We got some pretty exciting new lands for Pauper: actual honest-for-goodness dual lands! ... I mean lands that have two land types.
They printed all ten at once, which is also nice. Glacial Floodplain is the WU one.
Basically, they're snow permanents, enter the battlefield tapped, and have two land types.
While this is exciting, I'm wondering how useful the land type will be. Into the North just got a lot better for fixing and ramping, as did Nature's Lore/Three Visits/Farseek, Land Grant, Mwonvuli Acid-Moss and the landcycling cards like Chartooth Cougar. I guess Wild Nacatl is easier to enable for turn 2. Aside from that, are there any other notable interactions with lands types that don't specify basic lands?
Other than the lands, we got a good number of other commons.
Behold the Multiverse shows off the Foretell mechanic. It's unfortunate that you have to pay the foretell cost only on your turn, but this is still a potentially very powerful card draw spell, being able to scry 2 and draw 2 at instant speed at a discount on later turns. I haven't found the other Foretell cards spoiled to be particularly good.
Frost Bite is a very tame Skred, which unfortunately won't see much constructed play when players have access to so much better burn.
Masked Vandal seems great. Changeling can have some applications across the board and exiling a creature in your graveyard in exchange for exiling an artifact or enchantment for only 2 mana seems powerful. Exiling the target is key.
Codespell Cleric seems really interesting. It's fairly easy to meet its two spell requirement in a lot of aggressive decks, which could leave you with a 2/2 vigilance for 1. That's almost Nettle Sentinel levels of power. The cleric also has the bonus of being able to put the extra +1/+1 on any creature. I'm pretty high on this card! Nice to see White get something nice for a change.
Tuskeri Firewalker gives us an ability that we haven't had in the format (as far as I recall). It's good stats, and it can give red some much needed CA.
That's pretty interesting. It reminds me a bit of Burning-Tree Vandal, but this obviously has the upside of actually generating card advantage, potentially.
Shimmerdrift Vale makes fixing very easy and should allow for better 3 colour decks. Interesting!
Scorn Effigy seems pretty great! You can foretell it on turn 2 and get a 2/3 next turn. Seems like a good combo with Burning-Tree Emissary.
Bind the Monster is clearly supposed to be pushed to the limits of what cards like it do. Taking the damage is well worth dealing with the creature potentially forever for 1 mana.
We got some pretty exciting new lands for Pauper: actual honest-for-goodness dual lands! ... I mean lands that have two land types.
They printed all ten at once, which is also nice. Glacial Floodplain is the WU one.
Basically, they're snow permanents, enter the battlefield tapped, and have two land types.
While this is exciting, I'm wondering how useful the land type will be. Into the North just got a lot better for fixing and ramping, as did Nature's Lore/Three Visits/Farseek, Land Grant, Mwonvuli Acid-Moss and the landcycling cards like Chartooth Cougar. I guess Wild Nacatl is easier to enable for turn 2. Aside from that, are there any other notable interactions with lands types that don't specify basic lands?
Other than the lands, we got a good number of other commons.
Behold the Multiverse shows off the Foretell mechanic. It's unfortunate that you have to pay the foretell cost only on your turn, but this is still a potentially very powerful card draw spell, being able to scry 2 and draw 2 at instant speed at a discount on later turns. I haven't found the other Foretell cards spoiled to be particularly good.
Frost Bite is a very tame Skred, which unfortunately won't see much constructed play when players have access to so much better burn.
Masked Vandal seems great. Changeling can have some applications across the board and exiling a creature in your graveyard in exchange for exiling an artifact or enchantment for only 2 mana seems powerful. Exiling the target is key.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Ravenform
2U Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell U
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Shimmerdrift Vale makes fixing very easy and should allow for better 3 colour decks. Interesting!
Scorn Effigy seems pretty great! You can foretell it on turn 2 and get a 2/3 next turn. Seems like a good combo with Burning-Tree Emissary.
Bind the Monster is clearly supposed to be pushed to the limits of what cards like it do. Taking the damage is well worth dealing with the creature potentially forever for 1 mana.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio