This is the deck Lee Shi Tian is currently in the top 8 of Pro Tour Born of the Gods with. He's in second place points-wise, and they're doing the last rounds in about 7 hours. Anyone watching knows that the deck has taken the PT by suprise, and is dominating the tables. Out of the 8 people who played it, 7 made it to day 2. It is without question a tier 1 deck.
What are peoples thought on this deck in the future? Still think it will be good, or was it just good for the pro tour?
Unfortunately, this will probably be like Assault Loam and not do particularly well after its first win. It is a meta-hate deck, and when the meta changes it will die.
The deck might just be a good call for that tournament.
I don't believe it will stick around because it's only a mono U with blood moon nothing broken or too hard to dealt with, might force player to fetch into basics and then the problem is solved.
Also his optimal play as stated is something in the line of :
T1 : Bolt
T2 : Remand
T3 : Blood Moon
In game 1 that play might shut down a player but in game 2 that same player will find a way to play around T3 Blood Moon.
T3 Blood Moon also lock the ability to Counter his opponent T3.
This deck have a good match up against Naya Zoo,Jund,Twin and Pod but kinda fall sort behind other Control Variant,Death and Taxes,Martyc Proc,Merfolks,RDW and Affinity.
Player in game 2 and 3 will be able to find a way around Blood Moon be it only by fletching 1 Basic Forest. (Naya and Jund use red)
That's why main deck spreading seas. In case they get the 1 or 2 basics in their deck. Believe it, Blood Moon is excellent against most of the Modern Meta, and IS a deck to consider when going to a tournament. If you HAVEN'T prepared for it, you'll lose to it. And even against the hate, you have to get it generally before Blood Moon hits. I disagree, Blood Moon decks will continue to be a threat in the format.
Besides, as you've pretty much said yourself through admittance, game 1 is almost a buy against most of the field. Game 2, the deck can just play a tempo-style disruption deck and go that route. I was thinking Delver might have a home in the board for when they board out most removal.
Guys, rules. There is already a primer for this in Deck Creation and forum reorganization only happens with the next banned list announcement. If this is in Proven (despite only meeting one of the qualifications), Storm and Zoo should be moved to Proven too. Can one of the mods please merge this with the primer in Deck Creation (Sasky, you know that this exists so I'm looking at you).
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
So I was planning on building UWR but this deck seems closer to what I want to do by being more prisony. My question is what matchups will this deck be bad in. I think merfolk is the most obvious bad matchup, but beyond that what problem matchups will this deck have.
So I was planning on building UWR but this deck seems closer to what I want to do by being more prisony. My question is what matchups will this deck be bad in. I think merfolk is the most obvious bad matchup, but beyond that what problem matchups will this deck have.
Monored Burn is only winnable if you can delay your opponent until you can get out a Batterskull.
This deck doesn't have a fast enough clock against Tron. You'll run out of counterspells before they run out of Karns and Oblivion Stones, at which point they'll be able to get rid of your Spreading Seas and Blood Moons.
Soul Sisters and Martyr-Proc are both problems because they are usually monocolored and are resilient to counterspells.
UR Twin isn't a good matchup either, as shown in the quarterfinals.
UR Delver is a problem as well. It is almost immune to manabase attack, has better threats, and has similar answers.
Affinity is immune to manabase attack and is often too fast for counterspells. If you don't draw Vandalblast after you sideboard, it seems like it could be a rough matchup.
So in the quarters of the PT I don't understand why the blue moon player didn't let his shackles untap and just use them in response to the splinter twin, wouldn't that force his opponent to try to cryptic the shackles and begin the counter war down 8 mana?
I saw the deck in action this evening. The tough match was Bogles. I knew there would be 2 Bogles in the room, so I preemptively sideboard a pair of hibernations, which ironically worked versus some people sideboarding Thrun, the last troll. I'm not toally sold on threads. I know why, mostly for tarmogoyf, but in Zoo goyf usually gets to be 3/4 most of the time. Typically he can be vapor snagged, spell snared or shackled. So, I'm not sure about threads. I didnt see Twin, but I read its bad, so I want to play the match. I had considered a sideboard Venser, shaper savant. He's a decent out to Trons emrakul, can save your own stuff and he beats counterflux in the mirror. I think some tweaking for Richmond, and this deck can still do well. Some, or even alot may expect variants of this deck, but even still there are only so many outs unless everyone will be on monocolored decks.
I saw the deck in action this evening. The tough match was Bogles. I knew there would be 2 Bogles in the room, so I preemptively sideboard a pair of hibernations, which ironically worked versus some people sideboarding Thrun, the last troll. I'm not toally sold on threads. I know why, mostly for tarmogoyf, but in Zoo goyf usually gets to be 3/4 most of the time. Typically he can be vapor snagged, spell snared or shackled. So, I'm not sure about threads. I didnt see Twin, but I read its bad, so I want to play the match. I had considered a sideboard Venser, shaper savant. He's a decent out to Trons emrakul, can save your own stuff and he beats counterflux in the mirror. I think some tweaking for Richmond, and this deck can still do well. Some, or even alot may expect variants of this deck, but even still there are only so many outs unless everyone will be on monocolored decks.
How does Venser stop Tron's Emrakul? If you're referring to casting him while Emrakul is still on the stack... they still get the extra turn trigger, at which point they can cast Emrakul again with no disruption. If you're referring to casting him while Emrakul is in play... you have to do that before Emrakul attacks (or else Annihilator will wipe you out), and then Tron can just cast him again after the combat phase ends, take their extra turn, and swing again. Am I missing something?
I don't think they get the extra turn if emrakul is pseudo countered by venser. Venser doesn't counter emrakul he just bounces emrakul as a spell on the stack back to their hand, so he never enters the battlefield, hence no extra turn. Aside from that, why ask about Tron? They lose to Blood Moon.......
Venser also beats counterflux from uwr control and the mirror, which is important. Venser is very versatile.
If alot of folks expect this deck, tweak it. Move blood moon to the sideboard, and mainboard anger of the Gods (aside that would help versus zoo and affinity). If everyone is still rocking nonbasics.deck, blood moon them.
I don't think they get the extra turn if emrakul is pseudo countered by venser. Venser doesn't counter emrakul he just bounces emrakul as a spell on the stack back to their hand, so he never enters the battlefield, hence no extra turn. Aside from that, why ask about Tron? They lose to Blood Moon.......
Venser also beats counterflux from uwr control and the mirror, which is important. Venser is very versatile.
If alot of folks expect this deck, tweak it. Move blood moon to the sideboard, and mainboard anger of the Gods (aside that would help versus zoo and affinity). If everyone is still rocking nonbasics.deck, blood moon them.
This is not correct, the text on Emrakul, the Aeons Torn says "When you cast Emrakul", doesn't matter if he is "countered" or bounced.
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Modern: Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
I don't think they get the extra turn if emrakul is pseudo countered by venser. Venser doesn't counter emrakul he just bounces emrakul as a spell on the stack back to their hand, so he never enters the battlefield, hence no extra turn.
Read Emrakul. It doesn't say you get the extra turn when he comes into play; it says you get the extra turn when he's cast. Doesn't matter if you bounce him; the extra turn still happens.
Aside from that, why ask about Tron?
Because you mentioned it?
They lose to Blood Moon.......
Wrong. Blood Moon may be the single most overrated card against GR Tron, quite honestly.
Remember, Tron isn't color screwed by Blood Moon. Except for Ancient Stirrings and Sylvan Scrying, every single card maindeck can be cast off of Mountains. And, if it doesn't have a basic Forest handy, Tron can just use its Chromatics to cast the Stirrings and Scrying. Tron is fully capable of casting everything in its deck even if it never draws a single basic land. Even Emrakul can be cast if they manage to get 15 lands into play. The bottom line is, unlike many decks, Blood Moon does not lock Tron out of the game.
What Blood Moon actually does against Tron is that it slows it down. And if you have enough pressure to kill them in the meantime, that's great. But that pressure is exactly what Blue Moon lacks. It's forced to durdle while Tron puts its landbase together, then starts casting its bombs off of Mountains. You can hold them off for a while with counterspells, but Tron will have more threats than you have cards to counter them with, and will get one of them down eventually and win the game with it unless you kill them beforehand, which is again something this deck--or at least the versions seen at the Pro Tour--has issues doing.
I give you, "Blue Moon" -Lee Shi Tian
Lands:
10x Island
4x Misty Rainforest
4x Scalding Tarn
3x Steam Vents
1x Mountain
Creatures:
3x Snapcaster Mage
2x Master of Waves
Instants:
4x Lightning Bolt
4x Spell Snare
3x Remand
2x Mana Leak
2x Cryptic Command
2x Vapor Snag
Sorceries:
4x Serum Visions
Artifacts:
2x Batterskull
2x Vedalken Shackles
Enchantments:
4x Blood Moon
2x Spreading Seas
2x Threads of Disloyalty
Sideboard:
2x Spreading Seas
1x Teferi, Mage of Zhalfir
1x Negate
2x Vandalblast
3x Vendilion Clique
1x Flame Slash
3x Anger of the Gods
1x Counterflux
1x Combust
That is Tian's exact 75. Here's the Deck Tech Video that was done with him on day 2, with Brian David-Marshall.
https://www.youtube.com/watch?v=bOrY3tT-1fU
Unfortunately, this will probably be like Assault Loam and not do particularly well after its first win. It is a meta-hate deck, and when the meta changes it will die.
Storm Crow is strictly worse than Seacoast Drake.
I don't believe it will stick around because it's only a mono U with blood moon nothing broken or too hard to dealt with, might force player to fetch into basics and then the problem is solved.
Also his optimal play as stated is something in the line of :
T1 : Bolt
T2 : Remand
T3 : Blood Moon
In game 1 that play might shut down a player but in game 2 that same player will find a way to play around T3 Blood Moon.
T3 Blood Moon also lock the ability to Counter his opponent T3.
This deck have a good match up against Naya Zoo,Jund,Twin and Pod but kinda fall sort behind other Control Variant,Death and Taxes,Martyc Proc,Merfolks,RDW and Affinity.
Player in game 2 and 3 will be able to find a way around Blood Moon be it only by fletching 1 Basic Forest. (Naya and Jund use red)
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Storm Crow is strictly worse than Seacoast Drake.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Edit: Its a good deck, yeah, but it doesn't seem like it can last. It seems pretty easy to play around long term.
Edit Edit: although with some changes it could make it, thinking about it.
Monored Burn is only winnable if you can delay your opponent until you can get out a Batterskull.
This deck doesn't have a fast enough clock against Tron. You'll run out of counterspells before they run out of Karns and Oblivion Stones, at which point they'll be able to get rid of your Spreading Seas and Blood Moons.
Soul Sisters and Martyr-Proc are both problems because they are usually monocolored and are resilient to counterspells.
UR Twin isn't a good matchup either, as shown in the quarterfinals.
UR Delver is a problem as well. It is almost immune to manabase attack, has better threats, and has similar answers.
Affinity is immune to manabase attack and is often too fast for counterspells. If you don't draw Vandalblast after you sideboard, it seems like it could be a rough matchup.
Storm Crow is strictly worse than Seacoast Drake.
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Omnath
Skittles
How does Venser stop Tron's Emrakul? If you're referring to casting him while Emrakul is still on the stack... they still get the extra turn trigger, at which point they can cast Emrakul again with no disruption. If you're referring to casting him while Emrakul is in play... you have to do that before Emrakul attacks (or else Annihilator will wipe you out), and then Tron can just cast him again after the combat phase ends, take their extra turn, and swing again. Am I missing something?
Venser also beats counterflux from uwr control and the mirror, which is important. Venser is very versatile.
If alot of folks expect this deck, tweak it. Move blood moon to the sideboard, and mainboard anger of the Gods (aside that would help versus zoo and affinity). If everyone is still rocking nonbasics.deck, blood moon them.
This is not correct, the text on Emrakul, the Aeons Torn says "When you cast Emrakul", doesn't matter if he is "countered" or bounced.
Modern:
Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
Because you mentioned it?
Wrong. Blood Moon may be the single most overrated card against GR Tron, quite honestly.
Remember, Tron isn't color screwed by Blood Moon. Except for Ancient Stirrings and Sylvan Scrying, every single card maindeck can be cast off of Mountains. And, if it doesn't have a basic Forest handy, Tron can just use its Chromatics to cast the Stirrings and Scrying. Tron is fully capable of casting everything in its deck even if it never draws a single basic land. Even Emrakul can be cast if they manage to get 15 lands into play. The bottom line is, unlike many decks, Blood Moon does not lock Tron out of the game.
What Blood Moon actually does against Tron is that it slows it down. And if you have enough pressure to kill them in the meantime, that's great. But that pressure is exactly what Blue Moon lacks. It's forced to durdle while Tron puts its landbase together, then starts casting its bombs off of Mountains. You can hold them off for a while with counterspells, but Tron will have more threats than you have cards to counter them with, and will get one of them down eventually and win the game with it unless you kill them beforehand, which is again something this deck--or at least the versions seen at the Pro Tour--has issues doing.