What exactly is Pauper White Weenie? In essence it is exactly the same thing as regular White Weenie but the only exception being you can only use common cards. The White Weenie archtype has been around since the very beginnings of Magic and has evolved over the years into a serious deck that deserves respect, and the same can be said of its Pauper counterpart. This primer will be discussing the deck as it is related to the paper form of the game not the online version. Some cards and strategies are transferable from Magic Online to paper and vice versus, but the general outline will be focused on paper Magic.
Basics of Pauper White Weenie
The main idea is to play cheap creatures such as Icatian Javelineers and Squadron Hawk to create a strong early board presence and then eventually lay down your beaters such as Guardian of the Guildpact and Razor Golem. You can use cards such as Unmake or Journey to Nowhere to remove any major threats so that your creatures can punch through to give you that victory. The nice thing about White Weenie as a whole and not just in Pauper is that it is very well rounded and can deal with quite a lot of decks out there. One of the more notable things that Pauper White Weenie can do is to use the soldier type to its advantage. Normally if you play in the Pauper format you lose the ability to effectively play some tribes, but in Pauper soldiers thrive as they have cards such as Veteran Swordsmith and Veteran Armorsmith to pump up monsters like Porcelain Legionnaire.
So in short your general rule of play should be,
#1 Play lots and lots of creatures
#2 Use the creature abilities and removal spells to clear the way
#3 ??????
#4 Profit
What you will need to win
1 mana drops
Icatian Javelineers This guy swings for 1, blocks for 2 or can be used to ping off annoying little critters or life. Even better when played with Kor Skyfisher.
Benevolent Bodyguard Protection with a body, this guy works very well to nullify your opponents removal so your heavy hitters stay where they're at.
Doomed Traveler Pretty simple 1/1 body that replaces himself with a 1/1 flyer, really quite excellent.
Mosquito Guard This little guy is awesome as is, but if you put him into a deck with pump, he is amazing for only 1 mana.
Gideon's Lawkeeper Not a bad creature to clear the path to victory, the biggest draw back is he taps himself.
Deftblade Elite This guy is really fun to force your opponents creatures they want kept safe out into the open. With any sort of pump this little guy is a serious pain in the arse.
Soltari Foot Soldier This is the little brother to Soltari Trooper, if going for a soldier theme or just for the evasion this is a solid choice.
Serra Zealot This card is strictly worse then Mosquito Guard but it still very very good none the less, if you want another first striker use him!
Steppe Lynx This cat is great for the first few turns that you are dropping mana, a 2/3 body early on is a very nice body indeed.
Akrasan Squire Not bad if you choose to run an exalted deck, by himself he is very underwhelming as they're better options for 1 drop creatures.
War Falcon A great creature if you run the obvious creature types with it, a 1 drop 2/1 flyer is pretty nice.
Standard Bearer Lightning rod for any kind of spell that can target a creature whether it is a pump, direct damage, or removal.
Squadron Hawk This creature is pretty straight forward, 1/1 flyer for 2 mana and can bring his friends out of the deck to play.
Soltari Trooper This card doesn't see a lot of play often, but the fact that he has shadow, and becomes a 2/2 upon attacking makes him a hard to block beater.
Loyal Cathar A 2/1 vigilance creature that comes back is very very nice, even better when played with Kor Skyfisher.
Vault Skirge A 2 mana creature that can be cast for 1 and has flying with lifelink is an excellent creature worth considering!
Safehold Elite This creature requires 2 removal spells to get rid of which is fantastic, just like with Doomed Traveler and Loyal Cathar having creatures that return to the field can be annoying and if you pair them all with Kor Skyfisher you almost have an infinite army.
Leonin Skyhunter A simple 2/2 flyer, nothing special about him really.
Order of Leitbur Not a bad creature, the protection from black really doesn't matter if you are running Benevolent Bodyguard but the the ability to pump itself and give itself first strike can be nice.
Benevolent Unicorn Excellent card when going against burn, other then that though it serves no purpose that Standard Bearer cannot handle.
Raise the Alarm A great card normally, but 2 mana for two 1/1 creatures with no abilities is extremely underwhelming.
Ballyrush Banneret If you are playing with mostly soldiers then this card is an all star, but by himself he really isn't worthwhile.
Lone Missionary If you are running Suture Priest then this creature isn't even considered, the four life gain is nice in a pinch but that is it.
3 mana drops
Porcelain Legionaire A 3 mana creature that can be played as a 2 mana creature is fantastic, not to mention he has first strike.
Kor Sanctifiers Removal with a body, normally a sideboard creature so if you fear enchantments or artifacts use it!
Attended Knight First striker that brings a friend along is pretty decent.
Ballynock Cohort This creature for all intensive purposes will always be a 3/3 for 3 mana, but what makes it really great is the first strike ability. Put it into a soldier deck and it is even better!
Veteran Swordsmith Good if you are running soldiers, if not then you obviously won't be using it will you.
4+ mana drops
Guardian of the Guildpact One of the best creatures in the pauper format period. This should be an auto include to top out your mana curve.
Razor Golem Normally 6 mana to cast, but in White Weenie he only costs 3 at the earliest and he has vigilance, so consideration for auto include is needed.
Shade of Trokair A self pumping creature by turn 4 is nice, without the suspend ability you are left with either dropping him or a Guardian of the Guildpact on turn 4 and honestly the Guardian is a better choice. This creature is best dropped early, and used later. He is still an unsafe creature though as an opponent knows what is coming on turn 4 and can very easily prepare for it.
Seraph of Dawn Straight forward flying and lifelink creature for 4 mana.
Support cards
Unmake The best creature removal for Pauper White Weenie, it is cast at instant speed, and completely removes the creature without leaving a card behind like Journey to Nowhere.
Oblivion Ring If you need anything to be removed from the game, this is the ticket right here!
Repel the Darkness With this card you get to tap some annoying creatures for an attack and also card draw which is pretty rare in a White Weenie deck More of a sideboard option card then main deck though.
Sejiri Steppe This card has been seeing more and more play in my meta, the evasion it offers can really make the difference late game with a creature who has a few Bonesplitters attached.
XBM Yosho's "Total Package" Pauper White Weenie
This deck is designed to handle any deck in the Pauper format, it has answers to virtually everything playable.
XBM Yosho's Pauper White Weenie soldier variant
The main focus of this deck is to pump your first strikers, provoke any problematic creatures and remove any major threat be it creature, enchantment or artifact.
XBM Yosho's Pauper White Weenie Soul Sisters
This deck is sweet and simple, flood the field with creatures and gain life from it, remove any threats in your way and chip their life down.
Rooster Token's Pauper Hybrid White Weenie Soul Sisters
This deck was posted by Rooster Token and is said to have had positive Pauper tournament results, (sweeping two events in a row). It went MBC (2-0), Boros (2-0), Infect (2-1), and Sligh (2-0).
Rather then rewriting the entire thing to say the exact same thing, I will simply cite what Squira13 has written in his White Weenie Primer as it still holds true within the Pauper format.
Aggro:
These are usually our best match ups. We are running very fast creatures that are generally more powerful than other creatures of similar casting costs. To do well we need to race our opponets and kill them faster than they kill us. Spot removal will be our best friend in these games, taking out key threats and letting our creatures handle the lesser guys.
Control:
This one is about 50/50. It depends on the type of control they are using. Our creatures will be rather superior to the junk that control puts out early. The only problem will be the control decks finisher. To win you need to get in as much damage as possible as quickly as possible, as control is way better equipped to win the longer the game goes. Our creatures will be going mostly unchecked if they hit the board and survive the removal, but the problem is keeping them alive. Control decks usually run quite a bit of removal, so our goal is to keep on consistently playing threats but never over-extending. We will never have card advantage over a control deck, but cards that offer CA will help us greatly, so cards like squadron hawk are really useful. Again, protection spells will also help keep our guys alive, but keep in mind they still can't save them from wrath effects.
Combo:
Probably our worst match up. Our best bet is to simply kill them fast enough so they can’t get the combo off, but that is not always effective. Anything we can do to disrupt the combo and delay it a few turns can turn the match into our favor. Spot Removal can disrupt creature based combos, Protection spells will usually be rather useless here.
Best Of Three Match-up Breakdown as of 02-06-13 using the "Total Package" White Weenie deck:
What exactly is Peasant White Weenie? Well just as stated above it is the same as regular White Weenie but your deck must be constructed of only common cards, but you are allowed to use up to 5 uncommon cards as-well. When you jump into Peasant Magic you open up a larger selection of cards to use, but you just need to narrow them down to a choice of five cards for your deck.
Basics of Peasant White Weenie
The main idea is exactly the same as the above for the Peasant version of White Weenie, but you get to play creatures such as Mother of Runes as your cheap creature until you can lay down your beaters. Your support cards can change with such removal spells as Path to Exile and protective spells like Brave the Elements. The core of the deck will remain almost unchanged though since you are only allowed five uncommons.
So in short your general rule of play should be,
#1 Play lots and lots of creatures
#2 Use the creature abilities and removal spells to clear the way
#3 ??????
#4 Profit
What you will need to win
1 mana drops
Mother of Runes This card is extremely powerful. Taking up four of your five available uncommons for this card really isn't a bad idea.
Dryad Militant She is ok if you fear anything coming back from the graveyard, if not you are better off with some of the common choices available.
Judge's Familiar Not bad, you get a flyer for 1 mana and a potential counter, but it is easily dealt with.
Hada Freeblade A pretty good card in its own right if you get multiple ones on the field.
2 mana drops
Knight of Meadowgrain An excellent card for only 2 mana, first strike and life link? Yes please!
Ajani's Pridemate This guy is part of 101 Soul Sisters, if you are gaining stupid amounts of life you need this guy!
Kazandu Blademaster First strike and vigilance for 2 mana is very awesome indeed!
Knight of the Holy Nimbus Flanking is a very fun and underused mechanic, and the fact that he very rarely dies is a huge plus.
Spectral Rider A nice 2/2 body that is very hard to block.
Wilt-leaf Cavaliers Not bad, but they're much better options unless you really like the vigilance.
4+ mana drops
None as of yet.
Support
Swords to Plowshares Along with the below, it is the best white removal spell in the game.
Path to Exile Along with the above, it is the best white removal spell in the game.
Brave the Elements You have an army and can deal enough damage to win? Cast this and they can't block you anymore, GG.
Skullclamp A nice pump aside from the -1 toughness, worst case scenario you get to draw a card from it.
Lands
Strip Mine Pretty fun card if you fancy slowing down your opponents tempo, keep in mind though that is one less land you have as-well.
Daru Encampment Good only if running a soldier version of White Weenie.
Sample deck lists
XBM Yosho's "Total Package" Peasant White Weenie
This deck is the updated version of the Pauper format one. We have replaced Benevolent Bodyguard with Mother of Runes.
XBM Yosho's Peasant White Weenie Soul Sisters
With a similar strategy to the Pauper version, this one employs the use of Ajani's Pridemate which is one of the best pumped creatures around. Pump him, and beat with him!
Rather then rewriting the entire thing to say the exact same thing, I will simply cite what Squira13 has written in his White Weenie Primer as it still holds true within the Pauper format.
Aggro:
These are usually our best match ups. We are running very fast creatures that are generally more powerful than other creatures of similar casting costs. To do well we need to race our opponets and kill them faster than they kill us. Spot removal will be our best friend in these games, taking out key threats and letting our creatures handle the lesser guys.
Control:
This one is about 50/50. It depends on the type of control they are using. Our creatures will be rather superior to the junk that control puts out early. The only problem will be the control decks finisher. To win you need to get in as much damage as possible as quickly as possible, as control is way better equipped to win the longer the game goes. Our creatures will be going mostly unchecked if they hit the board and survive the removal, but the problem is keeping them alive. Control decks usually run quite a bit of removal, so our goal is to keep on consistently playing threats but never over-extending. We will never have card advantage over a control deck, but cards that offer CA will help us greatly, so cards like squadron hawk are really useful. Again, protection spells will also help keep our guys alive, but keep in mind they still can't save them from wrath effects.
Combo:
Probably our worst match up. Our best bet is to simply kill them fast enough so they can’t get the combo off, but that is not always effective. Anything we can do to disrupt the combo and delay it a few turns can turn the match into our favor. Spot Removal can disrupt creature based combos, Protection spells will usually be rather useless here.
You could also consider adding something for peasant. It opens up a lot of card choices and gives access to cards like path to exile. It's not something you need to do, but just a thought to chew on.
EDIT: oh, and there is an old thread out there for the online version of pauper WW, you should mention it somewhere in the primer, its got a lot of good info in it. http://forums.mtgsalvation.com/showthread.php?t=383244
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
Ok, I updated the primer with the suggested cards and rated them accordingly based on my personal opinion, which can be changed obviously.
I also updated the bottom section with a Peasant primer, this section is still being worked on.
Any further suggestions or card recommendations are always welcome, however not all cards will make the primer though if another card just does the job better.
Hi
This is my White Weenie army how i play it with my friends. I think that WW is universal pauper aggro deck because is very stable. In the deck are verry aggresive cards but also cards for defense. Deck isn't hard to play but in spite of it is fun.
As I never really had the chance to explain my distaste for Shade of Trokair (it is a very good card) but they're a few problems I see in it.
The biggest issues are:
1: You are without a creature on turn 1, and behind in board presence until turn 4.
2: You show what you are suspending, so the opponent can clearly plan out his next 3 turns. If he draws an Unmake or any other removal based on color the smart thing would be to save it until Shade of Trokair drops. The only way around this is by protecting your creature with Benevolent Bodyguard and with only two in the deck, the chances of doing so are slim.
That is why I personally opt out of using him, as I see it he gives complete advantage to your opponent.
How about Fortify? I haven't plaid with it yet, but it seems like a card that has the perfect home in a weenie deck. Run 2, just for that extra kick at the end.
How about Fortify? I haven't plaid with it yet, but it seems like a card that has the perfect home in a weenie deck. Run 2, just for that extra kick at the end.
It is basically a worse version of Guardians' Pledge as you have to choose what you want to do for the same amount of mana. The only plus side being it is to creatures you control not just white, but running WW you shouldn't have an issue.
I'm a little surprised at the matchup versus Pestilence! What made White Weenie have such a good record versus a deck that concentrates on killing creatures?
I'm a little surprised at the matchup versus Pestilence! What made White Weenie have such a good record versus a deck that concentrates on killing creatures?
It simply boiled down to a slow start on behalf of the Pestilence, even with the best case scenario being a a turn 1 Pestilence drop, by turn 3 it could go bye bye via Oblivion Ring or Kor Sanctifiers and you just blew some Dark Rituals to get that turn 1 drop for maybe some minor creature removal.
The deck in reality has 10 total enchantment removal by turn 3 which was way to much for Pestilence to handle, in addition to that with a Suture Priest or two down and the rest of the creature drops I was able to regain some of the lost life.
XBM, using your Pauper Soldier decklist as a base, how would you "peasantify" it? Theres so many good Kithkins to choose from, not to mention how good Aether Vials are in almost any aggro deck.
XBM, using your Pauper Soldier decklist as a base, how would you "peasantify" it? Theres so many good Kithkins to choose from, not to mention how good Aether Vials are in almost any aggro deck.
It depends really, since the deck already uses Deftblade Elites I would most likely try using Catapult Squad as the field is already flooded with soldiers.
The main problem with the deck is that while it is fast, it lacks end game. So I would suggest something that packs a punch over Aether Vial just because most things you can get out at will anyways.
You could try something along these lines, this gives you more creatures, plus creature removal on a stick which anyone who has played soldiers knows Deftblade Elite + Catapult Squad is a pain in the ass. You now also have 2 Path to Exile to remove any nasty threats.
Now, one of the other more fun ways you could throw this into Peasant is to add Daru Warchief. The problem with Soldiers in Peasant and even Pauper is that the really good cards are all rare, but atleast with this guy you can sneak him into Peasant. You have 4 Daru Warchief and 1 Aether Vial to maybe get him out faster, but honestly I don't think you really need it because you should in all honesty hit your turn 4 mana drop with ease, so you may be able to swap it out for something like Path to Exile. Some people actually prefer Daru Warchief even over Field Marshal because he not only pumps other soldiers, but also himself with the addition of making them cheaper. This guy can certainly give you the edge in an extended game.
All of these are just options, but an even better option would be to run 2 Daru Warchief with 3 Catapult Squad to give you that extra pump and removal. Lots of things to think about really, it just depends on what you fear the most in Peasant, anything stand out that you are trying to beat?
A part of me wants to make this deck because of the charm of having a Soldier deck, I admit that :D. The standard White Weenie is pretty cool. But I like a tribal deck now and then. Slivers is fun, so are Goblins.
To answer your question though: I'm looking to beat Affinity and a U/G/W Post-Variant, a Black Control and a Red Goblins. It's far more tabletop casual then formal tournament style with sideboarding in and sideboarding out. I will definitely sideboard when I can. But often we just play first matches over and over again.
I like Daru Warchief. He's a nice 4cc Soldier, falls into that slot the way Guardian of the Guildpact does for WW. Ballyrush Banneret gives a nice boost to other Kithkins and Soldiers, too.
My only reservations would be Icatian Javelineers and Kor Skyfisher, and god knows I love those cards in my White Weenie but I just feel they lack the punch in Pauper Soldiers which is why I opted for a complete first strike build in my own.
Something I have been recently toying with is the redirection of damage with Nomads en-Kor, this card can stop an opponent from attacking for fear that they would be left defenseless and the attack useless.
I think this would be a great side board choice against G/W Auras. It's a White edict that can possibly "target" the right creature if you play it correctly. It could also be an answer to Infect.
I think it is an excellent card choice, though I don't think it is a replacement for standard Journey to Nowhere, Oblivion Ring and Unmake choices but it could be used against the right deck.
I can see it being useful if you have a hexproof or shroud deck running around in your meta as we cannot target those normally and this gets around that. It also has its uses against infect decks that use pumps such as Vines of Vastwood, though we should always make sure we use Icatian Javelineers when facing infect so we can burn a Glistener Elf if we go first.
I will update the primer accordingly with this newest addition, thank you for bringing it to this threads attention.
I think this would be a great side board choice against G/W Auras. It's a White edict that can possibly "target" the right creature if you play it correctly. It could also be an answer to Infect.
I certainly agree that is a sideboard option only, the other 'standard' options are still superior in most cases.
Hi guys, this is my current list which swept the last 2 paper pauper tourneys (both 4-rounders with at 12 least people in attendance) held at our LGS. Sideboard may have changed tho, since I do remember running a few copies of Beckon Apparition somewhere in there. I met MBC (2-0), Boros (2-0), Infect (2-1), and Sligh (2-0) during my last run with it.
It's just a fairly straightforward gain-life-while-beating-face deck a-la Soul Sisters. I never went for the full sister package (despite being a fan of Suture Priest) since Skyfisher can do their job just as well and having all 12 of them takes up so much space.
Hi guys, this is my current list which swept the last 2 paper pauper tourneys (both 4-rounders with at 12 least people in attendance) held at our LGS. Sideboard may have changed tho, since I do remember running a few copies of Beckon Apparition somewhere in there. I met MBC (2-0), Boros (2-0), Infect (2-1), and Sligh (2-0) during my last run with it.
It's just a fairly straightforward gain-life-while-beating-face deck a-la Soul Sisters. I never went for the full sister package (despite being a fan of Suture Priest) since Skyfisher can do their job just as well and having all 12 of them takes up so much space.
I like the deck, it seems like a straight forward hybrid. Though I am surprised I didn't see an Apostle's Blessing. Temporal Isolation was a card I overlooked, even though it still leaves a creature on the battlefield it can save you from a hasted monster creature. I will add your deck to the primer section so people can see it there.
Here's my take on the deck. I tackled it from a very different angle: metalcraft exploit, it's not the traditional way, It doesn't even include most of the cards you listed, but I think it's still a White Weenie deck:
This deck is as fast as it gets. We have no Guardian of the Guildpact, but we can compensate for that by just doing absurd plays like T1 Ancient Den, Ardent Recruit followed by a T2 artifact land, bonesplitter, equip, swing for 5 in T2. We have plenty of removal to ensure we always hit, and Bonds of Faith doubles its work as a human pumper (we have sunchaser, recruit and veretan armorer), so it's never dead even in matchups like Auras. Flayer Husk is more equip and also gives a body, and enables Metalcraft in a cheap way, Razor Golem is a cheap fatty with vigilance and out of bolt range, and also is an artifact, and you will be always casting Frogmite for 0 or 1. Sideboard is pretty much straightforward: we have hate against Auras in Celestial Flare and affinity in Dust to Dust. Holy Light nails things like elves, goblins, or zombies, and Mana Tithe can surprise Tempo decks like Delver.
Hey guys, last saturday i played a pauper tournament with my white winnie deck in my local shop and won the first place :). The tournament had 20 players and very good decks like 8post, Mono Black Control, Burn and MUC.
Introduction to Pauper White Weenie
What exactly is Pauper White Weenie? In essence it is exactly the same thing as regular White Weenie but the only exception being you can only use common cards. The White Weenie archtype has been around since the very beginnings of Magic and has evolved over the years into a serious deck that deserves respect, and the same can be said of its Pauper counterpart. This primer will be discussing the deck as it is related to the paper form of the game not the online version. Some cards and strategies are transferable from Magic Online to paper and vice versus, but the general outline will be focused on paper Magic.
Basics of Pauper White Weenie
The main idea is to play cheap creatures such as Icatian Javelineers and Squadron Hawk to create a strong early board presence and then eventually lay down your beaters such as Guardian of the Guildpact and Razor Golem. You can use cards such as Unmake or Journey to Nowhere to remove any major threats so that your creatures can punch through to give you that victory. The nice thing about White Weenie as a whole and not just in Pauper is that it is very well rounded and can deal with quite a lot of decks out there. One of the more notable things that Pauper White Weenie can do is to use the soldier type to its advantage. Normally if you play in the Pauper format you lose the ability to effectively play some tribes, but in Pauper soldiers thrive as they have cards such as Veteran Swordsmith and Veteran Armorsmith to pump up monsters like Porcelain Legionnaire.
So in short your general rule of play should be,
#1 Play lots and lots of creatures
#2 Use the creature abilities and removal spells to clear the way
#3 ??????
#4 Profit
What you will need to win
1 mana drops
Icatian Javelineers This guy swings for 1, blocks for 2 or can be used to ping off annoying little critters or life. Even better when played with Kor Skyfisher.
Benevolent Bodyguard Protection with a body, this guy works very well to nullify your opponents removal so your heavy hitters stay where they're at.
Doomed Traveler Pretty simple 1/1 body that replaces himself with a 1/1 flyer, really quite excellent.
Mosquito Guard This little guy is awesome as is, but if you put him into a deck with pump, he is amazing for only 1 mana.
Gideon's Lawkeeper Not a bad creature to clear the path to victory, the biggest draw back is he taps himself.
Deftblade Elite This guy is really fun to force your opponents creatures they want kept safe out into the open. With any sort of pump this little guy is a serious pain in the arse.
Soltari Foot Soldier This is the little brother to Soltari Trooper, if going for a soldier theme or just for the evasion this is a solid choice.
Serra Zealot This card is strictly worse then Mosquito Guard but it still very very good none the less, if you want another first striker use him!
Steppe Lynx This cat is great for the first few turns that you are dropping mana, a 2/3 body early on is a very nice body indeed.
Akrasan Squire Not bad if you choose to run an exalted deck, by himself he is very underwhelming as they're better options for 1 drop creatures.
War Falcon A great creature if you run the obvious creature types with it, a 1 drop 2/1 flyer is pretty nice.
Glittering Lynx Not bad for a stalling creature.
Standard Bearer Lightning rod for any kind of spell that can target a creature whether it is a pump, direct damage, or removal.
Squadron Hawk This creature is pretty straight forward, 1/1 flyer for 2 mana and can bring his friends out of the deck to play.
Soltari Trooper This card doesn't see a lot of play often, but the fact that he has shadow, and becomes a 2/2 upon attacking makes him a hard to block beater.
Loyal Cathar A 2/1 vigilance creature that comes back is very very nice, even better when played with Kor Skyfisher.
Vault Skirge A 2 mana creature that can be cast for 1 and has flying with lifelink is an excellent creature worth considering!
Safehold Elite This creature requires 2 removal spells to get rid of which is fantastic, just like with Doomed Traveler and Loyal Cathar having creatures that return to the field can be annoying and if you pair them all with Kor Skyfisher you almost have an infinite army.
Kor Skyfisher A very good card when used with the above Loyal Cathar and Icatian Javelineers.
Suture Priest Very simple life gain and life loss, not an always include but very nice none the less.
Veteran Armorer A nice defensive booster, better then Veteran Armorsmith because of the pump to all creature.
Veteran Armorsmith Strictly worse then the above, but very nice when the two are paired with eachother.
Crimson Acolyte / Obsidian Acolyte Sideboard cards usually, but excellent when facing down their respective protections.
Leonin Skyhunter A simple 2/2 flyer, nothing special about him really.
Order of Leitbur Not a bad creature, the protection from black really doesn't matter if you are running Benevolent Bodyguard but the the ability to pump itself and give itself first strike can be nice.
Benevolent Unicorn Excellent card when going against burn, other then that though it serves no purpose that Standard Bearer cannot handle.
Raise the Alarm A great card normally, but 2 mana for two 1/1 creatures with no abilities is extremely underwhelming.
Ballyrush Banneret If you are playing with mostly soldiers then this card is an all star, but by himself he really isn't worthwhile.
Lone Missionary If you are running Suture Priest then this creature isn't even considered, the four life gain is nice in a pinch but that is it.
Porcelain Legionaire A 3 mana creature that can be played as a 2 mana creature is fantastic, not to mention he has first strike.
Kor Sanctifiers Removal with a body, normally a sideboard creature so if you fear enchantments or artifacts use it!
Attended Knight First striker that brings a friend along is pretty decent.
Ballynock Cohort This creature for all intensive purposes will always be a 3/3 for 3 mana, but what makes it really great is the first strike ability. Put it into a soldier deck and it is even better!
Veteran Swordsmith Good if you are running soldiers, if not then you obviously won't be using it will you.
Guardian of the Guildpact One of the best creatures in the pauper format period. This should be an auto include to top out your mana curve.
Razor Golem Normally 6 mana to cast, but in White Weenie he only costs 3 at the earliest and he has vigilance, so consideration for auto include is needed.
Shade of Trokair A self pumping creature by turn 4 is nice, without the suspend ability you are left with either dropping him or a Guardian of the Guildpact on turn 4 and honestly the Guardian is a better choice. This creature is best dropped early, and used later. He is still an unsafe creature though as an opponent knows what is coming on turn 4 and can very easily prepare for it.
Seraph of Dawn Straight forward flying and lifelink creature for 4 mana.
Unmake The best creature removal for Pauper White Weenie, it is cast at instant speed, and completely removes the creature without leaving a card behind like Journey to Nowhere.
Oblivion Ring If you need anything to be removed from the game, this is the ticket right here!
Prismatic Strands THE protection card for White Weenie.
Bonesplitter The best pump card in the Pauper format outside of Affinities own Cranial Plating.
Journey to Nowhere If you cannot afford Unmake for some reason, this is a good backup.
Dust to Dust Excellent artifact hate!
Serrated Arrows A great card, simply an all star and even better when you use Kor Skyfisher on it!
Celestial Flare This is the go to sideboard card if you are facing hexproof/shroud decks, aura decks, and even turn 2 infect decks.
Guardians' Pledge Slightly better then Glorious Charge but at a more expensive casting cost.
Vulshok Morningstar If you want additional pump, this is a good choice.
Holy Light Mass creature damage to clear the field if needed.
Glorious Charge Not the greatest pump, but it does work on all of your creatures so attacking in a swarm can be quite deadly.
Inviolability By itself it's an ok card, pair it with Standard Bearer and it becomes a god send.
Repel the Darkness With this card you get to tap some annoying creatures for an attack and also card draw which is pretty rare in a White Weenie deck More of a sideboard option card then main deck though.
Origin Spellbomb Along with Repel the Darkness this card also grants card draw, but it also drops a creature.
Sunlance Dedicated creature nuke, really just a sideboard option.
Flickering Ward Pretty solid protection, and it is movable.
Empyrial Armor Pretty nice pump if you can keep the cards in your hand.
Unified Strike Only worthwhile if you are running a soldier version of White Weenie.
Disenchant Strictly worse then Oblivion Ring, almost no reason to use this card.
Arrest Never use this card, Journey to Nowhere and Unmake are waaaaaay better.
Pacifism For the same reason as above never use this card.
Plains Duh
Secluded Steppe Nice and simple card draw if needed.
Sejiri Steppe This card has been seeing more and more play in my meta, the evasion it offers can really make the difference late game with a creature who has a few Bonesplitters attached.
Kabira Crossroads Not bad if you aren't running any life gain such as Suture Priest.
XBM Yosho's "Total Package" Pauper White Weenie
This deck is designed to handle any deck in the Pauper format, it has answers to virtually everything playable.
4 Benevolent Bodyguard
3 Guardian of the Guildpact
4 Icatian Javelineers
4 Kor Skyfisher
4 Razor Golem
4 Squadron Hawk
4 Standard Bearer
3 Suture Priest
3 Bonesplitter
3 Journey to Nowhere
2 Prismatic Strands
2 Unmake
Lands 20
17 Plains
3 Secluded Steppe
2 Dust to Dust
4 Inviolability
4 Kor Sanctifiers
2 Oblivion Ring
3 Sunlance
XBM Yosho's Pauper White Weenie soldier variant
The main focus of this deck is to pump your first strikers, provoke any problematic creatures and remove any major threat be it creature, enchantment or artifact.
4 Deftblade Elite
4 Serra Zealot
4 Soltari Trooper
4 Mosquito Guard
4 Porcelain Legionnaire
4 Veteran Armorsmith
4 Veteran Swordsmith
4 Bonesplitter
2 Journey to Nowhere
2 Oblivion Ring
4 Glorious Charge
Lands 20
17 Plains
3 Secluded Steppe
2 Dust to Dust
2 Circle of Protection: Red
2 Circle of Protection: Black
4 Standard Bearer
2 Unmake
3 Sunlance
XBM Yosho's Pauper White Weenie Soul Sisters
This deck is sweet and simple, flood the field with creatures and gain life from it, remove any threats in your way and chip their life down.
4 Soul Warden
4 Soul's Attendant
4 Doomed Traveler
4 Icatian Javelineers
4 Lone Missionary
4 Squadron Hawk
4 Suture Priest
2 Journey to Nowhere
2 Oblivion Ring
4 Apostle's Blessing
4 Bonesplitter
Lands 20
17 Plains
3 Kabira Crossroads
4 Kor Sanctifiers
4 Martyr of Sands
3 Dust to Dust
4 Aven Riftwatcher
Rooster Token's Pauper Hybrid White Weenie Soul Sisters
This deck was posted by Rooster Token and is said to have had positive Pauper tournament results, (sweeping two events in a row). It went MBC (2-0), Boros (2-0), Infect (2-1), and Sligh (2-0).
4 soul warden
4 cathedral sanctifier
4 doomed traveler
4 lone missionary
4 squadron hawk
4 kor skyfisher
3 leonin skyhunter
3 loyal cathar
2 temporal isolation
2 journey to nowhere
2 oblivion ring
4 bonesplitter
Lands
20 plains
3 dawn charm
3 sunlance
3 dust to dust
1 oblivion ring
2 kami of ancient law
3 mana tithe
Rather then rewriting the entire thing to say the exact same thing, I will simply cite what Squira13 has written in his White Weenie Primer as it still holds true within the Pauper format.
Aggro:
These are usually our best match ups. We are running very fast creatures that are generally more powerful than other creatures of similar casting costs. To do well we need to race our opponets and kill them faster than they kill us. Spot removal will be our best friend in these games, taking out key threats and letting our creatures handle the lesser guys.
Control:
This one is about 50/50. It depends on the type of control they are using. Our creatures will be rather superior to the junk that control puts out early. The only problem will be the control decks finisher. To win you need to get in as much damage as possible as quickly as possible, as control is way better equipped to win the longer the game goes. Our creatures will be going mostly unchecked if they hit the board and survive the removal, but the problem is keeping them alive. Control decks usually run quite a bit of removal, so our goal is to keep on consistently playing threats but never over-extending. We will never have card advantage over a control deck, but cards that offer CA will help us greatly, so cards like squadron hawk are really useful. Again, protection spells will also help keep our guys alive, but keep in mind they still can't save them from wrath effects.
Combo:
Probably our worst match up. Our best bet is to simply kill them fast enough so they can’t get the combo off, but that is not always effective. Anything we can do to disrupt the combo and delay it a few turns can turn the match into our favor. Spot Removal can disrupt creature based combos, Protection spells will usually be rather useless here.
Best Of Three Match-up Breakdown as of 02-06-13 using the "Total Package" White Weenie deck:
White Weenie versus Delver 2-1 White Weenie
White Weenie versus Affinity 2-0 White Weenie
White Weenie versus Infect 2-1 White Weenie
White Weenie versus Burn 2-0 White Weenie
White Weenie versus Turbo-Fog 2-1 Turbo-Fog
Best Of Three Match-up Breakdown as of 03-21-13 using the "Total Package" White Weenie deck:
White Weenie versus Affinity 1-2 Affinity
White Weenie versus Burn 1-2 Burn
White Weenie versus Delver 2-1 White Weenie
White Weenie versus Infect 2-1 White Weenie
White Weenie versus Pestilence 2-0 White Weenie
White Weenie versus Soldiers 2-1 White Weenie
White Weenie versus Soul Sisters 2-0 White Weenie
White Weenie versus Turbo-Fog 2-0 Turbo-Fog
The above matches are using my own decks, Turbo-Fog credit goes to Obermeir. Construction of the decks does differ so results may vary.
StarCityGames White Weenie Article
Squire13's Non-Pauper White Weenie Primer
DimeCollectorR's Pauper Online White Weenie Primer
Introduction to Peasant White Weenie
What exactly is Peasant White Weenie? Well just as stated above it is the same as regular White Weenie but your deck must be constructed of only common cards, but you are allowed to use up to 5 uncommon cards as-well. When you jump into Peasant Magic you open up a larger selection of cards to use, but you just need to narrow them down to a choice of five cards for your deck.
Basics of Peasant White Weenie
The main idea is exactly the same as the above for the Peasant version of White Weenie, but you get to play creatures such as Mother of Runes as your cheap creature until you can lay down your beaters. Your support cards can change with such removal spells as Path to Exile and protective spells like Brave the Elements. The core of the deck will remain almost unchanged though since you are only allowed five uncommons.
So in short your general rule of play should be,
#1 Play lots and lots of creatures
#2 Use the creature abilities and removal spells to clear the way
#3 ??????
#4 Profit
What you will need to win
1 mana drops
Mother of Runes This card is extremely powerful. Taking up four of your five available uncommons for this card really isn't a bad idea.
Dryad Militant She is ok if you fear anything coming back from the graveyard, if not you are better off with some of the common choices available.
Judge's Familiar Not bad, you get a flyer for 1 mana and a potential counter, but it is easily dealt with.
Hada Freeblade A pretty good card in its own right if you get multiple ones on the field.
Knight of Meadowgrain An excellent card for only 2 mana, first strike and life link? Yes please!
Ajani's Pridemate This guy is part of 101 Soul Sisters, if you are gaining stupid amounts of life you need this guy!
Kazandu Blademaster First strike and vigilance for 2 mana is very awesome indeed!
Knight of the Holy Nimbus Flanking is a very fun and underused mechanic, and the fact that he very rarely dies is a huge plus.
Spectral Rider A nice 2/2 body that is very hard to block.
White Knight Pretty much a sideboard card nowadays compared to Knight of meadowgrain.
Soltari Priest / Soltari Monk Practically unblockable, and the protections make them hard to hit with removal.
Fiend Hunter Removal with a body, pretty solid toughness so he isn't the easiest to remove, but it would be better if he outright killed the creature.
Spectral Pocession 3 mana for three flying spirits is pretty good.
Wilt-leaf Cavaliers Not bad, but they're much better options unless you really like the vigilance.
None as of yet.
Swords to Plowshares Along with the below, it is the best white removal spell in the game.
Path to Exile Along with the above, it is the best white removal spell in the game.
Brave the Elements You have an army and can deal enough damage to win? Cast this and they can't block you anymore, GG.
Skullclamp A nice pump aside from the -1 toughness, worst case scenario you get to draw a card from it.
Strip Mine Pretty fun card if you fancy slowing down your opponents tempo, keep in mind though that is one less land you have as-well.
Daru Encampment Good only if running a soldier version of White Weenie.
XBM Yosho's "Total Package" Peasant White Weenie
This deck is the updated version of the Pauper format one. We have replaced Benevolent Bodyguard with Mother of Runes.
4 Mother of Runes
3 Guardian of the Guildpact
4 Icatian Javelineers
4 Kor Skyfisher
4 Razor Golem
4 Squadron Hawk
4 Standard Bearer
3 Suture Priest
3 Journey to Nowhere
2 Unmake
3 Bonesplitter
2 Prismatic Strands
Lands 20
17 Plains
3 Secluded Steppe
2 Dust to Dust
4 Inviolability
4 Kor Sanctifiers
2 Oblivion Ring
3 Sunlance
XBM Yosho's Peasant White Weenie Soul Sisters
With a similar strategy to the Pauper version, this one employs the use of Ajani's Pridemate which is one of the best pumped creatures around. Pump him, and beat with him!
4 Soul Warden
4 Soul's Attendant
4 Doomed Traveler
4 Ajani's Pridemate
4 Lone Missionary
4 Squadron Hawk
4 Suture Priest
2 Journey to Nowhere
2 Oblivion Ring
4 Apostle's Blessing
4 Bonesplitter
Lands 20
17 Plains
3 Kabira Crossroads
4 Kor Sanctifiers
4 Martyr of Sands
3 Dust to Dust
4 Aven Riftwatcher
Rather then rewriting the entire thing to say the exact same thing, I will simply cite what Squira13 has written in his White Weenie Primer as it still holds true within the Pauper format.
Aggro:
These are usually our best match ups. We are running very fast creatures that are generally more powerful than other creatures of similar casting costs. To do well we need to race our opponets and kill them faster than they kill us. Spot removal will be our best friend in these games, taking out key threats and letting our creatures handle the lesser guys.
Control:
This one is about 50/50. It depends on the type of control they are using. Our creatures will be rather superior to the junk that control puts out early. The only problem will be the control decks finisher. To win you need to get in as much damage as possible as quickly as possible, as control is way better equipped to win the longer the game goes. Our creatures will be going mostly unchecked if they hit the board and survive the removal, but the problem is keeping them alive. Control decks usually run quite a bit of removal, so our goal is to keep on consistently playing threats but never over-extending. We will never have card advantage over a control deck, but cards that offer CA will help us greatly, so cards like squadron hawk are really useful. Again, protection spells will also help keep our guys alive, but keep in mind they still can't save them from wrath effects.
Combo:
Probably our worst match up. Our best bet is to simply kill them fast enough so they can’t get the combo off, but that is not always effective. Anything we can do to disrupt the combo and delay it a few turns can turn the match into our favor. Spot Removal can disrupt creature based combos, Protection spells will usually be rather useless here.
Squire13's Non-Pauper White Weenie Primer
W White Weenie
vault skirge- he's a popular card in this format, and easily can regain the life lost from playing him. And he's a boss with bonesplitter.
crimson acolyte- more of a sideboard card, but hoses red decks.
obsidian acolyte- same as above but for mono-black.
You could also consider adding something for peasant. It opens up a lot of card choices and gives access to cards like path to exile. It's not something you need to do, but just a thought to chew on.
EDIT: oh, and there is an old thread out there for the online version of pauper WW, you should mention it somewhere in the primer, its got a lot of good info in it.
http://forums.mtgsalvation.com/showthread.php?t=383244
I also updated the bottom section with a Peasant primer, this section is still being worked on.
Any further suggestions or card recommendations are always welcome, however not all cards will make the primer though if another card just does the job better.
W White Weenie
As nobody has replied to this yet, I thought I'd mention that there's a WW Primer up in the Pauper section that might be worth a look.EDIT: Merged leve's deck with the primer.
Thanks to GR @ Yavin IV Studios for the signature!
As I never really had the chance to explain my distaste for Shade of Trokair (it is a very good card) but they're a few problems I see in it.
The biggest issues are:
1: You are without a creature on turn 1, and behind in board presence until turn 4.
2: You show what you are suspending, so the opponent can clearly plan out his next 3 turns. If he draws an Unmake or any other removal based on color the smart thing would be to save it until Shade of Trokair drops. The only way around this is by protecting your creature with Benevolent Bodyguard and with only two in the deck, the chances of doing so are slim.
That is why I personally opt out of using him, as I see it he gives complete advantage to your opponent.
W White Weenie
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
It is basically a worse version of Guardians' Pledge as you have to choose what you want to do for the same amount of mana. The only plus side being it is to creatures you control not just white, but running WW you shouldn't have an issue.
W White Weenie
Added Ajani's Pridemate to Peasant 2 drop section.
Added Peasant Soul Sisters deck to the sample deck list.
Added an updated match up list under the Pauper section.
W White Weenie
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
It simply boiled down to a slow start on behalf of the Pestilence, even with the best case scenario being a a turn 1 Pestilence drop, by turn 3 it could go bye bye via Oblivion Ring or Kor Sanctifiers and you just blew some Dark Rituals to get that turn 1 drop for maybe some minor creature removal.
The deck in reality has 10 total enchantment removal by turn 3 which was way to much for Pestilence to handle, in addition to that with a Suture Priest or two down and the rest of the creature drops I was able to regain some of the lost life.
Tendrils of Corruption and Corrupt also proved useless against Standard Bearer + Inviolability
W White Weenie
It depends really, since the deck already uses Deftblade Elites I would most likely try using Catapult Squad as the field is already flooded with soldiers.
The main problem with the deck is that while it is fast, it lacks end game. So I would suggest something that packs a punch over Aether Vial just because most things you can get out at will anyways.
Another solid way you could go is to put in some of the best removal in the game, IE: Swords to Plowshares or Path to Exile in the place of Journey to Nowhere.
You could try something along these lines, this gives you more creatures, plus creature removal on a stick which anyone who has played soldiers knows Deftblade Elite + Catapult Squad is a pain in the ass. You now also have 2 Path to Exile to remove any nasty threats.
4 Deftblade Elite
3 Catapult Squad
4 Serra Zealot
4 Soltari Trooper
4 Mosquito Guard
4 Porcelain Legionnaire
4 Veteran Armorsmith
4 Veteran Swordsmith
2 Path to Exile
3 Bonesplitter
2 Journey to Nowhere
2 Oblivion Ring
Lands 20
17 Plains
3 Secluded Steppe
2 Dust to Dust
2 Circle of Protection: Red
2 Circle of Protection: Black
4 Standard Bearer
2 Unmake
3 Sunlance
Now, one of the other more fun ways you could throw this into Peasant is to add Daru Warchief. The problem with Soldiers in Peasant and even Pauper is that the really good cards are all rare, but atleast with this guy you can sneak him into Peasant. You have 4 Daru Warchief and 1 Aether Vial to maybe get him out faster, but honestly I don't think you really need it because you should in all honesty hit your turn 4 mana drop with ease, so you may be able to swap it out for something like Path to Exile. Some people actually prefer Daru Warchief even over Field Marshal because he not only pumps other soldiers, but also himself with the addition of making them cheaper. This guy can certainly give you the edge in an extended game.
4 Deftblade Elite
4 Serra Zealot
4 Soltari Trooper
4 Mosquito Guard
4 Porcelain Legionnaire
4 Daru Warchief
4 Veteran Swordsmith
4 Bonesplitter
2 Journey to Nowhere
2 Oblivion Ring
3 Glorious Charge
1 Aether Vial
Lands 20
17 Plains
3 Secluded Steppe
2 Dust to Dust
2 Circle of Protection: Red
2 Circle of Protection: Black
4 Standard Bearer
2 Unmake
3 Sunlance
All of these are just options, but an even better option would be to run 2 Daru Warchief with 3 Catapult Squad to give you that extra pump and removal. Lots of things to think about really, it just depends on what you fear the most in Peasant, anything stand out that you are trying to beat?
W White Weenie
To answer your question though: I'm looking to beat Affinity and a U/G/W Post-Variant, a Black Control and a Red Goblins. It's far more tabletop casual then formal tournament style with sideboarding in and sideboarding out. I will definitely sideboard when I can. But often we just play first matches over and over again.
I like Daru Warchief. He's a nice 4cc Soldier, falls into that slot the way Guardian of the Guildpact does for WW. Ballyrush Banneret gives a nice boost to other Kithkins and Soldiers, too.
http://tappedout.net/mtg-decks/kithkin-peasant-legacy/
I don't think using four slots for Temporal Isolation is the best idea. But the deck does feature a good range of Kithkins.
I could have sworn there was a giant uncommon Kithkin somewhere. I can't remember the name of it right now.
Anways, thanks for the lists. I'm going to mull over them.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Yes going the Catapult Squad route would indeed benefit from having cards like this to aid it.
W White Weenie
I think the deck looks good, I would say one of the better creatures in the deck is the Ballynock Cohort followed by Porcelain Legionnaire.
My only reservations would be Icatian Javelineers and Kor Skyfisher, and god knows I love those cards in my White Weenie but I just feel they lack the punch in Pauper Soldiers which is why I opted for a complete first strike build in my own.
Something I have been recently toying with is the redirection of damage with Nomads en-Kor, this card can stop an opponent from attacking for fear that they would be left defenseless and the attack useless.
W White Weenie
Added: Soltari Foot Soldier to the Pauper 1 drop section.
Added: Safehold Elite to the Pauper 2 drop section.
Added: Ballynock Cohort to the Pauper 3 drop section.
Added: Vulshok Morningstar, Repel the Darkness and Origin Spellbomb to the Pauper support section.
Added: Sejiri Steppe to the Pauper land section.
All cards have additional text and are rated beside them to explain potential uses.
W White Weenie
I think this would be a great side board choice against G/W Auras. It's a White edict that can possibly "target" the right creature if you play it correctly. It could also be an answer to Infect.
I think it is an excellent card choice, though I don't think it is a replacement for standard Journey to Nowhere, Oblivion Ring and Unmake choices but it could be used against the right deck.
I can see it being useful if you have a hexproof or shroud deck running around in your meta as we cannot target those normally and this gets around that. It also has its uses against infect decks that use pumps such as Vines of Vastwood, though we should always make sure we use Icatian Javelineers when facing infect so we can burn a Glistener Elf if we go first.
I will update the primer accordingly with this newest addition, thank you for bringing it to this threads attention.
I certainly agree that is a sideboard option only, the other 'standard' options are still superior in most cases.
W White Weenie
4 soul warden
4 cathedral sanctifier
4 doomed traveler
4 lone missionary
4 squadron hawk
4 kor skyfisher
3 leonin skyhunter
3 loyal cathar
2 temporal isolation
2 journey to nowhere
2 oblivion ring
4 bonesplitter
Land:
20 plains
3 dawn charm
3 sunlance
3 dust to dust
1 oblivion ring
2 kami of ancient law
3 mana tithe
Hi guys, this is my current list which swept the last 2 paper pauper tourneys (both 4-rounders with at 12 least people in attendance) held at our LGS. Sideboard may have changed tho, since I do remember running a few copies of Beckon Apparition somewhere in there. I met MBC (2-0), Boros (2-0), Infect (2-1), and Sligh (2-0) during my last run with it.
It's just a fairly straightforward gain-life-while-beating-face deck a-la Soul Sisters. I never went for the full sister package (despite being a fan of Suture Priest) since Skyfisher can do their job just as well and having all 12 of them takes up so much space.
RG 1-LAND BELCHER RG
UBRGW QUADLAZER DREDGE UBRGW
B THE GATE B
XX MUD STOMPY XX
I like the deck, it seems like a straight forward hybrid. Though I am surprised I didn't see an Apostle's Blessing. Temporal Isolation was a card I overlooked, even though it still leaves a creature on the battlefield it can save you from a hasted monster creature. I will add your deck to the primer section so people can see it there.
W White Weenie
4 Ardent Recruit
4 Auriok Sunchaser
4 Porcelain Legionnaire
4 Court Homunculus
3 Razor Golem
3 Frogmite
2 Veteran Armorer
4 Ancient Den
3 Darksteel Citadel
13 Plains
Other spells (16)
4 Sunlance
4 Bonesplitter
3 Bonds of Faith
2 Flayer Husk
3 Journey to Nowhere
3 Celestial Flare
2 Unmake
3 Dust to Dust
2 Holy Light
3 Mana Tithe
2 Dawn Charm
This deck is as fast as it gets. We have no Guardian of the Guildpact, but we can compensate for that by just doing absurd plays like T1 Ancient Den, Ardent Recruit followed by a T2 artifact land, bonesplitter, equip, swing for 5 in T2. We have plenty of removal to ensure we always hit, and Bonds of Faith doubles its work as a human pumper (we have sunchaser, recruit and veretan armorer), so it's never dead even in matchups like Auras. Flayer Husk is more equip and also gives a body, and enables Metalcraft in a cheap way, Razor Golem is a cheap fatty with vigilance and out of bolt range, and also is an artifact, and you will be always casting Frogmite for 0 or 1. Sideboard is pretty much straightforward: we have hate against Auras in Celestial Flare and affinity in Dust to Dust. Holy Light nails things like elves, goblins, or zombies, and Mana Tithe can surprise Tempo decks like Delver.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
Here goes the deck list that i use:
4x Icatian Javelineers
4x Squadron Hawk
4x Kor Skyfisher
4x Loyal Cathar
4x War Falcon
4x Leonin Skyhunter
3x Razor Golem
2x Benevolent Bodyguard
1x Guardian of the Guildpact
4x Oblivion Ring
4x Journey to Nowhere
4x Prismatic Strands
Lands:
3x Secluded Steppe
15x Plains
4x Standard Bearer
2x Benevolent Bodyguard
2x Crimson Acolyte
2x Divine Offering
2x Circle of Protection:Black
3x Circle of Protection:Red
I'm thinking in make some changes in the SB, what do you guys think?
My lame attempt at humor...
Why does everyone in Bant hate the Lord of Riots? 'Cause they're all, Rakdos-intolerant! Awwww, yeah...