You know, I could see Burning Prohpet being good enough in tandem with Magma Jet to really take advantage of Thunderous Wrath miracles. Seems like a decent synergy for a card that would already work fairly well.
As for the comparison with Rakdos Control: Rakdos is probably just the better deck. Having access to good card advantage like Thorn of the Black Rose and Night's Whisper as well as discard really pushes the deck into something I would consider tier 1.5. Mono-Red is a great experiment in deck-building and has it's own advantage in being able to end the game more quickly, but that's about where it ends. Honestly, there wouldn't be too much of a downside to splashing other colours into the build to really improve it. I could see a Green, Black or Blue Splash easily to improve the deck. And this is incentivised even more since we're running Karoo lands already. But then we're not mono-Red Control anymore!
I really love burning prophet with thunderous wrath. I've been able to cast it fairly consistently for 1. I wouldn't go up to 3 because that would make it worse but I feel like we need more tech against MBC. I've been doing very well with the deck
recently but against MBC I'm something like 1 and 7
I was considering swirling sandstorm back in the sideboard since it's a much better late game sweeper than martyr and it might be handy in the longer MUs when we are a bit outclassed on the board.
Also thoughts on renaming the thread? How would we do it?
I think hireling is the only super relevant one but the question here is whether or not that makes the thunderous wrath/burning prophet synergy bad enough that we don't play it. Thoughts? I've really liked it in the past.
Yeah, I'm grinding on MTGO right now. Desert makes the Delver matchups nearly unloseable. Hireling is good. It's not a win con, but card advantage
My current list for MTGO is here https://deckbox.org/sets/1919265 and I've been enjoying it a lot. I've abandoned the burn matchup to luck. No more Tanglebloom, I won't miss you. I'm running 2 extra Blasts in the board to help out with control/Tron, replacing 2 Electrickery. Also up to 4 Molten Rain to help as well. I'm interested in trying Smash to Smithereens over the Shamans at the moment, but I'm not sure it's worthwhile.
If I'm playing with Hireling, I'm cutting 2 Beetleback Chief and maybe one other card. I'm not sure if I want 2 or 3. If 2, I'll fit the third into the board. A 4/4 body is so massive, even if it has defender.
EDIT: Not super excited about Forked Bolt because it's a sorcery. I'm not planning on testing it out.
EDIT2: Also, Hireling is a wincon in my experience because it provides the burn to finish off your opponent while keeping the creatures down. If they're reliant on counterspells to stay alive, it lets you overwhelm those.
What matchups are you guys finding yourself winning by milling the opponent out? That's been my normal win con vs Delver a lot of the time. Having the Monarch will make you mill out first.
Just reading through the thread, I never thought about flurry of horns. That actually kinda makes sense. Beefier. Why not make it a traditional Ponza? It would make the hireling better overall, could actually give tron fits since you just sit there and blow up the same tron land over and over. I saw you say that skred isn't as good as flame slash? Why?
Skred isn't as good as Flame Slash because Desert and Forgotten Cave are too good to cut, and running them makes Skred inefficient.
I actually was poking around with that Ponza plan. My original list ran 8 Stone Rains maindeck but they didn't do enough for me. I ended up with just 4 Molten Rain in the sideboard. I did mention my try with the 10 Stone Rain sideboard plan but that wasn't enough to stop Tron. Land Destruction doesn't work unless you're Mono Black, running 20+ LD spells. The deck is too good at drawing cards and therefore lands. I'm seriously struggling to figure out how to beat it right now. Sadly the meta isn't unhealty enough for anything to eat a ban, so we're stuck trying to beat Tron for the next while.
Sadly the meta isn't unhealty enough for anything to eat a ban, so we're stuck trying to beat Tron for the next while.
Don't be so sure. There could be "hope". Ghostly Flicker is unhealthy for the format in its degenerate combo with Mnemonic Wall/Archaeomancer/Stonehorn Dignitary. I also wouldn't be surprised to see a Moment's Peace ban down the road either. Keep your head up.
And yes about the only way to combat Tron in Red is to be blazingly fast. Unless you just want to go mono-red LD.
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Commander Legends gave us Fiery Cannonade which is now one of the best sweepers in the format. The instant speed is wonderful and can even counter Spellstutter Sprites. This was a no-brainer addition.
One weakness of the deck was the severe lack of card advantage, but we have two new Monarch cards available in Staunch Throneguard and Crimson Fleet Commodore. We previously only had Crown-Hunter Hireling but it left something to be desired. The new cards can survive a Cannonade, and I prefer Throneguard since it can attack and still block some midrange creatures favorably. Commodore has some good power, but bears can stop it from attacking.
Another new combo that helps the deck is the Cleansing Wildfire+Darksteel Citadel trick. It helps us ramp and replaces a card in hand. This feels very powerful and it gives the deck something to do early in the game. Wildfire also improves our Tron matchup by being in the maindeck to give us an edge post board.
Boarding Party looks good, but I feel the Cascade has a chance to whiff depending on the opponent's board and if we've been doing a good job clearing the board. I will be testing it to see how it works out. It's already proved to proved to be a strong card in the format.
Bonder's Ornament can replace the Wildfire+Citadel combo for something that might be more consistent, but currently I can only try the deck on MTGO and the tix for it are too high for my wallet. I will definitely test it when I get the chance.
Another option I considered is incorporating some Madness cards like Fiery Temper and Reckless Wurm and use the newly downshifted Jalum Tome to gain some advantage. I might test that out sometime as well, but I'll have to make some considerable changes to fit that package in.
So far I've played a few games and this list has performed well! I anticipate it will still have issues against Burn and Tron (although I'm optimistic it'll fare better than before). What are your thought? Comments and criticism is always welcome and appreciated!
I'm personally a bit more in favour of Commodore than Throneguard since it doesn't die to artifact hate and the board is usually kept clear, making it a much faster win condition. I totally get wanting the 5 toughness creature, though, as it survives most burn spells.
Bonder's Ornament is basically the best card we could have in terms of card advantage, since it also ramps. Too bad about the price tag; I was lucky to open a copy from a random booster.
I'm glad you're testing out the wildfire/darksteel combo. Has it been paying off? It bet it's also fun to disrupt Tron in the maindeck!