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This thread was marked as Locked by ktkenshinx.
Quote from MrM0nd4y »Apart from that: Pretty selfish sight of things. It's not selfish at all. Wanting to have one concise, organized place to look at ideas for your deck is exactly what this forum is for. It's like saying you're being selfish for not wanting Jund discussion in the Junk thread.
Apart from that: Pretty selfish sight of things.
Quote from Teysa_Karlov »Sure, there is a chance of spending $4 on a booster and getting the Mythic Rare $30 super card. There is also a chance of surviving putting your tongue in a light socket.
Quote from SaintA »Why was Antonio running the one Tectonic Edge? And is Keranos sided in vs Abzan? I don't think they have an answer for it except TS and maybe 1 SB card. Also, I'm new, but I like Spellskite. Turn 1 Serum Visions, you need something on Turn 2, either Remand or Spellskite? It helps the combo and dare I say, even Tempo? It gives your Pestermite/Clique and even poor old Snaps a bit of protection if you're stuck on the tempo/alternate beat down plan. Our guys aren't that tough and he helps save them (and us) some damage for only 2 mana. Plus you have random edge vs Splinter Twin, Burn, Boogles and buys a land drop/turn vs Scapeshift? I cut 'Izzet Charm' (which doesn't seem popular now). Played my first 4 matches and went 4-0 losing 1 game. Beat Tron very easily (MD Blood Moon), Soul Sisters (learned the hard way you can't win with 2-3 Soul sisters in play!), Boogles (to slow but I misplayed Cryptic Command), and W/r cool deck with value guys and KOR Firewalker maindeck (this thing would eat up a burn deck).
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Quote from Deathsycthx »A good scapeshift player won't cast scapeshift if he see a tectonic edge in play and he have only 7 lands unless he have no choice but to try for it this turn or lose the game which generally wouldn't happen cos they play more counterspells than twin and can afford to fight over twin combo since they have more mana..
Quote from MrM0nd4y »The problem is that Twin puts a clock on them. Sure they can sit back all day and fight over the combo, but the entire time they'll be getting Bolts/Snap/Pestermite beats to the face. Tec Edge forces them to delay, which plays into our plan.
Quote from Deathsycthx »There isn't a need to get defensive. I was also only highlighting the fact that generally that doesn't happen that often but is good to know that but tect edge doesn't counter scapeshift that much. It buys us turns which is good of course. My point is not disagreeing with the choice of tect edge anyway. It is a good card to have at times and sure it delays abit which is good. I play both twin and scapeshift and occasionally make my playgroup and friends play scapeshift for me to try out twin.. It isn't that bad but can hard to combo off at times..
Quote from skillsguy »What do you guys thinking of jamming the playset of spreading seas into UR Twin? I've played some games with it and am still undecided