Looking for some advice on the UB Artifact deck I play in Archenemy. Here's what my list currently is (not ideal, just what I have access to right now):
I don't want to stray too far from this list in terms of new cards, but I do want to increase the quantities of some of the 1/2/3-of's for better odds of drawing into them. With my access to cards not a factor, here's what i'm thinking of building:
This deck is aimed towards "setting up" the first few turns in order to have a superior mid-late game with some tempo ad/disadvantage cards based around interactions with Sculptor/Lodestone/Transmuter/Titan. This deck is designed to beat down the opponent while crippling their landbase with Transmuter/Titan LD and Golem taxing the lands they have left. Sculptor brings down your cost, and since the deck runs so few basics and all artifacts, the downsides to Golem and Titan have little to no effect on you. Memnarch is there to help win out the late game by switching over to control-mode when needed to and stealing all your opponent's creatures to clear the path for your beaters.
One card that I feel needs some explaination on inclusion is Duplicant. I was looking for another artifact-based means of removal, but was coming up short. Duplicant combos with Transmuter very well, giving you a way to exile creatures every turn when needed to, as well as creating a way to make another potentially huge beater in the deck.
Only concerns I really have for the deck are as follows:
1. 4x Mox Opal, despite being Legendary. Good idea/Bad idea? Maybe run a 2/2 split of Opals and Diamonds?
2. Is Memnarch really needed in this deck? Lately i've been finding myself using Sphinx to tutor to get the Transumter/Titan combo going, and very rarely find myself digging for a Memnarch. When everyone's ganging up on you as it is in Archenemy, I find I rarely have time to blow an entire turn paying 7 mana to Control Magic one creature, when I could deal with it more easily with Duplicant.
3. 16 lands + Mox + Signet. Is this ok? I feel like I may need more lands at times, but keep in mind this deck rarely ever wants to cast things above 4 mana. You try to get Transmuter to stick and cheat them all into play that way.
Thoughts on my deck in general, and wisdom towards my questions?
You have summoners.... How about a bit of toolboxing? Inkwell Leviathan, Sharuum the Hegemon, Sphinx of the Steel Wind... just a thought. I agree with the Memnarch proposition.
Another thought is Oblivion Stone, good artifact mass removal.
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Props to Theismisacrime for the sig! Click for Trade list!
Major EDH player! Current decks:UUBraids, Waifu | UGZegana | RGWEnchantress Uril, the Miststalker | WBTriad of Fates (new!) | RBGXira Arien Re-dredge-imator (unretired!)
Eladamri | Anowon | Sydri | Melek | Augustin IV | Thelon | Sliver Overlord | Ramirez DePietro
You mention 'opponent' in the singular, rather than plural. Is this a typo or does this deck not see multiplay use? I ask because that info dictates card recommendations.
I second the schemes request.
Cheers!
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If in the area, check out Gamers N Geeks and Mini War Games in Mobile, Alabama and Underhill's Games in Cuyahoga Falls, Ohio.
Krichaiushii on PucaTrade.
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4x Etherium Sculptor
4x Lodestone Golem
3x Master of Etherium
3x Master Transmuter
3x Sphinx Summoner
2x Duplicant
2x Memnarch
2x Sundering Titan
4x Mistvein Borderpost
4x Executioner's Capsule
4x Courier's Capsule
2x Lightning Greaves
2x Dimir Signet
2x Everflowing Chalice
9x Island
7x Swamp
2x Vault of Whispers
1x Seat of the Synod
I don't want to stray too far from this list in terms of new cards, but I do want to increase the quantities of some of the 1/2/3-of's for better odds of drawing into them. With my access to cards not a factor, here's what i'm thinking of building:
4x Etherium Sculptor
4x Master of Etherium
4x Master Transmuter
4x Lodestone Golem
3x Sphinx Summoner
3x Sundering Titan
2x Memnarch
2x Duplicant
4x Mox Opal
4x Executioner's Capsule
4x Courier's Capsule
4x Dimir Signet
2x Lightning Greaves
//Lands (16)//
4x Vault of Whispers
4x Seat of the Synod
4x Darksteel Citadel
2x Swamp
2x Island
This deck is aimed towards "setting up" the first few turns in order to have a superior mid-late game with some tempo ad/disadvantage cards based around interactions with Sculptor/Lodestone/Transmuter/Titan. This deck is designed to beat down the opponent while crippling their landbase with Transmuter/Titan LD and Golem taxing the lands they have left. Sculptor brings down your cost, and since the deck runs so few basics and all artifacts, the downsides to Golem and Titan have little to no effect on you. Memnarch is there to help win out the late game by switching over to control-mode when needed to and stealing all your opponent's creatures to clear the path for your beaters.
One card that I feel needs some explaination on inclusion is Duplicant. I was looking for another artifact-based means of removal, but was coming up short. Duplicant combos with Transmuter very well, giving you a way to exile creatures every turn when needed to, as well as creating a way to make another potentially huge beater in the deck.
Only concerns I really have for the deck are as follows:
1. 4x Mox Opal, despite being Legendary. Good idea/Bad idea? Maybe run a 2/2 split of Opals and Diamonds?
2. Is Memnarch really needed in this deck? Lately i've been finding myself using Sphinx to tutor to get the Transumter/Titan combo going, and very rarely find myself digging for a Memnarch. When everyone's ganging up on you as it is in Archenemy, I find I rarely have time to blow an entire turn paying 7 mana to Control Magic one creature, when I could deal with it more easily with Duplicant.
3. 16 lands + Mox + Signet. Is this ok? I feel like I may need more lands at times, but keep in mind this deck rarely ever wants to cast things above 4 mana. You try to get Transmuter to stick and cheat them all into play that way.
Thoughts on my deck in general, and wisdom towards my questions?
Another thought is Oblivion Stone, good artifact mass removal.
Props to Theismisacrime for the sig! Click for Trade list!
Major EDH player! Current decks: UUBraids, Waifu | UGZegana | RGWEnchantress Uril, the Miststalker | WBTriad of Fates (new!) | RBGXira Arien Re-dredge-imator (unretired!)
Eladamri | Anowon | Sydri | Melek | Augustin IV | Thelon | Sliver Overlord | Ramirez DePietro
Retired! Kangee | Kaalia
I second the schemes request.
Cheers!
Krichaiushii on PucaTrade.