I do see my old build as a voltron thing, attaching a lot of auras on the same creature, and this one as playing threat after threat. It's not optimized yet, but I see more potential in it. I will try to update the initial post with the two ways you can try brewing with the deck and will add some card choices I had saw in the thread on your builds.
Also, Oath of Gatewatch brings us a new card, Corpse Churn, needs some testing.
I have had a fun times with this more explosive list. It tends to rely on speed instead of consistency. Some times on the play turn 1 exhumed Street Wraith has been enough!
Check out the ExZOOM thread. That's essentially the list I'm playing.
Sideboard options I've found to be most useful are Pyroblast vs blue, Undying Evil vs Black, Aposrle's Blessing vs other targeted removal
Also any dredge/exhume deck using red and black should consider Mortuary Mire and Erratic Explosion. EE just finished games out of nowhere when you top deck a 7+ cc creature and MM allows you to set it up.
Here's my take on the deck, or rather a something close enough to it to not start a new thread. I've been tuning it for a while and feel like this set up is incredibly resilient. You consistently start outclassing your opponent on turn 3, and continue to for the rest of the game.
.
I'm not happy with Satyr Wayfinder, but it's better than Scout the Borders, so until another version of Commune with the Gods or better yet, Grisly Salvage is printed it will have to do.
Suggestions and questions are encouraged.
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Modern Decks Built U Mono U Tron WR Boros Burn with one Stomping Ground UR Storm C Eldrazi Powder G Mono Green Tron
I really think you want Dragon's Breath for the haste getting out quickly is pretty important, if you leave your opponent a turn to deal with your delve creatures, you might never deal any damage with them. I still think Stinkweed Imp needs to be in there somewhere because of how easily he can fill up your yard and allow for multiple delve creatures to be played. With Cathartic Reunion now available, I think it might be worth stretching into a jund package to open up some more options. the manabase could be tricky, but, if it can be smoothed out to be consistent enough, the reward might be worth the risk.
Love this primer! Just got started testing it, anyone here try Krosan Tusker yet? Seems like a nice fit as basically a Green divination (one card is always a land) that puts a fatty in the yard for future reanimation target. I also run Exhume and Ulamog's crusher as a turn 2 hasty crusher is a beating.
The churn and grapple package has been responsible for running control decks out of answers. The pulses in the side are also great for non targeted removal.
Yeah, it's hard to stretch the mana into 3 colors. I've tried both jund and sultia, and even though forbidden alchemy is a great card, neither were worth it.
I've been toying with the idea of stinkweed imp for a bit, but right now all the fillers are also giving you a creature to cast (counting the actual body of satyr wayfinder) which is part of what makes this deck so much more reliable, even after Mulligans. You can keep a hand with land and two fillers and usually have a big body on turn 3, with either a way to get it back or a new one to come down.
We've gotten some great things out of the last couple sets, I'm excited to see what comes next.
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Modern Decks Built U Mono U Tron WR Boros Burn with one Stomping Ground UR Storm C Eldrazi Powder G Mono Green Tron
4 Gurmag Angler
4 Hooting Mandrills
4 Ulamog's Crusher
2 Sultai Scavenger
4 Commune with the Gods
4 Grisly Salvage
4 Dragon Breath
2 Dragon Fangs
4 Satyr Wayfinder
3 Terramorphic Expanse
3 Evolving Wilds
4 Exhume
6 Forest
3 Mountain
5 Swamp
3 Feed the Clan
3 Undying Evil
3 Chainer's Edict
2 Vines of Vastwood
2 Doom Blade
2 Electrickery
I do see my old build as a voltron thing, attaching a lot of auras on the same creature, and this one as playing threat after threat. It's not optimized yet, but I see more potential in it. I will try to update the initial post with the two ways you can try brewing with the deck and will add some card choices I had saw in the thread on your builds.
Also, Oath of Gatewatch brings us a new card, Corpse Churn, needs some testing.
4 Ulamog's Crusher
3 Putrid Imp
4 Exhume
3 Dragon Breath
3 Dragon Fangs
4 Careful Study
4 Rites of Refusal
3 Grisly Salvage
3 Commune with the Gods
4 Lotus Petal
4 Evolving Wilds
2 Swamp
2 Island
1 Forest
4 Dismal Backwater
i'm trying this list online and works good, do you guys have some suggestions?
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Check out the ExZOOM thread. That's essentially the list I'm playing.
Sideboard options I've found to be most useful are Pyroblast vs blue, Undying Evil vs Black, Aposrle's Blessing vs other targeted removal
Also any dredge/exhume deck using red and black should consider Mortuary Mire and Erratic Explosion. EE just finished games out of nowhere when you top deck a 7+ cc creature and MM allows you to set it up.
What format specifically are you looking at?
modern has
Grishoalbrand / Griselbrand Reanimator and
Gifts ungiven.dck
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
4 Commune with the Gods
4 Grisly Salvage
2 Satyr Wayfinder
Inevitability/Graveyard Fillers
4 Grapple with the Past
4 Corpse Churn
Big Things
4 Gurmag Angler
4 Hooting Mandrills
4 Sultai Scavenger
4 Dragon Fangs
4 Dragon Shadow
Lands
7 Swamp
4 Jungle Hollow
7 Forest
4 Evolving Wilds
4 Pulse of Murasa
4 Apostle's Blessing
3 Ranger's Guile
4 Feed the Clan
Here's my take on the deck, or rather a something close enough to it to not start a new thread. I've been tuning it for a while and feel like this set up is incredibly resilient. You consistently start outclassing your opponent on turn 3, and continue to for the rest of the game.
.
I'm not happy with Satyr Wayfinder, but it's better than Scout the Borders, so until another version of Commune with the Gods or better yet, Grisly Salvage is printed it will have to do.
Suggestions and questions are encouraged.
U Mono U Tron
WR Boros Burn with one Stomping Ground
UR Storm
C Eldrazi Powder
G Mono Green Tron
Gathering4Magic Peasant Cube (CubeTutor)
Find me on Twitter: @Gathering4Magic
The churn and grapple package has been responsible for running control decks out of answers. The pulses in the side are also great for non targeted removal.
Yeah, it's hard to stretch the mana into 3 colors. I've tried both jund and sultia, and even though forbidden alchemy is a great card, neither were worth it.
I've been toying with the idea of stinkweed imp for a bit, but right now all the fillers are also giving you a creature to cast (counting the actual body of satyr wayfinder) which is part of what makes this deck so much more reliable, even after Mulligans. You can keep a hand with land and two fillers and usually have a big body on turn 3, with either a way to get it back or a new one to come down.
We've gotten some great things out of the last couple sets, I'm excited to see what comes next.
U Mono U Tron
WR Boros Burn with one Stomping Ground
UR Storm
C Eldrazi Powder
G Mono Green Tron
https://www.mtggoldfish.com/archetype/pauper-wbrg-31157#online
I think I should update this primer anytime soon with this succesful list. Explaining the variants. (as this formely was a non Reanimator deck)
Congrats, muuchan!