It's a rough draft, might actually benifit from blue more than green, but in the (very small) ammount of testing I've found that getting stuffy doll down on turn 3-4 is a big help.
The deck has 3 main weaknesses right now, and im not sure they can be fixed, so i dont know how viable this strategy is. Obvious weakness are:
1. Serrated Arrows - This PWNS three (3!) of your favorite little doll, maybe krosan grip??
2. Sudden Death- This also PWNS stuffy doll, and they can do it with volcano hellion on the stack (ugggh) and this answer can be found by every control decks favorite card: Mystical Teachings
3. Honorable Passage- Go look up the word rape in the dictionary, if white weenie sideboards this card, you will be in lot of trouble.
Answers might include: Sideboard out your combo in game two, maybe a transformational sideboard like:
Take out your entire combo in game two when they bring in the hate! Not sure just some ideas I've been kickin around. Love to hear your thoughts on em!
I think you would be better off playing under the assumption you won't get a stuffy doll.
We've got some decent burn, if you build it right you should be able to win with just phyrohemia and burn. Then if/when stuffy hits the table you just get to win faster.
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I support WotC's goal of shaping Modern in favor of diversity.
I ran a thought experiment on my blog Modern in a Nuclear Wasteland
of an extreme case of banning 20 more cards to make sure they get everything, then scaling back where appropriate. WotC seems to be on a slowly build up approach. Both ways probably reach similar end points.
The post Gatecrash metagame is proving to be closer to the endpoint than I estimated, so its very possible that few (if any) more cards need to be banned.
If you're really worried about Serrated Arrows, remember that you're in red and green - Ancient Grudge comes to mind. Pure card advantage, especially if you can kill two artifacts (which isn't hard to do, given the popularity of Prismatic Lens as acceleration).
For the record, I agree with Eepop - this deck could be served much better if it were more focused on winning without the Doll combo, given the splash damage that Stuffy Doll suffers from in this format.
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Hail Phyrexia.
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4 Stuffy Doll
4 Volcano Hellion
4 Thick Skinned Goblin
4 Wall of Roots
4 Shivan Meteor
4 Pyrohemia
4 Sulfuras Blast
4 Search for Tomorrow
2 Browbeat
2 Disintegrate
2 Fungal Reach
10 Mountain
8 Forest
It's a rough draft, might actually benifit from blue more than green, but in the (very small) ammount of testing I've found that getting stuffy doll down on turn 3-4 is a big help.
The deck has 3 main weaknesses right now, and im not sure they can be fixed, so i dont know how viable this strategy is. Obvious weakness are:
1. Serrated Arrows - This PWNS three (3!) of your favorite little doll, maybe krosan grip??
2. Sudden Death- This also PWNS stuffy doll, and they can do it with volcano hellion on the stack (ugggh) and this answer can be found by every control decks favorite card: Mystical Teachings
3. Honorable Passage- Go look up the word rape in the dictionary, if white weenie sideboards this card, you will be in lot of trouble.
Answers might include: Sideboard out your combo in game two, maybe a transformational sideboard like:
And take out:
Take out your entire combo in game two when they bring in the hate! Not sure just some ideas I've been kickin around. Love to hear your thoughts on em!
Remember to label your threads properly! - Feuer
We've got some decent burn, if you build it right you should be able to win with just phyrohemia and burn. Then if/when stuffy hits the table you just get to win faster.
I ran a thought experiment on my blog
Modern in a Nuclear Wasteland
of an extreme case of banning 20 more cards to make sure they get everything, then scaling back where appropriate. WotC seems to be on a slowly build up approach. Both ways probably reach similar end points.
The post Gatecrash metagame is proving to be closer to the endpoint than I estimated, so its very possible that few (if any) more cards need to be banned.
For the record, I agree with Eepop - this deck could be served much better if it were more focused on winning without the Doll combo, given the splash damage that Stuffy Doll suffers from in this format.