This deck was played to impressive finishes by both Masahiko Morita and Tsuyoshi Fujita at PT Yokohama.
When asked for his read on TPF Block, Fujita said, "It's so bad to try to extract UU for Cancel on turn three and BB for Damnation on turn four with this mana fixing. Just play mono blue." And he did.
I personally love Blue and am glad to see it being such a big impact on the game again...
I agree that the UU and BB are a major pain to get, but I think you could still splash for Mystical Teachings to dig up Teferi and other things from the Future, like Venser and things. Delay is a hard counter with the bald guy on the board as well... Logic Knot is killer as well, as it can cost UU in most cases.
Plenty of good cards Fujita didn't put into the deck for Yokohama...
Where does Tolaria West fit in? Can MUC run less than four maindeck Desert? Does MUC have to run more than one Academy Ruins because now EVERYONE who runs blue can fetch it? How about Vesuva? It would come in handy to Wasteland their Ruins without costing us ours, or perhaps nail the Urborg they're leaning on for black mana....[SIDE NOTE: There's a misprint on Tolaria West. It says land on the type line. It's not a land. Forget that part that says ":symtap: Add to your mana pool." It doesn't exist. It should say sorcery.]
Every list I've come up with seems to be missing something....it never seems to have enough.
Here is a rough list (rough may be kind ) of what I'm testing for TPF.
The fourth Arrows certainly comes in for White Weenie, which I think will still see plenty of play even if the Red decks hate it that much.
I'm not even sure where to fit Logic Knot in. I think Delay is better. Failure is clearly better. Hell, Cancel is better.
Riptide Pilferer is awesome against UB control if you get it to resolve. You can protect it from just about anything that isn't a Sudden Death, and it can cripple them. (makes those Shapeshifters even better too )
Since I only play online I have to wait until next Tuesday to add FS to this deck, my favourite in Block. Delay will be absolutely uber for this deck, as it is only capable of countering things on turn 3 (or your opponent's turn 4 if you're on the draw). Delay is awesome against so much that comes down early, and with Teferi out, Delay is better than Counterspell. You can also Delay your own Chronicler to keep drawing more cards. The synergy of this deck is incredible.
Where to fit Delay in is the issue, though. I'm think that Dismal Failure should drop down to 2 copies, and perhaps cut the Serrated Arrows from the main. White Weenie is hardly around anymore, and Arrows can come in against Aggro for games 2 & 3. Alternatively, a few snapbacks could be cut, as they basically serve the same function as Delay (to buy time).
I don't think I'll be running Venser, or at least not a playset. Maybe 1 or 2, in place of the remaining Dismal Failures. I think his function is too similar to Riftwing Cloudskate, which can be suspended on turn 2 and flies. And can also have Flash thx to Teferi. But we'll see, he's worth testing, at the very least.
Hello all, i`ve been testing this deck pretty much since i first saw it, and i have to say it is very good. (im really surprised about how decks are dismissed if they dont appear on top-8). The first shown of this deck was in Yokohama, were Morita took it to 11th place, missing top but just 1 point. On GP Strasbourg, Olivier Ruel played an updated version of this deck, and it took it to......again 11th place. It had Spell Burst, Prismatic Lens and Gemstone Caverns. But i couldnt find the deck.
Im working on a decklist, and in a couple of days i will post it. What do you think guys? you think this deck is worth it or its just a waste of time???
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I just don't see how it is as competitive as monoblack or U/x control. I'm running a U/G/B control right now and it's running great. I think the monoblue can work. But I'd run at least 10 counters. I'd love to see your decklist though
Im working on a decklist, and in a couple of days i will post it. What do you think guys? you think this deck is worth it or its just a waste of time???
Absolutely, but its very meta-dependent.
If people show up packing White Weenie, then MUC loses.
It has a hard time handling MonoRed as well.
It should handle RG Big Mana and Teachings fine. In the Teachings case, if Korlash manages to resolve, MUC is in deep trouble.
I have learned one thing that frankly, makes me feel better.
Delay sucks against aggro. You're often taking card disadvantage playing that against aggro, and please no one say "OMG, IT"S TEH AWESME WIT TEFERI!" because I know that. You don't always have the Teferi however. Delay is better against counterspells. Delay your Cancel, what a rip. I haven't been happy with a Delay other than that.
Let's be honest. Delay isn't even that impressive against Teachings control either because they only play a small number of counterspells. What else are you going to Delay? Haunting Hymn, yeah...just give them time to find a counter and defend it (at least it'll only be for two then...which they'd get anyway if you counter it again)
The deck stays the same because, honestly, i dont know what to cut. I didnt lost a game with turn 1 suspended vision turn 2 suspended skater. Against anything. The card it might be good is Delay.......mmmmmmmmm.......i honestly think is not that great. Of course it is great with Teferi, we all know it, but if we Delay the spell on turn 2, is gonna be re played for free on upkeep turn five... im not gonna tap out on upkeep turn five just to counter the Delay-ed stuff. (Assuming i ALWAYS have Teferi or counter on turn 5)
As you can see, mana has become a toolbox. Vesuvas are great against Pendelhaven, Urborg, and can copy a Urza`s Factory if we still didnt get it. Also, we can copy our own Desert if we are playing against aggro. Tolaria West can search for any of this lands, but also it can find our Pact or our Draws in Ancestral Vision!!!!
As you all know, the difficult match up is vs WW. I can assure that the sb strategy is to beat them hard. Ovinize is GREAT not only against WW, but also against RG big mana, where you can say goodbye to a Spectral Force or a Bogardan Hellkite for only 2 mana and a blocker, or 3 mana with Desert (sick combo) or maybe with the help of Serrated Arrows. Shaper Parasite, as we say in spanish, NO PUEDE ESTAR TAN BUENO. (I CANT BELIEVE IS THAT GOOD). Its just nuts, it can take down an entire WW, with the exception of Avengers (thats why we got Ovinize) and Calciderm (save your Cancel or just trade it with one Vesuvan). Also...Parasite + Vesuvan (sick combo Nº2).
Another great thing about sideboard is Willbender. How sucker can be this misdirection guy against RDW. Raiders, Word of Seizing, any burn spell, no to mention Browbeat. My god, if we willbender Browbeat, game is our. We get 3 cards for 2 mana, and we demolish spiritually our opponent. Willbender can also be good against the following cards, to name a few....
Mindstab, Careful Consderation, Aeon Chronicler, Detritivore, Extirpate, Acid-Moss, Stormbind targets, Magus of the Scroll targets, Sudden Shock, Rift Bolt, Fiery Temper, Ghostfire, Disintegrate, Pull from Eternity, opponents Riftwing Cloudskate, etc......you get it?....its good.
The other cards from the sb are against control, pickles and more Chronicler and Teferi. If we have Teferi in play, remember we can suspend Chronicler as instant!!! We already have a good matchup against control, when we start with the 2x1 of skater and Dismal Failure, its pretty hard for them...
Hope you like it, i would love to hear critics.......
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i dont see any reason to acadamy ruins. having vesuva is just better. like you said, tolaria west lets you tutor for it, so i would rather not add another land that doesnt tap for U when i have no use for it. also, no storage lands? they seem like exactly what this deck wants.
n00b question
Why is this deck running so many lands? 29 seems a lot to me. I don't get it
Im actually playing 28, what you may also think its a lot. On turns 1 to 7, we HAVE to play land each turn, because we need it to counters, creatures and stuff. Playing that many lands increases the chances of that happpening. And dont forget that Tolaria West not always count as a land.
@ allabout: Academy Ruins is Useful with Serrated Arrows, and can also be used as a Wasteland in case we are playing mirrors. We already have 16 blue sources + Tolaria West. I dont think it will hurt. Also, our opponent might be worried in seeing this as a potential Ruins/Triskelavus Combo.
I dont think storage land might be useful, at the beginig of the match, it will be another land adding 1 colorless. On the lategame, we already have 28 lands. And if we are on the lategame, we are ALWAYS in good position.:cool:
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if you plan on using ruins as a wasteland, then play vesuva, which can get rid of the tendrils fueling urborg. it can just do more in the deck. make another desert, copy opponents factory, copy a storage land.....its useful in more situations than is ruins. i dont see the ability to return a serrated arrows as very relevant. if you think it is really that key, try running one and one.
n00b question
Why is this deck running so many lands? 29 seems a lot to me. I don't get it
Control on control is about mana advantage, and in TSBC, Factory advantage. Missing a land drop in not an option. In this format, MUC doesn't have good cheap counters so it needs to have lots of land to fuel cards. It's a small liability against aggro, but it would have been anyway with 25 or fewer lands.
Tolaria West---don't really count that as a land, thats half a land at best and only comes down as a land if a better option isnt available.
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@ allabout: I dont know if you saw it, but m playing 2 Vesuvas.:p
@ sir icy: Great news if you like the deck. With the Chronicler issue.......wait till you have lay 8 lands, Suspend t for 1 (5) and save 3 for Cancel mana (or bluuff it). You will have probably a 6/6 hasty maro ready to red zone. This is the average play. If you are playing agains aggro, suspend it on turn 5 and f you re playing agaiinst control....hold it, hold it, hold ittttt.......you will know when to suspend/play it. Just remember the golden rules of control mirrors.......win on land advantage and the first that makes a move, will probably lose.
Against an EXACTLY mirror of mono u, im gonna send in our 4th Vesuvan, 4th Teferi, the 3rd Chronicler and 2 Brine Elemental. Take out the 2 Serrated Arrows and 3 Snapback. If you are playing against UB Teachings, also put Wllbenders because of Careful Consideration, Extirpate and Sudden Deaths.
Against RG i will put 4 Ovinize (because of S. Force and Bogardan Hellkite), and the 4th Vesuvan. Take out Pact, the Dismal Failures. ///1 Teferi, and maybe some Riftwing. (f they play LD take this out to put Willlllbenders). NEVER TAKE OUT SERRATED ARROWS!!! (Scrtb Ranger is such a pain in the ass......)
Against Monogreen, Take out Pact, Whelk, Teferi x1, Dismal Failure x4 and 1 Island. (dont be scared, its not a noob play. if they play 22 or 23 lands, we already have advantage Because we will be playing 27) Put in the 4th Vesuvan (this guy should be main deck), 4 Ovinize and 3 Shaper Parasite. Always use Vesuva to Wasteland Pendelhaven.
Careful with Stonewood Invocation!!!!!
Hope you find this useful.......
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Hi there. In testing the Mono-blue deck, I've found that I don't like Ancestral Visions very much. They are pretty bad to draw at any time other than one's opening hand, and are easily Willbendered or Imp's Mischief'd. On top of this, pickles is a slow deck on its control end, and if the two players go into topdeck mode, this deck has no real way of recovering. I feel like Whispers of the Muse would be better card draw in the deck, because it could be cycled early, and be a powerful tool late in the game. I don't really like Aeon Chronicler in the deck because everything it would be boarded in against plays Pull from Eternity and/or Riftsweeper. On top of this, to stop Whispers of the Muse, they must counter it, and forcing a counterspell onto card draw is important.
It has a good amount of bounce, but I'm not exactly sure how to sideboard vs. the field. Any suggestions? Also, should the deck have the fourth Snapback somewhere?
It has a good amount of bounce, but I'm not exactly sure how to sideboard vs. the field. Any suggestions? Also, should the deck have the fourth Snapback somewhere?
Excellent, Now I know how to Meta against you Kev.Victory will be mine!
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Turn 1:Mountain,Mana Clash,Pray.
I learned My Geography From Playing Street Fighter 2
sideboarding for the deck is rpetty simple. i personally suggest u bump up snapback count to 4 and drop serrated by 1 since serrated is only good agaisnt ww and rdw which arent nearly as popular as g/w gofy(i guess tis good agaisnt psn slivers too but gofy is basically the worest matchup)
this sideboard tech is for basically ur sideboard with 2 snapbacks and 3 serrated over 1 snapback and 4 arrows
against g/w gofy:
against u/b control:
depending on varents most of the time u board in: 3x take poessessions, extra cancel, and 3x aeon
out: 4x riftwing, 2x venser, 2x snapback
(agaisnt u/b with finkels u want at 2 serrated arrows maindeck since 1 serrated can shut down 3x finkels)
Well that is very helpful in telling me how to sideboard properly. If I don't get that information, I certainly won't play the deck.
And how does everyone know my name around here. Yeesh.
It should be obvious with my Online Handle.
Dorkman = Brad Dorcas
and don't worry about it, I'm not gonna SB specifically for 1 deck out of like 40.Obviously I have genereal SB choices against pickles, because people will be playing it. I'm just looking to have a good time, and chose a deck that would help that.I'm running the Poison Slivers build, with backup screeching Mill.should be good time. Cya up there bud.
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Turn 1:Mountain,Mana Clash,Pray.
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Never board in take possession against UB? Are you high? At most the UB deck runs 1 bounce spell and maybe 2 willbenders...maybe? I can only assume that was a joke but...damn.
Never board in take possession against UB? Are you high? At most the UB deck runs 1 bounce spell and maybe 2 willbenders...maybe? I can only assume that was a joke but...damn.
No, it's not a joke. Kenji agrees with me too. 7 mana, do nothing. There's SO much bounce in the format, that it's only GREAT against G/W. Even G/W/R can bounce out of it with Dead/Gone.
No, it's not a joke. Kenji agrees with me too. 7 mana, do nothing. There's SO much bounce in the format, that it's only GREAT against G/W. Even G/W/R can bounce out of it with Dead/Gone.
dude agaisnt u/b u board in take poessession cause they cant respond to it. in the late game each person ahve like 10 counters on like 3-4 storage lands so 7 mana is nothing. u need these kind of spells to steal a factory or a teferi. its also good against korlash cause ur getting a 2-1 since they ahve to play antoher to implode the first. just because there r bunces it doesnt matter. i love having my oppoent sit there with 2x delays and 2x cancels thinknig they r safe and bam. i steal there shapeshifter. and yea sure im pretty sure kenji talked to u
22 Island
4 Desert
2 Urza's Factory
1 Academy Ruins
Creatures (13)
4 Riftwing Cloudskate
3 Vesuvan Shapeshifter
3 Teferi, Mage of Zhalfir
2 Aeon Chronicler
1 Draining Whelk
4 Cancel
4 Dismal Failure
4 Ancestral Vision
4 Snapback
2 Serrated Arrows
2 Serrated Arrows
3 Trickbind
2 Fathom Seer
2 Brine Elemental
2 Willbender
1 Psionic Blast
1 Vesuvan Shapeshifter
1 Aeon Chronicler
1 Teferi, Mage of Zhalfir
This deck was played to impressive finishes by both Masahiko Morita and Tsuyoshi Fujita at PT Yokohama.
When asked for his read on TPF Block, Fujita said, "It's so bad to try to extract UU for Cancel on turn three and BB for Damnation on turn four with this mana fixing. Just play mono blue." And he did.
Feel free to discuss amongst yourselves.
I agree that the UU and BB are a major pain to get, but I think you could still splash for Mystical Teachings to dig up Teferi and other things from the Future, like Venser and things. Delay is a hard counter with the bald guy on the board as well...
Logic Knot is killer as well, as it can cost UU in most cases.
Choices so difficult...
Plenty of good cards Fujita didn't put into the deck for Yokohama...
Where does Tolaria West fit in? Can MUC run less than four maindeck Desert? Does MUC have to run more than one Academy Ruins because now EVERYONE who runs blue can fetch it? How about Vesuva? It would come in handy to Wasteland their Ruins without costing us ours, or perhaps nail the Urborg they're leaning on for black mana....[SIDE NOTE: There's a misprint on Tolaria West. It says land on the type line. It's not a land. Forget that part that says ":symtap: Add to your mana pool." It doesn't exist. It should say sorcery.]
Every list I've come up with seems to be missing something....it never seems to have enough.
Here is a rough list (rough may be kind ) of what I'm testing for TPF.
3 Teferi, Mage of Zhalfir
2 Aeon Chronicler
2 Triskelavus
2 Draining Whelk
Spells (23)
4 Delay
4 Cancel
4 Dismal Failure
4 Snapback
4 Think Twice
3 Serrated Arrows
18 Island
4 Desert
3 Tolaria West
2 Urza's Factory
1 Academy Ruins
1 Serrated Arrows
4 Riptide Pilferer
2 Pact of Negation
8 Umm, yeah
Yeah, I don't know how to sideboard worth a crap.
I also hate the fact I can't fit in some Vesuvan Shapeshifters main
The fourth Arrows certainly comes in for White Weenie, which I think will still see plenty of play even if the Red decks hate it that much.
I'm not even sure where to fit Logic Knot in. I think Delay is better. Failure is clearly better. Hell, Cancel is better.
Riptide Pilferer is awesome against UB control if you get it to resolve. You can protect it from just about anything that isn't a Sudden Death, and it can cripple them. (makes those Shapeshifters even better too )
I've also thought about card like Vedalken Aethermages. Instant speed, near uncounterable, Teferi-fetching seems good to me (along with that Venser fella, Willbender, Voidmage Prodigy [yeah, I said Kai Budde card], Magus of the Bazaar, Linessa, Zephyr Mage [who dosent need her grandeur to be good])
OK, I'm done with my random MUC thoughts for now.
Some people just love Jace a little too much
Delay will be absolutely uber for this deck, as it is only capable of countering things on turn 3 (or your opponent's turn 4 if you're on the draw). Delay is awesome against so much that comes down early, and with Teferi out, Delay is better than Counterspell. You can also Delay your own Chronicler to keep drawing more cards. The synergy of this deck is incredible.
Where to fit Delay in is the issue, though. I'm think that Dismal Failure should drop down to 2 copies, and perhaps cut the Serrated Arrows from the main. White Weenie is hardly around anymore, and Arrows can come in against Aggro for games 2 & 3. Alternatively, a few snapbacks could be cut, as they basically serve the same function as Delay (to buy time).
I don't think I'll be running Venser, or at least not a playset. Maybe 1 or 2, in place of the remaining Dismal Failures. I think his function is too similar to Riftwing Cloudskate, which can be suspended on turn 2 and flies. And can also have Flash thx to Teferi. But we'll see, he's worth testing, at the very least.
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Today, with Future Sight on the house, we have access to more solutions and very Usefull spells like Delay, Tolaria West, Venser, Shaper Savantand Pact of Negation.
Im working on a decklist, and in a couple of days i will post it. What do you think guys? you think this deck is worth it or its just a waste of time???
Absolutely, but its very meta-dependent.
If people show up packing White Weenie, then MUC loses.
It has a hard time handling MonoRed as well.
It should handle RG Big Mana and Teachings fine. In the Teachings case, if Korlash manages to resolve, MUC is in deep trouble.
I have learned one thing that frankly, makes me feel better.
Delay sucks against aggro. You're often taking card disadvantage playing that against aggro, and please no one say "OMG, IT"S TEH AWESME WIT TEFERI!" because I know that. You don't always have the Teferi however. Delay is better against counterspells. Delay your Cancel, what a rip. I haven't been happy with a Delay other than that.
Let's be honest. Delay isn't even that impressive against Teachings control either because they only play a small number of counterspells. What else are you going to Delay? Haunting Hymn, yeah...just give them time to find a counter and defend it (at least it'll only be for two then...which they'd get anyway if you counter it again)
[SIDE NOTE: I can't wait for the first idiot to Delay an Aeon Chronicler or a Detritivore.]
I haven't had the chance to Delay a Teachings though. That might be alright. I'd have to see it first.
OK, enough of my anti-Delay stuff.
Some people just love Jace a little too much
16 Island
4 Desert
3 Tolaria West
2 Urza's Factory
2 Vesuva
1 Academy Ruins
Creatures (13)
4 Riftwing Cloudskate
3 Vesuvan Shapeshifter
3 Teferi, Mage of Zhalfir
2 Aeon Chronicler
1 Draining Whelk
4 Dismal Failure
4 Ancestral Vision
4 Snapback
2 Serrated Arrows
1 Pact of Negation
4 Ovinize
3 Shaper Parasite
2 Brine Elemental
3 Willbender
1 Vesuvan Shapeshifter
1 Aeon Chronicler
1 Teferi, Mage of Zhalfir
The deck stays the same because, honestly, i dont know what to cut. I didnt lost a game with turn 1 suspended vision turn 2 suspended skater. Against anything. The card it might be good is Delay.......mmmmmmmmm.......i honestly think is not that great. Of course it is great with Teferi, we all know it, but if we Delay the spell on turn 2, is gonna be re played for free on upkeep turn five... im not gonna tap out on upkeep turn five just to counter the Delay-ed stuff. (Assuming i ALWAYS have Teferi or counter on turn 5)
As you can see, mana has become a toolbox. Vesuvas are great against Pendelhaven, Urborg, and can copy a Urza`s Factory if we still didnt get it. Also, we can copy our own Desert if we are playing against aggro. Tolaria West can search for any of this lands, but also it can find our Pact or our Draws in Ancestral Vision!!!!
As you all know, the difficult match up is vs WW. I can assure that the sb strategy is to beat them hard. Ovinize is GREAT not only against WW, but also against RG big mana, where you can say goodbye to a Spectral Force or a Bogardan Hellkite for only 2 mana and a blocker, or 3 mana with Desert (sick combo) or maybe with the help of Serrated Arrows. Shaper Parasite, as we say in spanish, NO PUEDE ESTAR TAN BUENO. (I CANT BELIEVE IS THAT GOOD). Its just nuts, it can take down an entire WW, with the exception of Avengers (thats why we got Ovinize) and Calciderm (save your Cancel or just trade it with one Vesuvan). Also...Parasite + Vesuvan (sick combo Nº2).
Another great thing about sideboard is Willbender. How sucker can be this misdirection guy against RDW. Raiders, Word of Seizing, any burn spell, no to mention Browbeat. My god, if we willbender Browbeat, game is our. We get 3 cards for 2 mana, and we demolish spiritually our opponent. Willbender can also be good against the following cards, to name a few....
Mindstab, Careful Consderation, Aeon Chronicler, Detritivore, Extirpate, Acid-Moss, Stormbind targets, Magus of the Scroll targets, Sudden Shock, Rift Bolt, Fiery Temper, Ghostfire, Disintegrate, Pull from Eternity, opponents Riftwing Cloudskate, etc......you get it?....its good.
The other cards from the sb are against control, pickles and more Chronicler and Teferi. If we have Teferi in play, remember we can suspend Chronicler as instant!!! We already have a good matchup against control, when we start with the 2x1 of skater and Dismal Failure, its pretty hard for them...
Hope you like it, i would love to hear critics.......
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Im actually playing 28, what you may also think its a lot. On turns 1 to 7, we HAVE to play land each turn, because we need it to counters, creatures and stuff. Playing that many lands increases the chances of that happpening. And dont forget that Tolaria West not always count as a land.
@ allabout: Academy Ruins is Useful with Serrated Arrows, and can also be used as a Wasteland in case we are playing mirrors. We already have 16 blue sources + Tolaria West. I dont think it will hurt. Also, our opponent might be worried in seeing this as a potential Ruins/Triskelavus Combo.
I dont think storage land might be useful, at the beginig of the match, it will be another land adding 1 colorless. On the lategame, we already have 28 lands. And if we are on the lategame, we are ALWAYS in good position.:cool:
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Control on control is about mana advantage, and in TSBC, Factory advantage. Missing a land drop in not an option. In this format, MUC doesn't have good cheap counters so it needs to have lots of land to fuel cards. It's a small liability against aggro, but it would have been anyway with 25 or fewer lands.
Tolaria West---don't really count that as a land, thats half a land at best and only comes down as a land if a better option isnt available.
Some people just love Jace a little too much
@ sir icy: Great news if you like the deck. With the Chronicler issue.......wait till you have lay 8 lands, Suspend t for 1 (5) and save 3 for Cancel mana (or bluuff it). You will have probably a 6/6 hasty maro ready to red zone. This is the average play. If you are playing agains aggro, suspend it on turn 5 and f you re playing agaiinst control....hold it, hold it, hold ittttt.......you will know when to suspend/play it. Just remember the golden rules of control mirrors.......win on land advantage and the first that makes a move, will probably lose.
Against an EXACTLY mirror of mono u, im gonna send in our 4th Vesuvan, 4th Teferi, the 3rd Chronicler and 2 Brine Elemental. Take out the 2 Serrated Arrows and 3 Snapback. If you are playing against UB Teachings, also put Wllbenders because of Careful Consideration, Extirpate and Sudden Deaths.
Against RG i will put 4 Ovinize (because of S. Force and Bogardan Hellkite), and the 4th Vesuvan. Take out Pact, the Dismal Failures. ///1 Teferi, and maybe some Riftwing. (f they play LD take this out to put Willlllbenders). NEVER TAKE OUT SERRATED ARROWS!!! (Scrtb Ranger is such a pain in the ass......)
Against Monogreen, Take out Pact, Whelk, Teferi x1, Dismal Failure x4 and 1 Island. (dont be scared, its not a noob play. if they play 22 or 23 lands, we already have advantage Because we will be playing 27) Put in the 4th Vesuvan (this guy should be main deck), 4 Ovinize and 3 Shaper Parasite. Always use Vesuva to Wasteland Pendelhaven.
Careful with Stonewood Invocation!!!!!
Hope you find this useful.......
Any thoughts?
I was thinking about boarding Epochrasite against aggro. Thoughts?
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too slow, by the time it reaches a 4/4 against g/w they would have griffin guided creature
Land - 28 total
17 Island
4 Desert
4 Dreadship Reef
2 Urza's Factory
1 Calciform Pools
Creatures - 19 total
4 Riftwing Cloudskate
4 Vesuvan Shapeshifter
4 Brine Elemental
3 Teferi, Mage of Zhalfir
2 Willbender
2 Venser, Shaper Savant
4 Ancestral Vision
4 Delay
3 Cancel
2 Snapback
4 Serrated Arrows
3 Aeon Chronicler
3 Take Possession
2 Willbender
1 Snapback
1 Cancel
1 Venser, Shaper Savant
It has a good amount of bounce, but I'm not exactly sure how to sideboard vs. the field. Any suggestions? Also, should the deck have the fourth Snapback somewhere?
Excellent, Now I know how to Meta against you Kev.Victory will be mine!
I learned My Geography From Playing Street Fighter 2
Well that is very helpful in telling me how to sideboard properly. If I don't get that information, I certainly won't play the deck.
And how does everyone know my name around here. Yeesh.
this sideboard tech is for basically ur sideboard with 2 snapbacks and 3 serrated over 1 snapback and 4 arrows
against g/w gofy:
in: +2 snapback+1 venser+3 take possession
out: -4 ancestral vision, -1 cancel, -1 willbender
against mono red:
in:+2 willbender, +3 serrated arrows, +1 venser +1 snapback
out: -3 cancel, -4 delay
against u/b control:
depending on varents most of the time u board in: 3x take poessessions, extra cancel, and 3x aeon
out: 4x riftwing, 2x venser, 2x snapback
(agaisnt u/b with finkels u want at 2 serrated arrows maindeck since 1 serrated can shut down 3x finkels)
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Playing Rune Snags post-Lorwyn is like voting Democrat
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It should be obvious with my Online Handle.
Dorkman = Brad Dorcas
and don't worry about it, I'm not gonna SB specifically for 1 deck out of like 40.Obviously I have genereal SB choices against pickles, because people will be playing it. I'm just looking to have a good time, and chose a deck that would help that.I'm running the Poison Slivers build, with backup screeching Mill.should be good time. Cya up there bud.
I learned My Geography From Playing Street Fighter 2
No, it's not a joke. Kenji agrees with me too. 7 mana, do nothing. There's SO much bounce in the format, that it's only GREAT against G/W. Even G/W/R can bounce out of it with Dead/Gone.
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Playing Rune Snags post-Lorwyn is like voting Democrat
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dude agaisnt u/b u board in take poessession cause they cant respond to it. in the late game each person ahve like 10 counters on like 3-4 storage lands so 7 mana is nothing. u need these kind of spells to steal a factory or a teferi. its also good against korlash cause ur getting a 2-1 since they ahve to play antoher to implode the first. just because there r bunces it doesnt matter. i love having my oppoent sit there with 2x delays and 2x cancels thinknig they r safe and bam. i steal there shapeshifter. and yea sure im pretty sure kenji talked to u