Quote from cb4This is the updated version of RGw wild pair which I have continued to test and tweak (this is my 3rd week playing the deck) and it continues to perform very well. It crushes control (which is almost all I see since Yokohama), and does very well against everything but white weenie. THe WW matchup is addressed in the sb.
4 [TSP] Terramorphic Expanse
3 [UNH] Mountain
12 [UNH] Forest
2 [TSP] Urza's Factory
2 [UNH] Plains
2 [TSB] Gemstone Mine
4 [TSB] Wall of Roots
4 [TSP] Bogardan Hellkite
4 [TSB] Avalanche Riders
4 [TSP] Spectral Force
1 [TSP] Primal Forcemage
2 [PLC] Whitemane Lion
4 [PLC] Wild Pair
4 [TSP] Search for Tomorrow
4 [TSP] Mwonvuli Acid-Moss
4 [PLC] Harmonize
SB: 2 [PLC] Jedit Ojanen of Efrava
SB: 2 [PLC] Akroma, Angel of Fury
SB: 3 [TSP] Krosan Grip
SB: 4 [TSB] Serrated Arrows
SB: 4 [PLC] Sulfur Elemental
I think the rg ld is the way to go with wild pair. The deck does not need pair to win and can just accelerate into force or hellkite as well. I think of the deck as RG splashing for wild pair (4 pair, 2 lion, 1 forcemage). You can combo out and play forcemage to start fetching hellkites with 2/2's or just grab a bunch of riders and wreck their land. The deck may not be as viable once delay is played after futuresight, but for now it is a great meta choice. No one plays enchantment removal main, so when pair comes down, it stays. You can board it out after sb (for fatties or elementals or both) to give your opponent dead cards if you expect enchant removal. If you want to play wild pair, I suggest you give this a shot.
Quote from cb4I like the LD tactic vs control in the current environment. On the play, you can get the LD rolling before they get counter mana up. That will change after delay though. How do the blue versions play without pair and vs aggro? I would like to see what version that plays Vensor would run.
Quote from FinalityI don't see how Wild Pair can have a problem with evasive creatures, when how it deals with creatures is tapping them with Telekenetic anyway. The key against a deck that's packing damnation is to play reserved, and wait til you can overwhelm on one turn with Wild Pair, and either alpha strike or just tap all their mana with Telekenetic Sliver, Damnation being a Sorcery and all. Haven't played against too many counter decks, but there doesn't seem to be a high number of counters in Block.
Quote from G0-DRAWThis is the point I was getting at! Telekinetic Sliver begs to be picked off by any black or red splash and countered by blue. Key against Damnation is to play reserved? Unfortunately THAT isnt an option because your trying to get the board position set up to draw cards for sliver drops or set up the opposition-like board for the lock down. Which happens to be a joke because as we know people will just tap the lands for mana to cast a removal spell eliminating the annoying Telekinetic Sliver.
Overall this deck is a tier 2 (if you got counters) to almost a tier 3 (no counters) with no hope to ever become an archtype in this set Block format. Abandon this blog NOW grab a better blog and BE COMPETITIVE. (P.S. If your a casual player... then keep on trucking brudda you deserve this deck.)
Quote from OmenWe shoudln't run counters! Without them the deck can easily be made tier 1 as tier one right now isn't terribly impressive itself. The deck can easily seize board position against control with cards like Quagnoth, Scragnoth or a resolved Pair and defeats aggro very, very easily. (WW is a little trickier).
Quote from G0-DRAW
So if this statement were true... then why isnt this deck showing en-mass at all the top 8 listings for Time Spiral Block? Dare I float its a *(GASP)* sleeper deck... hardly. Its not a very viable deck for any sort of competition, I agree that once you start adding counters you begin to convolute the deck to a point its kind of degraded and unable to function as originally intended. It is sad to note I am seeing this deck played less and less on Magic Online, well in the serious room anyways as people SLOWLY realize this decks horrible and losses to white weenie and generally bows out to any damnation toting deck.
By the way if tier 1 decks were not too terribly impressive then one must not be impressed with winning tournament matches. Spoken like a true casualist? No?
Quote from OmenThe counters that we should run are Mystic Snake and Venser. The deck is viable I imagine and there is no way of knowing if it is because neither of us has tested it and no one on Mahic ONline has really tested either. Your tone is detestable and irritating.
Quote from G0-DRAWSorry to appear rude but not. Mystic Snake is a great counter but Venser I dont think because it goes right back into thier hand. Almost every game I ever played against this deck lost to me, with the first ever match being a loss to this deck because I didnt understand the way it played. Ah the hallmark why rogue wins. Now that UB teferi decks will be playing around with W for access to cards like Magus of the Moat and Teferi's Moat will the 'Kitchen Sink' approach need to be included too? (Seal of Primordium and Krosan Grip) But didnt we already go over that this would convolute this deck's stratagem?