In Elder Magic, any spell that would cost less than 5 mana to cast cost at least 5 mana to cast.
The purpose of the format is to give players the chance to cast high powered spells without fear of losing to aggro decks or fast combo decks. In essence, it allows you to play cards that you would otherwise never play in any other format. Similar to EDH and Godzilla Magic, but instead of prohibiting certain cards it simply forces you to wait until you can cast them.
Now, given this rule, you may think it would be stupid to ever use cards that cost less than 5 mana. Well, this is not always the case. Certain effects may be wanted that are not found in cards with higher mana costs (smokestack, armageddon, Splinter Twin, Cranial Extraction to name a few).
The following cards are banned in Elder Magic, mostly those being lands that are too fast in accelerating your mana:
Wouldn't that format turn games in which new players are stomped by fast aggro or combo decks starting on turn 1 into games in which new players are stomped by fast aggro or combo decks starting on turn 5?
Also, what would people do on their first 4 turns, and how would you limit abilities such as cycling (e.g. Bant Sojourners) or forecast (e.g. Pride of the Clouds)?
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Commander:GB Jarad, Golgari Lich Lord (list) - U Talrand, Sky Summoner - GRU Maelstrom Wanderer
Pauper:UR some horrible homebrew izzet deck
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In Elder Magic, any spell that would cost less than 5 mana to cast cost at least 5 mana to cast.
The purpose of the format is to give players the chance to cast high powered spells without fear of losing to aggro decks or fast combo decks. In essence, it allows you to play cards that you would otherwise never play in any other format. Similar to EDH and Godzilla Magic, but instead of prohibiting certain cards it simply forces you to wait until you can cast them.
Now, given this rule, you may think it would be stupid to ever use cards that cost less than 5 mana. Well, this is not always the case. Certain effects may be wanted that are not found in cards with higher mana costs (smokestack, armageddon, Splinter Twin, Cranial Extraction to name a few).
The following cards are banned in Elder Magic, mostly those being lands that are too fast in accelerating your mana:
Strip Mine
Ancient Tomb
Mishra's Workshop
Cloudpost
I'm sure it would be interesting to see what kind of deck one would attempt to piece together given these circumstances.
Also, what would people do on their first 4 turns, and how would you limit abilities such as cycling (e.g. Bant Sojourners) or forecast (e.g. Pride of the Clouds)?
Pauper: UR some horrible homebrew izzet deck