I was looking into building this deck (Pyro/Reveler Version) after seeing it play at the PT, and I was only curious if anyone was playing Abrade? Seems like a very versatile card that hits a few things (Chalice, Bridge, Wurmcoil etc.) that might give us some trouble.
I guess we just have k-commands which do the same job.
[quote from="Pistallion »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/528062-mardu-dega-bwr-midrange?comment=4128"]I can't see Storm being bad. I've piloted Storm vs this deck about 5 time and won only 1.
You could play this deck vs Storm 10 times and win all 10 times, it doesn't mean it's a good MU. It's a small sample and we all have to rely on both players making the right choices.
In fact, the MU depends on how much graveyard hate you have in your sideboard. Discard spells aren't enough, 'cause this deck doesn't put pressure nearly fast enough (unless you play Rabblemaster). You can discard all the cards you want, at some point, if you don't clean the yard, they will flash them back with Past in Flames and go off.
Going off with PiF requires 6 mana from them. If you are discarding their hand, then the odds are pretty low they will have 2 rituals and a pif in hand, 4 lands in play, and a gifts or Empty in the grave/hand. So usually you are waiting for them to drop 5 or more lands. Thats like usually around turn 7+. If the Pif is in grave then it requires 7 mana.
Thats a LOT of time for you to get going or find a graveyard hate piece. I can't see Storm having a favorable matchup at all tbh. Even in game 1 has to be pretty close to 50/50
I highlighted the key part of your post. Like I said. You still need graveyard hate because unless you have the nut Pyromancer start, your clock is still going to be too slow and Storm is resilient to discard spells. You 1for1 them with discard, the problem is, outside of Gifts Ungiven, they don't rely as much on single cards you can pick from their hand. They can just cantrip their way back in the game pretty fast if they know how to play the deck.
Storm most likely will be siding out all their Gifts so they will be on the Empty plan. That means even if they do find the PiF then it still isn't auto lose. Also, like I said, there is a lot they need to do, like have a ton of lands in play and be able to cast PiF with Empty in the Grave. If you aren't in a very favorable spot by then, then you either got very unlucky, played wrong, or kept a bad starting hand.
I'm not saying that Storm cannot win, I'm saying that Mardu Pyro has the upper hand in the matchup
not to mention that you have to leave in some number of removal spells to clear out the mana reducers they play (generally speaking I presume Baral is the only one they leave in post board)
Leave in some Lightning Bolts if want, but most of the time they will board out most of the mana reducers.
Storm's plan is something like:
Out: 4 Gifts Ungiven , 1 Noxious Revival, 2 Goblin Electromancer, 1-0 Past in Flames (usualy board out one to leave one in. This is because they are on the Empty plan. However, it is an important part of rebuilding against heavy discard decks, so people might leave in both copies), 2-3 Opt, 0-4 Baral, Chief of Compliance (Its common to board out all 6 copies of the mana reducers if the other side board cards are more relevant. When Siding out the Gifts plan, the reducers aren't a necessity . Against RWB colors there is too many graveyard hate to lose to, and too much discard, that Pieces of the Puzzle just works much better), 1-0 Ignite Memories (This was a tech card brought in by Caleb Scherer to combat Surgical Extraction. He stated that a card like Surgical in a field with 100% pro players could be serious danger. I seriously doubt this will be seen at any other meta).
So I've been piggy backing off Gerry's list since I saw it in full. I've played 2 events with his version and then my version with slight tweaks. Unfortunately I won't be able to attend GP Toronto this weekend but I am going to be heading to SCG Indianapolis the following weekend. I am pretty sure I am locked in on taking this deck down there but I want to post my list and get opinions of card choices that I have made and what others would change.
I am open for criticism and welcome it constructively. I will mention that I will explain/defend my card choices but I am not married to them. If someone can give me a reasonable explination as to why my choice(s) may be wrong, I am willing to concede the choices for a better alternative.
The cards that I don't like are the Terminate and Anger of the Gods in the board. I think Anger might be a little too overboard on an already overboard graveyard hate in the sideboard.
I understand it covers a lot of things that the others don't such at the fact that it's a sweeper. So maybe I need to go up one more of this type of effect and down on another GY hate effect or maybe just eliminate this effect from the deck all together.
As I've stated before, I think Storm is a horrendous match up for us and that's why I decided to play the Goblin Rabblemasters in the main and the Kambal, Consul of Allocations in the board. This could be wrong but I always felt that I wish I had another threat to start clocking in.
Other cards that I have considered are Shattering Spree and Shatter Storm for the obvious match ups. I suspect that affinity and Lantern will both be prevalent at the upcoming event (I don't anticipate Lantern to show in high numbers though as most of the midwest hates that style of deck based on previous events I have been too).
I also think it may be correct to take the Terminate out of the board for the 4th Collective Brutality but my thought was that I wanted to have the second unconditional removal for big threats that don't get Fatal Pushed. Not to mention that if I'm going to add the second Kambal, Consul of Allocation to the board, I don't necessarily need the life gain mode on CB for the Burn Match.
Any other opinions or help would be greatly appreciated.
I think Storm is favourable for us. You really dont need Kambal. 1 is okay but I think 2 are excessive.
I'd like 2 Terminates maindeck.
Anger of the Gods is not automatically GY hate. It is useful for Humans/Affinity/Burn as well and you wont bring in Spellbombs against those decks essentially.
I strayed away from the second Terminate in the main because I wanted to have a more efficient answer for creatures in Fatal push and Bolt. The original list of this deck that was floating around months ago was on pretty much all Burn spells as removal except the 2 terminates in the main.
Brian Demars asked me about it and what I thought the reasoning for it was. My answer was simply because the guy who made the deck spent a lot of time tuning it and probably realized he needed his answers to go to the dome. With the meta shifting, I agree with him but I think I'm still more inclined to play less actually removal spells and more action.
However, I can understand where you're coming from on that.
As for Kambal, I'm pretty set on running the pair. I have to test the match more and I'd like to see how important I think Kambal is.
Right. I guess I didn't portray what I was meaning well enough. MY thought was that I wanted cut down on the pure removal spells for things that could get damage in quicker. By this I mean the Rabblemasters. I wanted to make this more of a "get'em dead" rather than a kill all the stuffs and then get'em dead
Right. I guess I didn't portray what I was meaning well enough. MY thought was that I wanted cut down on the pure removal spells for things that could get damage in quicker. By this I mean the Rabblemasters. I wanted to make this more of a "get'em dead" rather than a kill all the stuffs and then get'em dead
Sure thats alright. Not saying your removal suite is wrong, its just preference.
I also didn't like the Liliana in the main. She is super good in some/most match ups but she always felt extremely clunky and often time would require taking an entire turn off to cast her or more likely she was discard fodder for the faithless looting and didn't help the revelers.
So I've been piggy backing off Gerry's list since I saw it in full. I've played 2 events with his version and then my version with slight tweaks. Unfortunately I won't be able to attend GP Toronto this weekend but I am going to be heading to SCG Indianapolis the following weekend. I am pretty sure I am locked in on taking this deck down there but I want to post my list and get opinions of card choices that I have made and what others would change.
I am open for criticism and welcome it constructively. I will mention that I will explain/defend my card choices but I am not married to them. If someone can give me a reasonable explination as to why my choice(s) may be wrong, I am willing to concede the choices for a better alternative.
The cards that I don't like are the Terminate and Anger of the Gods in the board. I think Anger might be a little too overboard on an already overboard graveyard hate in the sideboard.
I understand it covers a lot of things that the others don't such at the fact that it's a sweeper. So maybe I need to go up one more of this type of effect and down on another GY hate effect or maybe just eliminate this effect from the deck all together.
As I've stated before, I think Storm is a horrendous match up for us and that's why I decided to play the Goblin Rabblemasters in the main and the Kambal, Consul of Allocations in the board. This could be wrong but I always felt that I wish I had another threat to start clocking in.
Other cards that I have considered are Shattering Spree and Shatter Storm for the obvious match ups. I suspect that affinity and Lantern will both be prevalent at the upcoming event (I don't anticipate Lantern to show in high numbers though as most of the midwest hates that style of deck based on previous events I have been too).
I also think it may be correct to take the Terminate out of the board for the 4th Collective Brutality but my thought was that I wanted to have the second unconditional removal for big threats that don't get Fatal Pushed. Not to mention that if I'm going to add the second Kambal, Consul of Allocation to the board, I don't necessarily need the life gain mode on CB for the Burn Match.
Any other opinions or help would be greatly appreciated.
First, your list has 56 cards. I assume the omission is 4x Lingering Souls.
Blood moon seems like a really bad card just in general unless you expect a field full of tron. I've completely removed mine for the 75 because by the time you ever draw it, it is very unlikely to restrict your opponent in any meaningful way even if you jam it turn 3. The only reason it warranted a spot in storm was that it's reliably cast on turn 2, where there's some chance of interacting.
I'm curious what combo matchups you fear to the degree that you're playing 3 surgical extraction.
Anger of the Gods is in lists because it's a sweeper, the exile is just a bonus. Honestly if you need a sweeper it should be Damnation since most decks you'd WANT a sweeper against won't die to Anger.
If you want mass artifact destruction, the card you want in this is shatterstorm over shattering spree, no question. Can't be regenerated is actually relevant.
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Well your Shatter storm argument is enough to convince me. I can agree with that 100%. The only reason I can think of for Shattering spree over storm is that it also helps kill Hollowed Ones and I don't know that I'd want to bring in a dedicated narrow removal for just the Hollowed One.
I really like what you said about the blood moons. You honestly think completely removing them for the 75 is correct? Can you elaborate on that point a little more? I'm interested in why you want to take them out completely. I'm also curious as to what you've replaced the moons with.
the 3 surgical extractions were literally a carbon copy from another list. I am willing to remove some number of 1-3 them.
I like the idea of damnation. I do have reservations about it though. Being at 4 mana, I am little worried that the extra mana makes it too slow but I havent tested with it. Has it seemed alright for you? What matches do you expect to bring it in and reliably use it? The Anger of the gods I can only presume is in the deck in fear of dredge getting out ahead too quickly.
Well your Shatter storm argument is enough to convince me. I can agree with that 100%. The only reason I can think of for Shattering spree over storm is that it also helps kill Hollowed Ones and I don't know that I'd want to bring in a dedicated narrow removal for just the Hollowed One.
If it's just hollowed one, we still have K Command to deal with it, or bedlam reveler with 1 prowess trigger eats it in combat.
I really like what you said about the blood moons. You honestly think completely removing them for the 75 is correct? Can you elaborate on that point a little more? I'm interested in why you want to take them out completely. I'm also curious as to what you've replaced the moons with.
I find very few matchups where tapping out for a turn 3 blood moon represents a significant damper on our opponent's plan. Honestly there are very few utility lands that warrant it being relevant - occasionally you'll shut off valakut or inkmoth nexus or raging ravine, but it feels like there are much better uses of both our mana and our deck space than something so narrow. In it's place I'd play more terminate, which is a card I desperately find myself wanting since we have so few removal spells. Adding a second molten rain in the board can help too.
Blood moon is really our only real defense to tron, but we have to hit it on the play and not let them just get to 6 lands and turn the corner naturally. It's still not easy by any means.
the 3 surgical extractions were literally a carbon copy from another list. I am willing to remove some number of 1-3 them.
I'd keep at least 1, it's surprisingly versatile and the combination of "turn 1 discard spell into surgical" to permanently remove a troublesome card can be really swingy. I'm not sure what other combo decks you'd want it for, storm is pretty well hated out in the Indy area (as someone who used to play it) but scapeshift and marvel an cat combo are other decks I've seen.
I like the idea of damnation. I do have reservations about it though. Being at 4 mana, I am little worried that the extra mana makes it too slow but I havent tested with it. Has it seemed alright for you? What matches do you expect to bring it in and reliably use it? The Anger of the gods I can only presume is in the deck in fear of dredge getting out ahead too quickly.
I agree, 4 mana is pricy. But it makes the humans matchup a lot more viable, it gives us a way out against elfball, (again, can't be regenerated is relevant) and any other deck that wants to go wide can be punished by damnation. For dredge we have spellbombs, not that they're that great, but it's what we've got.
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I can see the terminates being more relevant. I always just keep thinking about the blood moon games that can just be stolen and i get too tunnel visioned on that. I'll have to test the terminates a bit more.
I'll also try damnation tomorrow at FNM too. not exatly how sure I feel about it. I'm leaning more toward EE right now but I'll give it a try.
As for the Surgicals, I think I am going to leave the 2 in along with the 2 molten rains. I have a feeling I may want them vs tron to try and spike that one tron land but again, thats something I'll play around with a bit more.
This deck is so weird in that it has so many cards that it wants to play and so many different action cards it wants to see and the space just seems super tight. its like a balancing act with your curve and decks that you want to hedge against. This is probably one of the more difficult decks to design with. I cant seem to get a grasp on not just the curve and the particular spells I want but sometimes the sequencing gets a little harder to navigate through the games dues to the heavy looting. Just trying to figure out the right spells to discard and what not.
I also forgot to mention that I also think blood moon is the worst card in the deck as it is sort of a do nothing card and doesnt synergize with most of the deck.
Reveler has been my jam since he came out. Any thought to trying Smallpox in the deck? Falls into the attrition style of the deck and doesn’t kill Young Pyromancer since you get a token first. Also a way to toss Souls into the grave.
Rabblemaster also seems like a decent option post board but with humans being a big part of the meta I think he’s too soft for the main.
Blood Moon is needed. The poster arguing it’s not is crazy. It will get you free wins. You don’t give up something so overtly powerful just to have a little more maindeck synergy.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Reveler has been my jam since he came out. Any thought to trying Smallpox in the deck? Falls into the attrition style of the deck and doesn’t kill Young Pyromancer since you get a token first. Also a way to toss Souls into the grave.
Rabblemaster also seems like a decent option post board but with humans being a big part of the meta I think he’s too soft for the main.
Blood Moon is needed. The poster arguing it’s not is crazy. It will get you free wins. You don’t give up something so overtly powerful just to have a little more maindeck synergy.
Smallpox would alter the style of the deck severely: BB is not that easy to do when you are running 19-20 lands in a base red deck AND are sacrificing lands to it. Plus, if token decks are popular, you will regret running it.
Blood Moon is needed. The poster arguing it’s not is crazy. It will get you free wins. You don’t give up something so overtly powerful just to have a little more maindeck synergy.
This isn't for the sake of maindeck synergy, this is for the sake of removing a card that oftentimes does nothing. What matches do we get free wins against with blood moon?
Tron? We can't push a clock that early, even a turn 3 moon on the play means we likely have 3-4 turns to force 20 damage against them before they just rawdog wurmcoils and karns.
Humans? Only works if yo stripped out their noble hierarchs and aether vials first. They get either of those blood moon is largely irrelevant. Not even storm (a deck that can reliably power it out turn 2 if they want to) can land blood moon fast enough to really affect humans' mana base.
Affinity? Okay you've shut off their inkmoth nexus, they can't get a turn 2 kill. Oh wait, it doesn't land until turn 3, you're dead anyhow.
Death's Shadow? unless they did 3 turns of paying life, you're still at risk of just being blown out by huge shadows the second they find a basic swamp.
Scapeshift, I will concede USUALLY dies to an early enough blood moon. We still need ways to kill their primeval titans, which in most lists means you're betting on a 2-outer (1 terminate 1 dreadbore)
Moon is an incredibly powerful card. I'm not denying that. But this is not a deck that can afford to tap out turn 3 to play what is tantamount to a blank for laege swaths of the field, and more than that we do not have any ability to leverage that supposed slowdown into temp advantage.
tl;dr Blood moon, while powerful, doesn't help us win. Cut it and play cards that help you win (or at worst help you not lose).
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Beat Grixis Control 2-0 (burkharts list)
Beat Ponza 2-0
Beat GW Company 2-0
Lost to U Tron 1-2
Won against GW Hatebears 2-0
Am pretty satisfied with my result again, U Tron is just an abysmal matchup therefore I lost that one, although only 1-2.
Creature based matchups are just almost autowin in my opinion, if you just know what you are doing. Its just ridiculous.
Any other cards we can use then to beat tron? I don't like some molten rains in the board... Finding that one or two copies that also just buy us one turn seems bad :/
I guess we just have k-commands which do the same job.
Storm most likely will be siding out all their Gifts so they will be on the Empty plan. That means even if they do find the PiF then it still isn't auto lose. Also, like I said, there is a lot they need to do, like have a ton of lands in play and be able to cast PiF with Empty in the Grave. If you aren't in a very favorable spot by then, then you either got very unlucky, played wrong, or kept a bad starting hand.
I'm not saying that Storm cannot win, I'm saying that Mardu Pyro has the upper hand in the matchup
Leave in some Lightning Bolts if want, but most of the time they will board out most of the mana reducers.
Storm's plan is something like:
Out: 4 Gifts Ungiven , 1 Noxious Revival, 2 Goblin Electromancer, 1-0 Past in Flames (usualy board out one to leave one in. This is because they are on the Empty plan. However, it is an important part of rebuilding against heavy discard decks, so people might leave in both copies), 2-3 Opt, 0-4 Baral, Chief of Compliance (Its common to board out all 6 copies of the mana reducers if the other side board cards are more relevant. When Siding out the Gifts plan, the reducers aren't a necessity . Against RWB colors there is too many graveyard hate to lose to, and too much discard, that Pieces of the Puzzle just works much better), 1-0 Ignite Memories (This was a tech card brought in by Caleb Scherer to combat Surgical Extraction. He stated that a card like Surgical in a field with 100% pro players could be serious danger. I seriously doubt this will be seen at any other meta).
In: 2 Empty the Warrens, 4 Pieces of the Puzzle, 1-0 Echoing Truth (will bring in if they run it), 1 Wipe Away, 0-3 Lightning Bolts (Bolts buy time, but isn't a necessity. Probably still board them in )
URStormRU
GRTitanshift[mana]RG/mana]
I am open for criticism and welcome it constructively. I will mention that I will explain/defend my card choices but I am not married to them. If someone can give me a reasonable explination as to why my choice(s) may be wrong, I am willing to concede the choices for a better alternative.
4 Young Pyromancer
4 Bedlam Reveler
2 Goblin Rabblemaster
Sorcery:
4 Faithless Looting
4 Inquisition of Kozilek
3 Thoughtseize
2 Collective Brutality
1 Dreadbore
Instant:
4 Lightning Bolt
3 Kolaghan's Command
2 Fatal Push
1 Terminate
2 Blood Moon
Lands:
4 Bloodstained Mire
4 Marsh Flats
2 Blood Crypt
1 Sacred Foundry
4 Blackcleave Cliffs
3 Mountain
2 Swamp
2 Liliana of the Veil
3 Surgical Extraction
2 Kambal, Consul of Allocation
1 Molten Rain
2 Nihil Spellbomb
2 Wear // Tear
1 Collective Brutality
1 Anger of the Gods
1 Terminate
The cards that I don't like are the Terminate and Anger of the Gods in the board. I think Anger might be a little too overboard on an already overboard graveyard hate in the sideboard.
I understand it covers a lot of things that the others don't such at the fact that it's a sweeper. So maybe I need to go up one more of this type of effect and down on another GY hate effect or maybe just eliminate this effect from the deck all together.
As I've stated before, I think Storm is a horrendous match up for us and that's why I decided to play the Goblin Rabblemasters in the main and the Kambal, Consul of Allocations in the board. This could be wrong but I always felt that I wish I had another threat to start clocking in.
Other cards that I have considered are Shattering Spree and Shatter Storm for the obvious match ups. I suspect that affinity and Lantern will both be prevalent at the upcoming event (I don't anticipate Lantern to show in high numbers though as most of the midwest hates that style of deck based on previous events I have been too).
I also think it may be correct to take the Terminate out of the board for the 4th Collective Brutality but my thought was that I wanted to have the second unconditional removal for big threats that don't get Fatal Pushed. Not to mention that if I'm going to add the second Kambal, Consul of Allocation to the board, I don't necessarily need the life gain mode on CB for the Burn Match.
Any other opinions or help would be greatly appreciated.
I'd like 2 Terminates maindeck.
Anger of the Gods is not automatically GY hate. It is useful for Humans/Affinity/Burn as well and you wont bring in Spellbombs against those decks essentially.
Brian Demars asked me about it and what I thought the reasoning for it was. My answer was simply because the guy who made the deck spent a lot of time tuning it and probably realized he needed his answers to go to the dome. With the meta shifting, I agree with him but I think I'm still more inclined to play less actually removal spells and more action.
However, I can understand where you're coming from on that.
As for Kambal, I'm pretty set on running the pair. I have to test the match more and I'd like to see how important I think Kambal is.
Sure thats alright. Not saying your removal suite is wrong, its just preference.
First, your list has 56 cards. I assume the omission is 4x Lingering Souls.
Blood moon seems like a really bad card just in general unless you expect a field full of tron. I've completely removed mine for the 75 because by the time you ever draw it, it is very unlikely to restrict your opponent in any meaningful way even if you jam it turn 3. The only reason it warranted a spot in storm was that it's reliably cast on turn 2, where there's some chance of interacting.
I'm curious what combo matchups you fear to the degree that you're playing 3 surgical extraction.
Anger of the Gods is in lists because it's a sweeper, the exile is just a bonus. Honestly if you need a sweeper it should be Damnation since most decks you'd WANT a sweeper against won't die to Anger.
If you want mass artifact destruction, the card you want in this is shatterstorm over shattering spree, no question. Can't be regenerated is actually relevant.
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I really like what you said about the blood moons. You honestly think completely removing them for the 75 is correct? Can you elaborate on that point a little more? I'm interested in why you want to take them out completely. I'm also curious as to what you've replaced the moons with.
the 3 surgical extractions were literally a carbon copy from another list. I am willing to remove some number of 1-3 them.
I like the idea of damnation. I do have reservations about it though. Being at 4 mana, I am little worried that the extra mana makes it too slow but I havent tested with it. Has it seemed alright for you? What matches do you expect to bring it in and reliably use it? The Anger of the gods I can only presume is in the deck in fear of dredge getting out ahead too quickly.
If it's just hollowed one, we still have K Command to deal with it, or bedlam reveler with 1 prowess trigger eats it in combat.
I find very few matchups where tapping out for a turn 3 blood moon represents a significant damper on our opponent's plan. Honestly there are very few utility lands that warrant it being relevant - occasionally you'll shut off valakut or inkmoth nexus or raging ravine, but it feels like there are much better uses of both our mana and our deck space than something so narrow. In it's place I'd play more terminate, which is a card I desperately find myself wanting since we have so few removal spells. Adding a second molten rain in the board can help too.
Blood moon is really our only real defense to tron, but we have to hit it on the play and not let them just get to 6 lands and turn the corner naturally. It's still not easy by any means.
I'd keep at least 1, it's surprisingly versatile and the combination of "turn 1 discard spell into surgical" to permanently remove a troublesome card can be really swingy. I'm not sure what other combo decks you'd want it for, storm is pretty well hated out in the Indy area (as someone who used to play it) but scapeshift and marvel an cat combo are other decks I've seen.
I agree, 4 mana is pricy. But it makes the humans matchup a lot more viable, it gives us a way out against elfball, (again, can't be regenerated is relevant) and any other deck that wants to go wide can be punished by damnation. For dredge we have spellbombs, not that they're that great, but it's what we've got.
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I'll also try damnation tomorrow at FNM too. not exatly how sure I feel about it. I'm leaning more toward EE right now but I'll give it a try.
As for the Surgicals, I think I am going to leave the 2 in along with the 2 molten rains. I have a feeling I may want them vs tron to try and spike that one tron land but again, thats something I'll play around with a bit more.
This deck is so weird in that it has so many cards that it wants to play and so many different action cards it wants to see and the space just seems super tight. its like a balancing act with your curve and decks that you want to hedge against. This is probably one of the more difficult decks to design with. I cant seem to get a grasp on not just the curve and the particular spells I want but sometimes the sequencing gets a little harder to navigate through the games dues to the heavy looting. Just trying to figure out the right spells to discard and what not.
I also forgot to mention that I also think blood moon is the worst card in the deck as it is sort of a do nothing card and doesnt synergize with most of the deck.
Reveler has been my jam since he came out. Any thought to trying Smallpox in the deck? Falls into the attrition style of the deck and doesn’t kill Young Pyromancer since you get a token first. Also a way to toss Souls into the grave.
Rabblemaster also seems like a decent option post board but with humans being a big part of the meta I think he’s too soft for the main.
Blood Moon is needed. The poster arguing it’s not is crazy. It will get you free wins. You don’t give up something so overtly powerful just to have a little more maindeck synergy.
Cockatrice username: Blackcat77
Smallpox would alter the style of the deck severely: BB is not that easy to do when you are running 19-20 lands in a base red deck AND are sacrificing lands to it. Plus, if token decks are popular, you will regret running it.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
This isn't for the sake of maindeck synergy, this is for the sake of removing a card that oftentimes does nothing. What matches do we get free wins against with blood moon?
Tron? We can't push a clock that early, even a turn 3 moon on the play means we likely have 3-4 turns to force 20 damage against them before they just rawdog wurmcoils and karns.
Humans? Only works if yo stripped out their noble hierarchs and aether vials first. They get either of those blood moon is largely irrelevant. Not even storm (a deck that can reliably power it out turn 2 if they want to) can land blood moon fast enough to really affect humans' mana base.
Affinity? Okay you've shut off their inkmoth nexus, they can't get a turn 2 kill. Oh wait, it doesn't land until turn 3, you're dead anyhow.
Death's Shadow? unless they did 3 turns of paying life, you're still at risk of just being blown out by huge shadows the second they find a basic swamp.
Scapeshift, I will concede USUALLY dies to an early enough blood moon. We still need ways to kill their primeval titans, which in most lists means you're betting on a 2-outer (1 terminate 1 dreadbore)
Moon is an incredibly powerful card. I'm not denying that. But this is not a deck that can afford to tap out turn 3 to play what is tantamount to a blank for laege swaths of the field, and more than that we do not have any ability to leverage that supposed slowdown into temp advantage.
tl;dr Blood moon, while powerful, doesn't help us win. Cut it and play cards that help you win (or at worst help you not lose).
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Beat Grixis Control 2-0 (burkharts list)
Beat Ponza 2-0
Beat GW Company 2-0
Lost to U Tron 1-2
Won against GW Hatebears 2-0
Am pretty satisfied with my result again, U Tron is just an abysmal matchup therefore I lost that one, although only 1-2.
Creature based matchups are just almost autowin in my opinion, if you just know what you are doing. Its just ridiculous.
Also Hazoret was ridiculous as well again.