Guys, does anyone use Parallels, Windows 7 and the new Client.
The old client works fine this way but the new Client is very unstable.
Any suggestions?
Thanks.
I am going to try post 17's idea, seems like it should work and u can use it while in iOS
Just got a Macbook Air, Installed Parallels 8 and Installed MTGO and during installation it prompted me to download and install the .NET Frameworks I did update the MTGO software click launch and it crashes, there's a "Windows Problem Reporting" window that I can't see but has an icon on the dock.
Is this a .NET issue? Does anyone know of a remedy?
Just figured it out, for some reason you need DirectX 9 installed on Windows 8 to not crash MTGO on startup. The file is included in MTGO to extract and install
Go to C:\Program Files\Wizards of the Coast\Magic Online\
Extract directx_dec2005_redist to an empty folder (on your desktop for example) and Run the Direct.exe to install and it should work
I just installed VirtualBox on my MacBook Pro, then Windows 8 to play MTGO and it works great. Well, except for one hitch. When I try to move the mouse in the software, the pointer kind of takes off and does its own thing, making it hard to click on things (like tapping mana, casting spells, etc.).
I'm using mtgo in VMware fusion and have been happily for a while, however I cn not work out how to get 'Ctrl+click' to work. Not being able to hold priority limits the thingsthatare achievable in the game. Anyone found a solution?
I'm using mtgo in VMware fusion and have been happily for a while, however I cn not work out how to get 'Ctrl+click' to work. Not being able to hold priority limits the thingsthatare achievable in the game. Anyone found a solution?
I'm pretty sure you have to use Ctrl+Command and click the spell. It seems like it should just be Command (because that's usually the switch from Windows to Mac), but I seem to remember you have to push both.
A few days ago I discovered a program called Crossover 12 and bought it as part of a Mac bundle on a site called StackSocial (great value for Mac people, has bundles at massive discounts being offered all the time). I think it's a program that simulates a Windows partition, as mentioned by someone earlier in the thread. I haven't had time to actually try it out yet, but I believe this could be just what people are looking for if they don't want to drop all the cash necessary for something expensive like a copy of Windows or Parallels. Click the link, there's a free trial if anyone wants to try it out. I'll get around to trying it this weekend and will report back.
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"The sword blazed bright as he held it high, filling him with righteous might." - Book 4, Tome of Kor-Nevan
I can understand not being able to port a graphically advanced video game that uses custom API calls for speed, but how in 2013 has Wizards not been able to port something as simple as a CARD GAME to every other platform?
Don't tell me it's the complexity of the game itself, because all of the rules-checking is done SERVER-SIDE. All the client has to do is put up pictures of the cards, take input from the user, and render some text.
There's no reason whatsoever that the Magic client can't be on Windows, Mac, and Linux simultaneously and running on low-end computers and high-end computers at the same speed. Heck, a ten-year-old computer should be able to run a Magic game program with ease.
I can understand not being able to port a graphically advanced video game that uses custom API calls for speed, but how in 2013 has Wizards not been able to port something as simple as a CARD GAME to every other platform?
Don't tell me it's the complexity of the game itself, because all of the rules-checking is done SERVER-SIDE. All the client has to do is put up pictures of the cards, take input from the user, and render some text.
There's no reason whatsoever that the Magic client can't be on Windows, Mac, and Linux simultaneously and running on low-end computers and high-end computers at the same speed. Heck, a ten-year-old computer should be able to run a Magic game program with ease.
I completely agree, but I think it's just a matter of resources. Wizards is simply not devoting the necessary manpower to use Magic Online to its fullest capabilities.
I used to play online poker, many sites were Windows only. These sites were bringing in much more money than Magic does for WotC; there was far more incentive to develop for the Mac. But they didn't. I imagine it is not quite as simply as it might appear to be.
I can understand not being able to port a graphically advanced video game that uses custom API calls for speed, but how in 2013 has Wizards not been able to port something as simple as a CARD GAME to every other platform?
Don't tell me it's the complexity of the game itself, because all of the rules-checking is done SERVER-SIDE. All the client has to do is put up pictures of the cards, take input from the user, and render some text.
There's no reason whatsoever that the Magic client can't be on Windows, Mac, and Linux simultaneously and running on low-end computers and high-end computers at the same speed. Heck, a ten-year-old computer should be able to run a Magic game program with ease.
Hey everyone, I just made a video on youtube showing people how to do this with Windows 10 (or any version of windows) and virtualbox (Free Software). It took me a while to get everything working but wanted to share with anyone still looking for this!
I used to play online poker, many sites were Windows only. These sites were bringing in much more money than Magic does for WotC; there was far more incentive to develop for the Mac. But they didn't. I imagine it is not quite as simply as it might appear to be.
I can understand not being able to port a graphically advanced video game that uses custom API calls for speed, but how in 2013 has Wizards not been able to port something as simple as a CARD GAME to every other platform?
Don't tell me it's the complexity of the game itself, because all of the rules-checking is done SERVER-SIDE. All the client has to do is put up pictures of the cards, take input from the user, and render some text.
There's no reason whatsoever that the Magic client can't be on Windows, Mac, and Linux simultaneously and running on low-end computers and high-end computers at the same speed. Heck, a ten-year-old computer should be able to run a Magic game program with ease.
I agree with their answer, so basically, always recommend highly configure the system for gaming purpose most important thing graphics card and RAM.
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Apple Mac OS X provides the best gaming environment, we can play on this OS without any errors, the MacBook pro configures with high graphics card according to high-resolution games. the apple application supportwork on the background for your help.
I encountered a problem when installing MTGO on my iPad. I go to the app store, buy, iOS installs the game but it does not start. Who knows what could be the problem and how to solve it?
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I am going to try post 17's idea, seems like it should work and u can use it while in iOS
Just got a Macbook Air, Installed Parallels 8 and Installed MTGO and during installation it prompted me to download and install the .NET Frameworks I did update the MTGO software click launch and it crashes, there's a "Windows Problem Reporting" window that I can't see but has an icon on the dock.
Is this a .NET issue? Does anyone know of a remedy?
Just figured it out, for some reason you need DirectX 9 installed on Windows 8 to not crash MTGO on startup. The file is included in MTGO to extract and install
Go to C:\Program Files\Wizards of the Coast\Magic Online\
Extract directx_dec2005_redist to an empty folder (on your desktop for example) and Run the Direct.exe to install and it should work
Any suggestions on how to fix this?
I'm pretty sure you have to use Ctrl+Command and click the spell. It seems like it should just be Command (because that's usually the switch from Windows to Mac), but I seem to remember you have to push both.
A comic about the world's most addictive game, Magic: The Gathering.
Current EDH decks:
WBG Doran, the Siege Tower (I Like Big Butts)
URG Surrak Dragonclaw (Guttural Response)
UG Ezuri, Claw of Progress (Phyrexia's Claw)
BR Kaervek the Merciless (Keep Kaervek Alive)
BG Ishkanah, Grafwidow (Descend into Delirium)
W Eight-and-a-Half-Tails (Mark 8.5)
U Thassa, God of the Sea (Here There Be Monsters)
I can understand not being able to port a graphically advanced video game that uses custom API calls for speed, but how in 2013 has Wizards not been able to port something as simple as a CARD GAME to every other platform?
Don't tell me it's the complexity of the game itself, because all of the rules-checking is done SERVER-SIDE. All the client has to do is put up pictures of the cards, take input from the user, and render some text.
There's no reason whatsoever that the Magic client can't be on Windows, Mac, and Linux simultaneously and running on low-end computers and high-end computers at the same speed. Heck, a ten-year-old computer should be able to run a Magic game program with ease.
I completely agree, but I think it's just a matter of resources. Wizards is simply not devoting the necessary manpower to use Magic Online to its fullest capabilities.
A comic about the world's most addictive game, Magic: The Gathering.
DOTP was outsourced to a company who has a vague idea how to develop software.
https://www.youtube.com/watch?v=hn0wW6nclrs&t=1s
I agree with their answer, so basically, always recommend highly configure the system for gaming purpose most important thing graphics card and RAM.