Just a curious question. I have heard of several times when the Archenemy actually wins but when we play with our standard decks I've yet to see the Archenemy win. Usually the match is simply over to quickly. Have the new cards become so powerful that it dwarfs the significance of the Archemny schemes?
I think the problem is that you're playing competitive level decks in what is meant to be a casual format. When you have 3-4 tournament level decks, that team is going to win regardless. But beyond that, there are a number of factors that result in the Archenemy having a difficult time.
It really matters how quick the decks are. The archenemy shines when more relevant schemes are played. The longer the game goes, the more likely the archenemy is going to win.
The scheme deck itself is also really important. There are a number of schemes that quite frankly, aren't good enough. These include schemes like "The iron guardian stirs", I delight in your convulsions" and "Rotten ones lay siege." These just don't give the same level of power that some of the others do. Take out schemes like "I call on the Ancient Magics", "Approach my Molten Realm", and "A display of my dark Power" because they help the other team as well. Your focus should be disruption. A good scheme deck is 20 cards, utilizing the best schemes like "All in good Time", "Plots that span centuries", and "Tooth, Claw, and Nail."
The randomness is also a bit of an issue. Getting a first turn "Behold the Power of Destruction" or "My Crushing Masterstroke" will be a dead scheme. The games I've seen the Archenemy do really well is a 1st turn "Only Blood Ends your nightmares", "Look Skyward and Despair" or "Every Hope Shall Vanish."
I don't think that cards have become too powerful by any means. It's just a matter of what types of decks are being played against one another.
I'll reiterate Sakura-Tribe Elder's comments about the scheme deck: it has to be as planned out as the deck it plays with, otherwise you end up with random, nonsynergistic effects. The promotional schemes are powerful, especially Plots that Span Centuries - it is well worth the money spent on it, presuming you can find any.
If your game is to bring tier one cards and decks to the table, the AE needs to do the same with his scheme deck. Also, is your AE keeping to Standard legality, as well? I ask, because for MP games, Standard has some pretty blah cards. Opening the AE's deck to Legacy or Modern (or Vintage) cards makes games far more entertaining.
I win regularly as the AE against 3-5 opponents, using a Dragon-Kaboom! deck alongside a tailored scheme deck. Then again, we play casually, so this may have something to do with it.
Cheers!
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Krichaiushii on PucaTrade.
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It really matters how quick the decks are. The archenemy shines when more relevant schemes are played. The longer the game goes, the more likely the archenemy is going to win.
The scheme deck itself is also really important. There are a number of schemes that quite frankly, aren't good enough. These include schemes like "The iron guardian stirs", I delight in your convulsions" and "Rotten ones lay siege." These just don't give the same level of power that some of the others do. Take out schemes like "I call on the Ancient Magics", "Approach my Molten Realm", and "A display of my dark Power" because they help the other team as well. Your focus should be disruption. A good scheme deck is 20 cards, utilizing the best schemes like "All in good Time", "Plots that span centuries", and "Tooth, Claw, and Nail."
The randomness is also a bit of an issue. Getting a first turn "Behold the Power of Destruction" or "My Crushing Masterstroke" will be a dead scheme. The games I've seen the Archenemy do really well is a 1st turn "Only Blood Ends your nightmares", "Look Skyward and Despair" or "Every Hope Shall Vanish."
I don't think that cards have become too powerful by any means. It's just a matter of what types of decks are being played against one another.
:symg::symu::symb: Vorosh
:symw::symu::symg: Phelddagrif
:symw::symu::symg: Jenara
:symu::symu::symu: Azami
:symb::symu::symb:DePietro
:symg::symb::symg:Savra
If your game is to bring tier one cards and decks to the table, the AE needs to do the same with his scheme deck. Also, is your AE keeping to Standard legality, as well? I ask, because for MP games, Standard has some pretty blah cards. Opening the AE's deck to Legacy or Modern (or Vintage) cards makes games far more entertaining.
I win regularly as the AE against 3-5 opponents, using a Dragon-Kaboom! deck alongside a tailored scheme deck. Then again, we play casually, so this may have something to do with it.
Cheers!
Krichaiushii on PucaTrade.