I was thinking of a list of rules, chosen perhaps at random, that could be added to a game to make it more challenging. For example, if you have a list of 20 rules, roll a 20 sided die to determine how many you use, then roll that many dice to determine which you use
1: Players can't gain life
2: If a spell or permanent would counter a zombie spell, instead exile the zombie spell with 3 time counter on it; it gains suspend. Then, exile the source that countered the spell.
3: If a single source would destroy three or more zombies, regenerate those zombies.
What else?
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1: Players can't gain life
2: If a spell or permanent would counter a zombie spell, instead exile the zombie spell with 3 time counter on it; it gains suspend. Then, exile the source that countered the spell.
3: If a single source would destroy three or more zombies, regenerate those zombies.
What else?