We all know the pleasure it gives seeing the opponent in color or mana screw an lock them into their inevitable demise.
For this, i tried to put together a deck that tries to perform a mid-late game control plan sticked together with a bit of recursion and utility.
I'd like to have your opinions on the decklist since i alone can't obviously do a significative number of tests and community ideas are always richer than the single individual. So i'd like to ask for your help in fine tuning the deck, if possibile, to fit the current meta and rise it as high as it can.
This is the list:
The plan is to abuse icefall recursion to perform land destruction lategame while controlling with low cost cards.
The synergy is provided by cards like Khalni Garden and Crack the Earth to make the opponent sacrifice a permanent and recycle icefall. For the card advantage Tilling Treefolk with the cycle lands and Entourage of Trest are the guest stars.
For fixing mana, blocking and removing early threats as well as triggering the land destruction engine, i chose Tinder Wall as it is useful in a lot of cases.
I was expecting to see a GR-LD deck after the downshift of Pillage. Your list looks solid. I would suggest to test 1cc mana dorks over wall and treefolk. Turn 2 LD >>> Turn 3 LD. Good luck with the deck!
Thanks a bunch for your suggestions!
Technically i can "LD" on turn 2 with khalni garden + crack the earth vs control even if i understand that the mini combo is quite unreliable.
What do you mean with 1cc mana dorks?
I would like to not drop the creature count more than that to let icefall be consistant.
Could you say more? I'm really interested in your suggestion!
I think it's a really powerful list for the format, sometimes it feels like playing a Modern deck in Pauper. It honestly struggles with low curve decks, especially mono U, which have a way to cantrip their way out of land destruction. Also, if they land a Delver turn 1 you are going to suffer. I am working a lot with maindeck removal, trying now 2x Rolling Thunder. SB is also very much a WIP (I dont have Pyroblasts yet, unfortunately). THe list runs Swirling Sandstorm, but I think I have never been able to play it. I dont see how this deck can reach threshold consistantly. I am probably going to add some GY hate, because you are helping Delve strategies. But a lot of matchups are almost autowins.
Anywho I find the enchantments work fine as they allow for the 4 mana on turn 4 with an arbor elf otherwise I don't mind sacrificing at times as if i really need the pump of mana I typically am wiping their last land or going for the kill.
one note is orcish can enable threshold for the sandstorm easily in matchups that need the wipe