I'm considering running 2 of them and going up to 28 lands. The cycling let's me not feel bad about 28 lands and I think could smooth some things out.
Whether that exact set up works out or not, I think it has a place in our deck. It's fetchable, is a mountain, and helps us draw into a little action mix to late game when there might be a blood moon in play or another reason not to play a land.
I don't think it ever becomes more than a 1-2 of because a big part of our late game power (when some decks would rather cycle the land) comes from playing a land to get one or more Valakut triggers. But I think this is balanced out a little in some metas that have a lot of Blood moons or if you find yourself with a fetchland and no turn 1 play.
Sorry for the double post, but it's been a full day so I feel like putting this in as an edit would be way less useful.
If anyone has been considering splashing black for Fatal Push, here is a good article to read. It's from one of the big shops in the Chicago area that hosts a year long Championship series that the qualifier event he talks about in the article is for.
He brings up in there a question I have been wanting to discuss, how many basic forests should you run? I have never left four because I find it very important to be able to have access to 4 green under a blood moon. This let's me pay the upkeep cost on a Summoner's Pact and still cast one of our double green creatures. Or to cast an explore and draw into athrun, the last troll and leave up regenerate mana.n
I have seen a lot of you posting lists with 3 forests and I have seen a lot of lists elsewhere with 3 forests. I just can't do that, it feels like I'm just conceding to blood moon at that point and way too many people play blood moon in my area to just scoop to it.
Edit: why are the new landscape preordering at $10? Are they really gonna be that essential in standard?
I posted about Jund Titan Shift here earlier in February and I took the list to a play-off tournament that consisted of 16 players that qualified during 10 events out of 109 players in total and won the whole tournament. I think it is hands down the best Titan Shift deck for todays metagame. Deck will be up later on mtgtop8.com but I'm posting it here for you earlier.
I have a win a box modern event coming up this weekend and titanshift jund is on my short list of decks to play. I constantly debate with myself if splashing white just isn't better and playing paths, RIP, Stony Silence type package. I would change my list to not include abrupt decays main and play 2 more ramp and 4 Khalni hearts expeditions instead of omen but that's all just preference really. I am surprised your sideboard doesn't include slaughter games as I think that is a solid reason to be in black for our unwinnable match ups. I think I would run 3 thoughtseize side as well but once again personal preference.
Sorry for the double post, but it's been a full day so I feel like putting this in as an edit would be way less useful.
He brings up in there a question I have been wanting to discuss, how many basic forests should you run? I have never left four because I find it very important to be able to have access to 4 green under a blood moon. This let's me pay the upkeep cost on a Summoner's Pact and still cast one of our double green creatures. Or to cast an explore and draw into athrun, the last troll and leave up regenerate mana.n
I have seen a lot of you posting lists with 3 forests and I have seen a lot of lists elsewhere with 3 forests. I just can't do that, it feels like I'm just conceding to blood moon at that point and way too many people play blood moon in my area to just scoop to it.
Most people play 3. Two is the minimum, four is probably the maximum. There is no "technical" way to play under a Blood Moon, so you have to go with what you're comfortable with. You only need 1 green source i order to find the other (usually), and Titan can get your 3rd one. When you go up to 4, you have a little more insurance against Blood Moon (and if you are going to get in those situations you posted, then 4 could be right for you) but you also pull some consistency from Titan's kill and its ability to set up Valakut, since you're more likely to just draw those Forests.
I might could see myself going to 3 for one of the new cycling lands. But I'm really set on 4. I have to play against blood moon almost every round. And the only games I win without removing it involve me having 4 forests in play
Tested out the Jund package its not for me, black really makes the deck inconsistent in what we are trying to do which is win by bolting people with mountains. Most of my testing done against tarmo decks where fatal push would shine and it didn't. I remember specifically one game where I used sakura for a black source for an abprut decay and fatal push I had sitting in hand. I then killed a grim flayer and tarm my opponent played lil of the last hope and brought back tarmo and I am sitting with a prime time in hand and 2 ramp because I wasted two turns trying to kill my opponents creatures instead of just ramping and putting myself in a much better position to win with primetime. Also had fatal push stranded in hand with no black source which just feels terrible. 9 sources of black is just way to unreliable for me for a spell we want to use turn 1 or 2 or even 3.
I've been seeing lists with Hornet Nest in the sideboard pop up more and more. May be useful tech against DS notwithstanding their discard and Tarfire (which still gives you 2 deathtouchers). May just be the thing we need to buy that crucial 1 to 2 turns to combo off
I've thought about Hornet Nest a few times. It is a very powerful card that I have abused in other formats before. I definitely can se it being used well here. Drop it and a ramp spell on turn 3 if you suspend SFT and play a turn 2 ramp spell. It blocks really well and moreover, forces the opponent to have multiple answers.
I am brand new to Titan Shift, having just built it Online a few days ago. I'm still trying to figure out how to build it. Some versions run a mono-green maindeck to try to ramp and kill by turn 4. Others run Bolt/Anger/Chandra as interaction. I don't like the idea of damage-based removal in a Death's Shadow metagame, though, so Jund Titan Shift is very appealing.
You mention that Prismatic Omen really helps the Death's Shadow matchup. Can you expand on this? I understand that fetches turn into double-Bolt once you have Valakut in play and 5 other lands out. Do you get to this scenario fast enough to matter against DS? You don't really want to be making DS bigger until you kill them, so it almost seems like a liability to Bolt them.
In your version, you are replacing the "standard" 4 Bolt, 2 Anger with 4 Push, 2 Abrupt Decay. I love that swap. However, you also replace 2 Explore with 2 Courser. I understand that Courser also provides card advantage and has a lot of upside. But you are also turning on your opponent's Pushes, Paths (not as big a deal because it then ramps you), Abrupt Decays, and Searing Blazes game 1. Not to mention that it gives Tarmogoyf +2/+2 when it dies. Is Courser's utility worth these risks?
It's 9 black sources which gives you a 90% chance by turn 6 to have a black source. I think you missed my point though specifically wanted to test fatal push and abrupt decay which lead me to play differently which made me lose. So I ask again what is the point of going jund when it makes the mana more inconsistent and its not actually doing anything against the tarmo decks that it should shrine against? I am not doubting your results I am simply questioning the point of making the deck less consistent?
I have found courser to be a really great card in the past its possible with fatal pushes printing it should be something else now. The card is just a brick house against so many creature decks that its hard to not include.
I think you're missing the Blood Crypt. Regardless, you have alot of more sources of mana fixing than through just playing lands. 2 Explore, 2 Farseek, 4 Search for Tomorrow, 4 Sakura Tribe-Elder, 3 Prismatic Omen. That gives us 24 potential black sources. That's more than 1/3 of our deck. This leads me back to my earlier point: this is not a control deck where you need to kill creatures on sight. Adding Fatal Push and Abrupt Decay instead of Lightning Bolt and Anger of the Gods is not a reason to make incorrect/subpar play decisions. If you wanted to test a card by playing suboptimally then you're not really testing the card in the deck, are you? Why would this deck be worse against jund because it actually has cards that kill goyfs? I don't see the logic.
You're making up the mana to be worse than it is and the cards to be worse than they are, through your one tested game where you made the wrong decisions. You might be right that this deck is not for you when you don't see this.
The deck is not much more inconsistent, which is where I'm heading at. Just compare it to RUG Scapeshift that plays Cryptic Command that requires 1UUU.
That's a great point about the prismatic omen which is where the difference in consistency I may be experiencing is coming from. I don't run omen I like KHE better, omens a good card but it can lead to being blown out when you go off and I don't like that. I have tested much more then once I have played R/G Titantshift to many top 16 finishes in 160+ tournaments so I am familiar with the deck as well as my LGS for the last year or more. I have been on the deck since its started to evolve into the playable bunch of cards it is now. I am happy you are experiencing good results with the Jund version, in my personal experience Fatal Push is just not needed in the current meta with this deck and abrupt decay clogs up the already overloaded 2 drop slot. For any newcomers to the deck I would highly recommend sticking with R/G for awhile before trying a splash you properly test where you want to be.
I personally don't like Chandra, but I've only ever run her as a 1-of, so it's possible that I'm not getting the "real" experience.
I like Prismatic Omen currently, simply because it makes us a turn faster. I cut the Farseeks for it, simply because I consider Farseek the "worst" of our ramp spells (the actual "worst" in my opinion is Explore but having the redraw is useful.) I'm also playing two maindeck Courser of Kruphix, but that's more a meta call than anything else; there's a decent chunk of Burn locally.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
I tested the Jund splash yesterday with 4 Fatal Push and 2 Abrupt Decays in the main, and a sideboard tuned to my store meta that I don't think anyone is super interested in but that I will post if asked about. I played about 20 games against Death's Shadow Jund, about 10 games against some BGx midrange lists with goyfs and grim flayers, and a couple of matches against Aggro decks like 8-Whack and Revolt Zoo. Overall, once I got used to the mana sequencing, it was shockingly good. Push is a better removal spell the vast majority of the time and I honestly didn't feel like I was missing the 'reach' that Bolt gives. Abrupt decay gave me outs to a lot of things I would have had trouble dealing with. It killed a lot of Goyfs, Death's Shadows, and Lilliana's.
I didn't really feel like I was missing the mainboard sweepers against those small Aggro decks. I admit that I had a smaller sample size on them but Push, Decay, and blocking with Sakura Tribe Elder were enough to let me win some game 1's and then I just sided in the Angers. Even if we do lose that Game 1 (which I don't think is that bad of a game 1) we are still super favored when we have 6 removal spells and 3 sweepers post board.
Honestly, I think anyone that has the chance should proxy up the 6 mainboard spells, 2 shocks, and a swamp to test it out. It made Death's shadow Jund into a very reasonable match that I found very back and forth and skill intensive as opposed to the absolute beating I have gotten from them with straight RG.
Played good ol R/G titanshift today and a competitive event for a win a box of modern masters 2017. I ended the day losing in the finals of top 8.
I played a lot of tron and eldrazi tron and lost one of those match ups out of 5. I think this is pretty reasonable as I consider us something like 60/40 against both tron match ups with it bit a being better against regular tron because no thought-knot seer. Played against death shadow jund a really good players and KHE was an all star being able to hold it up with 3 counters on it made his games very difficult I won this match in 2 pretty close games. Lost in the finals to white weenies! The deck was very explosive game one he was out of anger range at turn 3 with me bolting his first played creature. game 2 I took a line where I played a tireless tracker when I could have played a prime time and wiped some of his board and he animated two mutavaults I forgot about and punished me. I was setting up a win next turn but it was miss play on my part. I had a lot of fun and enjoyed titanshift a fair bit today. I haven't played it competitive REL in a few months and it was nice to get a chance to. ATM I am gonna stand by my choice that the black splash just isn't needed from my game results. I do wish I had sided in a couple engineered explosives or ratchet bombs though.
First time caller long time listener. Yesterday I played two 4 round events at My lgs for the first time with RG scapeshift. I am interested in the Jund list but decided to keep it tried and true before making any changes with the exception of adding 1 blood crypt instead of the 7th basic mountain with two slaughter games in the board bc combo runs rampant at my store. Yeah so my sideboard is not optimized bc I don't have baloths, it was 2 relic, 2 dismember, 2 crumble, 2 slaughter games, 2 ancient grudge, 2 reclamation sage, 1 acidic slime, 1 primal command, 1krosan grip.
R1 I play against a chord deck, I never saw the chord but I saw 3 voice of resurgence that we're chump blocked by Steve until I scapshifted for the win.
G2 he does more of the same but I go off and he chords in response getting a spellskite redirecting two triggers putting him at 1 and he has lethal on the crackback.
G3 I have the complete nuts, t1 stf, t2 2xstf, t3 anger his board, t4 get the kill.
R2 against my friend that I have been playtesting with and he's on abzan, we've tested this match up about 10 times I've won 8 out of 10. I'm feeling good. He's on the play I have a hand of half ramp half land, t4 win if I draw a scapshift, I keep, he goes t1 birds, I go t1 suspend sft, he goes t2 liliana, plus....I try to make land drops and he finds a large goyf and ults. I try to rebuild and cant. I know he's going to bring in extra guys from the board to replace his non path removal. I side 2 dismember 2 relics, take out 2 angers and 2 khe. G2 I'm on the play and suspend sft, he lives the dream with t1 discard, t2 flayer, t3 lili pitching lingering souls, t4 flash them back and then plays ethersworn connonist making the summoners pact in my hand dead, I draw hoping to top deck a scapeshift and wiff.
R3 I play against mardu midrange with a lot of discard and nahiri things. I win g1 off of a top decked summoners pact for titan after already having a valakut on the field with 5 mountains in play and he had taken a lot of damage from fetch shocking and thought seizing,
G2 he hits me with blightning (so spicy I love it) which strips my whole hand putting scapeshift in the yard and he proceeds to extripate the shifts. I endup getting two titans and then with volcano triggers and trample beats get there.
R4 I play against my friend on mono u tron. We are both fighting for the 3-1 to get some modern masters packs. G1 he counters all my ramp and then gets the mindslaver lock on me. G2 I side in like 9 cards everything that says destroy X I bring it in after siding out the bolts, angers, khe, and 1 titan. G2 I manage go get off a scapeshift after he tapped out to cast a wurmcoil. G3 we both fighting hard, he counters some spells I get to blowup a early expedition map. He eot gifts ungiven for a negate, a tron piece, a remand, a expidtion map. I have 7 lands, scape shift, krosan grip, I give him remand and the map, he plays the map, I (bc I'm dumb) cast to krosan grip targeting the map, he says..bro..I haven't passed priority... then proceeds to crack it. I derped, he goes gets the missing tron piece but now only has one blue and a mine up, so I can pay for a condescend but not the remand, I top deck a forest and then cast scapeshift. He looks at his hand for a minute then shakes mine.
I go get some dinner and before the next event
R1 against a buddy who borrowed my Ad Neasuem deck. I know I'm pretty much SOL in this match up he gets g1 on curve, G2 I keep a hand with slaughter games and a krosan grip. He doesn't keep a hand with leyline and I t3 slaughter the namesake and then win, G3 I keep a hand with slaughter but no enchantment removal.. probably a little to sketchy, he t0 leyline and then suspends 2 lotus blooms, I proceed to just ramp and he isn't doing much, at one point he hard cast another leyline which was wise bc I tip decked a summoners pact and got a reck sage to kill one of them. He proceeds to go off the next turn. I'm not happy I lost but I'm glad one of my decks got there lol.
R2 I'm playing against a guy who's just been playing table top magic and thought that a land that taps for colorless taps for any color.... 2-0 in about 10 min, spent the rest of the round helping him try to trim his 100 card deck down to 60.
R3 I'm playing against a guy on abzan life from the loam smallpox shinanigins. G1 I combo faster than he can loam trying to find ghost quarters, G2 he hits me hard with smallpox and lingering souls, he also siphoned spirit me he also played aven mindcensor in response to me casting scapeshift This guy has the best brews.
G3 I get a early slaughter games naming life from the loam and grind out some advantage about to cast titan but he small pox so I'm a land short, I don't draw a land but do draw another games and name smallpox, then get the Titan out and it goes like clockwork.
R4 I split for store credit but we play it out. I'm against GRTron. G1 I have the nuts and he doesn't get the tron online in time and I kill him G2 I stumble bc I have a slaughter games for his Karns but not enough ramp, he natural karn kill a land, followed by next turn the 5/7 that kills a land. G3 I t3 crumble his towers, he looks at his and and says that he glad we split.
Overall 6-2 not that bad I think the lack of obstinate baloths in the sb hindered my first R1 game against abzan. I'm going to test out the Jund list (4 push 2 abrupt decay, 1 overgrown tomb, 1 swamp, over the 4 bolt, 2 anger , 1 forest, 1 fetch (most lists cut another basic mountain but I like my nountians)) this coming week getting ready for a gpt next weekend in SC.
Thanks to this group for play tips and sb guides and sequencing tips. I probably wasn't 100% on point with all the interactions but for the first time out with the deck I have a lot of faith in it moving forward.
Deck felt pretty good, Sudden Shocks are not quite the same anymore now that Infect is off the radar so might replace it with another Chandra, EE or a second Murasa/4th Baloth. A few punts here and there, nothing too big to make a difference in the outcome of the games, but the deck was great all in all.
The neat thing is the 3 lists in the top 16 are quite different:
Jund
Thien's RG with Chandra
Mono-Green maindeck, what I call "Turbo Titan"
Very nice!
I'm testing Mono-Green maindeck right now. It's incredibly consistent and fast, and good at stalling with 4 Steve, 3 Courser, 4 maindeck Relic. I'm going to try it in a league here soon.
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RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Whether that exact set up works out or not, I think it has a place in our deck. It's fetchable, is a mountain, and helps us draw into a little action mix to late game when there might be a blood moon in play or another reason not to play a land.
I don't think it ever becomes more than a 1-2 of because a big part of our late game power (when some decks would rather cycle the land) comes from playing a land to get one or more Valakut triggers. But I think this is balanced out a little in some metas that have a lot of Blood moons or if you find yourself with a fetchland and no turn 1 play.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
If anyone has been considering splashing black for Fatal Push, here is a good article to read. It's from one of the big shops in the Chicago area that hosts a year long Championship series that the qualifier event he talks about in the article is for.
http://articles.nerdragegaming.com/casey-laughman-pushing-the-limits-of-scapeshift/
He brings up in there a question I have been wanting to discuss, how many basic forests should you run? I have never left four because I find it very important to be able to have access to 4 green under a blood moon. This let's me pay the upkeep cost on a Summoner's Pact and still cast one of our double green creatures. Or to cast an explore and draw into athrun, the last troll and leave up regenerate mana.n
I have seen a lot of you posting lists with 3 forests and I have seen a lot of lists elsewhere with 3 forests. I just can't do that, it feels like I'm just conceding to blood moon at that point and way too many people play blood moon in my area to just scoop to it.
Edit: why are the new landscape preordering at $10? Are they really gonna be that essential in standard?
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I have a win a box modern event coming up this weekend and titanshift jund is on my short list of decks to play. I constantly debate with myself if splashing white just isn't better and playing paths, RIP, Stony Silence type package. I would change my list to not include abrupt decays main and play 2 more ramp and 4 Khalni hearts expeditions instead of omen but that's all just preference really. I am surprised your sideboard doesn't include slaughter games as I think that is a solid reason to be in black for our unwinnable match ups. I think I would run 3 thoughtseize side as well but once again personal preference.
Most people play 3. Two is the minimum, four is probably the maximum. There is no "technical" way to play under a Blood Moon, so you have to go with what you're comfortable with. You only need 1 green source i order to find the other (usually), and Titan can get your 3rd one. When you go up to 4, you have a little more insurance against Blood Moon (and if you are going to get in those situations you posted, then 4 could be right for you) but you also pull some consistency from Titan's kill and its ability to set up Valakut, since you're more likely to just draw those Forests.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I am brand new to Titan Shift, having just built it Online a few days ago. I'm still trying to figure out how to build it. Some versions run a mono-green maindeck to try to ramp and kill by turn 4. Others run Bolt/Anger/Chandra as interaction. I don't like the idea of damage-based removal in a Death's Shadow metagame, though, so Jund Titan Shift is very appealing.
You mention that Prismatic Omen really helps the Death's Shadow matchup. Can you expand on this? I understand that fetches turn into double-Bolt once you have Valakut in play and 5 other lands out. Do you get to this scenario fast enough to matter against DS? You don't really want to be making DS bigger until you kill them, so it almost seems like a liability to Bolt them.
In your version, you are replacing the "standard" 4 Bolt, 2 Anger with 4 Push, 2 Abrupt Decay. I love that swap. However, you also replace 2 Explore with 2 Courser. I understand that Courser also provides card advantage and has a lot of upside. But you are also turning on your opponent's Pushes, Paths (not as big a deal because it then ramps you), Abrupt Decays, and Searing Blazes game 1. Not to mention that it gives Tarmogoyf +2/+2 when it dies. Is Courser's utility worth these risks?
I have found courser to be a really great card in the past its possible with fatal pushes printing it should be something else now. The card is just a brick house against so many creature decks that its hard to not include.
That's a great point about the prismatic omen which is where the difference in consistency I may be experiencing is coming from. I don't run omen I like KHE better, omens a good card but it can lead to being blown out when you go off and I don't like that. I have tested much more then once I have played R/G Titantshift to many top 16 finishes in 160+ tournaments so I am familiar with the deck as well as my LGS for the last year or more. I have been on the deck since its started to evolve into the playable bunch of cards it is now. I am happy you are experiencing good results with the Jund version, in my personal experience Fatal Push is just not needed in the current meta with this deck and abrupt decay clogs up the already overloaded 2 drop slot. For any newcomers to the deck I would highly recommend sticking with R/G for awhile before trying a splash you properly test where you want to be.
I see lots of lists playing with it in 2 or 3. (all the latest top 8 lists)
It starts to be the norm in our deck.
I think to buy two
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
I like Prismatic Omen currently, simply because it makes us a turn faster. I cut the Farseeks for it, simply because I consider Farseek the "worst" of our ramp spells (the actual "worst" in my opinion is Explore but having the redraw is useful.) I'm also playing two maindeck Courser of Kruphix, but that's more a meta call than anything else; there's a decent chunk of Burn locally.
I didn't really feel like I was missing the mainboard sweepers against those small Aggro decks. I admit that I had a smaller sample size on them but Push, Decay, and blocking with Sakura Tribe Elder were enough to let me win some game 1's and then I just sided in the Angers. Even if we do lose that Game 1 (which I don't think is that bad of a game 1) we are still super favored when we have 6 removal spells and 3 sweepers post board.
Honestly, I think anyone that has the chance should proxy up the 6 mainboard spells, 2 shocks, and a swamp to test it out. It made Death's shadow Jund into a very reasonable match that I found very back and forth and skill intensive as opposed to the absolute beating I have gotten from them with straight RG.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I played a lot of tron and eldrazi tron and lost one of those match ups out of 5. I think this is pretty reasonable as I consider us something like 60/40 against both tron match ups with it bit a being better against regular tron because no thought-knot seer. Played against death shadow jund a really good players and KHE was an all star being able to hold it up with 3 counters on it made his games very difficult I won this match in 2 pretty close games. Lost in the finals to white weenies! The deck was very explosive game one he was out of anger range at turn 3 with me bolting his first played creature. game 2 I took a line where I played a tireless tracker when I could have played a prime time and wiped some of his board and he animated two mutavaults I forgot about and punished me. I was setting up a win next turn but it was miss play on my part. I had a lot of fun and enjoyed titanshift a fair bit today. I haven't played it competitive REL in a few months and it was nice to get a chance to. ATM I am gonna stand by my choice that the black splash just isn't needed from my game results. I do wish I had sided in a couple engineered explosives or ratchet bombs though.
3 Windswept heaths
4 Wooded Foothills
3 Cinder Glades
3 Stomping Grounds
7 Mountain
3 Forest
3 Valakut, the Molten Pinnacle
Creature
4 Primeval Titan
4 Sakura Tribe Elders
2 Courser of Kruphix
3 Explore
3 khalni Heart Expedition
2 Farseek
2 Summoner's Pact
4 Scapeshift
3 Lightning Bolts
2 Anger of the gods
4 Search for tomorrow
1 Fog
2 Relic of Progenitus
1 Fog
1 Nature's Claim
1 Reclamation Sage
2 Obstinate Baloth
2 Tireless Tracker
1 Lightning Bolt
1 Anger of the gods
1 Ancient Grudge
1 Thrun the Last Troll
2 Crumble to Dust
Deck for reference
R1 I play against a chord deck, I never saw the chord but I saw 3 voice of resurgence that we're chump blocked by Steve until I scapshifted for the win.
G2 he does more of the same but I go off and he chords in response getting a spellskite redirecting two triggers putting him at 1 and he has lethal on the crackback.
G3 I have the complete nuts, t1 stf, t2 2xstf, t3 anger his board, t4 get the kill.
R2 against my friend that I have been playtesting with and he's on abzan, we've tested this match up about 10 times I've won 8 out of 10. I'm feeling good. He's on the play I have a hand of half ramp half land, t4 win if I draw a scapshift, I keep, he goes t1 birds, I go t1 suspend sft, he goes t2 liliana, plus....I try to make land drops and he finds a large goyf and ults. I try to rebuild and cant. I know he's going to bring in extra guys from the board to replace his non path removal. I side 2 dismember 2 relics, take out 2 angers and 2 khe. G2 I'm on the play and suspend sft, he lives the dream with t1 discard, t2 flayer, t3 lili pitching lingering souls, t4 flash them back and then plays ethersworn connonist making the summoners pact in my hand dead, I draw hoping to top deck a scapeshift and wiff.
R3 I play against mardu midrange with a lot of discard and nahiri things. I win g1 off of a top decked summoners pact for titan after already having a valakut on the field with 5 mountains in play and he had taken a lot of damage from fetch shocking and thought seizing,
G2 he hits me with blightning (so spicy I love it) which strips my whole hand putting scapeshift in the yard and he proceeds to extripate the shifts. I endup getting two titans and then with volcano triggers and trample beats get there.
R4 I play against my friend on mono u tron. We are both fighting for the 3-1 to get some modern masters packs. G1 he counters all my ramp and then gets the mindslaver lock on me. G2 I side in like 9 cards everything that says destroy X I bring it in after siding out the bolts, angers, khe, and 1 titan. G2 I manage go get off a scapeshift after he tapped out to cast a wurmcoil. G3 we both fighting hard, he counters some spells I get to blowup a early expedition map. He eot gifts ungiven for a negate, a tron piece, a remand, a expidtion map. I have 7 lands, scape shift, krosan grip, I give him remand and the map, he plays the map, I (bc I'm dumb) cast to krosan grip targeting the map, he says..bro..I haven't passed priority... then proceeds to crack it. I derped, he goes gets the missing tron piece but now only has one blue and a mine up, so I can pay for a condescend but not the remand, I top deck a forest and then cast scapeshift. He looks at his hand for a minute then shakes mine.
I go get some dinner and before the next event
R1 against a buddy who borrowed my Ad Neasuem deck. I know I'm pretty much SOL in this match up he gets g1 on curve, G2 I keep a hand with slaughter games and a krosan grip. He doesn't keep a hand with leyline and I t3 slaughter the namesake and then win, G3 I keep a hand with slaughter but no enchantment removal.. probably a little to sketchy, he t0 leyline and then suspends 2 lotus blooms, I proceed to just ramp and he isn't doing much, at one point he hard cast another leyline which was wise bc I tip decked a summoners pact and got a reck sage to kill one of them. He proceeds to go off the next turn. I'm not happy I lost but I'm glad one of my decks got there lol.
R2 I'm playing against a guy who's just been playing table top magic and thought that a land that taps for colorless taps for any color.... 2-0 in about 10 min, spent the rest of the round helping him try to trim his 100 card deck down to 60.
R3 I'm playing against a guy on abzan life from the loam smallpox shinanigins. G1 I combo faster than he can loam trying to find ghost quarters, G2 he hits me hard with smallpox and lingering souls, he also siphoned spirit me he also played aven mindcensor in response to me casting scapeshift This guy has the best brews.
G3 I get a early slaughter games naming life from the loam and grind out some advantage about to cast titan but he small pox so I'm a land short, I don't draw a land but do draw another games and name smallpox, then get the Titan out and it goes like clockwork.
R4 I split for store credit but we play it out. I'm against GRTron. G1 I have the nuts and he doesn't get the tron online in time and I kill him G2 I stumble bc I have a slaughter games for his Karns but not enough ramp, he natural karn kill a land, followed by next turn the 5/7 that kills a land. G3 I t3 crumble his towers, he looks at his and and says that he glad we split.
Overall 6-2 not that bad I think the lack of obstinate baloths in the sb hindered my first R1 game against abzan. I'm going to test out the Jund list (4 push 2 abrupt decay, 1 overgrown tomb, 1 swamp, over the 4 bolt, 2 anger , 1 forest, 1 fetch (most lists cut another basic mountain but I like my nountians)) this coming week getting ready for a gpt next weekend in SC.
Thanks to this group for play tips and sb guides and sequencing tips. I probably wasn't 100% on point with all the interactions but for the first time out with the deck I have a lot of faith in it moving forward.
8x Mountain
4x Cinder Glade
3x Stomping Ground
2x Forest
4x Wooded Foothills
2x Windswept Heath
4x Valakut, the Molten Pinnacle
Spells:
2x Summoner's Pact
4x Lightning Bolt
4x Sakura-Tribe Elder
2x Khalni-Heart Expedition
2x Farseek
4x Search for Tomorrow
2x Anger of the Gods
4x Scapeshift
1x Chandra, Torch of Defiance
4x Primeval Titan
1x Tormod's Crypt
2x Fog
1x Melira, Sylvok Outcast
2x Sudden Shock
1x Ancient Grudge
1x Anger of the Gods
1x Reclamation Sage
1x Krosan Grip
1x Pulse of Murasa
3x Obstinate Baloth
1x Chandra, Torch of Defiance
R1: Jund (2-1).
R2: Seismic Swans (2-0).
R3: 8Whack (2-1).
R4: Merfolk (2-1).
R5: Junk (2-0).
R6: Goryo's Epertise (ID).
T8: Junk (2-0).
T4: Merfolk (2-1).
T2: GR Tron (2-1).
Deck felt pretty good, Sudden Shocks are not quite the same anymore now that Infect is off the radar so might replace it with another Chandra, EE or a second Murasa/4th Baloth. A few punts here and there, nothing too big to make a difference in the outcome of the games, but the deck was great all in all.
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Jund
Thien's RG with Chandra
Mono-Green maindeck, what I call "Turbo Titan"
Very nice!
I'm testing Mono-Green maindeck right now. It's incredibly consistent and fast, and good at stalling with 4 Steve, 3 Courser, 4 maindeck Relic. I'm going to try it in a league here soon.