So that's the deck. The idea was inspired by the Standard Wild Pair deck that saw some tourney play in Japan (I believe). So far the deck suffers against decks that run Akroma, Angel of Fury. As such, I included Faceless Butchers in the sideboard. Haven't tested this solution yet, but I included a way to play the butchers from your hand in the board as well (Graven Cairns).
The general idea of the deck is to ramp up to 6 mana by around turn 4 or 5 to play Wild Pair as soon as possible. From there, you play Whitemane Lion to fetch whatever CIP abilities you need (using the Whitemane's bounce targeting itself for a toolbox kinda deal). Also, the Whitemane can fetch the deck's win condition, Herd Gnarr.
Here's my present jusitification for specific card choices:
Evolution Charm is there to mana fix and grab lions from the grave should they get burnt away. It can also turn your gnarr into a flying gnarr which is nice.
Tolaria West can fetch the pacts in times of need, and also grab the cairns if you need that too.
Momentary Blink allows for extra CIP tricks and can save critters at the same time.
Wall of Roots slow aggro while getting to the 6-mana mark. Also, adding a counter in response to the Wild Pair trigger lets you search for 2/2's.
That's about what I got for the deck so far. My testing has been rather scarce, but has been positive. Once wild pair sticks long enough to get the toolbox together, the deck is nigh unstoppable.
6x Plains
5x Forest
4x Island
3x Terramorphic Expanse
2x Tolaria West
2x Grove of the Burnwillows
Spells (20):
4x Wild Pair
3x Harmonize
4x Search for Tomorrow
4x Momentary Blink
2x Evolution Charm
2x Summoner's Pact
1x Pact of Negation
3x Mystic Snake
4x Wall of Roots
4x Whitemane Lion
4x Riftwing Cloudskate
3x Herd Gnarr
2x Faceless Butcher
4x Rough//Tumble
4x Riftsweeper
2x Avalanche Riders
2x Aven Riftwatcher
1x Graven Cairns
The general idea of the deck is to ramp up to 6 mana by around turn 4 or 5 to play Wild Pair as soon as possible. From there, you play Whitemane Lion to fetch whatever CIP abilities you need (using the Whitemane's bounce targeting itself for a toolbox kinda deal). Also, the Whitemane can fetch the deck's win condition, Herd Gnarr.
Here's my present jusitification for specific card choices:
Summoner's Pact is there to fetch wall of roots (which fetches butchers in turn) or herd gnarr if you don't have any other way to fetch them.
Evolution Charm is there to mana fix and grab lions from the grave should they get burnt away. It can also turn your gnarr into a flying gnarr which is nice.
Tolaria West can fetch the pacts in times of need, and also grab the cairns if you need that too.
Momentary Blink allows for extra CIP tricks and can save critters at the same time.
Wall of Roots slow aggro while getting to the 6-mana mark. Also, adding a counter in response to the Wild Pair trigger lets you search for 2/2's.
That's about what I got for the deck so far. My testing has been rather scarce, but has been positive. Once wild pair sticks long enough to get the toolbox together, the deck is nigh unstoppable.
Thanks, to Zaphod for the m4d sig and and to Fatal GFX for the wicked avvy!
It's a trade thread!
:symb::symbr:Project Rakdos Deck Wins.dec:symrb::symr: