This is my first deck, pulled from an old post (here) on this forum. It employs lots of disruption (disfigure, hideous end, other kill cards) to stall the opponent until I can bring out mind sludge to wipe his hand, backed up by heavy hitters to win. It's worked pretty well, but I've noticed some weaknesses that I was hoping you all might address.
I've mostly run into problems against 1) control decks which screw over big, expensive summons like Halo Hunter 2) enchantments 3) protection from black.
So what do you think? What needs to go, and what do I need to acquire?
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
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Here's the deck
21 Swamp
4 Piranha Marsh
Creatures:
4 Halo Hunter
4 Guul Draz Specter
4 Vampire Nighthawk
4 Gatekeeper of Malakir
4 Quest for the Gravelord
3 Mind Sludge
4 Hideous End
4 Marsh Casualties
4 Disfigure
I've mostly run into problems against 1) control decks which screw over big, expensive summons like Halo Hunter 2) enchantments 3) protection from black.
So what do you think? What needs to go, and what do I need to acquire?
Thanks.
Discard to help you against control decks, and enchantments you should be able to just ignore (or make them discard).
Moved and Re-titled to Zen Block Decks. t_c