while he's nothing stellar but would Poultice Sliver help those matches by keeping your guys alive through things like crypt rats and alpha strikes?
It may help, It might come down to playstyle. Personally I would say most likely not because it would slow your tempo down even more against RATS and White Weenie. Because you would have to protect what you have with your mana rather then spend your mana to bring new things online, (atleast for the first 5 or so turns).
I am not sure what would help improve the deck match up, but across the board of games, the most effective abilities the Sliver decks offer are;
1: The primary +1+1 pumps, this is a staple for this deck.
2: Flanking, This stacks on each creature for each ability, so almost anything including Guardian of the Guildpact gets blown down by this.
3: Reach, good but highly situational, mostly useful against Delver and White Weenie.
4: First Strike, in this current roster of tested decks, the first strike did nothing to sway the fight in the Slivers direction, to much non-combat removal and damage.
5: Poison, this is highly, highly mediocre at best. It is more annoying then anything, all creatures in each deck were able to freely stop this ability from hitting the player.
the sidewinders should keep the guardians in check, since with 2 he can't hurt your guys and with 3 he'd die letting you swing past them and race them. If you want to be faster then RATS look into Gemhide sliver he should help you drop your hand fast. also any thoughts on homing sliver? He's a sliver tutor that can't be countered in this format.
the sidewinders should keep the guardians in check, since with 2 he can't hurt your guys and with 3 he'd die letting you swing past them and race them. If you want to be faster then RATS look into Gemhide sliver he should help you drop your hand fast. also any thoughts on homing sliver? He's a sliver tutor that can't be countered in this format.
The Sliver deck as is doesn't have any problems getting the Slivers out in play, so I would have to side against the use/splash of Homing Sliver.
Now, with Gemhide Sliver that may be worth swapping out the Talon Slivers. As I said, the first strike hasn't really done anything at all, but the poison is a bit of a bother, so we may want to keep those in to make sure things don't attack and save for blocking.
I was more thinking homing sliver because we were just talking about needing 2-3 copies of sidewinder, and now talking about needing Gemhide for the RATS match-up I thought it could use a few extra copies of those guys. Does talon Sliver really not do much? I thought he'd have proven himself against things like white weenie or other creature heavy decks.
I was more thinking homing sliver because we were just talking about needing 2-3 copies of sidewinder, and now talking about needing Gemhide for the RATS match-up I thought it could use a few extra copies of those guys. Does talon Sliver really not do much? I thought he'd have proven himself against things like white weenie or other creature heavy decks.
The main thing that I have found when playing against Talon Sliver is this against White Weenie.
2: Icatian Javelineers will blow him or any other threat down on the spot and simply get returned via Kor Skyfisher and drop with another counter.
3: The amount of flying creatures run in White Weenie makes the ability kind of bleh in that matchup.
4: With the amount of protection in the deck, it is hard for Slivers to go balls deep. Once you do you will get protection blocked and eat a big retaliation.
5: With the amount of creatures both these decks put down, if you have two Suture Priests, White Weenie can absorb an all out attack and just laugh because essentially it was free.
But it isn't just the first strike ability that doesn't do much, against Standard Bearer your pump cards are complete garbage, and you have to blow your removal on that card instead of getting rid of heavy threats.
I would say first strike vs infect and stompy would be amazing though, but as I said originally though; this is just in my own testing of the decks together. Things may play out differently based on card draw and what not. Just in this little first to 5 skirmish it didn't help.
wow yeah I guess talon sliver would be kinda dead there, but I think he might have a nice home in the board if you use one.
Yea, I think boarding him would be good, but also let me say that in my current area of testing, none of those decks really rely on creature to creature combat. So that is why the first strike kind of lays dormant and poison is a slightly larger threat.
If playing against more creature heavy decks then yes, rock out with your thingy out with first strike lol.
Something else to note about the Sliver deck, it really makes you play a little more careful when versing it. You have to blow down the right thing at the right time and so forth.
I would certainly say it is a worthy pauper deck and a lot of fun.
also have you put any thought into possibly splashing red, it could open up burn for additional reach and removal, and gives some additional pumps and forms of evasion. not 100% sold on the recommendation as this is pauper and 3 color is a pain in the balls to pull off, but I thought it might be worth some thought.
also have you put any thought into possibly splashing red, it could open up burn for additional reach and removal, and gives some additional pumps and forms of evasion. not 100% sold on the recommendation as this is pauper and 3 color is a pain in the balls to pull off, but I thought it might be worth some thought.
If you can slap a splash out that would work, trying isn't a bad idea, but what would you remove? would you go G/R? W/R? G/R/W?
damn sucks Harmonic sliver is uncommon or he'd lock that match-up down. as is can we pack naturize or nature's claim in the board? That would sure up that match much better.
damn sucks Harmonic sliver is uncommon or he'd lock that match-up down. as is can we pack naturize or nature's claim in the board? That would sure up that match much better.
Yea, doing that would easily help that situation. The only bad thing is, you would have to devote 4 of your board to arty/ench removal, which limits what you can pack for the other decks lol. But that still doesn't solve the problem outright, because you can sac on stack before the destruction lands. Still good to do though for when Atog is not live.
I will post my Naya deck I've been playing over a year on mtgo and still slightly changing it. I playex lots of TP (no money for tix sadly) and I have few conclussions on my build :
°Losing to storm based on grapeahot very often.
°Losing to rolling thunder post decks.
°Losing to burn very frequently (too fast damaging)
°Delver/stompy/infect/gobs/ub post/Bx tortured are quite good matchups.
since I don't have your list forgive me if you already run these, But Prismatic Strands should fix all 3 problems you just listed.
I'd up your prismatic strands up to a full 4 to fix the problems you listed before. not sure what to cut but that would depend on what you see the most, but I'm guessing affinity is popular since you have 8 cards set aside for it.
Affinity is not the main problem. Electrostatic Bolt is great for all delver creatures including Frustburn Weird, which is great addition to those decks. Gnaw to the Bone is great option, aggro decks hates this a lot
I would like to know exactly how Electrostatic Bolt is great against Frostburn Weird considering that creature is not an artifact creature. That card has nothing to do with Delver with the exclusion of Spire Golem and a very very select few. If they choose to pump Frostburn Weird once then Lightning Bolt can take care of it, if they pump him two or three times then Firebolt is more than enough.
It may help, It might come down to playstyle. Personally I would say most likely not because it would slow your tempo down even more against RATS and White Weenie. Because you would have to protect what you have with your mana rather then spend your mana to bring new things online, (atleast for the first 5 or so turns).
I am not sure what would help improve the deck match up, but across the board of games, the most effective abilities the Sliver decks offer are;
1: The primary +1+1 pumps, this is a staple for this deck.
2: Flanking, This stacks on each creature for each ability, so almost anything including Guardian of the Guildpact gets blown down by this.
3: Reach, good but highly situational, mostly useful against Delver and White Weenie.
4: First Strike, in this current roster of tested decks, the first strike did nothing to sway the fight in the Slivers direction, to much non-combat removal and damage.
5: Poison, this is highly, highly mediocre at best. It is more annoying then anything, all creatures in each deck were able to freely stop this ability from hitting the player.
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
The Sliver deck as is doesn't have any problems getting the Slivers out in play, so I would have to side against the use/splash of Homing Sliver.
Now, with Gemhide Sliver that may be worth swapping out the Talon Slivers. As I said, the first strike hasn't really done anything at all, but the poison is a bit of a bother, so we may want to keep those in to make sure things don't attack and save for blocking.
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
The main thing that I have found when playing against Talon Sliver is this against White Weenie.
1: His ability does nothing against Guardian of the Guildpact.
2: Icatian Javelineers will blow him or any other threat down on the spot and simply get returned via Kor Skyfisher and drop with another counter.
3: The amount of flying creatures run in White Weenie makes the ability kind of bleh in that matchup.
4: With the amount of protection in the deck, it is hard for Slivers to go balls deep. Once you do you will get protection blocked and eat a big retaliation.
5: With the amount of creatures both these decks put down, if you have two Suture Priests, White Weenie can absorb an all out attack and just laugh because essentially it was free.
6: Sunlance on things like Muscle Sliver and Spinneret Sliver.
But it isn't just the first strike ability that doesn't do much, against Standard Bearer your pump cards are complete garbage, and you have to blow your removal on that card instead of getting rid of heavy threats.
I would say first strike vs infect and stompy would be amazing though, but as I said originally though; this is just in my own testing of the decks together. Things may play out differently based on card draw and what not. Just in this little first to 5 skirmish it didn't help.
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
Yea, I think boarding him would be good, but also let me say that in my current area of testing, none of those decks really rely on creature to creature combat. So that is why the first strike kind of lays dormant and poison is a slightly larger threat.
If playing against more creature heavy decks then yes, rock out with your thingy out with first strike lol.
Something else to note about the Sliver deck, it really makes you play a little more careful when versing it. You have to blow down the right thing at the right time and so forth.
I would certainly say it is a worthy pauper deck and a lot of fun.
W White Weenie
not sure why, but this made me LOL hard.
also have you put any thought into possibly splashing red, it could open up burn for additional reach and removal, and gives some additional pumps and forms of evasion. not 100% sold on the recommendation as this is pauper and 3 color is a pain in the balls to pull off, but I thought it might be worth some thought.
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
If you can slap a splash out that would work, trying isn't a bad idea, but what would you remove? would you go G/R? W/R? G/R/W?
I love my Rancor, don't F with my R lol...
W White Weenie
3 Virulent Sliver
4 Sidewinder Sliver
4 Plated Sliver
4 Sinew Sliver
4 Muscle Sliver
2 Spinneret Sliver
2 Talon Sliver
3 Journey to Nowhere
2 Groundswell
2 Unmake
2 Predator's Strike
2 Prismatic Strands
4 Rancor
9 Plains
2 Secluded Steppe
2 Tranquil Thicket
using this I'd probably go -2 spinneret sliver, -2 plated sliver, -2 groundswell, -2 secluded steppe, -2 tranquil thicket[/CARD], -1 forest, -1 plains. +2 bonesplitter sliver , +2 heart sliver, +2 lightning bolt, +4 terromorphic expanse, +2 mountains. But I'm making these suggestions without playing testing this.
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
Yea, doing that would easily help that situation. The only bad thing is, you would have to devote 4 of your board to arty/ench removal, which limits what you can pack for the other decks lol. But that still doesn't solve the problem outright, because you can sac on stack before the destruction lands. Still good to do though for when Atog is not live.
Win some, lose some I guess lol.
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
since I don't have your list forgive me if you already run these, But Prismatic Strands should fix all 3 problems you just listed.
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur:
I would like to know exactly how Electrostatic Bolt is great against Frostburn Weird considering that creature is not an artifact creature. That card has nothing to do with Delver with the exclusion of Spire Golem and a very very select few. If they choose to pump Frostburn Weird once then Lightning Bolt can take care of it, if they pump him two or three times then Firebolt is more than enough.
W White Weenie
Legacy:
RGWBUDredgeUBWGR
:symrg:Belcher:symrg:
WD&TW
Affinity
WGriffinsW (pauper)
U/thopter comboU/ (peasant)
:symbg:Moosebite:symbg: (peasant)
RGobo tokensR (peasant)
R slide R (peasant)
:symur:pingers:symur: