Been reading these forums lately getting into the meta, thought id finally register and contribute :
I played this list tonite in the daily block on MTGO, went undefeated then accepted a split in finals
Matchups were Black Infect, UR (Koth, big artifacts) and Koth Red
2 Steel Sabotage
4 Stoic Rebuttal
3 Go For the Throat
4 Grap of Darkness
2 Disperse
2 Black Sun's Zenith
2 Blue Sun's Zenith
1 Volition Reins
20 Spells
Sideboard -
2 Carnifax Demon
2 Steel Sabotage
3 Memoricide
3 Ratchet Bombs
1 Skinrender
1 Go for the throat
1 Disperse
1 Black Sun's Zenith
1 Volition Reins
------------------------------------------------------
I had tested previously with 27, then 26 land and was flooded constantly. In the daily the previous day i constantly was getting 5 or 6 land hands and drawing 3-6 spells (and obviously losing thereafter)
I was also skeptical of running just the few artifacts, as many of you mentioned above the power is the zero artifact count giving your opps dead cards.
The list didnt have sphinx in it, which I though was absurd lol. I ran the single copy I had and it was the allstar of the deck no doubt. Games I should have lost were won on its back, I definitly will up it to 2-3.
I was wondering what you guys thought about running the treasure mage package (1 each of treasure mage, wurmcoil, battlesphere, steel hellkite + possibly thopter assembly) in the sideboard to bring in when all their artifact hate is sided out.
Taking up the 4 maindeck slots would be some combination of more
Consecrated Sphinx
Volition Reins
Phyrexian Rager
Skinrender
Black Sun Zenith or Massacre Wurm
or maybe even Memoricide the proactive counter =)
Overall, the deck is solid but seriously needs help in the Koth red match. Every game its a gamble of survival until you get SPhinx in play and hope you can protect it and your lifetotal in time. Any thoughts on this matchup?
Overall, the deck is solid but seriously needs help in the Koth red match. Every game its a gamble of survival until you get SPhinx in play and hope you can protect it and your lifetotal in time. Any thoughts on this matchup?
Phyrexian Crusader is what you want vs any deck with koth. They can't attack through him and they can't remove him either. Crusader is also a great tool for control decks. Its very easy to kill some one with infect dmg.
I think that's a bit of an out-dated comment, bro. Perilous Myr is there to stop Crusader, and some decks are even running Sire and Mortarpod too.
Steel sabotage stops all of those for U. Its still the best option even if the meta shifts. Hell you aren't even altering your deck for it. If they side into or run these main they are really lowering the power of their deck vs you.
So I get to play a good card while they have to sub in lower power cards. I think I win that fight.
I'd probably side out the commandos. Myr sire can trade with him too easily.
The phyrexian crusader idea actually isnt too bad, maybe im into it because I was playing Black infect for the past 2-3 weeks prior to signing up with U/B heh.
The one thing I dislike about removing the treasure mage package is that it appears to really bring down the power level of the deck - at least thats what it looks like on paper..
Nevertheless I am going to play the daily at 5pm PST with both suggested changes from above. I'll let you know how it goes
-- Also what are some thoughts on Memoricide in maindeck? I've been thinking about running 1 or 2 for awhile now as I side them in often and in this meta you know what to target in game 1 . and the bonus of seeing their hand is really a great value in this format imo
I keep the Disperses in the board and board them in against Tezz, Venser, and Koth decks. Ratchet Bombs come in against Tempered Steel and WW decks. I would really like to fit Tumble Magnets in the MD somewhere, but there really isn't much room.
As for the creature situation, I added the Phyrexian Crusader to wear the swords quite effectively, and to be a pretty good blocker/staller. 4x Skinrender because we need to be gaining as much CA as possible, and a 3/3 that ETB and kills a creature is worth playing a play-set of. I did a 2/1 split of the Sphinx to Carnifex Demon just do be diverse and have the Demon act as another board wipe, not sure if I should maybe switch it out for another Sphinx or get a Myr Battlesphere. Thoughts?
I included the swords because they generate even more CA, and attaching one to a Crusader just screams GG, and if it doesn't prompt a concession, the CA generated will fuel us to eventually get that sweet GG.
twicky_kid: "They can't attack through him and they can't remove him either." simply isn't the case, is all i'm saying. Crusader is very obviously a key card in this match up. But red decks are evolving to deal with evolving threats.
Stanupa: Hey man! How's it hanging, bro? First off, how do you find running so many creatures and two BSZ? Card advantage is definitely what this deck wants, but this seems a bit off? I think your deck might run a bit better if these two cards were another Steel Sabotage and another GftT, or maybe your Tumble Magnets? I'm hesitant to play Swords and Magnets MD with all the Green running around, but if it works for you it works
bleh ran pretty bad going 2-2 losing games 2 and 3 to screw in round 1 then beating infect and tezz infect in round 2 and 3, respectively.
round 4 for $ vs koth red :/ mull to 4 game 1 then lost game 2 after he drew 3 red suns zenith in 14 cards!
Playing again in a few minutes hopefully the cards run a bit better
It's been interesting - I've really only been casting the BSZ early game for one or two, board wiping, then proceding to go with the swords package. It does seem to get blown up a ton though, and I don't think it would be a bad idea to cut the swords, and the 3 Ragers for 2x GFTT, 1x Steel Sabotage, and 2x Tumble Magnet? I'll see how it does tonight.
If so, what do you think I should run in the sideboard instead of the GFTT and the Steel Sabotage?
May I see your list by any chance? Oh, yeah, I'm always up for testing too - my MODO username is StanupaX. Feel free to add me and we can test the mirror/ some of the other match ups.
bleh ran pretty bad going 2-2 losing games 2 and 3 to screw in round 1 then beating infect and tezz infect in round 2 and 3, respectively.
round 4 for $ vs koth red :/ mull to 4 game 1 then lost game 2 after he drew 3 red suns zenith in 14 cards!
Playing again in a few minutes hopefully the cards run a bit better
Not much you can do vs bad draws. You also need to do a lot of testing to see what hands to keep vs each deck. How to side. Its going to take a while to adjust with a new deck. Just give it some time you'll see your matches start to get better.
I'd probably use tumble magnet over GFTT. It can answer more targets and buys a lot of time.
I started out with the treasure mage package in my first draft of the deck. I found out quickly how koth absolutely destroys it. I couldn't cast mage on curve because I need to keep counter spells up. If I did keep counter spells up they would just advance their boards with other threats forcing me to repsond. Then they drop koth and go to ultimate.
One threat that a lot of people have simply over looked is Invisomancer. I really like him in the red match up. When he comes down he makes something unblockable forcing removal on your target if they don't want their koth to get hit. Then they have use another removal on the mancer. This also really hurts their tempo. If you're using your mana for removal you aren't laying down threats. We win if we get to our 6 drops. Red simply cannot handle a sphinx or other big threats like it.
Need some real testing to see how our match ups stand W/L%. I honestly don't think red is that hard after crusader. I've been playing the deck for a very long time so that maybe the key. I will say this its not an easy deck to run. You have to manage your tools very well.
I completely agree there. You really have to know your deck in and out, and know what answers to use for what threats and when. I see so many people using instants when they should be using sorceries, using removal on things they have an opportunity to 2-1 later, ect.
I think that the "optimal build" debate should probably start occurring here. One for an aggressive meta, and one filled with Tezz. This deck is still grabbing top slots in Dailies, whereas it seems Tezz has really fallen off the map, so it has proven that it has the tools for everything SOM Block has to throw at it so far.
Stanupa:
I think that change up makes logical sense, keeping the game plan and how you want the deck to play in mind. I would love to test with you, my username on MTGO is iScrub.
You want four Steel Sabotage in your 75, so I would keep the remaining one in your sideboard. The remaining three slots should be devoted to whatever you think your worst match up is. +1 BSZ makes sense to me, as does the addition of more Magnets, or possibly Swords.
Edit: Upon further thought.. If you're going to cut a three slot creature, I think Crusader might actually make more sense if you cut the swords. This way, you can board BSZ for Crusader for the Red match up. Rager is fine, as you don't really care if you BSZ it away. It drew you a card, and possibly stopped a bit of bleeding already. The card it drew you nulls the possible x-x and turns it into a x-y.
The UB-Control deck sees much play lately. I think after the domination of Tezz is gone, it can be considered the #1 control deck by now.
I like both lists provided by DJ007 and Stanupa as a core, though only running 25 lands is a bit risky in my opinion. If you go this route, running a high amount of Rager is a necessity. Skinrender, that was fallen out of favor lately is on the rise again and has absolutely a place in the deck.
Diversification is a good thing, mostly because its really hard to read you and cards like Memoricide have no effect against you. I don´t recommend running the Mage-Package. At least not in the maindeck. Further I recommend to avoid plaing any artifact in the maindeck.
Sword is cool, and Sword is powerful. There may be a time, that you can hit with it by plaing, equipping and attacking the same turn, most likely while your opponent is tapped out. But you´ll give your opponent a target for his sure to have artifact-removal by that time. So is the one hit worth the card? And is it needed to win? I dont think so.
As anyone said before, when this deck gets to 6 mana and gets to stick a threat, it wins. And thats true. My experience is mostly by playing against this deck than by playing it myself.
That said: play all your artifacts in the sideboard. Side them in in game 2, when your opponent is ill prepared. Gamble game 3 (I´d side them out unless really needed). I don´t think there are that many artifacts you could want with that deck. Swords are "just" win more I think. Magnets may be an option if there was anything you can´t hit with your removal.
Memoricide is a card I´m really uncertain about. I never lost a game where I was hit by one Memoricide. The very worst thing about it is always that my opponent got to see my hand (which is truely an argument to play the card). I don´t think I´d play them maindeck. And if you play it, play multiples. That said I´d most likely play 3 in the sideboard and bring them to good use when I know what problems I have really trouble to deal with (which are not many).
Somewhere in your 75 should be Wurmcoil and Volition Reins. Wurmcoil + a fair bunch of instant removal should handle your red opponent. Koth can be attacked by all counters, Disperse and Reins. Aside from attacking of course. Crusader may help there, but I´m not sold to it.
I don´t think that Ratched Bomb is good enough. White has enough ways to slow it down, so it doesn´t matter any more. The same is true for Magnet at first sight. But if Magnet gets temporarily removed, it comes back with full charge. Magnet is used against a greater spectrum and can be used defensivly and aggressively.
Or do you want Bomb to combat opposing Spheres and Thrones? (Which I don´t think the deck has space for and its kind of slow too)
I definitely think that at least 3 Consecrated Sphinx is needed in this deck, as if you can untap (or even if they untap...), you're ahead by so much CA there's nothing they can do. Instead of the Carnifex Demon, which is in my sideboard, I play a singleton Massacre Wurm as my fourth six drop, because when it hits, it should completely kill WW, and do some other substantial damage, usually prompting a quick succession. I'm going to try cutting the Ratchet Bombs and replace them with a Volition Reigns, among other things.
I'll also consider upping the land count to 26, but not 100% sure on that atm. We'll see how tonight's daily goes.
EDIT:
Currently 0-1 in the Daily - losing to the crowd favorite (sarcasm...), Mewre, when after game 1, MODO client decides to crash, not allowing me to sideboard. Then, game 2, we're both at 4, and I have lethal on the board. He has two cards in hand. Guess which two cards he has? Double galvanic blast. >_> and then he proceeds to be a sore winner, saying that "oh, you should have had a counter, but you're terrible, so you wasted it on my Koth". Oh god.
I've been trying to fit in sphere of the suns. I don't think its more land drops. I usually never get mana short or flood but color screwed. A lot of UU/BB and triple if you're running USZ and massacre.
I've always felt the mana base of the deck has been its biggest weakness.
I've gone 0-2 drop in two dailys now, losing in both dailies to the same two decks - the mirror, and the red Koth deck. I honestly don't know how I can beat the Koth deck, they just seem to get Koth on turn 3 every single game, and I don't have countermagic up. Not to mention that we don't get the Neurok's draw a card ability for hitting planeswalkers, so we're losing CA. I'm not a bad player - but there must be something i'm doing wrong.
I've gone 0-2 drop in two dailys now, losing in both dailies to the same two decks - the mirror, and the red Koth deck. I honestly don't know how I can beat the Koth deck, they just seem to get Koth on turn 3 every single game, and I don't have countermagic up. Not to mention that we don't get the Neurok's draw a card ability for hitting planeswalkers, so we're losing CA. I'm not a bad player - but there must be something i'm doing wrong.
You should be using removal to clear a path to koth or just hit the mountain. Game 2-3 side in crusader and rock face.
Memoricide really helps here if you're on the play game two.
Disperse is also key in this match up, imho. It keeps your opponent's side of the table manageable while you try to find your Crusader/Memoricide/counter for Koth.
Memoricide really helps here if you're on the play game two.
Disperse is also key in this match up, imho. It keeps your opponent's side of the table manageable while you try to find your Crusader/Memoricide/counter for Koth.
Disperse is so good right now for the control decks if you aren't running 3/4 main you're doing something wrong. They prevent Koth from taking over, remove for Commando to jump through and just tempo vs control when they tap 6 for a sphinx. I love it. It's awesome on the draw to since you're rebuttals are a turn behind. Just bounce whatever and counter the next turn.
Quicksilver geyser has been REALLY good for me. I play a 2/2 split with disperse. I also really like the infect build posted above.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
So I have been testing vedalken anatomist vs mono G infect. That matchup can be difficult because of the amount of threats they have, but he is proving a great asset so far. I am using him only in the sb but was wondering if it is worth some maindeck spots. It opens the path for commando or eats a removal spell which I guess is alright since is a removal that won't hit your sphinx.
In MTGO he mono G deck is pretty popular so I am sbing in full removal +the anatomist + steel sabotage (to keep the liquimetal coating =removal out of the board). I run phyrexian crusader MD. What are you guys playing vs mono G?
I think now is the time to attack with precursor golem. Except mono-green, people have been moving artifact removal to the sideboards. The pesky crusaders can't get by one either. I'm going to move three main and see what happens.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Didn't manage a Daily, but I went 4-1 in the 2-man queues(2 Koth Red, 1 UBr Control(Zenith splash), 1 TS WW. Lost to some weird Shape Anew deck(which made me a little upset with myself)) with this today:
This is the list I've been using as my introduction to the format. The mainboard feels really solid against a lot of decks, and I've yet to lose a match in the Tourney Practice rooms. I'm probably going to join a Daily pretty soon to get some real experience with the deck, but it feels like it's good against a good portion of the meta.
I played this list tonite in the daily block on MTGO, went undefeated then accepted a split in finals
Matchups were Black Infect, UR (Koth, big artifacts) and Koth Red
-->
4 Darkslick Shores
11 Island
10 Swamp
25 Lands
4 Neurok Commando
3 Phyrexian Rager
3 Skinrender
1 Treasure Mage
1 Wurmcoil Engine
1 Steel Hellkite
1 Myr Battlesphere
1 Consecrated Sphinx
15 Creatures
2 Steel Sabotage
4 Stoic Rebuttal
3 Go For the Throat
4 Grap of Darkness
2 Disperse
2 Black Sun's Zenith
2 Blue Sun's Zenith
1 Volition Reins
20 Spells
Sideboard -
2 Carnifax Demon
2 Steel Sabotage
3 Memoricide
3 Ratchet Bombs
1 Skinrender
1 Go for the throat
1 Disperse
1 Black Sun's Zenith
1 Volition Reins
------------------------------------------------------
I had tested previously with 27, then 26 land and was flooded constantly. In the daily the previous day i constantly was getting 5 or 6 land hands and drawing 3-6 spells (and obviously losing thereafter)
I was also skeptical of running just the few artifacts, as many of you mentioned above the power is the zero artifact count giving your opps dead cards.
The list didnt have sphinx in it, which I though was absurd lol. I ran the single copy I had and it was the allstar of the deck no doubt. Games I should have lost were won on its back, I definitly will up it to 2-3.
I was wondering what you guys thought about running the treasure mage package (1 each of treasure mage, wurmcoil, battlesphere, steel hellkite + possibly thopter assembly) in the sideboard to bring in when all their artifact hate is sided out.
Taking up the 4 maindeck slots would be some combination of more
Consecrated Sphinx
Volition Reins
Phyrexian Rager
Skinrender
Black Sun Zenith or Massacre Wurm
or maybe even Memoricide the proactive counter =)
Overall, the deck is solid but seriously needs help in the Koth red match. Every game its a gamble of survival until you get SPhinx in play and hope you can protect it and your lifetotal in time. Any thoughts on this matchup?
Glad to see someone else dumping time into the beloved control decks
With Green being as popular as it is right now, I don't think the Treasure Mage package is a good idea. At least for now.
How is Rager working for you? It seems underwhelming when you're running U.
How are you fairing against the aggro decks quickly gaining popularity? BSZ seems key here.
Possibly
- Treasure Mage Suite
+ 1 BSZ, +1 Sphinx, +1 Rager/Skinrender, +1 Disperse
Phyrexian Crusader is what you want vs any deck with koth. They can't attack through him and they can't remove him either. Crusader is also a great tool for control decks. Its very easy to kill some one with infect dmg.
Steel sabotage stops all of those for U. Its still the best option even if the meta shifts. Hell you aren't even altering your deck for it. If they side into or run these main they are really lowering the power of their deck vs you.
So I get to play a good card while they have to sub in lower power cards. I think I win that fight.
I'd probably side out the commandos. Myr sire can trade with him too easily.
The one thing I dislike about removing the treasure mage package is that it appears to really bring down the power level of the deck - at least thats what it looks like on paper..
Nevertheless I am going to play the daily at 5pm PST with both suggested changes from above. I'll let you know how it goes
-- Also what are some thoughts on Memoricide in maindeck? I've been thinking about running 1 or 2 for awhile now as I side them in often and in this meta you know what to target in game 1 . and the bonus of seeing their hand is really a great value in this format imo
10x Island
11x Swamp
25 Lands
4x Neurok Commando
3x Phyrexian Rager
4x Skinrender
2x Consecrated Sphinx
1x Carnifex Demon
3x Phyrexian Crusader
17 Creatures
2x Steel Sabotage
4x Stoic Rebuttal
2x Go For the Throat
4x Grasp of Darkness
2x Black Sun's Zenith
2x Blue Sun's Zenith
1x Sword of Feast and Famine
1x Sword of Body and Mind
2x Steel Sabotage
3x Memoricide
3x Ratchet Bomb
2x Go for the throat
3x Disperse
1x Black Sun's Zenith
I keep the Disperses in the board and board them in against Tezz, Venser, and Koth decks. Ratchet Bombs come in against Tempered Steel and WW decks. I would really like to fit Tumble Magnets in the MD somewhere, but there really isn't much room.
As for the creature situation, I added the Phyrexian Crusader to wear the swords quite effectively, and to be a pretty good blocker/staller. 4x Skinrender because we need to be gaining as much CA as possible, and a 3/3 that ETB and kills a creature is worth playing a play-set of. I did a 2/1 split of the Sphinx to Carnifex Demon just do be diverse and have the Demon act as another board wipe, not sure if I should maybe switch it out for another Sphinx or get a Myr Battlesphere. Thoughts?
I included the swords because they generate even more CA, and attaching one to a Crusader just screams GG, and if it doesn't prompt a concession, the CA generated will fuel us to eventually get that sweet GG.
Stanupa: Hey man! How's it hanging, bro? First off, how do you find running so many creatures and two BSZ? Card advantage is definitely what this deck wants, but this seems a bit off? I think your deck might run a bit better if these two cards were another Steel Sabotage and another GftT, or maybe your Tumble Magnets? I'm hesitant to play Swords and Magnets MD with all the Green running around, but if it works for you it works
round 4 for $ vs koth red :/ mull to 4 game 1 then lost game 2 after he drew 3 red suns zenith in 14 cards!
Playing again in a few minutes hopefully the cards run a bit better
If so, what do you think I should run in the sideboard instead of the GFTT and the Steel Sabotage?
May I see your list by any chance? Oh, yeah, I'm always up for testing too - my MODO username is StanupaX. Feel free to add me and we can test the mirror/ some of the other match ups.
Not much you can do vs bad draws. You also need to do a lot of testing to see what hands to keep vs each deck. How to side. Its going to take a while to adjust with a new deck. Just give it some time you'll see your matches start to get better.
I'd probably use tumble magnet over GFTT. It can answer more targets and buys a lot of time.
I started out with the treasure mage package in my first draft of the deck. I found out quickly how koth absolutely destroys it. I couldn't cast mage on curve because I need to keep counter spells up. If I did keep counter spells up they would just advance their boards with other threats forcing me to repsond. Then they drop koth and go to ultimate.
One threat that a lot of people have simply over looked is Invisomancer. I really like him in the red match up. When he comes down he makes something unblockable forcing removal on your target if they don't want their koth to get hit. Then they have use another removal on the mancer. This also really hurts their tempo. If you're using your mana for removal you aren't laying down threats. We win if we get to our 6 drops. Red simply cannot handle a sphinx or other big threats like it.
Need some real testing to see how our match ups stand W/L%. I honestly don't think red is that hard after crusader. I've been playing the deck for a very long time so that maybe the key. I will say this its not an easy deck to run. You have to manage your tools very well.
I think that the "optimal build" debate should probably start occurring here. One for an aggressive meta, and one filled with Tezz. This deck is still grabbing top slots in Dailies, whereas it seems Tezz has really fallen off the map, so it has proven that it has the tools for everything SOM Block has to throw at it so far.
Stanupa:
I think that change up makes logical sense, keeping the game plan and how you want the deck to play in mind. I would love to test with you, my username on MTGO is iScrub.
You want four Steel Sabotage in your 75, so I would keep the remaining one in your sideboard. The remaining three slots should be devoted to whatever you think your worst match up is. +1 BSZ makes sense to me, as does the addition of more Magnets, or possibly Swords.
Edit: Upon further thought.. If you're going to cut a three slot creature, I think Crusader might actually make more sense if you cut the swords. This way, you can board BSZ for Crusader for the Red match up. Rager is fine, as you don't really care if you BSZ it away. It drew you a card, and possibly stopped a bit of bleeding already. The card it drew you nulls the possible x-x and turns it into a x-y.
I definitely think that at least 3 Consecrated Sphinx is needed in this deck, as if you can untap (or even if they untap...), you're ahead by so much CA there's nothing they can do. Instead of the Carnifex Demon, which is in my sideboard, I play a singleton Massacre Wurm as my fourth six drop, because when it hits, it should completely kill WW, and do some other substantial damage, usually prompting a quick succession. I'm going to try cutting the Ratchet Bombs and replace them with a Volition Reigns, among other things.
I'll also consider upping the land count to 26, but not 100% sure on that atm. We'll see how tonight's daily goes.
EDIT:
Currently 0-1 in the Daily - losing to the crowd favorite (sarcasm...), Mewre, when after game 1, MODO client decides to crash, not allowing me to sideboard. Then, game 2, we're both at 4, and I have lethal on the board. He has two cards in hand. Guess which two cards he has? Double galvanic blast. >_> and then he proceeds to be a sore winner, saying that "oh, you should have had a counter, but you're terrible, so you wasted it on my Koth". Oh god.
I've always felt the mana base of the deck has been its biggest weakness.
You should be using removal to clear a path to koth or just hit the mountain. Game 2-3 side in crusader and rock face.
Disperse is also key in this match up, imho. It keeps your opponent's side of the table manageable while you try to find your Crusader/Memoricide/counter for Koth.
Disperse is so good right now for the control decks if you aren't running 3/4 main you're doing something wrong. They prevent Koth from taking over, remove for Commando to jump through and just tempo vs control when they tap 6 for a sphinx. I love it. It's awesome on the draw to since you're rebuttals are a turn behind. Just bounce whatever and counter the next turn.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
In MTGO he mono G deck is pretty popular so I am sbing in full removal +the anatomist + steel sabotage (to keep the liquimetal coating =removal out of the board). I run phyrexian crusader MD. What are you guys playing vs mono G?
Here's what i'm currently running:
10 Swamp
4 Darkslick Shores
4 Neurok Commando
4 Perilous Myr
2 Consecrated Sphinx
2 Wurmcoil Engine
4 Stoic Rebuttal
3 Black Sun's Zenith
3 Mortarpod
2 Blue Sun's Zenith
2 Disperse
2 Grasp of Darkness
2 Steel Sabotage
4 Phyrexian Crusader
2 Disperse
2 Grap of Darkness
2 Steel Sabotage
2 Volition Reins
1 Black Sun's Zenith
Against Mono-Green:
Out- 3 Mortarpod
In- 1 BSZ, 1 Grasp of Darkness, 1 Steel Sabotage
I may have to give that a try! Sounds solid.
2 Treasure Mage
2 Wurmcoil Engine
3 Skinrender
4 Neurok Commando
4 Grasp of Darkness
4 Stoic Rebuttal
2 Blue Sun's Zenith
2 Disperse
2 Steel Sabotage
2 Go for the Throat
1 Memoricide
1 Quicksilver Geyser
1 Volition Reins
1 Black Sun's Zenith
10 Swamp
13 Island
3 Fuel for the Cause
2 Memoricide
2 Precursor Golem
2 Steel Sabotage
2 Virulent Wound
2 Go for the Throat
1 Volition Reins
1 Black Sun's Zenith
I think now is the time to attack with precursor golem. Except mono-green, people have been moving artifact removal to the sideboards. The pesky crusaders can't get by one either. I'm going to move three main and see what happens.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
10 Swamp
4 Darkslick Shores
4 Neurok Commando
3 Consecrated Sphinx
3 Perilous Myr
1 Steel Hellkite
1 Treasure Mage
1 Wurmcoil Engine
4 Stoic Rebuttal
3 Black Sun's Zenith
3 Grasp of Darkness
3 Steel Sabotage
2 Blue Sun's Zenith
2 Disperse
4 Phyrexian Crusader
3 Phyrexian Vatmother
3 Ratchet Bomb
2 Disperse
1 Black Sun's Zenith
1 Grasp of Darkness
1 Steel Sabotage
4 Darkslick Shores
11 Island
11 Swamp
Creatures (15):
4 Neurok Commando
2 Phyrexian Rager
4 Skinrender
2 Carnifex Demon
3 Consecrated Sphinx
2 Steel Sabotage
2 Disperse
4 Go for the Throat
3 Grasp of Darkness
4 Stoic Rebuttal
2 Black Sun's Zenith
2 Blue Sun's Zenith
2 Black Sun's Zenith
1 Disperse
1 Geth, Lord of the Vault
3 Halt Order
3 Memoricide
2 Mimic Vat
1 Steel Sabotage
2 Wurmcoil Engine
Does anyone notice any glaring weaknesses (i.e. someone more experienced with the meta than me)?
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG