There are 3 open spots before I go to sideboard, I've considered: The new faerie to allow untaps after timbermare hits for more damage, blood knight to handle what i expect will be a white heavy meta-game, brute force and might of old krosa as pseudo burn spells.
I've tried ground breaker out and its just too hard without dual lands and/or Bop to get 3 green early enough to make it consistant. Basically the deck uses simian spirit guide to ramp mana acceleration and thick skinned goblin as a means of counteracting the echo costs of some of my cheap beaters.
Favorite Game as of yet.
turn 1 forest, remove simian spirite guide play thick skinned goblin
turn 2 forest double ukatabi drake, swing for 6
turn 3 pay 0 echo mountain play gaea's anthem swing 9
turn 4 play forest play timbermare swing 6
I know, not a brag hand, but still my fave, still I see alot of turn 1 marauders followed up by turn 2 goblin and turn 3 drakes, just wish char was in the format for a good finisher...oh wait how bout the new beserk?? or is that too expensive? well lemme know and thanks
Volcano hellions my friend. the absolute best for clearing the way and bashing
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I really don't like Timbermare in this deck because you have many creatures trying to attack. I would rather use Basalt Gargoyle instead... it's a nice beater, really. It even kick the ass of Serra Avenger.
For the rest... hmmm... looks good... but 4 Gaea's Anthem sounds like it is too much. 2 Spectral Force maybe as finishers?
Timbermare is usually the equivalent of a 5-7 point burn spell in this deck for 4 mana. Essentially When Timbermare hits the game should be close to over or I should be stockpiling burn to make it over shortly.
Would you change your mind on Timbermare if I put 3 of the fairy (I don't recall name) that allows me to untap a creature?
I use Gaea's anthem in the same way as WW used Glorious anthem as a big unilateral pumper, and to get past rough//tumble which may see some play as a pyroclasm.
Basalt gargoyle seems like an interesting choice however, the big plus to my current echo beats is that they have haste so they get at least one shot in regardless of whether or not i have the Goblin on the board.
how bout using the standard tactic of scryb rangerand spectral force, they are both mana efficient and also it has a synergy with timbermare's tapping effect
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tq u for R&Doom for the banner!
now playing: GB elf - block UW merfolk - type 2 UW sphinx - tribal
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4 Mire Boa
4 Ukatabi Drake
4 Keldon Marauders
4 simian spirit guide
4 timbermare
4 rift bolt
4 sudden shock
4 Gaea's anthem
21 lands
There are 3 open spots before I go to sideboard, I've considered: The new faerie to allow untaps after timbermare hits for more damage, blood knight to handle what i expect will be a white heavy meta-game, brute force and might of old krosa as pseudo burn spells.
I've tried ground breaker out and its just too hard without dual lands and/or Bop to get 3 green early enough to make it consistant. Basically the deck uses simian spirit guide to ramp mana acceleration and thick skinned goblin as a means of counteracting the echo costs of some of my cheap beaters.
Favorite Game as of yet.
turn 1 forest, remove simian spirite guide play thick skinned goblin
turn 2 forest double ukatabi drake, swing for 6
turn 3 pay 0 echo mountain play gaea's anthem swing 9
turn 4 play forest play timbermare swing 6
I know, not a brag hand, but still my fave, still I see alot of turn 1 marauders followed up by turn 2 goblin and turn 3 drakes, just wish char was in the format for a good finisher...oh wait how bout the new beserk?? or is that too expensive? well lemme know and thanks
Remember your block letters. -Feuer
For the rest... hmmm... looks good... but 4 Gaea's Anthem sounds like it is too much. 2 Spectral Force maybe as finishers?
Would you change your mind on Timbermare if I put 3 of the fairy (I don't recall name) that allows me to untap a creature?
I use Gaea's anthem in the same way as WW used Glorious anthem as a big unilateral pumper, and to get past rough//tumble which may see some play as a pyroclasm.
Basalt gargoyle seems like an interesting choice however, the big plus to my current echo beats is that they have haste so they get at least one shot in regardless of whether or not i have the Goblin on the board.
tq u for R&Doom for the banner!
now playing:
GB elf - block
UW merfolk - type 2
UW sphinx - tribal