squadron Hawk
4 Veteran Armorer
Non-Creatures - 22
2 Beckon Apparition
4 Battle Screech
3 Gather the Townfolk
3 Guardians' Pledge
2 Journey to Nowhere
1 Kytheon's Tactics
4 Raise the Alarm
2 Ramosian Rally
1 Triplicate Spirits
3 Celestial Flare
3 Dust to Dust
3 Holy Light
2 Icatian Javelineers
2 Prismatic Strands
2 Suture Priest
2 Haunted Fengraf
2 Island
1 Mountain
1 Quicksand
2 Shimmering Grotto
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Creatures - 12
3 Fangren Marauder
4 Mulldrifter
3 Sea Gate Oracle
2 Ulamog's Crusher
4 Ancient Stirrings
4 Chromatic Sphere
4 Chromatic Star
3 Condescend
4 Expedition Map
4 Firebolt
4 Prophetic Prism
1 Kaervek's Torch
4 Flame Slash
4 Electrickery
1 Steel Sabotage
2 Serrated Arrows
2 Khalni Garden
2 Serene Heart
10 Forest
10 Mountain
Creatures - 32
2 Bonesplitter Sliver
4 Heart Sliver
4 Hunter Sliver
2 Metallic Sliver
4 Muscle Sliver
4 Predatory Sliver
2 Quick Sliver
4 Striking Sliver
2 Two-Headed Sliver
4 Virulent Sliver
4 Lightning Bolt
4 Rancor
4 Ancient Grudge
3 Electrickery
1 Flame Slash
2 Homing Sliver
1 Moment's Peace
1 Pyroblast
2 Serene Heart
1 Spidersilk Armor
3 Azorius Chancery
3 Dimir Aquaduct
4 Evolving Wilds
7 Island
2 Plains
1 Terramorphic Expanse
1 Swamp
4 Cloud of Faeries
2 Mnemonic Wall
4 Mulldrifter
3 Nightscape Familiar
1 Sage's Row Denizen
4 Sea Gate Oracle
4 Sunscape Familiar
4 Compulsive Research
1 Foresee
3 Ghostly Flicker
4 Preordain
1 Reaping the Grave
4 Snap
3 Curfew
3 Dispel
3 Hydroblast
3 Prismatic Strands
1 Piracy Charm
2 Ulamog's Crusher
4 Barren Moor
18 Swamps
Creatures - 18
4 Chitterning Rats
4 Cuombajj Witches
4 Gray Merchant of Asphodel
2 Gurmag Angler
4 Phyrexian Ranger
2 Corrupt
2 Disfigure
4 Geth's Verdict
4 Hymn to Tourach
4 Sign in Blood
1 Spinning Darkness
3 Victim of Night
2 Bonesplitter
4 Crypt Rats
2 Dead Weight
3 Duress
3 Ostracize
1 Shrivel
5 Forest
1 Khalni Garden
8 Plains
4 Selesnya Guildgate
4 Selesnya Sanctuary
Creatures - 24
4 Essence Warden
4 Midnight Guard
4 Pallid Mycoderm
4 Selesnya Evangel
4 Soul Warden
4 Soul's Attendant
1 Journey to Nowhere
1 Might of the Masses
4 Presence of Gond
4 Scatter the Seeds
3 Sprout Swarm
1 Triplicate Spirits
2 Circle of Protection: Red
3 Gleeful Sabotage
3 Prismatic Strands
3 Spidersilk Armor
4 Valeron Outlander
14 Forest
4 Plains
Creatures - 15
3 Aura Gnarlid
4 Gladecover Scout
4 Silhana Ledgewalker
4 Slippery Bogel
4 Abundant Growth
4 Ancestral Mask
4 Armadillo Cloak
4 Ethereal Armor
3 Favor of the Overbeing
4 Rancor
4 Utopia Sprawl
2 Hopeful Eidolon
1 Hyena Umbra
3 Journey to Nowhere
1 Moment's Peace
2 Prismatic Strands
2 Obsidian Acolyte
1 Qasali Pridemage
1 Sandstorm
2 Scattershot Archer
16 Forest
Creatures - 15
4 Blight Mamba
4 Glistener Elf
4 Ichorclaw Myr
3 Rot Wolf
Non-Creatures - 29
1 Apostle's Blessing
4 Gitaxian Probe
4 Groundswell
4 Invigorate
4 Lotus Petal
4 Mutagenic Growth
4 Rancor
4 Vines of the Vastwood
1 Apostle's Blessing
3 Fog
3 Hornet's Sting
3 Llanowar Augur
3 Nature's Claim
2 Ranger's Guile
1 Barren Moor
1 Bloodfell Caves
2 Evolving Wilds
4 Forest
4 Jungle Hollow
2 Mountain
1 Rugged Highlands
5 Swamp
Creatures - 28
3 Fume Spitter
3 Pit Keeper
2 Satyr Wayfinder
3 Crypt Rats
4 Deadshot Minotaur
2 Jungle Weaver
4 Monstrous Carabid
2 Street Wraith
3 Gurmag Angler
2 Krosan Tusker
4 Songs of the Damned
2 Consume Spirit
3 Grisly Salvage
3 Gnaw to the Bone
1 Battlefield Scrounger
2 Faerie Macabre
1 Gnaw to the Bone
2 Golgari Brownscale
1 Nature's Claim
2 Reaping the Graves
3 Shrivel
2 Street Wraith
1 Wickerbough Elder
3 Evolving Wilds
9 Island
5 Mountain
Creatures - 12
4 Delver of Secrets
4 Kiln Fiend
4 Nivix Cyclops
Non-Creatures - 31
3 Apostle's Blessing
1 Counterspell
2 Dispel
4 Gitaxian Probe
2 Gut Shot
2 Gush
1 Impulse
4 Lightning Bolt
1 Mutagenic Growth
4 Ponder
4 Preordain
3 Temur Battle Rage
3 Electrickery
3 Flame Slash
1 Flaring Pain
3 Hydroblast
2 Piracy Charm
1 Pyroblast
2 Vapor Snag
16 Mountain
1 Teetering Peaks
Creatures - 12
4 Foundry Street Denizen
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Cohort
1 Goblin General
4 Goblin Sledder
4 Mogg Conscripts
4 Mogg Raider
4 Mogg War Marshal
4 Sparksmith
2 Death Spark
4 Lightning Bolt
1 Electrickery
2 Fireblast
2 Flame Slash
1 Flaring Pain
2 Goblin Caves
2 Pyroblast
4 Smelt
2 Sylvok Lifestaff
3 Evolving Wilds
6 Forest
1 Island
4 Mountain
2 Plains
4 Terramorphic Expanse
2 Tranquil Thicket
Creatures - 22
3 Blastoderm
4 Kor Skyfisher
4 Matca Rioters
3 Mulldrifter
1 Pit Keeper
2 Qasili Pridemage
1 Sakura-Tribe Elder
4 Wild Nacatl
4 Abundant Growth
4 Lightningg Bolt
4 Nylea's Presence
1 Opaline Bracers
4 Tribal Flames
2 Ancient Grudge
2 Branching Bolt
3 Circle of Protection: Red
3 Disenchant
1 Electrickery
1 Granger Guildmage
2 Phytoburst
1 Unearth
1 Evolving Wilds
4 Mountain
3 Rakdos Carnarium
3 Terramorphic Expanse
12 Swamp
Creatures - 25
3 Carrion Feeder
4 Fume Spitter
2 Mesmeric Fiend
2 Mogg War Marshal
3 Perilous Myr
2 Golgari Brownscale
4 Stinkweed Imp
3 Grave Scrabbler
2 Gathan Raiders
2 Death Spark
2 Diabolic Edict
3 Faithless Looting
4 Tortured Existence
1 Unearth
2 Duress
4 Electrickery
1 Faerie Macabre
2 Festercreep
2 Ingot Chewer
1 Raven's Crime
2 Sylvok Lifestaff
1 Tragic Slip
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The Token deck seems rather unorthodox, and more of a mix between Tokens and straight up WW. I looking at mostly the Razor Golems and Javelineers.
I also find that there's a pretty big overlap between it and the Soul Sisters deck.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Opaline Bracers is really not bad for grindy games where everyone is just slugging it out with medium sized guys. It could stay or go probably but I feel like there are enough spots in the 16 decks that 1-ofs can drop in without being a problem.
The White tokens decks is just a copy of the decks I've seen over the last few months. Calling it a standard white and white token hybrid is fair - nothing too exciting about it, but it is good at out muscling people as well as recovering from board wipes and counters. It may look like Soul Sisters but the game plans and the way they play out is very different. White Tokens builds its army and swings the whole time. Sisters is all about stalling until it combo's off either with Gond or with Sprout Swarm. Sprout Swarm looked like a low impact spell when I first put it all together but with Midnight Guards and all the tokens coming from other stuff it gets out of control fast.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Just wanna give my thanks. Been lurking this thread alot since I'm building a pauperdeck for each for the 6 members in my playgroup. As time goes, hopefully I'll make us some more decks and have a battle bag aswell:)
It's a really good idea and I'm really looking forward to enter the pauper-format.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I'm really pshyced for the Turbofog deck. Looks like my kind of deck. And kind of like Lantern Control in modern.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
If so, what deck makes way for Burn?
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The reason I chose Burn over Goblins in my own set was the unique place Burn has in a metagame. As an aggro deck that uses spells to deal its damage, it doesn't function like a typical aggro strategy and can't be interacted in the same way (other than racing). I have other decks that are creature-based aggro, so Goblins isn't all that special in that regard.
Goblin is too typical of an aggro/tribal deck, while Burn has a much more unique feel to it.
If removing the Goblins deck is out of the question, than I would go for either Songs or Gond Combo. I like Gond combo the least out of the set, personally. Or, you could have Goblins take the place of the Slivers, and Burn take the place of Goblins (if you know what I mean).
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
So, even though I am a total cheapskate I got a line on some Chain Lightnings, BFZ was full of garbage and I had a bunch of Pucatrade Credit, and I thought that it didn't really need to stick to just 16 decks.
I'm adding that stupid 1-land Spy deck over the next few weeks and Burn is in. Goblins and Burn are similar, but Goblins feels more like the other swarm decks a lot more than Burn, so screw it... they are both in.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I think you'll enjoy the diversity that Burn brings to the available strategies!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Forked Bolt has been wonderful and means that aside from Searing Blaze and Curse all the burn costs 1. It's really tight.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
The first game was 3-player Free-For-All. I got Turbo Fog (yikes!), and I was playing against Eye Candy and Hexproof! The only way I could possibly win this game is if I wasn't attacked first.
The Izzet player mulligans and gets a slow start, sculpting his hand with a ton of cantrips in the first three turns.
I keep a good seven with two lands (terramorphic and Seat of the Synod), a Moment's Peace, Quiet Disrepair, Muddle and 2 draw spells. Going for the turn two Quiet Disrepair in hopes of gaining some time, I lead with Terramorphic and lay it down turn two. I struggle with my mana in the first turns, but manage to draw out of it.
The Hexproof player starts off very, very fast. Going from a tapped land on turn one into Utopia Sprawl, Gladecover Scout into Rancor, following it up next turn with Armadillo Cloak. He decided to attack the izzet player first and went up to 26 life.
Eye Candy probed me. He saw my Moment's Peace and chuckled (Probe says "look", not "reveal", so the Hexproof player still doesn't know what I'm doing). He had his nivix Cyclops out to start beating, so he instead went after the Hexproof player, dumping his hand for 20 damage and leaving him at 6 life. I sit tight and don't say a word.
The Hexproof player sees he's likely going to die next turn, so he lays down Ancestral Mask and Ethereal Armor, taking out the Izzet player by a fair margin. At this point I know I've won, since I managed to sculpt an ideal hand. I end the game very quickly with 3 Jace's Erasure into multiple Brainstorms.
This game could have gone very differently had the other players known more about what deck I was playing. They would have had no trouble focusing on me first and then deciding the game between the two of them. It was a good learning experience!
Another one of my friends arrived, so we all grabbed a new deck and played 4-player FFA. This time, I got BUGs and Pigs, going against Affinity to the left, Boros Kitty across, and White Weenie on the right.
The Kitty deck mulligans and gets off to another slow start. White Weenie curves out perfectly with Icatian Javelineers, Loyal Cathar, Aven Riftwatcher and Guardian of the Guildpact.
I keep what seemed like a good hand, with Fume Spitter, Mystical Teachings, Diabolic Edict, Tragic Slip, Krosan Tusker, Jungle Hollow and Swamp. My first turn was a rather difficult one, because I wasn't sure if I should lead with Fume Spitter or Jungle Hollow, which would leave me with Edict open next turn. I go with Swamp and Spitter, thinking I still have Slip and the chance of drawing into an untapped land anyways.
The affinity player lays down a Great Furnace and I start to regret my decision already. He follows up with a turn two Atog. I then sacrifice Fume spitter to kill Javelineers and Tragic Slip Atog. I would have preferred to edict the Atog, but he was more likely to play another creature the following turn and I wanted to be able to play things on my own turn 3.
I proceed to not draw any lands until turn 4, which puts me far behind everyone. White Weenie is barrelling ahead and stomping on the affinity player and I, while Boros Kitty bides its time, drawing tons of cards and not playing much.
The affinity player plays another Atog, then Galvanic Blasts my second Fume Spitter, which I sacrifice to kill a second Icatian Javelineers, which responds by dealing 1 damage to me. So funnily enough, that Blast got him a 2-for-1 and a point of damage.
Finally digging myself out of my mana-screw, I semi-wipe the board with a timely Crypt Rats, activating for 1, than 1 in response to prevent stuff from coming back on the board on the White Weenie players' side. There's still an Atog and a Guardian on the field. I was confidant that the Affinity player would not kill me, because he would have to sacrifice many lands to do it and still have to deal with two other players.
He attacks me for 7 with the Atog, which is fine. I'm at 11 life. He passes the turn to the Boros player, who goes Galvanic Blast X2 + Lightning Bolt at my face for lethal. Darn.
The game proceeds into somewhat of a stalemate. The White Weenie and Kitty players are both gathering large armies of flyers that would bounce off each other, so they concentrate their efforts on the affinity player. A Myr Enforcer prevents attacks from Guardian, while Guardian prevents attack from Atog, and massive amounts of chump blockers make attacking the Boros Kitty player difficult.
Eventually, the Affinity player makes a last effort against the Boros player with a mass attack, which is chump blocked. He sacrifices almost all his lands to Atog and Flings it at the WW player for lethal. Severely crippled, the affinity player gets cleaned up by the Boros player. GG!
Another really fun and interesting set of matches! I'm always surprised by the depth of the gameplay going on. Every deck feels like it has a fighting chance, and there are many layers of strategy happening across the board for each deck, making each of your choices very crucial. I'm loving it!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
I don't think I'll ever try mine with multi-player because then I'll start looking for ways to tune the decks to that - and I don't know if there's really enough stuff to make it work as a multi-player format.
Sidenote: My kid wanted his own Pauper deck so we are building him MonoRed Heroic. If it goes well I think that might rotate in for Goblins once in a while just to mix it up. So far I'm liking the idea of the deck but haven't tried it out yet.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Jace's Erasure only targets one player at a time.
Elves are not usually a problem for Turbo Fog. A mix between Elves and MBC, however would have been significantly more difficult, as the strategies attack different things. I think it often comes down to who is been focused on first. In my game, I got lucky. There is a psychological aspect to Turbo Fog which players who never play against it fall for: They don't want their attack to be fogged, so they attack someone else. This may seem like common sense, but this extremely advantageous for me. The Eye Candy player could have easily explained to the other player what I was doing in order to change his game plan.
Eye-Candy can actually do a consistent amount of damage over time rather than go out in a blitz. I think this would have been a more appropriate approach to a multiplayer game, as it would actually run me out of Fogs sooner and would allow him to not run out of gas immediately.
Heroic can have some pretty fast starts. It's not the easiest deck to play, so kudos to your kid!
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
That shows you how much I pay attention to Pauper cards with multi-player in mind
I think I might pull Turbo Fog into the box but I don't really know what to cut. Maybe Gond Combo (I like it, but it can be anti-climactic) or White Tokens since nobody really enjoys playing that.
I'm not sure how well Turbo Fog will be in a closed meta - I'm actually worried that it'd be too good and I'd need to warp the sideboards for 10-12 of the decks to deal with it.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I like to compare Turbo Fog with Affinity, in terms of sideboarding. Would people run Gorilla Shaman or Ancient Grudge in their sideboard if they knew there would be no Affinity? Probably not. How about Hexproof with enchantment removal like Serene Heart? My point is that Turbo Fog warps sideboards as much as any other strong deck would.
I don't expect Turbo Fog to be too strong, because the sideboard cards for it are really strong against it (Flaring Pain) and because it's actually a difficult deck to pilot correctly.
Realistically, how many of your decks would need major sideboard re-working in order to be capable of winning against Turbo Fog?
Elfball has maindeck Viridian Longbow an sb Nature's Claim. It would probably need some sort of way to protect the combo.
Tokens would need some sideboard tech to deal with it (a mix of enchantment removal and Viridian Longbow)
Slivers need extra help. Either add more Burn for reach or enchantment destruction (Gleeful Sabotage would be excellent).
Soul Sister needs some help...
Hexproof has Pridemage, but could probably benefit from Flaring Pain.
Tortex would need maybe some more discard spells, or even a single Thrull Surgeon.
All the other decks seem to have enough going for them against the deck. Some just don't even care about fogs.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.