I just came up with this idea after reading the Illiad. It's meant for EDH as your commander pretends to be a person in this myth. Enjoy and please give comments. Also, keep in mind that all gods in Theros block are placed off to the side and do not contribute to deck size.
Trojan War
Players:
Achilles: Greatest Greek Warrior (Mandatory)
Hector: Greatest Trojan Warrior (Mandatory)
Agamemnon: Leader of Greeks
Odysseus: Wisest Greek
Helen: Most beautiful woman on Earth
Paris: Prince of Troy
Priam: King of Troy
Menelaus: King of Sparta
Ajax: Great Warrior
Patroclus: Cousin of Achilles
Aeneas: A Trojan noble
*When a character dies, the player may choose a different character on the same side.
Part 1: The Judgment of Paris (End of Round 3)
Players vote either beauty, wisdom, or power.
If (Hera) Power: All players place +1/+1 counters on all their permanents.
If (Athena) Wisdom: All players draw a card.
If (Aphrodite) Beauty: All players gain 10 life.
Paris’ advisors have advised him of (the choice) because it would be in his best interest. However, Paris has elected to choose Aphrodite’s gift and claim the most beautiful woman in the world. Paris is taken by Aphrodite to capture Helen of Troy. Helen falls in love with Paris and she elects to stay freely with him. Menelaus, however, is pissed, so he calls forth all the Greeks who swear loyalty to Agamemnon.
End of Round 4:
The Greek players choose to go to Troy and reclaim Helen. Along the way they stop at the temple of Apollo and beseech his blessing. However, Agamemnon sees valuable artifacts. The Greek players vote steal or respect.
If steal wins: Greeks obtain 20 Treasure artifacts divided evenly among them (except Achilles) with: Sacrifice this artifact: add 1 colorless mana to your mana pool.
If respect wins: Nothing happens.
The War begins (End of Round 5):
The Greeks arrive at Troy and try to reason with Priam. They threaten to engage in a siege of Troy if Helen is not returned. Paris counters that he will duel Menelaus for Helen. As Menelaus is about to kill Paris, Aphrodite saves Paris. Agamemnon believes this to be a trap. Achilles disagrees and Agamemnon disrespects him. The Greeks prepare for war as allies and fight Hector and the Trojans.
Meanwhile, the gods are outraged at the disrespect the demigod Achilles received. Heliod, loving his daughter, Aphrodite, chooses to help the Trojans. Hector gains control of all gods except Thassa and Ephara. All gods count as creatures regardless of their text and have haste. If a god would leave the field, it is returned to the field at the end of the next turn. If steal was chosen before, double the power and toughness of the gods except Ephara and Thassa.
Achilles does not engage the battle and cannot attack another player. Achilles gains protection from all players.
(End of Round 7) Hera’s deception: Hera uses her womanly woes to distract Heliod. Remove Heliod from the game for 3 rounds. All Greek players gain 10 life and may draw up to 3 cards each turn while Heliod is not on the field.
Heliod’s Fury (End of Round 10): Heliod is angry at Hera and wishes to help Hector again. All Trojan player life totals return to 30 (if they are lower) and all commander damage is reset for them. Any permanents that were destroyed or exiled while Heliod was absent are returned to their respective owners. As a result, Hector’s forces push Agamemnon back to the ships, but the day ends before the Greeks are lost.
Patrochlus’ Strike (End of Round 12): Patroclus takes up Achilles armor and leads a siege against the Trojans. Patroclus duels Hector. Hector kills Patroclus, thinking it is Achilles. Realizing he has made a grave mistake, Hector retreats. Achilles is angered by this and is now able to attack. He loses protection from all other players.
Hector vs. Achilles (End of Round 13): Achilles makes peace with Heliod and Heliod orders all gods to stop helping the Trojans. Remove all gods from the board. Achilles kills Hector and drags his body around the city. Hector loses 1 life. This disrespect causes the gods to be angered. Achilles must tap all his mana. Later that night, King Priam visits Achilles and bargains for Hector’s body. The two agree to twelve turns of funeral sports. For 12 turns, all players have protection from the others.
Greek Siege renewed: All Trojan players cannot lose the game. If a Greek player’s life or commander life total would be reduced to 0, it is not and their life totals reset.
The Trojan Horse: Place a Trojan horse artifact onto the field. King Priam’s advisors are unsure of whether to accept the gift or not. Paris urges them to destroy it and remain vigilant for Greek invaders. Others say take it and enjoy the revels. Roll a dice. If Odd, the Trojans take it. If even, they march south to the harbor to check for Greeks.
If Odd: The Greeks successfully invade Troy. The Greeks detain 1 permanent for each Trojan player. All conditions are removed and fighting resumes. If a player dies, they are out of the game. All alliances can be betrayed.
If Even: The Trojans ambush the Greeks. The Trojans detain 1 permanent for each Greek player. All conditions are removed and fighting resumes. If a player dies, they are out of the game. All alliances can be betrayed.
I just came up with this idea after reading the Illiad. It's meant for EDH as your commander pretends to be a person in this myth. Enjoy and please give comments. Also, keep in mind that all gods in Theros block are placed off to the side and do not contribute to deck size.
Trojan War
Players:
Achilles: Greatest Greek Warrior (Mandatory)
Hector: Greatest Trojan Warrior (Mandatory)
Agamemnon: Leader of Greeks
Odysseus: Wisest Greek
Helen: Most beautiful woman on Earth
Paris: Prince of Troy
Priam: King of Troy
Menelaus: King of Sparta
Ajax: Great Warrior
Patroclus: Cousin of Achilles
Aeneas: A Trojan noble
*When a character dies, the player may choose a different character on the same side.
Part 1: The Judgment of Paris (End of Round 3)
Players vote either beauty, wisdom, or power.
If (Hera) Power: All players place +1/+1 counters on all their permanents.
If (Athena) Wisdom: All players draw a card.
If (Aphrodite) Beauty: All players gain 10 life.
Paris’ advisors have advised him of (the choice) because it would be in his best interest. However, Paris has elected to choose Aphrodite’s gift and claim the most beautiful woman in the world. Paris is taken by Aphrodite to capture Helen of Troy. Helen falls in love with Paris and she elects to stay freely with him. Menelaus, however, is pissed, so he calls forth all the Greeks who swear loyalty to Agamemnon.
End of Round 4:
The Greek players choose to go to Troy and reclaim Helen. Along the way they stop at the temple of Apollo and beseech his blessing. However, Agamemnon sees valuable artifacts. The Greek players vote steal or respect.
If steal wins: Greeks obtain 20 Treasure artifacts divided evenly among them (except Achilles) with: Sacrifice this artifact: add 1 colorless mana to your mana pool.
If respect wins: Nothing happens.
The War begins (End of Round 5):
The Greeks arrive at Troy and try to reason with Priam. They threaten to engage in a siege of Troy if Helen is not returned. Paris counters that he will duel Menelaus for Helen. As Menelaus is about to kill Paris, Aphrodite saves Paris. Agamemnon believes this to be a trap. Achilles disagrees and Agamemnon disrespects him. The Greeks prepare for war as allies and fight Hector and the Trojans.
Meanwhile, the gods are outraged at the disrespect the demigod Achilles received. Heliod, loving his daughter, Aphrodite, chooses to help the Trojans. Hector gains control of all gods except Thassa and Ephara. All gods count as creatures regardless of their text and have haste. If a god would leave the field, it is returned to the field at the end of the next turn. If steal was chosen before, double the power and toughness of the gods except Ephara and Thassa.
Achilles does not engage the battle and cannot attack another player. Achilles gains protection from all players.
(End of Round 7) Hera’s deception: Hera uses her womanly woes to distract Heliod. Remove Heliod from the game for 3 rounds. All Greek players gain 10 life and may draw up to 3 cards each turn while Heliod is not on the field.
Heliod’s Fury (End of Round 10): Heliod is angry at Hera and wishes to help Hector again. All Trojan player life totals return to 30 (if they are lower) and all commander damage is reset for them. Any permanents that were destroyed or exiled while Heliod was absent are returned to their respective owners. As a result, Hector’s forces push Agamemnon back to the ships, but the day ends before the Greeks are lost.
Patrochlus’ Strike (End of Round 12): Patroclus takes up Achilles armor and leads a siege against the Trojans. Patroclus duels Hector. Hector kills Patroclus, thinking it is Achilles. Realizing he has made a grave mistake, Hector retreats. Achilles is angered by this and is now able to attack. He loses protection from all other players.
Hector vs. Achilles (End of Round 13): Achilles makes peace with Heliod and Heliod orders all gods to stop helping the Trojans. Remove all gods from the board. Achilles kills Hector and drags his body around the city. Hector loses 1 life. This disrespect causes the gods to be angered. Achilles must tap all his mana. Later that night, King Priam visits Achilles and bargains for Hector’s body. The two agree to twelve turns of funeral sports. For 12 turns, all players have protection from the others.
Greek Siege renewed: All Trojan players cannot lose the game. If a Greek player’s life or commander life total would be reduced to 0, it is not and their life totals reset.
The Trojan Horse: Place a Trojan horse artifact onto the field. King Priam’s advisors are unsure of whether to accept the gift or not. Paris urges them to destroy it and remain vigilant for Greek invaders. Others say take it and enjoy the revels. Roll a dice. If Odd, the Trojans take it. If even, they march south to the harbor to check for Greeks.
If Odd: The Greeks successfully invade Troy. The Greeks detain 1 permanent for each Trojan player. All conditions are removed and fighting resumes. If a player dies, they are out of the game. All alliances can be betrayed.
If Even: The Trojans ambush the Greeks. The Trojans detain 1 permanent for each Greek player. All conditions are removed and fighting resumes. If a player dies, they are out of the game. All alliances can be betrayed.
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