Recently with the influx of Tiny Leaders in my area, I was going through my binder and made a joke as I passed by Draco that someone should make a format called Gigantic Leaders so I can finally use it instead of just letting it sit there. Then I had an idea that has a pretty good base, but I would like some feedback on to see if there is anything that can be added or tweaked at all.
Here are the base rules:
1.) Draco begins the game in a shared Command Zone.
2.) Any player may cast Draco at anytime they could normally play it.
3.) If Draco moves anywhere except the battlefield, place it back into the Command Zone.
4.) If a player pays for it's upkeep cost, they gain a point for every mana spent.
Only the upkeep payment of the original Draco counts. Clones/Tokens can still be made, but are not tracked for scoring purposes.
5.) First one to set amount of points, or last person standing with highest point total wins the match.
If no one has scored any points and someone wins it will be a draw.
New Rules Added [3/24/2015]
So after playing some more, my friends and I have decided to add some more opportunities for points and to increase the incentive to be a bit aggressive with being the first to take possession of Draco.
Points will also be awarded for the following:
[3 points] Be the first person to resolve playing Draco from the command zone.
[2 points] Cause an opponent to lose control of Draco.
[1 point] Resolve casting Draco from the command zone afterwards.
[1 point] Begin the turn with control of Draco.
[1 point] Deal combat damage to a player with Draco.
This can be done 1v1 or Multiplayer variants.
Different strategies are all encouraged, as there are pros and cons to playing 1, 2, 3, or 4 colors. More types of basics will let you play it faster, but you will get less points for paying it's upkeep. Dual lands can play a big role during deck construction.
I was thinking of keeping things simple and setting the point total at 20, as it would take at least three payments to reach, but still rewards someone that wants to go the hard way with no basics and only have to pay twice.
My biggest concerns right now are people creating copies of Draco after someone has already played him, but that might just have to be for now [Edit 3/12: Added uniqueness suggestion below after getting to play a bit over the weekend.]
Thank you all for taking the time to check it out and I look forward to hearing about it if you decide to test it out.
(I have also thought of introducing a similar version for more casual players or tiny leaders that uses Stratadon somehow with a fixed upkeep of 5 minus one for each basic land type)
Recently with the influx of Tiny Leaders in my area, I was going through my binder and made a joke as I passed by Draco that someone should make a format called Gigantic Leaders so I can finally use it instead of just letting it sit there. Then I had an idea that has a pretty good base, but I would like some feedback on to see if there is anything that can be added or tweaked at all.
Here are the base rules:
1.) Draco begins the game in a shared Command Zone.
2.) Any player may cast Draco at anytime they could normally play it.
3.) If Draco moves anywhere except the battlefield, place it back into the Command Zone.
4.) If a player pays for it's upkeep cost, they gain a point for every mana spent.
New Rules Added [3/24/2015]
So after playing some more, my friends and I have decided to add some more opportunities for points and to increase the incentive to be a bit aggressive with being the first to take possession of Draco.
Points will also be awarded for the following:
[3 points] Be the first person to resolve playing Draco from the command zone.
[2 points] Cause an opponent to lose control of Draco.
[1 point] Resolve casting Draco from the command zone afterwards.
[1 point] Begin the turn with control of Draco.
[1 point] Deal combat damage to a player with Draco.
This can be done 1v1 or Multiplayer variants.
Different strategies are all encouraged, as there are pros and cons to playing 1, 2, 3, or 4 colors. More types of basics will let you play it faster, but you will get less points for paying it's upkeep. Dual lands can play a big role during deck construction.
I was thinking of keeping things simple and setting the point total at 20, as it would take at least three payments to reach, but still rewards someone that wants to go the hard way with no basics and only have to pay twice.
My biggest concerns right now are people creating copies of Draco after someone has already played him, but that might just have to be for now[Edit 3/12: Added uniqueness suggestion below after getting to play a bit over the weekend.]Thank you all for taking the time to check it out and I look forward to hearing about it if you decide to test it out.
(I have also thought of introducing a similar version for more casual players or tiny leaders that uses Stratadon somehow with a fixed upkeep of 5 minus one for each basic land type)
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
You could make it so that the shared copy of Draco has a quality to it like Commander-ness, that can't be copied.
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Legacy: Something U/W Controlish
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