Quote from Mummy_maker »Created by Nick Antonelli, While goofing off after watching "The Mandalorian" we came up with this game, a super political format that can be added to any other game mode. hope you all enjoy
Bounty Hunter Format, a casual multiplayer format of MTG
All normal MTG rules and sub-rules apply when playing the Bounty Hunter format
Bounty- An emblem that players can use to reward Ofer players for helping them deal with specific cards or permanents. A bounty indicates that that the controller of that bounty wants that card or permanent to change states or zones. The controller of a bounty may designate how that permanent or card is to change states or zones.(examples: counter that spell, destroy or exile, return to hand, shuffle into library) An unspecified bounty is a contract to nullify the threat that that card or permanent represents. Upon completion of a contract, the emblem changes control to the completer of the contract.
Bounties read- Pay "x" and choose a card or permanent, and what change of state or zone you want to happen to it. When another player who does not control the card or permanent makes the specified change, they gain control of this emblem and create "x" treasure tokens.
Contract- a quest issued by a controller of a bounty, stating that the target of the contract is to change game zones or states in either a specified or unspecified way.
At the beginning of the game all players are given a number of personalized bounties equal to the number of starting players minus 2. they may use these bounties to make contracts. (we use bounty emblems that we made ourselves, and put them in different colored sleeves for each player image is attached)
Bounties can be placed at instant speed,
Contracts can only be altered or removed at sorcery speed.
If a card or permanent with a bounty changes zones in a way that does not fulfill the contract, then the contract is nullified and returned to its controller. (example: player 1 has a contract to destroy a creature, player 2 plays a Wrath of God, in response player 3 plays cloudshift, targeting the creature with the bounty. The stack is then left to resolve, cloudshift flickers the creature, removing the bounty, Wrath of God destroys the creature. The bounty is returned to its controller, player 1)
Players may create contracts using any number of bounties they control (even ones that they earned from other players)
Players cannot collect bounties placed on cards or permanents they control.
A player wins if they own at least one bounty from all living opponents.
If a player is killed, or would lose the game and resigns, the player that eliminated, or would have eliminated them is awarded control of all bounties that player controlled, as well as any bounties on permanents or cards they controlled
If a player resigns from the game and would not have otherwise lost the game that turn, all bounties they control are returned to their owners. Bounties on cards and permanents they control are returned to their current owners.
In the event of a draw, the player with the most bounties that they do not own wins the game.