How do I deal with boggles? I'm running this list: http://mtgtop8.com/event?e=18084&d=312232&f=MO and I'm wondering if anything can be done to shore up the boggles match besides engineered explosives. Essentially 2 boggles players started showing up to Modern, so it's moderately likely I'll hit them. However, I can't help but feel that it's probably such a bad matchup that it isn't really worth it.
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Modern UWUW ControlUW UGWSpiritsUGW GHardened ScalesG WGRUKiki PodWGRU [RIP]
Hey all, been playing the Pyromancer build for a bit now and I'm absolutely loving it so far! Here's my decklist and a quick report of my 3-1 finish at modern last night:
A quick note about decklist choices:
- Two moons and 4 thoughtseize is a meta call, my meta is fairly diverse but we do have a lot of greedy mana bases as well as a lot of Eldrazi Tron. While moon isn't so much a hard answer to ETron as it is a speedbump, I do like the extra hand attack in that matchup.
- Extra terminate is for ETron and GW Coco decks where bolt just isn't gonna get there.
- In testing I haven't found an issue going to 19 lands, although I can see logical reasoning to include the 20th.
Anyways, here is my report:
Round 1 versus Gray on Grishoalbrand (0-0-0)
Gray is a very skilled player and a good pal of mine. He has a ton of decks so no one ever knows what his flavor of the week is going to be.
Turns out this week he decided on Grishoalbrand and gets the turn two kill on me on the play.
Game two I keep a strong hand with two lands, Looting, Pyro, two Inquisition, and Souls. I take apart his hand and establish a fairly quick board presence with Pyro and eventually reach critical mass for the win after he Shoals once and doesn't get the combo together.
Game three I establish a clock with Pyro and Lingering Souls with two Spellbombs on board and a Pithing Needle on Griselbrand. Gray's graveyard is quite built up with two Griselbrands and his life total is at 6, I have lethal on board, so naturally I punt the match. He untaps and casts Shattering Spree overloaded on my Needle and Bombs. I shortcut and blow up both bombs in response and he casts Goryo's Vengeance in response to the second bomb. I knew I made the mistake the second the words came out of my mouth and he said I could take it back, but I said no since that wouldn't fly at a Competitive REL event and I like to keep my play tight where possible. 0-1-0.
Round 2 versus Christian on Esper Thopter Sword (0-1-0)
I am unsure of what he is playing and keep a hand with disruption, Looting, and Souls. I win the die roll and open with an inquisition to see Collective Brutality, Serum Visions, Inquisition x2, Delta, Island, and a Thopter Foundry, I take the foundry and pass. He picks apart my hand but is never able to assemble the combo, and flashbacked Lootings and Lingering Souls quickly seal the game up.
Game two I see much more of his deck and establish a board presence with a Reveler and multiple tokens. At 12 life, he casts a Grand Architect and passes. I draw a land with no other cards in hand and no action in the GY and attack with Reveler and 3 lingering tokens to put him to 6. He untaps and combos off.
I side: -3 Bloodmoon because I saw he was packing a ton of basics that I didn't see game 1 and he had seen me pitch a blood moon to a faithless looting, +2 Rabblemaster, +1 EE
I mulligan to two lands, Collective Brutality, Rabblemaster, Terminate, Inquisition. He opens and strips my Inquisition. I play a land and pass, he plays a land and Collective Brutality's my own Brutality. I draw souls, play my second land and pass. He plays a land and passes. I draw a third land and slam down my Rabblemaster, to which he audibly groans. I get in for one with the token and pass, and he plays a Grand Architect and I start to sweat, but then I rip the second Rabblemaster off the top of my deck and go to town attacking in with the first Rabblemaster and 3 tokens. He eats a goblin but takes 7 and I pass. He draws, shakes his head, and extends the hand. (1-1-0)
Round 3 versus Erin on UG Infect (1-1-0)
I win the die roll and keep a hand with Pyro, 2 lands, 3 pieces of hand disruption, and a card I can't remember. The game is over quickly as I strip all her threats and she is run over by tokens.
Side in +1 EE, +1 CB, -2 Blood Moon
Game two is effectively the same as game one. (2-1-0)
Round 4 versus Greg on Burn (2-1-0)
I know Greg is on burn and keep a hand of Swamp, Mountain, Looting, Souls, Souls, Pyro, Push. I win the die roll and start with looting to dump both the souls into a bolt and a land. He gets in with Guide revealing a terminate, and on my turn I flashback Souls. He gets in again revealing a land and on my turn I flashback my other Souls and play a land. He burns me twice and attacks, I let the trigger resolve and grab another land off the top, then fetch up a Swamp and push the guide before damage. On my turn I draw Hazoret and eventually kill him before he kills me.
Side in +1 Kambal, +1 Collective Brutality, -2 Blood Moon.
Game two he starts strong with a suspended Rift Bolt on his turn into an Eidolon on his next turn, but after that he pretty much floods out and I see both Collective Brutalities (3-1-0)
Overall I had a great time playing the deck and had lots of great interactions as well. I think I got lucky with some decent matchups and good draws, but overall the deck feels very powerful. I'm excited to run it again at Modern tomorrow night.
We want to generate value by going wide, and using our tokens to stall when need be.
With Peazy on the board, if they're swinging with a 5/6 goyf, the bolt you have in hand becomes a blocker that also deals 3 damage to face.
On paper the deck seems fragile. On paper Faithless Looting doesn't make much sense. But it's a deck that you have to play with to really get a feel for it in my experience.
Last week I went 2/2 with a good amount of punts and RNG.
This week I plan on testing out a Hazoret in the main. With 3 K Commands in the main it seems like it should work out.
See, I WANT this to work, but when our only means of going wide is a 2/1 two mana dork that we're only going to see half the time, it feels really bad trying to pin our hopes on that. It's why last time this deck was getting play, it ran Monastery Mentor in addition to YP, making the chances of being able to go wide a lot more reliable.
I'm also very close to just cutting blood moon for the 75 entirely, as it seems to never actually impact the board. I only ran it in storm because we can usually jam it turn 2 on the play - any later and it doesn't actually restrict our opponent.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Isn't emrakul really bad itself? you cant even discard him with looting in case you dont need him because he deletes your gy and your reveler is useless then...
Isn't emrakul really bad itself? you cant even discard him with looting in case you dont need him because he deletes your gy and your reveler is useless then...
No one is playing Nahiri and Emrakul together with Reveler.
I've been looking at this deck for a little while and with gerrys recent success it has me even more intrigued. My question is what are the good and bad matchups ?
IMO aggro decks are good matchups and tron is bad while attrition based matchups are even. Many people say Burn and Combo is bad, but I dont think so. Gerry even proved this by running no Dragon Claws and Kambal in his SB, which are both just unneccesary.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
I'm trying out hazoret the pervert because she seems like a very good threat in the mid to late game.
Also, what do you folks think about Grim Lavamancer?
4 Young Pyromancer
2 Hazoret the Fervent
4 Bedlam Reveler
Land (21)
1 Arid Mesa
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Marsh Flats
3 Mountain
2 Sacred Foundry
2 Swamp
2 Wooded Foothills
3 Fatal Push
4 Lightning Bolt
2 Terminate
3 Kolaghan's Command
Sorcery (17)
4 Faithless Looting
4 Inquisition of Kozilek
3 Thoughtseize
1 Collective Brutality
1 Dreadbore
4 Lingering Souls
1 Kambal, Consul of Allocation
3 Blood Moon Artifact
3 Nihil Spellbomb
2 Pithing Needle
1 Fatal Push
2 Wear // Tear Sorcery
2 Vandalblast
1 Collective Brutality
BGGRock
Modern
BRGJund
BBGRock
4 Young Pyromancer
4 Bedlam Reveler
1 Hazoret the Fervent
Enchantment
2 Blood Moon
Land
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
2 Sacred Foundry
2 Marsh Flats
1 Arid Mesa
2 Swamp
2 Mountain
1 Manamorphose
3 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
2 Terminate
Sorcery
4 Faithless Looting
3 Thoughtseize
1 Collective Brutality
2 Dreadbore
4 Inquisition of Kozilek
4 Lingering Souls
4 Leyline of the Void
2 Engineered Explosives
2 Wear // Tear
2 Collective Brutality
3 Molten Rain
2 Anger of the Gods
A quick note about decklist choices:
- Two moons and 4 thoughtseize is a meta call, my meta is fairly diverse but we do have a lot of greedy mana bases as well as a lot of Eldrazi Tron. While moon isn't so much a hard answer to ETron as it is a speedbump, I do like the extra hand attack in that matchup.
- Extra terminate is for ETron and GW Coco decks where bolt just isn't gonna get there.
- In testing I haven't found an issue going to 19 lands, although I can see logical reasoning to include the 20th.
Anyways, here is my report:
Round 1 versus Gray on Grishoalbrand (0-0-0)
Gray is a very skilled player and a good pal of mine. He has a ton of decks so no one ever knows what his flavor of the week is going to be.
Turns out this week he decided on Grishoalbrand and gets the turn two kill on me on the play.
I side: +2 Needle, +3 Spellbomb, +1 Blood Moon, +1 Brutality, -2 Fatal Push, -1 Forked Bolt, -4 Lightning Bolt
Game two I keep a strong hand with two lands, Looting, Pyro, two Inquisition, and Souls. I take apart his hand and establish a fairly quick board presence with Pyro and eventually reach critical mass for the win after he Shoals once and doesn't get the combo together.
Game three I establish a clock with Pyro and Lingering Souls with two Spellbombs on board and a Pithing Needle on Griselbrand. Gray's graveyard is quite built up with two Griselbrands and his life total is at 6, I have lethal on board, so naturally I punt the match. He untaps and casts Shattering Spree overloaded on my Needle and Bombs. I shortcut and blow up both bombs in response and he casts Goryo's Vengeance in response to the second bomb. I knew I made the mistake the second the words came out of my mouth and he said I could take it back, but I said no since that wouldn't fly at a Competitive REL event and I like to keep my play tight where possible. 0-1-0.
Round 2 versus Christian on Esper Thopter Sword (0-1-0)
I am unsure of what he is playing and keep a hand with disruption, Looting, and Souls. I win the die roll and open with an inquisition to see Collective Brutality, Serum Visions, Inquisition x2, Delta, Island, and a Thopter Foundry, I take the foundry and pass. He picks apart my hand but is never able to assemble the combo, and flashbacked Lootings and Lingering Souls quickly seal the game up.
I side: +2 Wear//Tear, +2 Pithing Needle, +1 Blood Moon, -2 Fatal Push, -3 Terminate
Game two I see much more of his deck and establish a board presence with a Reveler and multiple tokens. At 12 life, he casts a Grand Architect and passes. I draw a land with no other cards in hand and no action in the GY and attack with Reveler and 3 lingering tokens to put him to 6. He untaps and combos off.
I side: -3 Bloodmoon because I saw he was packing a ton of basics that I didn't see game 1 and he had seen me pitch a blood moon to a faithless looting, +2 Rabblemaster, +1 EE
I mulligan to two lands, Collective Brutality, Rabblemaster, Terminate, Inquisition. He opens and strips my Inquisition. I play a land and pass, he plays a land and Collective Brutality's my own Brutality. I draw souls, play my second land and pass. He plays a land and passes. I draw a third land and slam down my Rabblemaster, to which he audibly groans. I get in for one with the token and pass, and he plays a Grand Architect and I start to sweat, but then I rip the second Rabblemaster off the top of my deck and go to town attacking in with the first Rabblemaster and 3 tokens. He eats a goblin but takes 7 and I pass. He draws, shakes his head, and extends the hand. (1-1-0)
Round 3 versus Erin on UG Infect (1-1-0)
I win the die roll and keep a hand with Pyro, 2 lands, 3 pieces of hand disruption, and a card I can't remember. The game is over quickly as I strip all her threats and she is run over by tokens.
Side in +1 EE, +1 CB, -2 Blood Moon
Game two is effectively the same as game one. (2-1-0)
Round 4 versus Greg on Burn (2-1-0)
I know Greg is on burn and keep a hand of Swamp, Mountain, Looting, Souls, Souls, Pyro, Push. I win the die roll and start with looting to dump both the souls into a bolt and a land. He gets in with Guide revealing a terminate, and on my turn I flashback Souls. He gets in again revealing a land and on my turn I flashback my other Souls and play a land. He burns me twice and attacks, I let the trigger resolve and grab another land off the top, then fetch up a Swamp and push the guide before damage. On my turn I draw Hazoret and eventually kill him before he kills me.
Side in +1 Kambal, +1 Collective Brutality, -2 Blood Moon.
Game two he starts strong with a suspended Rift Bolt on his turn into an Eidolon on his next turn, but after that he pretty much floods out and I see both Collective Brutalities (3-1-0)
Overall I had a great time playing the deck and had lots of great interactions as well. I think I got lucky with some decent matchups and good draws, but overall the deck feels very powerful. I'm excited to run it again at Modern tomorrow night.
See, I WANT this to work, but when our only means of going wide is a 2/1 two mana dork that we're only going to see half the time, it feels really bad trying to pin our hopes on that. It's why last time this deck was getting play, it ran Monastery Mentor in addition to YP, making the chances of being able to go wide a lot more reliable.
I'm also very close to just cutting blood moon for the 75 entirely, as it seems to never actually impact the board. I only ran it in storm because we can usually jam it turn 2 on the play - any later and it doesn't actually restrict our opponent.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
BGGRock
Modern
BRGJund
BBGRock
GerryT top8'd with the deck
Oh man, I just just checked the mothership, that's exciting!
His list looks interesting with a copy of Manamorphose.
BGGRock
Modern
BRGJund
BBGRock
For budget consideration, try Nahiri instead. Some lists run her.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
He mentioned that he'd like Darkblast, too - I can see the appeal of that.
Isn't emrakul really bad itself? you cant even discard him with looting in case you dont need him because he deletes your gy and your reveler is useless then...
No one is playing Nahiri and Emrakul together with Reveler.
4 Dark Confidant
2 Monastery Mentor
2 Sorin, Solemn Visitor
4 Lingering Souls
4 Lightning bolt
4 Path to Exile
4 Inquisition Of Kozilek
2 ThoughtSeize
2 Kolaghan's Command
2 Terminate
3 Lightning Helix
2 Fatal Push
1 Concealed Courtyard
4 Bloodstained Mire
2 Marsh Flats
2 Sacred Foundry
2 Godless Shrine
1 Blood Crypt
1 Vault of the Archangel
2 Shambling Vent
1 Plains
1 Swamp
1 Mountain
1 Zealous Persecution
2 Crackling Doom
2 Surgical Extraction
1 Wear//Tear
1 Elspeth, Knight Errant
1 Kalitas, Traitor of Ghet
2 Relic of Progenitus
2 Timely Reenforcments
1 Celestial Purge
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!