Round 1 vs. Amulet Titan. This was the deck I loaned out. I get consistent early kills and he gets a turn 3 Titan, turn 4 kill. 2-1.
Round 2 vs. Naya Zoo. Guy's usually running Burn. Anger of the Gods would have been really good and was in game 2. Awkward draws and 6 Valakuts in 3 games. I barely win a game where I am at 4 life, but my Prime Time Valakut triggers his 2 creatures away. 1-2.
Round 3 vs. Infect. I have a turn 4 Scapeshift win, but he turn 3s me. Infect, yep. In the next game, his hand is slow and I get double Lightning Bolt and Sudden Shock. But I can't Anger away his double Noble Hierarch and he gets a 3rd Infect creature to win while I draw 3 straight land, the 3rd being Valakut. 0-2.
Round 4 vs. Dredge. Guy scooped to me, but we played so he could test Cathartic Reunion. 2-1.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I'll preface this by mentioning that I personally prefer KHE, so I might be biased.
Prismatic Omen essentially allows your deck to be faster, you can kill with scapeshift on 6 lands instead of 7-8. Also in longer games, when Valakut is online, it allows fetches to double trigger. My issue with the card is that it doesn't actually do anything.
KHE is a more powerful card on it's own, acting as a double ramp spell with the downside of needing some time to activate. This card also makes the sequencing of ramp spells very important. I like that it can be instant speed interaction with valakuts online and also can help close out games faster when we land a Primeval Titan.
Overall I think prismatic omen shines more in other versions of Scapeshift where the number of mountains in the deck is actually a bit of a concern, while in straight RG it doesn't feel necessary.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy : WUGBBant DeathbladeBGUW
Modern : RGTitanshiftGR / UGWKnightfallWGU
I'll preface this by mentioning that I personally prefer KHE, so I might be biased.
Prismatic Omen essentially allows your deck to be faster, you can kill with scapeshift on 6 lands instead of 7-8. Also in longer games, when Valakut is online, it allows fetches to double trigger. My issue with the card is that it doesn't actually do anything.
KHE is a more powerful card on it's own, acting as a double ramp spell with the downside of needing some time to activate. This card also makes the sequencing of ramp spells very important. I like that it can be instant speed interaction with valakuts online and also can help close out games faster when we land a Primeval Titan.
Overall I think prismatic omen shines more in other versions of Scapeshift where the number of mountains in the deck is actually a bit of a concern, while in straight RG it doesn't feel necessary.
I've had a similar concern, about omen v khe.
Omen's ability to turn all lands into lightning bolt can be heighly relevant. if the game goes long.
both cards feel "6 in one, half dozen in the other"
Why not both? I'm just adding points for discussion, but I see Omen as more of an enabler for T4 consistency than a "ramp" spell. With Omen, you add a few more kills to the MD: T4 Titan + existing Valakut (or KHE, but that seems harder), T4 6-land Scapeshift, T4 4-land Scapeshift with KHE. You're also adding some resiliency to the natural Valakut kill by not putting a strain on your mountain count and give you the option to play some board control.
On the flip side, interaction like Anger can be played in this slot or something to help you get to Turn 4. The deck plays completely fine without it and still has a number of avenues to victory so you can argue that you don't need it at all (you don't). That's why in lists that play Omen, you only see 2.
0-2 vs RG Ponza. Got really unlucky here. Opp mull to 5 on the play G1 but still had turn 2 Blood Moon and later destroyed 2 of my 3 basic forests, so I scooped. G2 he had turn 3 Moon and destroyed my only basic forest on the field and then played his Inferno Titan. Wrecked.
2-0 vs RG Tron. G1 got the Scapeshift kill, G2 started the beats with Sakura knowing that he had Warping Wail in hand. He got tron and played O-Stone with mana to crack it. I had Claim and Shift in hand and wanted to make him spend his mana cracking the stone to play Scapeshift and win. I started by attacking to chip his life and he thought about the Stone for a long time and decided to crack it fearing a Titan. I sac'd my 2 STE to go up to 8 lands and got the win with Scapeshift.
2-1 vs BUG Midrange. Sultai brew with Grim Flayer, Glissa the Traitor, Tezzeret and some artifacts. Not too much to talk about.
2-1 vs Bant Eldrazi. Primal Command saved my ass in two games here. 7 life + search for Titan is really nice.
I'll keep this list for next week.
I'm 9-3 with the deck since I started playing it, liking it a lot.
I'm thinking of playing one bloodcrypt in the main to splash three copy's of Slaughter games in the SB. what do you guy's think bout this idea? it would just be for SCG Milwaukee.
I'm tired of losing to ADD NAS and Ulamog from tron.
I've actually tried this, except to hedge against the Restore Balance player at my shop. My conclusion was that the splash was viable but sub-par against decks that bring in Leyline against you anyway. Not that the plan doesn't work, just be weary of it.
Won my FNM last night with Titanshift.
I am playing a pretty standard list except fogs mainboard instead of lightning bolt.
First round against Goblins, won in 2 games not much to talk about game 1 a timely anger of the gods one the day.
Round 2: Infect it was a budget version but very all in G/U, a timely fog game one ruined his hand I think he had pumped to 12 infect on T4. I scapeshifted next turn for the win. Game two he out paced me, spell pierced my anger to clear his creatures. Game 3 he just didn't get their fast enough and did not have the spell pierce for anger and it slowed him down big time.
Round 3: Tron this is a good friend of mine and he has a great tron deck. I won in 3 all very close games, Ulamog came out the game he won. Karn come out game 3 but it wasn't enough to stop my board state.
Round 4: Affinity another good friend of mine, double fog in game 1 to give me time to get their for the win. I kept a slower hand with only 1 ramp, payoff, lands and 2 fogs. Game 2 he mulled down and didn't find a good starting hand and was just to slow I t4 scapeshifted.
Overall deck performed great I didn't miss the lightning bolts at all, Anger and Fog both over performed as they normally do. My meta is heavly based in creature decks like infect, goblings, affinity and dredge so Anger is a main board for sure for me.
I just play back magic fairly recently after 1 year or so not playing magic and I did up the R/G titanshift deck namely because I have the RUG scapeshift shell and with current heavy aggro meta in my LGS, it seems like a control version of RUG shift is not very good and hence I did up titanshift instead and found it to be relatively nice. Some questions and I hope you guys can help me answer abit on the deck. Appreciate any answers.
1) Is 4 Valakut, Valakut, the Molten Pinnacle too many? Are there any situations whereby 2 or 3 valakuts is not enough? From what I remember, most RUG version play 2 valakut previously so im wondering if there are special rationale to use 4.
2) What matchups do you guys think is the worst for Titanshift? Aggro like affinity, infect? Control like Jeskai Nahiri or RUG scapeshift? midrange like jund/abzan? or Combo like Ad nauseam, storm?
3) Are there any Sideboard cards that will shutdown this deck? Like how 1 stony silence can affect affinty and etc?
I'm thinking of playing one bloodcrypt in the main to splash three copy's of Slaughter games in the SB. what do you guy's think bout this idea? it would just be for SCG Milwaukee.
I'm tired of losing to ADD NAS and Ulamog from tron.
problem you still with tron is world breaker and karn liberated which can set you back. over all too many threats from them to consecutively slaughter games them out of the game. they are too diversified these days.
Ad Nauseum, different, yes hit them full boar with Slaughter games and they will crumble.
typically against Ad Naus I've brought in crumble to dust alongside my leyline of sanctity just so I can thin their lands, should they actually bounce the leyline and go for the thunderstorm.
asside from not answering those two match ups equally. with [c]slaughter games[c] your giving yourself a means to seriously wound so many other match ups
Congratulations on your top 2. Don't worry. You'll get over the hump. Previous to the induction of PPTQs and winning 3 out of 5 in the finals, I had made the top 8 of something close to 36 PTQs in my life time and I won exactly 0 of them. It's actually pretty sad. Near the end, I started preparing more for the top 8 instead of trying to "make the top 8." Keep plugging away. You'll get it next time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Hi guys
Playing the deck for some weeks and love it! I have trouble to beat RG Ponza, and they are 3 at my lgs who playing this (horrible) deck. Have you tech to defeat them? (I can do nothing vs T2 moon into T3 stone rain, if i fetch basic he destroy it and i'm locked with a lot of mountains...)
I'm thinking about batterskull or wurmcoil to resolve the problem of no green mana, thoughts on it?
ty
Hi guys
Playing the deck for some weeks and love it! I have trouble to beat RG Ponza, and they are 3 at my lgs who playing this (horrible) deck. Have you tech to defeat them? (I can do nothing vs T2 moon into T3 stone rain, if i fetch basic he destroy it and i'm locked with a lot of mountains...)
I'm thinking about batterskull or wurmcoil to resolve the problem of no green mana, thoughts on it?
ty
Inferno Titan, maybe? A lot of red mana means a lot of pumping potential for him.
I personally don't think messing up our mana base is worth running slaughter pacts, its really only useful against Ad Naus and that match up is terrible and a small part of the meta. By running a blood crypt main your risking your mana base green sources and your dedicating 4 SB slots to slaughter games which could be used to shore up the tougher but much more doable match ups like infect.
I personally don't think messing up our mana base is worth running slaughter pacts, its really only useful against Ad Naus and that match up is terrible and a small part of the meta. By running a blood crypt main your risking your mana base green sources and your dedicating 4 SB slots to slaughter games which could be used to shore up the tougher but much more doable match ups like infect.
I replaced a basic mountain to add the blood crypt so i have the same amount of green sources. I'm only running three slaughter games in the side. and i moved two cop's of anger of the gods to the main deck.
I also removed Crumble to dust from the side board all together because i found that i never draw them on time, or it's not the reason that i win the match. I'll post a deck list so you all can see the list.
I have a PPTQ coming up on the 9th that i plan on going to so we will see how well i do with the splash.
Congratulations on your top 2. Don't worry. You'll get over the hump. Previous to the induction of PPTQs and winning 3 out of 5 in the finals, I had made the top 8 of something close to 36 PTQs in my life time and I won exactly 0 of them. It's actually pretty sad. Near the end, I started preparing more for the top 8 instead of trying to "make the top 8." Keep plugging away. You'll get it next time.
thank you, 36 PTQs and won 0 wahoo ! you have very bad luck !^^ But this allows you to be very experienced
It was just my second PPTQ (first with this deck) so i don't worry, I just begin competitive magic.
Round 1 vs. Amulet Titan. This was the deck I loaned out. I get consistent early kills and he gets a turn 3 Titan, turn 4 kill. 2-1.
Round 2 vs. Naya Zoo. Guy's usually running Burn. Anger of the Gods would have been really good and was in game 2. Awkward draws and 6 Valakuts in 3 games. I barely win a game where I am at 4 life, but my Prime Time Valakut triggers his 2 creatures away. 1-2.
Round 3 vs. Infect. I have a turn 4 Scapeshift win, but he turn 3s me. Infect, yep. In the next game, his hand is slow and I get double Lightning Bolt and Sudden Shock. But I can't Anger away his double Noble Hierarch and he gets a 3rd Infect creature to win while I draw 3 straight land, the 3rd being Valakut. 0-2.
Round 4 vs. Dredge. Guy scooped to me, but we played so he could test Cathartic Reunion. 2-1.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I'll preface this by mentioning that I personally prefer KHE, so I might be biased.
Prismatic Omen essentially allows your deck to be faster, you can kill with scapeshift on 6 lands instead of 7-8. Also in longer games, when Valakut is online, it allows fetches to double trigger. My issue with the card is that it doesn't actually do anything.
KHE is a more powerful card on it's own, acting as a double ramp spell with the downside of needing some time to activate. This card also makes the sequencing of ramp spells very important. I like that it can be instant speed interaction with valakuts online and also can help close out games faster when we land a Primeval Titan.
Overall I think prismatic omen shines more in other versions of Scapeshift where the number of mountains in the deck is actually a bit of a concern, while in straight RG it doesn't feel necessary.
Modern : RGTitanshiftGR / UGWKnightfallWGU
I've had a similar concern, about omen v khe.
Omen's ability to turn all lands into lightning bolt can be heighly relevant. if the game goes long.
both cards feel "6 in one, half dozen in the other"
Why not both? I'm just adding points for discussion, but I see Omen as more of an enabler for T4 consistency than a "ramp" spell. With Omen, you add a few more kills to the MD: T4 Titan + existing Valakut (or KHE, but that seems harder), T4 6-land Scapeshift, T4 4-land Scapeshift with KHE. You're also adding some resiliency to the natural Valakut kill by not putting a strain on your mountain count and give you the option to play some board control.
On the flip side, interaction like Anger can be played in this slot or something to help you get to Turn 4. The deck plays completely fine without it and still has a number of avenues to victory so you can argue that you don't need it at all (you don't). That's why in lists that play Omen, you only see 2.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
4 Wooded Foothills
3 Forest
7 Mountain
3 Stomping Ground
3 Windswept Heath
4 Valakut, the Molten Pinnacle
4 Sakura-Tribe Elder
2 Courser of Kruphix
4 Primeval Titan
4 Search for Tomorrow
2 Explore
2 Anger of the Gods
4 Scapeshift
2 Summoner's Pact
4 Lightning Bolt
1 Primal Command
3 Obstinate Baloth
2 Fog
2 Sudden Shock
1 Grafidgger's Cage
1 Crumble to Dust
1 Anger of the Gods
1 Reclamation Sage
2 Nature's Claim
1 Gaea's Revenge
1 Inferno Titan
0-2 vs RG Ponza. Got really unlucky here. Opp mull to 5 on the play G1 but still had turn 2 Blood Moon and later destroyed 2 of my 3 basic forests, so I scooped. G2 he had turn 3 Moon and destroyed my only basic forest on the field and then played his Inferno Titan. Wrecked.
2-0 vs RG Tron. G1 got the Scapeshift kill, G2 started the beats with Sakura knowing that he had Warping Wail in hand. He got tron and played O-Stone with mana to crack it. I had Claim and Shift in hand and wanted to make him spend his mana cracking the stone to play Scapeshift and win. I started by attacking to chip his life and he thought about the Stone for a long time and decided to crack it fearing a Titan. I sac'd my 2 STE to go up to 8 lands and got the win with Scapeshift.
2-1 vs BUG Midrange. Sultai brew with Grim Flayer, Glissa the Traitor, Tezzeret and some artifacts. Not too much to talk about.
2-1 vs Bant Eldrazi. Primal Command saved my ass in two games here. 7 life + search for Titan is really nice.
I'll keep this list for next week.
I'm 9-3 with the deck since I started playing it, liking it a lot.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
I'm tired of losing to ADD NAS and Ulamog from tron.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
I am playing a pretty standard list except fogs mainboard instead of lightning bolt.
First round against Goblins, won in 2 games not much to talk about game 1 a timely anger of the gods one the day.
Round 2: Infect it was a budget version but very all in G/U, a timely fog game one ruined his hand I think he had pumped to 12 infect on T4. I scapeshifted next turn for the win. Game two he out paced me, spell pierced my anger to clear his creatures. Game 3 he just didn't get their fast enough and did not have the spell pierce for anger and it slowed him down big time.
Round 3: Tron this is a good friend of mine and he has a great tron deck. I won in 3 all very close games, Ulamog came out the game he won. Karn come out game 3 but it wasn't enough to stop my board state.
Round 4: Affinity another good friend of mine, double fog in game 1 to give me time to get their for the win. I kept a slower hand with only 1 ramp, payoff, lands and 2 fogs. Game 2 he mulled down and didn't find a good starting hand and was just to slow I t4 scapeshifted.
Overall deck performed great I didn't miss the lightning bolts at all, Anger and Fog both over performed as they normally do. My meta is heavly based in creature decks like infect, goblings, affinity and dredge so Anger is a main board for sure for me.
My List : https://www.mtggoldfish.com/deck/478970#online
Round 1 : 2-0 vs Mardu Nahiri
Round 2 : 2-1 vs Burn
Round 3 : 2-0 vs Sultai Delirium
Round 4 : 1-2 vs Grixis Delver
Round 5 : Draw vs ????
Top 8 :
1/4 : 2-0 vs Mardu Nahiri
1/2 : 2-0 vs Esper Control
Final : 1-2 vs Burn
I find the list really strong, Chalice of the Void is the mvp of sideboard.
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
I just play back magic fairly recently after 1 year or so not playing magic and I did up the R/G titanshift deck namely because I have the RUG scapeshift shell and with current heavy aggro meta in my LGS, it seems like a control version of RUG shift is not very good and hence I did up titanshift instead and found it to be relatively nice. Some questions and I hope you guys can help me answer abit on the deck. Appreciate any answers.
1) Is 4 Valakut, Valakut, the Molten Pinnacle too many? Are there any situations whereby 2 or 3 valakuts is not enough? From what I remember, most RUG version play 2 valakut previously so im wondering if there are special rationale to use 4.
2) What matchups do you guys think is the worst for Titanshift? Aggro like affinity, infect? Control like Jeskai Nahiri or RUG scapeshift? midrange like jund/abzan? or Combo like Ad nauseam, storm?
3) Are there any Sideboard cards that will shutdown this deck? Like how 1 stony silence can affect affinty and etc?
Thanks for all the advise again in advance.
problem you still with tron is world breaker and karn liberated which can set you back. over all too many threats from them to consecutively slaughter games them out of the game. they are too diversified these days.
Ad Nauseum, different, yes hit them full boar with Slaughter games and they will crumble.
typically against Ad Naus I've brought in crumble to dust alongside my leyline of sanctity just so I can thin their lands, should they actually bounce the leyline and go for the thunderstorm.
asside from not answering those two match ups equally. with [c]slaughter games[c] your giving yourself a means to seriously wound so many other match ups
living end
Nahiri, the harbinger
scapeshift
through the breach
primeval titan
kiki, jiki mirror breaker
kitchen finks
madcap experiment
fulminator mage
crumble to dust
blood moon
@Deathsycthx : 4 valakuts is not too many, we can assembled 5 mountains + Valakut fast enough in starting lightning bolt.
The bad matchups in tier 1/2 decks is Combo : Infect and Ad Nauseam.
Obvious all decks that play maindeck Blood Moon and land destruction (RG Ponza, WR Control, etc) is bad.
Burn is also bad game 1, better after sideboard.
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Congratulations on your top 2. Don't worry. You'll get over the hump. Previous to the induction of PPTQs and winning 3 out of 5 in the finals, I had made the top 8 of something close to 36 PTQs in my life time and I won exactly 0 of them. It's actually pretty sad. Near the end, I started preparing more for the top 8 instead of trying to "make the top 8." Keep plugging away. You'll get it next time.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Playing the deck for some weeks and love it! I have trouble to beat RG Ponza, and they are 3 at my lgs who playing this (horrible) deck. Have you tech to defeat them? (I can do nothing vs T2 moon into T3 stone rain, if i fetch basic he destroy it and i'm locked with a lot of mountains...)
I'm thinking about batterskull or wurmcoil to resolve the problem of no green mana, thoughts on it?
ty
Inferno Titan, maybe? A lot of red mana means a lot of pumping potential for him.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
we are one of the few decks that can cast it on turn 4 consistently, if not cast it on turn 3.
i will be playing four copy's of farseek instead of explore to increase my chances of seeing bloodcrypt on time.
I replaced a basic mountain to add the blood crypt so i have the same amount of green sources. I'm only running three slaughter games in the side. and i moved two cop's of anger of the gods to the main deck.
I also removed Crumble to dust from the side board all together because i found that i never draw them on time, or it's not the reason that i win the match. I'll post a deck list so you all can see the list.
I have a PPTQ coming up on the 9th that i plan on going to so we will see how well i do with the splash.
thank you, 36 PTQs and won 0 wahoo ! you have very bad luck !^^ But this allows you to be very experienced
It was just my second PPTQ (first with this deck) so i don't worry, I just begin competitive magic.
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC