Friday 5 pm EST (sponsored by Cardstock) and Sunday 1 pm EST (sponsored by MtgoTraders)
The event will be managed by Gatherling.com. Players will need to register for an account there, then register for the event through their "Player CP" and add their deck. All players will be expected to report the results of their matches via their CP on gatherling. You may also drop from the tourney at any time using your CP. If you have any questions or problems with this process, please don't hesitate to ask. #heirloom is our chat channel during events.
All players will be required to upload their decklists there. Players without a legal deck list entered in Gatherling at start of event, will be dropped by the system automatically.
Double queuing is not allowed. Any player caught playing in another PRE while playing in a Heirloom event will be disqualified from the Heirloom event.
Prizes:
First Place: 5 dollar bot credits
Second Place: 2 dollar bot credits
Third Place: 1 dollar bot credit
Fourth Place: 1 dollar bot credit
Door Prize: 1 dollar bot credit (Players may not receive the door prize twice in one month)
Card Legality:
Heirloom is a format that bases its card legality on the Legacy format and on the price value found at mtgotraders.com at the 'day of rotation'.
The legality range is as follows:
Mythic: up to 1.50
Rare: up to 0.50
Uncommon: up to 0.25
Common: up to 0.13
The list of legal cards is static, which means all cards stay legal or illegal until next 'rotation', that is approximately 2-3 weeks after each regular set release.
When you enter your deck in Gatherling, all illegal cards will be named in red.
Necrotic Ooze is banned, but may not be updated,yet.
Another tool for finding legal cards and checking an entire deck for legality can be found here: Heirloom Legality Checker.
Banned Cards:
Hypergenesis
Misthollow Griffin
Sword of the Meek
Tendrils of Agony
Zuran Orb
Counterspell
Dark Ritual
Blazing Shoal
Worldgorger Dragon
Decree of Justice
Necrotic Ooze
Goblin Piledriver
Fact or Fiction
Invigorate
NEW !
UNBANNED:
Zuran Orb - Don't see a reason why this card is in the banlist. Maybe it will give eggs a boost
Decree of Justice - We already have White Sun's Zenith. This card is only better against control, and that's not very prevalent
Goblin Piledriver - Reckless Bushwhacker in RDW provided faster kills that Piledriver and was ok, so we'll see how this goblin does
Tendrils of Agony - Without Dark Ritual I believe storm is a viable yet not broken deck
Because these were banned before, I will be looking at these cards results with extra attention. If needed, an emergency ban before the rotation will happen.
Tournament Structure:
It is every player's responsibility to make sure that all their cards are legal in the format. If an illegal card is found in a player's deck, that player must concede that match and replace the card(s) with basic lands. If a player is unable to do this, they will be disqualified from the tournament.
Matches will take place in the Getting Serious room and must be constructed as follows:
25 minutes
Legacy
Watchable
Labeled as "Heirloom Round __"
Best 2 out of 3
8-13: 3 rounds of swiss with a top 4 cut
14-19: 4 rounds of swiss with a top 4 cut
20 or more: 5 rounds of swiss with a top 4 cut
ALL PLAYERS MUST REPORT THEIR MATCHES IN GATHERLING.
Any player wishing to drop may do so at any time (use Player CP on Gatherling).
Player Conduct:
Players are expected to conduct themselves as they would in any other tournament. Repeated abusive language and/or behavior may be cause for disqualification. Hopefully that goes without saying.
I realize I am posting this a few hours before the event so I understand if no one gets back to me before then.
So I threw together a format-legal deck, uploaded it to Gatherling and registered for the tournament. I guess what I'm a little unclear on is how I know who I will be playing and when.. I see that games will be created and labeled "Heirloom Round __", but how does one know when(or if) to create a game and who they are playing?
Just go to #heirloom chat channel when the events starts. The host (ML_Berlin) will announces when each round is starting. After the announcement you can check your gatherling player control tab. On the bottom, there is active matches part that'll tell you which player you're facing for the round.
Battle stations once more. S100 and tribal needs us, so spread the word far and wide. Make your voices heard across all the myriad media Wizards have supplanted their forums with.
Email: magiconlinefeedback@wizards.com
Be polite, clear, respectful, determined and loud. Fill this inbox to the bursting point.
This is relevant to the entire client, so we use the #mtgo hashtag. If people want to look it up they should see wall to wall comments on this unwarranted change.
Perhaps most importantly, Here is where Aaron Forsythe gave his word that we would, and I quote, 'Never be without a format to call your own.' Wizards of the Coast has suffered greatly for the sake of keeping its word: The only reason the Reserved List still exists is because a similar pledge is still being upheld. Never let them forget what they have committed to.
In regards to saving the tribal legacy and s100 formats, I shot an email off to wizards.
I find it odd they are trying to phase those two formats out. From a technical standpoint, and obviously I am only speculating here since I don't know the MTGO codebase, I could see a fair bit of development overhead incurred from things like 2HG and emperor since you would have to contemplate scenarios and interactions with every new card added to the game. You would also have to contemplate any UI changes you make to the client since those formats have custom UIs. However, Legacy Tribal and S100 don't do any of that. I don't see how either of the latter two formats would create much , if any, development overhead at all. Seems like a bad move on Wizards part to phase those two out... it's like they are reducing their offerings for little to no gain.
Small question, I was doing a deck and was refering to the available decks listed on Gatherling and noted in some decks illegal cards (or what I think are illegal), for example:
Gideon Jura , Mythic , was 2tix at the last rotation.
Garruk, Primal Hunter, Mythic, was +2tic at the last rotation.
Does this mean that even before the new rotation is published you can already use cards if they are now legal?
No, the list is static, that mean all cards stay legal or illegal until next rotation. When those cards are listed in gatherling meta, that means the cards ARE legal( or WERE legal, at that time), because otherwise they would not be listed. Go and try yourself, enter a deck list in gatherling and add an illegal card, it won't appear in the submitted list, gatherling 'swallows' it.
It will appear in RED above your deck,as long as you have the editor window open, fyi. But won't appear in the submitted list.
Due some bannings, the Tribal events finished 50-80 min earlier the last few times. While some of our players dropped because the Saturday event lasted too long for them( job on Sunday).
I will check this Saturday again, to see if we start 30 or 60 min earlier from then on.
I would go as far as saying, unban everything that is not banned in Legacy. For every tendrils there's an Hypergenesis.
I agree. The price bannings and the legacy ban list are enough to keep the broken decks in check. While it was SUPER annoying to lose to Holica week in and week out, I didn't stop me from trying.
Recently I've played in fewer events because it just seems like there's an endless cycle of banning. Good deck builders build a good deck. They play a few events, eventually winning one. Once they do, the entire community calls for banning. Deck gets nerfed. Good deck builder builds deck B. Spends hours fine tuning it. Struggles in events for a while and goes back to the drawing board. Fine tunes the deck through blood, sweat, and tears. Wins another event. Deck gets nerfed. ETC. I don't think cards should be banned based on performance alone as the good decks will always thrive and the bad ones will fail. When you ban, that statement is still true, it's just that different decks become the good decks.
Even if you insist on banning cards, the banned cards should be revisited every rotation. For example, Misthollow Griffin was banned due to its interaction with Moorland Haunt in CawBlade. I played with CawBlade and truthfully it was not that good of a deck. It has a poor game versus agro and combo preboard. I remember TotalHate was playing the deck a lot, I think he was the originator the deck, but I'm not sure. Anyway, the only reason why it was good was because Pride of the Clouds and the Haunt/Griffin combo was good against control and for some reason everyone wanted to play control during that time. No one was playing agro or combo. As he and I won so much with the deck, Griffin got banned.
So then people started playing combo decks. So Holica began dominating the scene with UW control. So Counterspell gets banned.
Then Necrotic Ooze could have free reign. I built a Necrotic Ooze deck that could win on turn 2 fairly consistently with Buried Alive, Dark Ritual, and a rez spell. Then I watched a lot of legacy and I saw a reanimator player win with running 4x Gemstone Caverns and I pondered hmm maybe I can get this deck to win on turn 1? I remember winning turn 1 versus Berlin who was playing Goblins and thereafter immediately he banned it because he didn't want Heirloom decks to win on turn 1. This was when he was playing a Goblins list that allowed BOTH Lackey and Piledriver btw.
Point being, the format would have adjusted if there were no bannings. Ooze was the fast deck. Counterspell Control would deal with it. CawBlade and Goblins could take care of Counterspell Control. Ooze would beat Goblins. Circle of Life. Now it just seems like the people who don't win events wants a deck to be banned whenever it wins an event. It just seems like knee jerk reactions over and over again.
I also think that the price caps should change slightly. I think each rarity increase should double the price cap and the price caps should be round numbers. I propose: 15 Cents common, 30 cents uncommon, 60 rare, and $1.20 mythic. I think that is much more intuitive. The budget players cannot really complain about price increase because the most expensive cards are mythics and this reduces the price cap for mythics. The budget players should actually be thrilled because the legal list would be inclusive of more commons and uncommons. I always thought it odd that I cannot play a 14 cent common but I can play a 1.40 mythic that costs 10x as much. IN A BUDGET FORMAT. Things that make you go HMMM.
I would go as far as saying, unban everything that is not banned in Legacy. For every tendrils there's an Hypergenesis.
I agree. The price bannings and the legacy ban list are enough to keep the broken decks in check. While it was SUPER annoying to lose to Holica week in and week out, I didn't stop me from trying.
Recently I've played in fewer events because it just seems like there's an endless cycle of banning. Good deck builders build a good deck. They play a few events, eventually winning one. Once they do, the entire community calls for banning. Deck gets nerfed. Good deck builder builds deck B. Spends hours fine tuning it. Struggles in events for a while and goes back to the drawing board. Fine tunes the deck through blood, sweat, and tears. Wins another event. Deck gets nerfed. ETC. I don't think cards should be banned based on performance alone as the good decks will always thrive and the bad ones will fail. When you ban, that statement is still true, it's just that different decks become the good decks.
Even if you insist on banning cards, the banned cards should be revisited every rotation. For example, Misthollow Griffin was banned due to its interaction with Moorland Haunt in CawBlade. I played with CawBlade and truthfully it was not that good of a deck. It has a poor game versus agro and combo preboard. I remember TotalHate was playing the deck a lot, I think he was the originator the deck, but I'm not sure. Anyway, the only reason why it was good was because Pride of the Clouds and the Haunt/Griffin combo was good against control and for some reason everyone wanted to play control during that time. No one was playing agro or combo. As he and I won so much with the deck, Griffin got banned.
So then people started playing combo decks. So Holica began dominating the scene with UW control. So Counterspell gets banned.
Then Necrotic Ooze could have free reign. I built a Necrotic Ooze deck that could win on turn 2 fairly consistently with Buried Alive, Dark Ritual, and a rez spell. Then I watched a lot of legacy and I saw a reanimator player win with running 4x Gemstone Caverns and I pondered hmm maybe I can get this deck to win on turn 1? I remember winning turn 1 versus Berlin who was playing Goblins and thereafter immediately he banned it because he didn't want Heirloom decks to win on turn 1. This was when he was playing a Goblins list that allowed BOTH Lackey and Piledriver btw.
Point being, the format would have adjusted if there were no bannings. Ooze was the fast deck. Counterspell Control would deal with it. CawBlade and Goblins could take care of Counterspell Control. Ooze would beat Goblins. Circle of Life. Now it just seems like the people who don't win events wants a deck to be banned whenever it wins an event. It just seems like knee jerk reactions over and over again.
Clever to start this, 2 weeks after the wizard.forum was removed. Most of this has been discussed there...
I would go as far as saying, unban everything that is not banned in Legacy. For every tendrils there's an Hypergenesis. Hypergenesis cost 3 mana and has suspend 3, so with some luck it could happen in turn5!
Tendrils was banned because it wins in T1 or 2, so the game ends before u can even suspend Hypergenesis.
I agree. The price bannings and the legacy ban list are enough to keep the broken decks in check. Absolutely not! Obviously, you don't consider a non-interactive win in t1 or 2 as broken.
I do.
Recently I've played in fewer events because it just seems like there's an endless cycle of banning. Good deck builders build a good deck. They play a few events, eventually winning one. Once they do, the entire community calls for banning. Deck gets nerfed. Good deck builder builds deck B. Spends hours fine tuning it. Struggles in events for a while and goes back to the drawing board. Fine tunes the deck through blood, sweat, and tears. Wins another event. Deck gets nerfed. ETC. I don't think cards should be banned based on performance alone as the good decks will always thrive and the bad ones will fail. When you ban, that statement is still true, it's just that different decks become the good decks. This is completely untrue! In the last 8 or 9 months(!!) There was exactly 1 time of bannings, now 3 months ago. At that time ALL players were bored by the same 2 decks, week after week. That was the first time cards were banned too prevent or weaken certain decks. As I wrote in our old forum, the intention is(was) not to weaken UW control, to make Ooze better! Some players argued, that Ooze itself is ok, but the speed of the deck is not, so I let them convince me and only banned dark ritual, but not without mentioning that I will take further actions, if Ooze now take over because of the weaking of UW control. What happened after? GoldenLin proved with 2 consecutive wins, that Ooze itself was the problem, and later I banned it,too.
Even if you insist on banning cards, the banned cards should be revisited every rotation. For example, Misthollow Griffin was banned due to its interaction with Moorland Haunt in CawBlade. I played with CawBlade and truthfully it was not that good of a deck. It has a poor game versus agro and combo preboard. I remember TotalHate was playing the deck a lot, I think he was the originator the deck, but I'm not sure. Anyway, the only reason why it was good was because Pride of the Clouds and the Haunt/Griffin combo was good against control and for some reason everyone wanted to play control during that time. No one was playing agro or combo. As he and I won so much with the deck, Griffin got banned. That is principially no bad idea. Feel free to use this forum for polls, for unbanning cards.
Then Necrotic Ooze could have free reign. I built a Necrotic Ooze deck that could win on turn 2 fairly consistently with Buried Alive, Dark Ritual, and a rez spell. Then I watched a lot of legacy and I saw a reanimator player win with running 4x Gemstone Caverns and I pondered hmm maybe I can get this deck to win on turn 1? I remember winning turn 1 versus Berlin who was playing Goblins and thereafter immediately he banned it because he didn't want Heirloom decks to win on turn 1. This was when he was playing a Goblins list that allowed BOTH Lackey and Piledriver btw.
This is really unfair and trying to damage my reputation! I hosted 170-180 Heirloom events, and I won 9. NINE. I'm not banning for my personal advantage.
Irony is obviously a difficult concept for some, and in hindsight, I maybe shouldn't have used this pictures of Mao and Stalin with funny comments( at least I thought they were funny) around my birthday.
However, unlike those leaders, I'm not sticking to my seat. Some people have the honor in the name, some in the personality.
Please, whoever wants to takeover Heirloom responsibility and hosting duties, raise your voice here. In case of more candidates, players can vote .
...
[b]This is really unfair and trying to damage my reputation! I hosted 170-180 Heirloom events, and I won 9. NINE. I'm not banning for my personal advantage. ...
Don't think that's what he meant, at all.
Private Mod Note
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Rollback Post to RevisionRollBack
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The event will be managed by Gatherling.com. Players will need to register for an account there, then register for the event through their "Player CP" and add their deck. All players will be expected to report the results of their matches via their CP on gatherling. You may also drop from the tourney at any time using your CP. If you have any questions or problems with this process, please don't hesitate to ask.
#heirloom is our chat channel during events.
All players will be required to upload their decklists there. Players without a legal deck list entered in Gatherling at start of event, will be dropped by the system automatically.
Double queuing is not allowed. Any player caught playing in another PRE while playing in a Heirloom event will be disqualified from the Heirloom event.
Prizes:
First Place: 5 dollar bot credits
Second Place: 2 dollar bot credits
Third Place: 1 dollar bot credit
Fourth Place: 1 dollar bot credit
Door Prize: 1 dollar bot credit (Players may not receive the door prize twice in one month)
Card Legality:
Heirloom is a format that bases its card legality on the Legacy format and on the price value found at mtgotraders.com at the 'day of rotation'.
The legality range is as follows:
Mythic: up to 1.50
Rare: up to 0.50
Uncommon: up to 0.25
Common: up to 0.13
The list of legal cards is static, which means all cards stay legal or illegal until next 'rotation', that is approximately 2-3 weeks after each regular set release.
When you enter your deck in Gatherling, all illegal cards will be named in red.
Necrotic Ooze is banned, but may not be updated,yet.
Another tool for finding legal cards and checking an entire deck for legality can be found here: Heirloom Legality Checker.
Banned Cards:
Hypergenesis
Misthollow Griffin
Sword of the Meek
Tendrils of Agony
Zuran Orb
Counterspell
Dark Ritual
Blazing Shoal
Worldgorger Dragon
Decree of Justice
Necrotic Ooze
Goblin Piledriver
Fact or Fiction
Invigorate
NEW !
UNBANNED:
Zuran Orb - Don't see a reason why this card is in the banlist. Maybe it will give eggs a boost
Decree of Justice - We already have White Sun's Zenith. This card is only better against control, and that's not very prevalent
Goblin Piledriver - Reckless Bushwhacker in RDW provided faster kills that Piledriver and was ok, so we'll see how this goblin does
Tendrils of Agony - Without Dark Ritual I believe storm is a viable yet not broken deck
Because these were banned before, I will be looking at these cards results with extra attention. If needed, an emergency ban before the rotation will happen.
Tournament Structure:
It is every player's responsibility to make sure that all their cards are legal in the format. If an illegal card is found in a player's deck, that player must concede that match and replace the card(s) with basic lands. If a player is unable to do this, they will be disqualified from the tournament.
Matches will take place in the Getting Serious room and must be constructed as follows:
25 minutes
Legacy
Watchable
Labeled as "Heirloom Round __"
Best 2 out of 3
8-13: 3 rounds of swiss with a top 4 cut
14-19: 4 rounds of swiss with a top 4 cut
20 or more: 5 rounds of swiss with a top 4 cut
ALL PLAYERS MUST REPORT THEIR MATCHES IN GATHERLING.
Any player wishing to drop may do so at any time (use Player CP on Gatherling).
Player Conduct:
Players are expected to conduct themselves as they would in any other tournament. Repeated abusive language and/or behavior may be cause for disqualification. Hopefully that goes without saying.
So I threw together a format-legal deck, uploaded it to Gatherling and registered for the tournament. I guess what I'm a little unclear on is how I know who I will be playing and when.. I see that games will be created and labeled "Heirloom Round __", but how does one know when(or if) to create a game and who they are playing?
Just go to #heirloom chat channel when the events starts. The host (ML_Berlin) will announces when each round is starting. After the announcement you can check your gatherling player control tab. On the bottom, there is active matches part that'll tell you which player you're facing for the round.
You can ask more question in the chat.
This should be on first post
Legality List
Legality Checker
And here is the copy of the other post:
Battle stations once more. S100 and tribal needs us, so spread the word far and wide. Make your voices heard across all the myriad media Wizards have supplanted their forums with.
Email: magiconlinefeedback@wizards.com
Be polite, clear, respectful, determined and loud. Fill this inbox to the bursting point.
Reddit:
https://www.reddit.com/r/MTGO/comments/3qgjp3/wotc_is_gutting_the_format...
https://www.reddit.com/r/magicTCG/comments/3qhebn/wotc_is_gutting_the_ma...
This needs to be too big to ignore, to obvious to brush under the carpet.
Tumblr:
http://wizardsmtgo.tumblr.com/
Use the 'Ask me anything' link.
Twitter:
https://twitter.com/hashtag/mtgo
This is relevant to the entire client, so we use the #mtgo hashtag. If people want to look it up they should see wall to wall comments on this unwarranted change.
Now, references and tools.
Don't give up heart: Here is where we rallied to save the format last time it was threatened. Do now what we did then.
http://puremtgo.com/articles/diaries-apocalypse-tribal-week-162
Perhaps most importantly, Here is where Aaron Forsythe gave his word that we would, and I quote, 'Never be without a format to call your own.' Wizards of the Coast has suffered greatly for the sake of keeping its word: The only reason the Reserved List still exists is because a similar pledge is still being upheld. Never let them forget what they have committed to.
http://magic.wizards.com/en/articles/archive/latest-developments/simic-e...
In regards to saving the tribal legacy and s100 formats, I shot an email off to wizards.
I find it odd they are trying to phase those two formats out. From a technical standpoint, and obviously I am only speculating here since I don't know the MTGO codebase, I could see a fair bit of development overhead incurred from things like 2HG and emperor since you would have to contemplate scenarios and interactions with every new card added to the game. You would also have to contemplate any UI changes you make to the client since those formats have custom UIs. However, Legacy Tribal and S100 don't do any of that. I don't see how either of the latter two formats would create much , if any, development overhead at all. Seems like a bad move on Wizards part to phase those two out... it's like they are reducing their offerings for little to no gain.
And I added the links, to starting post, holica,thx.
https://www.reddit.com/r/CasualMTG/
https://www.reddit.com/r/MTGO/
Gideon Jura , Mythic , was 2tix at the last rotation.
Garruk, Primal Hunter, Mythic, was +2tic at the last rotation.
Does this mean that even before the new rotation is published you can already use cards if they are now legal?
It will appear in RED above your deck,as long as you have the editor window open, fyi. But won't appear in the submitted list.
I will check this Saturday again, to see if we start 30 or 60 min earlier from then on.
#unbancounterspell
I would go as far as saying, unban everything that is not banned in Legacy. For every tendrils there's an Hypergenesis.
I agree. The price bannings and the legacy ban list are enough to keep the broken decks in check. While it was SUPER annoying to lose to Holica week in and week out, I didn't stop me from trying.
Recently I've played in fewer events because it just seems like there's an endless cycle of banning. Good deck builders build a good deck. They play a few events, eventually winning one. Once they do, the entire community calls for banning. Deck gets nerfed. Good deck builder builds deck B. Spends hours fine tuning it. Struggles in events for a while and goes back to the drawing board. Fine tunes the deck through blood, sweat, and tears. Wins another event. Deck gets nerfed. ETC. I don't think cards should be banned based on performance alone as the good decks will always thrive and the bad ones will fail. When you ban, that statement is still true, it's just that different decks become the good decks.
Even if you insist on banning cards, the banned cards should be revisited every rotation. For example, Misthollow Griffin was banned due to its interaction with Moorland Haunt in CawBlade. I played with CawBlade and truthfully it was not that good of a deck. It has a poor game versus agro and combo preboard. I remember TotalHate was playing the deck a lot, I think he was the originator the deck, but I'm not sure. Anyway, the only reason why it was good was because Pride of the Clouds and the Haunt/Griffin combo was good against control and for some reason everyone wanted to play control during that time. No one was playing agro or combo. As he and I won so much with the deck, Griffin got banned.
So then people started playing combo decks. So Holica began dominating the scene with UW control. So Counterspell gets banned.
Then Necrotic Ooze could have free reign. I built a Necrotic Ooze deck that could win on turn 2 fairly consistently with Buried Alive, Dark Ritual, and a rez spell. Then I watched a lot of legacy and I saw a reanimator player win with running 4x Gemstone Caverns and I pondered hmm maybe I can get this deck to win on turn 1? I remember winning turn 1 versus Berlin who was playing Goblins and thereafter immediately he banned it because he didn't want Heirloom decks to win on turn 1. This was when he was playing a Goblins list that allowed BOTH Lackey and Piledriver btw.
Point being, the format would have adjusted if there were no bannings. Ooze was the fast deck. Counterspell Control would deal with it. CawBlade and Goblins could take care of Counterspell Control. Ooze would beat Goblins. Circle of Life. Now it just seems like the people who don't win events wants a deck to be banned whenever it wins an event. It just seems like knee jerk reactions over and over again.
I'm entirely with you there.
I would go as far as saying, unban everything that is not banned in Legacy. For every tendrils there's an Hypergenesis.
Hypergenesis cost 3 mana and has suspend 3, so with some luck it could happen in turn5!
Tendrils was banned because it wins in T1 or 2, so the game ends before u can even suspend Hypergenesis.
I agree. The price bannings and the legacy ban list are enough to keep the broken decks in check.
Absolutely not! Obviously, you don't consider a non-interactive win in t1 or 2 as broken.
I do.
Recently I've played in fewer events because it just seems like there's an endless cycle of banning. Good deck builders build a good deck. They play a few events, eventually winning one. Once they do, the entire community calls for banning. Deck gets nerfed. Good deck builder builds deck B. Spends hours fine tuning it. Struggles in events for a while and goes back to the drawing board. Fine tunes the deck through blood, sweat, and tears. Wins another event. Deck gets nerfed. ETC. I don't think cards should be banned based on performance alone as the good decks will always thrive and the bad ones will fail. When you ban, that statement is still true, it's just that different decks become the good decks.
This is completely untrue! In the last 8 or 9 months(!!) There was exactly 1 time of bannings, now 3 months ago. At that time ALL players were bored by the same 2 decks, week after week. That was the first time cards were banned too prevent or weaken certain decks. As I wrote in our old forum, the intention is(was) not to weaken UW control, to make Ooze better! Some players argued, that Ooze itself is ok, but the speed of the deck is not, so I let them convince me and only banned dark ritual, but not without mentioning that I will take further actions, if Ooze now take over because of the weaking of UW control. What happened after? GoldenLin proved with 2 consecutive wins, that Ooze itself was the problem, and later I banned it,too.
Even if you insist on banning cards, the banned cards should be revisited every rotation. For example, Misthollow Griffin was banned due to its interaction with Moorland Haunt in CawBlade. I played with CawBlade and truthfully it was not that good of a deck. It has a poor game versus agro and combo preboard. I remember TotalHate was playing the deck a lot, I think he was the originator the deck, but I'm not sure. Anyway, the only reason why it was good was because Pride of the Clouds and the Haunt/Griffin combo was good against control and for some reason everyone wanted to play control during that time. No one was playing agro or combo. As he and I won so much with the deck, Griffin got banned.
That is principially no bad idea. Feel free to use this forum for polls, for unbanning cards.
Then Necrotic Ooze could have free reign. I built a Necrotic Ooze deck that could win on turn 2 fairly consistently with Buried Alive, Dark Ritual, and a rez spell. Then I watched a lot of legacy and I saw a reanimator player win with running 4x Gemstone Caverns and I pondered hmm maybe I can get this deck to win on turn 1? I remember winning turn 1 versus Berlin who was playing Goblins and thereafter immediately he banned it because he didn't want Heirloom decks to win on turn 1. This was when he was playing a Goblins list that allowed BOTH Lackey and Piledriver btw.
This is really unfair and trying to damage my reputation! I hosted 170-180 Heirloom events, and I won 9. NINE. I'm not banning for my personal advantage.
Irony is obviously a difficult concept for some, and in hindsight, I maybe shouldn't have used this pictures of Mao and Stalin with funny comments( at least I thought they were funny) around my birthday.
However, unlike those leaders, I'm not sticking to my seat. Some people have the honor in the name, some in the personality.
Please, whoever wants to takeover Heirloom responsibility and hosting duties, raise your voice here. In case of more candidates, players can vote .
Don't think that's what he meant, at all.