Electrikery is hitting hard sometimes. A lot of decks are siding in stone rain and other types of land d to take out enchanted lands.
It's okay if we get a decent hand but i have noticed that most of my hands are not as good as i want them to be. They get there most of the time but land d doesn't help.
Yeah, games 2~3 you're probably going to bait out one guy at least or wait until he taps out to safely do your thing. Probably not the most fun games since the deck is pretty linear.
I noticed the deck isn't to kind on mulligans too BbearZ. It's a similar problem that Infect runs into, but it's worst since Auras uses 2 colors.
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Electrikery is hitting hard sometimes. A lot of decks are siding in stone rain and other types of land d to take out enchanted lands.
It's okay if we get a decent hand but i have noticed that most of my hands are not as good as i want them to be. They get there most of the time but land d doesn't help.
Land Destruction can be absolutely devastating to the aura count and a tempo killer, and it doesn't help that everyone already packs it in the SB against 8-post
Vitality Charm seems to be one of the better answers in the up coming format.
Instant spell that screws up curfew/edict effects, saves your guy from Elecktrickery, and regens your beasts against Flame Slashes or double bolts.
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Vitality Charm seems to be one of the better answers in the up coming format.
Instant spell that screws up curfew/edict effects, saves your guy from Elecktrickery, and regens your beasts against Flame Slashes or double bolts.
Hot damn, all three of the modes would be something I would regularly pop off in my decks! I used to have Mutagenic Growth in the side as a blowout/protection against Electrickery, but this is even better.
Hot damn, all three of the modes would be something I would regularly pop off in my decks! I used to have Mutagenic Growth in the side as a blowout/protection against Electrickery, but this is even better.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
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Turns out I need more sideboard action against 8 post. Vitality charm did do some work in the games that I played, but I couldn't get an explosive enough start. My sideboard isn't well defined anyway, and I can pretty much swap out more than half of it. Anyone want to help?
2 Relic of Progenitus (Tortured Existence, Unearth deck, Temporal Storm basically)
2 Standard Bearer (Mirror, Stompy, Burn, Kieln Fiend combo)
4 Hidden Spider (Mono Blue Faeries)
3 Journey to Nowhere (Familiar Storm [mostly against Standard Bearer], Affinity, WW, Kiln Fiend)
2 Hornet Sting (Mono Blue Faeries, Familiar Storm, White Weenie)
1 Seal of Primordium (Simic Temporal Storm, White Weenie, Affinity, Mirror)
1 Winter's Grasp (UR Post, Temporal Storm\'s)
Even with the 4 Hidden Spider's on the SB, I think the match against Faeries is the most difficult one and because of that, If Eletrickery see's more maindeck play, I will make the addition of 2 Copies of Spider Climb maindeck.
If anyone is interessed on how to side in and out against any deck, I can explain the choices of the cards on the board. I made an entire article on another site with my native language explaining all of the gameplans against the tiers 1 and 2 pre and post board but I did not write it now because of my poor English.
Hope you enjoy the list ^^
Both of whom get to be really obnoxious with an Ethereal Armor or similar on them, and both of whom are very difficult to blow out with damage-based removal, which seems kind of sparse outside of :symub:Post. What do people think of these?
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
A lot of decks are siding in stone rain and other types of land d to take out enchanted lands.
I just realized, the way to beat this is to play all your abundant growths on your opponent's lands, not your own.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
A nice piece of tech against decks that can do terrible things to your lands: Trace of Abundance. Turns off red LD completely, and makes it so 8 post has to capsize twice to get it out of there. Slots in right where the wild growths do. Costs a bit more, but IMO it's worth it.
Why Lush Growth over Wild Growth? What's with the singleton gitaxian probe and only 3 rancors?
Firstly, the option of Lush Growth over Wild Growth's is mainly a tech for the meta right now. The most dominant deck is Cloudpost and Lush Growth can slow them down aswell as taking their blue mana off if you need it. The other decks it is great against are the familiar Storm deck 'cause when you place one Lush Growth correctly on one of their Bounce lands, they cannot go off for more 2 or 3 turns and it's good even against the Mono Blue Delver, puting it on an Island to go off on the other mainphase of the turn with your enchantments.
And the reason I think it's great on the meta is not even because of those matches, but because of the LD's that other decks are boarding making your Wild Growth's a lot more prejudicial when you start thinking of them like forests letting them get two-for-ones far more often and, sometimes, shutting you out.
The singleton Gitaxian is more like a personal include of mine and it is the card I Board out mostly against Aggros, but I like to have it against decks that have answers to the things you are doing like Electrickery, curfew's, Edicts and counters. I started using 2, but I think 1 already gives you some advantage when it cames in hand against some of these matches and the matches against Aggro are already preety optimal. Knowing all of that, If I had to cut one card of the deck it would be it, and probably will cause im thinking on adding Spider Climb to maindeck ^^
3 Rancor's cause I don't wanna build a creature that is fragile against other creatures. The trample ability don't give it such an advantage when you want to protect your single enchanted guy and it is the worst aura against Monoblue delver.
When you have 2 Rancor's in hand you know you can do some damage, but there's a lot of aggros matchups right now and I don't wanna lose my guy only because it's resistence is low.
I think while you loose your speed against the control and combo matchups taking 1 Rancor, the Lush Growth give you already some advantage against them and the atricious matches are already beneficial cause of the 4 copies of Armadillo Cloak.
Firstly, the option of Lush Growth over Wild Growth's is mainly a tech for the meta right now. The most dominant deck is Cloudpost and Lush Growth can slow them down aswell as taking their blue mana off if you need it. The other decks it is great against are the familiar Storm deck 'cause when you place one Lush Growth correctly on one of their Bounce lands, they cannot go off for more 2 or 3 turns and it's good even against the Mono Blue Delver, puting it on an Island to go off on the other mainphase of the turn with your enchantments.
And the reason I think it's great on the meta is not even because of those matches, but because of the LD's that other decks are boarding making your Wild Growth's a lot more prejudicial when you start thinking of them like forests letting them get two-for-ones far more often and, sometimes, shutting you out.
The singleton Gitaxian is more like a personal include of mine and it is the card I Board out mostly against Aggros, but I like to have it against decks that have answers to the things you are doing like Electrickery, curfew's, Edicts and counters. I started using 2, but I think 1 already gives you some advantage when it cames in hand against some of these matches and the matches against Aggro are already preety optimal. Knowing all of that, If I had to cut one card of the deck it would be it, and probably will cause im thinking on adding Spider Climb to maindeck ^^
3 Rancor's cause I don't wanna build a creature that is fragile against other creatures. The trample ability don't give it such an advantage when you want to protect your single enchanted guy and it is the worst aura against Monoblue delver.
When you have 2 Rancor's in hand you know you can do some damage, but there's a lot of aggros matchups right now and I don't wanna lose my guy only because it's resistence is low.
I think while you loose your speed against the control and combo matchups taking 1 Rancor, the Lush Growth give you already some advantage against them and the atricious matches are already beneficial cause of the 4 copies of Armadillo Cloak.
Hope I cleared your doubts about my choices ^^
Fair enough. I prefer the more hyper aggressive version of the deck, but I may put lush growths in place of abundant growths instead, since they serve a lot of the same purpose.
EDIT: Over the course of the day I played a few games in the tourney practice room. I didn't get the pleasure of playing against post, but I did get some mono black and mono blue games in. Lush growth definitely did some work, it provided fixing when I needed it, and it shut down lands when I didn't. That's the strength of Lush over Abundant, it's always kind of awkward to draw one if you already have it in play, as well as one or two sprawls set to white. So you start putting it on your opponent's lands and cutting them off of colors or shutting off bounces.
Look at the 'deluxicoff' player. Forced Adaptation Maindeck.
I think it's a great idea, speacially against Cloudpost and Temporal Storm decks that can bounce the enchantment, but the 3/3 or 4/4 Hexproof Guy stays on the Battlefield.
I think I'll test it ^^
Has anyone tested Thermokarst Vs. Spreading Seas? I'm interested to see if anyone's done the math yet to see if it's worth gambling w/Utopia+Abundant.
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Look at the 'deluxicoff' player. Forced Adaptation Maindeck.
I think it's a great idea, speacially against Cloudpost and Temporal Storm decks that can bounce the enchantment, but the 3/3 or 4/4 Hexproof Guy stays on the Battlefield.
I think I'll test it ^^
A good Fissure Storm player will also try to get a Crusher or a lethal Rolling Thunder off their infinite mana, which is possible if they have either a Prophetic Prism or a Mulldrifter on the field.
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A good Fissure Storm player will also try to get a Crusher or a lethal Rolling Thunder off their infinite mana, which is possible if they have either a Prophetic Prism or a Mulldrifter on the field.
I think you meant Post Player. By the time he gets the land to Rolling Thunder you to death, THEY are already dead, I think. The more preocupating thing is the Ulamog entering on the Battlefield, but they firstly need to draw it and the majority of the Post lists only use 1 and there's no way to search for him and you either can have one Rancor or a couple of them on play to neutralyze the sac of permanents (I won a game this way once ^^).
I think the enchantment is a good tech mostly against Familiar Storm, cause once you enchant one Silhana and it gets big enough, they can't do anything to her except wait to die. This is a great idea to if the Auras deck begin to top 6 enough (wich it is going to I think) cause you'll avoid some supra sideboard effects that kill all enchantments.
Not true. You need a land that produces 3 mana to combo off. With a land that produces 3 mana, a Cloud of Faeries, a Mnemonic Wall/Archaeomancer, and a Ghostly Flicker, you produce infinite mana. With that infinite mana, you can build up enough mana to start flickering your Prism or Mulldrifter along with the Wall to draw until you get a Crusher or Rolling Thunder in hand, Fissure the board, then lock them out of the game when Crusher starts attacking to make them sac every land and 1-drop they play. I play 2 Crushers in my Fissure deck, and Electrickery main as a 2-of specifically because of this hexproof deck.
This can reasonably be achieved on turn 5-6, and most of these decks will run some kind of disruption to not die before then. Familiar Storm runs Edicts, all varieties have some sort of Counterspell, and of course Glimmerposts delay a bit too.
Not true. You need a land that produces 3 mana to combo off. With a land that produces 3 mana, a Cloud of Faeries, a Mnemonic Wall/Archaeomancer, and a Ghostly Flicker, you produce infinite mana. With that infinite mana, you can build up enough mana to start flickering your Prism or Mulldrifter along with the Wall to draw until you get a Crusher or Rolling Thunder in hand, Fissure the board, then lock them out of the game when Crusher starts attacking to make them sac every land and 1-drop they play. I play 2 Crushers in my Fissure deck, and Electrickery main as a 2-of specifically because of this hexproof deck.
This can reasonably be achieved on turn 5-6, and most of these decks will run some kind of disruption to not die before then. Familiar Storm runs Edicts, all varieties have some sort of Counterspell, and of course Glimmerposts delay a bit too.
You're saying some very specific cards and if you count that the GW can have some of that too, we can bring the beats on turn 2 already giving 6 points of damage with a combination of Land: guy followed by Land: Abundant Growth, Rancor, Ethereal Armor. If some Post variant can beat that without Electrickery mana up (has to start the game and actually don't cast any spell on turn 2) or Curfew, I'll start sending non stopable e-mails to Wizards untill they ban Cloudpost.
And this is yet a Cloudpost version that runs Fissure Storm, when I post about the card I meant the Familiar Fissure Storm, that runs the Familiar guys to reduce their blue mana costs and has no red mana, Prophetic Prism or Ulamog's Crusher. I guess the card still need some test after I see a deck go strait up 4-0 in a daily event.
Has anyone talked with the mtgs mods about writing a primer, since this is a competitive deck that shows at least a couple 3-1s per DE? I'd be willing to step up and write the primer if no one else will.
Has anyone talked with the mtgs mods about writing a primer, since this is a competitive deck that shows at least a couple 3-1s per DE? I'd be willing to step up and write the primer if no one else will.
This works better if you write the primer and then ask the mods to move it to the primer forum, I think. Maybe Deluxicoff wants to write one?
EDIT: It's currently running about 6% of the wins: http://mtgo-stats.com/stats/Pauper Not dominating, by any means, but riding the top edge of Tier 2. Both decks are pretty resilient, but if the enemy's packing hate, they're packing hate.
VVVV
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
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It's okay if we get a decent hand but i have noticed that most of my hands are not as good as i want them to be. They get there most of the time but land d doesn't help.
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I noticed the deck isn't to kind on mulligans too BbearZ. It's a similar problem that Infect runs into, but it's worst since Auras uses 2 colors.
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Land Destruction can be absolutely devastating to the aura count and a tempo killer, and it doesn't help that everyone already packs it in the SB against 8-post
Just got a couple for my GW deck. I still need to test it but I think you have the right idea. Hopefully it will solve the BU control matchup.
Instant spell that screws up curfew/edict effects, saves your guy from Elecktrickery, and regens your beasts against Flame Slashes or double bolts.
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
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Hot damn, all three of the modes would be something I would regularly pop off in my decks! I used to have Mutagenic Growth in the side as a blowout/protection against Electrickery, but this is even better.
Agreed. Vitality Charm seems like a winner!
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
PolishTamales.com
Graphical Contributor to LegitMTG.com & Comic Contributor to ManaDeprived.com
17 Lands:
13 Forest
2 Selesnya Guildgate
2 Khalni Garden (the best inclusion I think I made, mostly against Edict's and Curfew)
16 Creatures:
4 Slippery Bogle
4 Gladecover Scout
4 Silhana Ledgewalker
4 Aura Gnarlid
27 Spells:
4 Abundant Growth
4 Lush Growth
4 Utopia Sprawl
4 Ethereal Armor
4 Armadillo Cloak
3 Rancor
3 Ancestral Mask
1 Gitaxian Probe
Sideboard:
2 Relic of Progenitus (Tortured Existence, Unearth deck, Temporal Storm basically)
2 Standard Bearer (Mirror, Stompy, Burn, Kieln Fiend combo)
4 Hidden Spider (Mono Blue Faeries)
3 Journey to Nowhere (Familiar Storm [mostly against Standard Bearer], Affinity, WW, Kiln Fiend)
2 Hornet Sting (Mono Blue Faeries, Familiar Storm, White Weenie)
1 Seal of Primordium (Simic Temporal Storm, White Weenie, Affinity, Mirror)
1 Winter's Grasp (UR Post, Temporal Storm\'s)
Even with the 4 Hidden Spider's on the SB, I think the match against Faeries is the most difficult one and because of that, If Eletrickery see's more maindeck play, I will make the addition of 2 Copies of Spider Climb maindeck.
If anyone is interessed on how to side in and out against any deck, I can explain the choices of the cards on the board. I made an entire article on another site with my native language explaining all of the gameplans against the tiers 1 and 2 pre and post board but I did not write it now because of my poor English.
Hope you enjoy the list ^^
Why Lush Growth over Wild Growth? What's with the singleton gitaxian probe and only 3 rancors?
Both of whom get to be really obnoxious with an Ethereal Armor or similar on them, and both of whom are very difficult to blow out with damage-based removal, which seems kind of sparse outside of :symub:Post. What do people think of these?
I just realized, the way to beat this is to play all your abundant growths on your opponent's lands, not your own.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Firstly, the option of Lush Growth over Wild Growth's is mainly a tech for the meta right now. The most dominant deck is Cloudpost and Lush Growth can slow them down aswell as taking their blue mana off if you need it. The other decks it is great against are the familiar Storm deck 'cause when you place one Lush Growth correctly on one of their Bounce lands, they cannot go off for more 2 or 3 turns and it's good even against the Mono Blue Delver, puting it on an Island to go off on the other mainphase of the turn with your enchantments.
And the reason I think it's great on the meta is not even because of those matches, but because of the LD's that other decks are boarding making your Wild Growth's a lot more prejudicial when you start thinking of them like forests letting them get two-for-ones far more often and, sometimes, shutting you out.
The singleton Gitaxian is more like a personal include of mine and it is the card I Board out mostly against Aggros, but I like to have it against decks that have answers to the things you are doing like Electrickery, curfew's, Edicts and counters. I started using 2, but I think 1 already gives you some advantage when it cames in hand against some of these matches and the matches against Aggro are already preety optimal. Knowing all of that, If I had to cut one card of the deck it would be it, and probably will cause im thinking on adding Spider Climb to maindeck ^^
3 Rancor's cause I don't wanna build a creature that is fragile against other creatures. The trample ability don't give it such an advantage when you want to protect your single enchanted guy and it is the worst aura against Monoblue delver.
When you have 2 Rancor's in hand you know you can do some damage, but there's a lot of aggros matchups right now and I don't wanna lose my guy only because it's resistence is low.
I think while you loose your speed against the control and combo matchups taking 1 Rancor, the Lush Growth give you already some advantage against them and the atricious matches are already beneficial cause of the 4 copies of Armadillo Cloak.
Hope I cleared your doubts about my choices ^^
Fair enough. I prefer the more hyper aggressive version of the deck, but I may put lush growths in place of abundant growths instead, since they serve a lot of the same purpose.
EDIT: Over the course of the day I played a few games in the tourney practice room. I didn't get the pleasure of playing against post, but I did get some mono black and mono blue games in. Lush growth definitely did some work, it provided fixing when I needed it, and it shut down lands when I didn't. That's the strength of Lush over Abundant, it's always kind of awkward to draw one if you already have it in play, as well as one or two sprawls set to white. So you start putting it on your opponent's lands and cutting them off of colors or shutting off bounces.
I think it's a great idea, speacially against Cloudpost and Temporal Storm decks that can bounce the enchantment, but the 3/3 or 4/4 Hexproof Guy stays on the Battlefield.
I think I'll test it ^^
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/4991853
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
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A good Fissure Storm player will also try to get a Crusher or a lethal Rolling Thunder off their infinite mana, which is possible if they have either a Prophetic Prism or a Mulldrifter on the field.
Fires :symr:f Salvation
I think you meant Post Player. By the time he gets the land to Rolling Thunder you to death, THEY are already dead, I think. The more preocupating thing is the Ulamog entering on the Battlefield, but they firstly need to draw it and the majority of the Post lists only use 1 and there's no way to search for him and you either can have one Rancor or a couple of them on play to neutralyze the sac of permanents (I won a game this way once ^^).
I think the enchantment is a good tech mostly against Familiar Storm, cause once you enchant one Silhana and it gets big enough, they can't do anything to her except wait to die. This is a great idea to if the Auras deck begin to top 6 enough (wich it is going to I think) cause you'll avoid some supra sideboard effects that kill all enchantments.
This can reasonably be achieved on turn 5-6, and most of these decks will run some kind of disruption to not die before then. Familiar Storm runs Edicts, all varieties have some sort of Counterspell, and of course Glimmerposts delay a bit too.
Fires :symr:f Salvation
You're saying some very specific cards and if you count that the GW can have some of that too, we can bring the beats on turn 2 already giving 6 points of damage with a combination of Land: guy followed by Land: Abundant Growth, Rancor, Ethereal Armor. If some Post variant can beat that without Electrickery mana up (has to start the game and actually don't cast any spell on turn 2) or Curfew, I'll start sending non stopable e-mails to Wizards untill they ban Cloudpost.
And this is yet a Cloudpost version that runs Fissure Storm, when I post about the card I meant the Familiar Fissure Storm, that runs the Familiar guys to reduce their blue mana costs and has no red mana, Prophetic Prism or Ulamog's Crusher. I guess the card still need some test after I see a deck go strait up 4-0 in a daily event.
This works better if you write the primer and then ask the mods to move it to the primer forum, I think. Maybe Deluxicoff wants to write one?
Circle of Protection: Green? As a bonus, it survives Serene Heart.
EDIT: It's currently running about 6% of the wins: http://mtgo-stats.com/stats/Pauper Not dominating, by any means, but riding the top edge of Tier 2. Both decks are pretty resilient, but if the enemy's packing hate, they're packing hate.
VVVV